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Server: Remove irreverant FIXME case for Hound classname

The issue/request described has been determined to be a non-issue. The spawn functions
for Hellhounds has never changed, and the normal classname that is set after the
spawn function is all that is referenced.

Also, fun tidbit: Beta assigned them the classname "doggy". cute :^)
This commit is contained in:
Ian 2022-11-17 21:25:29 -05:00
parent 8ccf74a2ba
commit c2afd12efa

View file

@ -3,7 +3,7 @@
ai stuff ai stuff
Copyright (C) 2021 NZ:P Team Copyright (C) 2021-2022 NZ:P Team
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License modify it under the terms of the GNU General Public License
@ -73,7 +73,6 @@ entity(entity blarg) find_new_enemy =
bestdist = 10000; bestdist = 10000;
closest = 0; closest = 0;
// FIXME - change to hellhound for old/unreleased Demo map support?
if(self.classname == "ai_zombie" || self.classname == "ai_dog") { if(self.classname == "ai_zombie" || self.classname == "ai_dog") {
player = find(world,classname,"monkey"); player = find(world,classname,"monkey");
if(player) { if(player) {