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Server: Remove irreverant FIXME case for Hound classname
The issue/request described has been determined to be a non-issue. The spawn functions for Hellhounds has never changed, and the normal classname that is set after the spawn function is all that is referenced. Also, fun tidbit: Beta assigned them the classname "doggy". cute :^)
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1 changed files with 1 additions and 2 deletions
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@ -3,7 +3,7 @@
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ai stuff
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ai stuff
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Copyright (C) 2021 NZ:P Team
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Copyright (C) 2021-2022 NZ:P Team
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This program is free software; you can redistribute it and/or
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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modify it under the terms of the GNU General Public License
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@ -73,7 +73,6 @@ entity(entity blarg) find_new_enemy =
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bestdist = 10000;
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bestdist = 10000;
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closest = 0;
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closest = 0;
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// FIXME - change to hellhound for old/unreleased Demo map support?
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if(self.classname == "ai_zombie" || self.classname == "ai_dog") {
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if(self.classname == "ai_zombie" || self.classname == "ai_dog") {
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player = find(world,classname,"monkey");
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player = find(world,classname,"monkey");
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if(player) {
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if(player) {
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