mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-22 20:01:34 +00:00
SERVER: Undo PC traceline penetration
This commit is contained in:
parent
a207108dc2
commit
b2bd148fdf
1 changed files with 3 additions and 2 deletions
|
@ -33,6 +33,7 @@ void() W_SprintStart;
|
||||||
#ifdef FTE
|
#ifdef FTE
|
||||||
void() AI_SetAllEnemiesBBOX;
|
void() AI_SetAllEnemiesBBOX;
|
||||||
void() AI_RevertEnemySolidState
|
void() AI_RevertEnemySolidState
|
||||||
|
float() push_away_zombies;
|
||||||
#endif // FTE
|
#endif // FTE
|
||||||
|
|
||||||
void() ReturnWeaponModel =
|
void() ReturnWeaponModel =
|
||||||
|
@ -998,7 +999,7 @@ void (float shotcount, float sprd, float Damage, float side) FireTrace =
|
||||||
|
|
||||||
#ifdef FTE
|
#ifdef FTE
|
||||||
|
|
||||||
AI_SetAllEnemiesBBOX();
|
//AI_SetAllEnemiesBBOX();
|
||||||
|
|
||||||
#endif // FTE
|
#endif // FTE
|
||||||
|
|
||||||
|
@ -1006,7 +1007,7 @@ void (float shotcount, float sprd, float Damage, float side) FireTrace =
|
||||||
|
|
||||||
#ifdef FTE
|
#ifdef FTE
|
||||||
|
|
||||||
AI_RevertEnemySolidState();
|
//AI_RevertEnemySolidState();
|
||||||
|
|
||||||
#endif // FTE
|
#endif // FTE
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue