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Merge pull request #13 from ScatterBox/main
Add definitions for handling updateLimb in Quakespasm
This commit is contained in:
commit
a68efc555b
1 changed files with 3 additions and 3 deletions
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@ -726,7 +726,7 @@ void Parse_Damage () = // DO NOT TOUCH
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body_ent.usedent = self;
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body_ent.usedent = self;
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body_ent.bleedingtime = time + 2;
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body_ent.bleedingtime = time + 2;
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#ifndef PC
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#ifdef HANDHELD
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updateLimb (body_ent.head.owner, 0, world);
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updateLimb (body_ent.head.owner, 0, world);
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#endif
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#endif
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}
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}
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@ -750,7 +750,7 @@ void Parse_Damage () = // DO NOT TOUCH
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body_ent.larm.solid = SOLID_NOT;
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body_ent.larm.solid = SOLID_NOT;
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setmodel(body_ent.larm,"");
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setmodel(body_ent.larm,"");
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body_ent.larm.frame = 0;
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body_ent.larm.frame = 0;
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#ifndef PC
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#ifdef HANDHELD
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updateLimb (body_ent.larm.owner, 1, world);
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updateLimb (body_ent.larm.owner, 1, world);
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#endif
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#endif
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}
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}
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@ -772,7 +772,7 @@ void Parse_Damage () = // DO NOT TOUCH
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body_ent.rarm.solid = SOLID_NOT;
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body_ent.rarm.solid = SOLID_NOT;
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setmodel(body_ent.rarm,"");
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setmodel(body_ent.rarm,"");
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body_ent.rarm.frame = 0;
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body_ent.rarm.frame = 0;
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#ifndef PC
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#ifdef HANDHELD
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updateLimb (body_ent.rarm.owner, 2, world);
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updateLimb (body_ent.rarm.owner, 2, world);
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#endif
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#endif
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}
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}
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