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CLIENT: Add scr_serverstopwatch 2 for round timer
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3 changed files with 50 additions and 0 deletions
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@ -218,6 +218,13 @@ float stopwatch_sec;
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int stopwatch_min;
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int stopwatch_hr;
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// Same dealio, but for rounds
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float stopwatch_round_sec;
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int stopwatch_round_min;
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int stopwatch_round_hr;
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int stopwatch_round_isactive;
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float stopwatch_round_starttime;
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//controller buttons
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/*
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@ -482,6 +482,7 @@ void(float width, float height) HUD_Rounds =
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}
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else if (rounds_change == 2)//this is the rounds icon moving from middle
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{
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stopwatch_round_isactive = true;
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float round_center_y_offset = 0;
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float round_center_x_offset = 0;
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@ -497,6 +498,7 @@ void(float width, float height) HUD_Rounds =
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}
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else if (rounds_change == 3)//shift to white
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{
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stopwatch_round_isactive = false;
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if (!color_shift_init)
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{
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color_shift[0] = 107;
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@ -774,6 +776,7 @@ void(float width, float height) HUD_Rounds =
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}
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else if (rounds_change == 7)//blink white while fading back
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{
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stopwatch_round_isactive = true;
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if (!color_shift_init)
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{
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color_shift_end[0] = 107;
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@ -1640,6 +1643,26 @@ void(float width, float height) HUD_StopWatch =
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drawstring([width - (strlen(stopwatch) * 12) - 2, 2], stopwatch, [12, 12], TEXT_ORANGE, 1, 0);
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}
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void(float width, float height) HUD_RoundStopWatch =
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{
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string sec, min, hr;
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string stopwatch;
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if (stopwatch_round_sec < 10) {
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sec = strcat("0", substring(ftos(stopwatch_round_sec), 0, 3));
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} else {
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sec = substring(ftos(stopwatch_round_sec), 0, 4);
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}
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if (sec == "00") sec = "00.0";
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if (stopwatch_round_min < 10) min = strcat("0", ftos(stopwatch_round_min)); else min = ftos(stopwatch_round_min);
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if (stopwatch_round_hr < 10) hr = strcat("0", ftos(stopwatch_round_hr)); else hr = ftos(stopwatch_round_hr);
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stopwatch = strcat(hr, ":", min, ":", sec);
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drawstring([width - (strlen(stopwatch) * 12) - 2, 16], stopwatch, [12, 12], [1, 1, 1], 1, 0);
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}
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/*******************
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* HUD Draw *
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*******************/
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@ -1702,6 +1725,9 @@ void(float width, float height) HUD_Draw =
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if (cvar("scr_serverstopwatch")) {
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HUD_StopWatch(width, height);
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}
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if (cvar("scr_serverstopwatch") >= 2) {
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HUD_RoundStopWatch(width, height);
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}
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} else {
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HUD_Waypoint(width, height);
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}
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@ -137,6 +137,8 @@ noref void(float apiver, string enginename, float enginever) CSQC_Init =
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// in-game stopwatch
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autocvar(scr_serverstopwatch, 0);
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stopwatch_sec = stopwatch_min = stopwatch_hr = 0;
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stopwatch_round_sec = stopwatch_round_min = stopwatch_round_hr = 0;
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stopwatch_round_starttime = time;
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// retrieve custom maps
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Customs_Get();
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@ -825,6 +827,21 @@ noref void(float width, float height, float menushown) CSQC_UpdateView =
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stopwatch_min = 0;
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}
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if (stopwatch_round_isactive) {
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stopwatch_round_sec = (time - stopwatch_round_starttime) - (stopwatch_round_min * 60 + (stopwatch_round_hr * 3600));
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if (stopwatch_round_sec >= 60) {
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stopwatch_round_min += stopwatch_round_sec/60;
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}
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if (stopwatch_round_min >= 60) {
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stopwatch_round_hr += stopwatch_round_min/60;
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stopwatch_round_min = 0;
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}
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} else {
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stopwatch_round_starttime = time;
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}
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//autoadd entities received from servers for drawing
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addentities(MASK_ENGINE);
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