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SERVER: Fix Deadshot targetting dead zombies
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@ -1108,6 +1108,7 @@ void(entity ent) Zombie_Death_Cleanup = {
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ent.movetype = MOVETYPE_NONE;
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ent.movetype = MOVETYPE_NONE;
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ent.takedamage = DAMAGE_NO;
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ent.takedamage = DAMAGE_NO;
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ent.head.classname = "";
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ent.head.solid = SOLID_NOT;
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ent.head.solid = SOLID_NOT;
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ent.head.movetype = MOVETYPE_NONE;
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ent.head.movetype = MOVETYPE_NONE;
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ent.head.takedamage = DAMAGE_NO;
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ent.head.takedamage = DAMAGE_NO;
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