SERVER: Improve Door restoration via Soft_Restart

This commit is contained in:
cypress 2023-11-30 11:56:49 -05:00
parent e50536924b
commit cb72f35aa5
2 changed files with 34 additions and 22 deletions

View file

@ -103,8 +103,10 @@ void() door_hit_top =
if ((self.classname == "door_nzp_cost" || self.classname == "door_nzp" || self.classname == "door_open"))
{
//remove (self.owner.trigger_field); //moto - what does this do lol
if (!(self.spawnflags & 128))
if (!(self.spawnflags & 128)) {
setmodel(self, "");
self.solid = SOLID_NOT;
}
self.isopen = 1;
return;//so we dont have to reopen doors
@ -497,6 +499,10 @@ void() LinkDoors =
self = self.owner;
// This guards against spawning more than one
// trigger field upon restart.
if (self.owner.trigger_field)
return;
if (self.health)
return;
if (self.targetname && self.classname != "door_nzp_cost")

View file

@ -238,6 +238,10 @@ void() GameRestart_ResetMysteryBox =
}
}
//
// GameRestart_RestoreFakeRemovals()
// Puts back everything "removed" using Ent_FakeRemove().
//
void() GameRestart_RestoreFakeRemovals =
{
entity ent = findfloat(world, entity_removed, true);
@ -255,25 +259,34 @@ void() GameRestart_RestoreFakeRemovals =
}
}
//moto -- put this here because it keeps soft_restart somewhat clean..
void(entity door) reclose_door = {
entity oldself;
oldself = self;
//
// GameRestart_OpenClosedDoors()
// Restores doors that were previously opened in last session.
//
void() GameRestart_OpenClosedDoors =
{
// Grab every open door.
entity door = findfloat(world, isopen, true);
entity temp_ent;
while(door) {
setmodel(door, door.oldmodel);
door.solid = SOLID_BSP;
setorigin(door, door.oldorigin);
door.isopen = false;
// Run the spawn function again.
temp_ent = self;
self = door;
setmodel(self, self.oldmodel);
self.solid = SOLID_BSP;
setorigin(self, self.oldorigin);
self.isopen = 0;
func_door_nzp();
self = temp_ent;
//Close_Waypoint(self.wayTarget);
self = oldself;
door = door.chain;
}
}
void() Soft_Restart = {
entity who, oldself, doors, endgame;
entity who, oldself, endgame;
self = find(world,classname,"player");
oldself = self;
@ -307,14 +320,7 @@ void() Soft_Restart = {
GameRestart_ResetPerkaColas(); // Turn all of the Perk-a-Cola lights off, reset states.
GameRestart_ResetMysteryBox(); // Clean up the Mystery Box, delete floating weapon, etc.
GameRestart_RestoreFakeRemovals(); // Puts back everything "removed" using Ent_FakeRemove().
//close doors
doors = findfloat(world, isopen, 1);
while (doors) {
if (doors.isopen)
reclose_door(doors);
doors = findfloat(world, isopen, 1);
}
GameRestart_OpenClosedDoors(); // Restores doors that were previously opened in last session.
//reset buyable ending
endgame = find(world, classname, "func_ending");