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Update weapon_defines.qc
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@ -1403,7 +1403,7 @@ vector GetWeaponADSPos(float wep) {
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return [-4.6, 3.90, 1.12];
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case W_M1A1:
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case W_WIDDER:
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return [-1.0, 2.7, 1.];
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return [-1.0, 2.7, 1.6];
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case W_MP40:
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case W_AFTERBURNER:
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return [-3.79, 5.74, 3.25];
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