mirror of
https://github.com/nzp-team/quakec.git
synced 2025-01-21 08:51:26 +00:00
Merge branch 'main' into main
This commit is contained in:
commit
93e2ab2bb7
32 changed files with 592 additions and 1090 deletions
20
.github/workflows/compile-and-release.yml
vendored
20
.github/workflows/compile-and-release.yml
vendored
|
@ -16,10 +16,9 @@ jobs:
|
||||||
working-directory: ./build
|
working-directory: ./build
|
||||||
run: |
|
run: |
|
||||||
zip -r -j pc-nzp-qc.zip pc/*
|
zip -r -j pc-nzp-qc.zip pc/*
|
||||||
zip -r -j psp-nzp-qc.zip psp/*
|
zip -r -j handheld-nzp-qc.zip handheld/*
|
||||||
zip -r -j nx-nzp-qc.zip nx/*
|
zip -r -j nx-nzp-qc.zip nx/*
|
||||||
zip -r -j vita-nzp-qc.zip vita/*
|
zip -r -j vita-nzp-qc.zip vita/*
|
||||||
zip -r -j ctr-nzp-qc.zip ctr/*
|
|
||||||
- name: Generate Build Date
|
- name: Generate Build Date
|
||||||
id: date
|
id: date
|
||||||
run: echo "::set-output name=date::$(date +'%Y-%m-%d-%H-%M-%S')"
|
run: echo "::set-output name=date::$(date +'%Y-%m-%d-%H-%M-%S')"
|
||||||
|
@ -42,19 +41,10 @@ jobs:
|
||||||
This is a **bleeding edge** NZ:P QuakeC release, stability is not guarenteed and you may need to grab an updated asset release if this update depends on new models/textures/etc.
|
This is a **bleeding edge** NZ:P QuakeC release, stability is not guarenteed and you may need to grab an updated asset release if this update depends on new models/textures/etc.
|
||||||
|
|
||||||
To install:
|
To install:
|
||||||
- Grab the .ZIP archive for your desired platform below (*-nzp-qc.zip)
|
- Grab the .ZIP archive for your desired platform below (*-nzp-qc.zip, use `handheld-nzp-qc.zip` for 3DS and PSP).
|
||||||
- Extract the contents of the .ZIP archive to your nzp folder (Example: copy `progs.dat` and `progs.lno` to `PSP/GAME/nzportable/nzp`).
|
- Extract the contents of the .ZIP archive to your nzp folder (Example: copy `progs.dat` and `progs.lno` to `PSP/GAME/nzportable/nzp`).
|
||||||
draft: true
|
draft: true
|
||||||
prerelease: false
|
prerelease: false
|
||||||
- name: Upload CTR QC
|
|
||||||
uses: actions/upload-release-asset@v1
|
|
||||||
env:
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
with:
|
|
||||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
|
||||||
asset_path: ./build/ctr-nzp-qc.zip
|
|
||||||
asset_name: ctr-nzp-qc.zip
|
|
||||||
asset_content_type: application/zip
|
|
||||||
- name: Upload NX QC
|
- name: Upload NX QC
|
||||||
uses: actions/upload-release-asset@v1
|
uses: actions/upload-release-asset@v1
|
||||||
env:
|
env:
|
||||||
|
@ -73,14 +63,14 @@ jobs:
|
||||||
asset_path: ./build/pc-nzp-qc.zip
|
asset_path: ./build/pc-nzp-qc.zip
|
||||||
asset_name: pc-nzp-qc.zip
|
asset_name: pc-nzp-qc.zip
|
||||||
asset_content_type: application/zip
|
asset_content_type: application/zip
|
||||||
- name: Upload PSP QC
|
- name: Upload HANDHELD QC
|
||||||
uses: actions/upload-release-asset@v1
|
uses: actions/upload-release-asset@v1
|
||||||
env:
|
env:
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
with:
|
with:
|
||||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||||
asset_path: ./build/psp-nzp-qc.zip
|
asset_path: ./build/handheld-nzp-qc.zip
|
||||||
asset_name: psp-nzp-qc.zip
|
asset_name: handheld-nzp-qc.zip
|
||||||
asset_content_type: application/zip
|
asset_content_type: application/zip
|
||||||
- name: Upload VITA QC
|
- name: Upload VITA QC
|
||||||
uses: actions/upload-release-asset@v1
|
uses: actions/upload-release-asset@v1
|
||||||
|
|
|
@ -18,6 +18,7 @@
|
||||||
../source/server/entities/sounds.qc
|
../source/server/entities/sounds.qc
|
||||||
../source/server/entities/triggers.qc
|
../source/server/entities/triggers.qc
|
||||||
../source/server/entities/explosive_barrel.qc
|
../source/server/entities/explosive_barrel.qc
|
||||||
|
../source/server/entities/teleporter.qc
|
||||||
../source/server/entities/map_entities.qc
|
../source/server/entities/map_entities.qc
|
||||||
../source/server/entities/traps.qc
|
../source/server/entities/traps.qc
|
||||||
../source/server/entities/lights.qc
|
../source/server/entities/lights.qc
|
||||||
|
|
|
@ -1,9 +1,8 @@
|
||||||
../../build/ctr/progs.dat
|
../../build/handheld/progs.dat
|
||||||
|
|
||||||
#pragma warning disable Q208
|
#pragma warning disable Q208
|
||||||
|
|
||||||
../source/server/defs/ctr.qc
|
../source/server/defs/handheld.qc
|
||||||
../source/server/dummies/ctr.qc
|
|
||||||
../source/shared/defs/custom.qc
|
../source/shared/defs/custom.qc
|
||||||
../source/shared/weapon_defines.qc
|
../source/shared/weapon_defines.qc
|
||||||
../source/server/defs/custom.qc
|
../source/server/defs/custom.qc
|
||||||
|
@ -23,6 +22,7 @@
|
||||||
../source/server/entities/sounds.qc
|
../source/server/entities/sounds.qc
|
||||||
../source/server/entities/triggers.qc
|
../source/server/entities/triggers.qc
|
||||||
../source/server/entities/explosive_barrel.qc
|
../source/server/entities/explosive_barrel.qc
|
||||||
|
../source/server/entities/teleporter.qc
|
||||||
../source/server/entities/map_entities.qc
|
../source/server/entities/map_entities.qc
|
||||||
../source/server/entities/traps.qc
|
../source/server/entities/traps.qc
|
||||||
../source/server/entities/lights.qc
|
../source/server/entities/lights.qc
|
|
@ -22,6 +22,7 @@
|
||||||
../source/server/entities/sounds.qc
|
../source/server/entities/sounds.qc
|
||||||
../source/server/entities/triggers.qc
|
../source/server/entities/triggers.qc
|
||||||
../source/server/entities/explosive_barrel.qc
|
../source/server/entities/explosive_barrel.qc
|
||||||
|
../source/server/entities/teleporter.qc
|
||||||
../source/server/entities/map_entities.qc
|
../source/server/entities/map_entities.qc
|
||||||
../source/server/entities/traps.qc
|
../source/server/entities/traps.qc
|
||||||
../source/server/entities/lights.qc
|
../source/server/entities/lights.qc
|
||||||
|
|
|
@ -1,43 +0,0 @@
|
||||||
../../build/psp/progs.dat
|
|
||||||
|
|
||||||
#pragma warning disable Q208
|
|
||||||
|
|
||||||
../source/server/defs/psp.qc
|
|
||||||
../source/shared/defs/custom.qc
|
|
||||||
../source/shared/weapon_defines.qc
|
|
||||||
../source/server/defs/custom.qc
|
|
||||||
../source/server/clientfuncs.qc
|
|
||||||
|
|
||||||
../source/server/psp_specifics.qc
|
|
||||||
|
|
||||||
../source/server/dummies/generic.qc
|
|
||||||
../source/server/rounds.qc
|
|
||||||
../source/server/nzdparser.qc
|
|
||||||
../source/server/main.qc
|
|
||||||
../source/server/utilities/command_parser.qc
|
|
||||||
../source/server/player.qc
|
|
||||||
../source/server/damage.qc
|
|
||||||
|
|
||||||
../source/server/entities/sub_functions.qc
|
|
||||||
../source/server/entities/sounds.qc
|
|
||||||
../source/server/entities/triggers.qc
|
|
||||||
../source/server/entities/explosive_barrel.qc
|
|
||||||
../source/server/entities/map_entities.qc
|
|
||||||
../source/server/entities/traps.qc
|
|
||||||
../source/server/entities/lights.qc
|
|
||||||
../source/server/entities/doors.qc
|
|
||||||
../source/server/entities/window.qc
|
|
||||||
../source/server/entities/machines.qc
|
|
||||||
|
|
||||||
../source/server/weapons/frames_core.qc
|
|
||||||
../source/server/weapons/weapon_core.qc
|
|
||||||
../source/server/entities/powerups.qc
|
|
||||||
|
|
||||||
../source/server/ai/ai_core.qc
|
|
||||||
../source/server/ai/standard/waypoints_func.qc
|
|
||||||
../source/server/ai/standard/waypoints_core.qc
|
|
||||||
../source/server/ai/zombie_core.qc
|
|
||||||
../source/server/ai/crawler_core.qc
|
|
||||||
../source/server/ai/dog_core.qc
|
|
||||||
|
|
||||||
../source/server/items.qc
|
|
|
@ -22,6 +22,7 @@
|
||||||
../source/server/entities/sounds.qc
|
../source/server/entities/sounds.qc
|
||||||
../source/server/entities/triggers.qc
|
../source/server/entities/triggers.qc
|
||||||
../source/server/entities/explosive_barrel.qc
|
../source/server/entities/explosive_barrel.qc
|
||||||
|
../source/server/entities/teleporter.qc
|
||||||
../source/server/entities/map_entities.qc
|
../source/server/entities/map_entities.qc
|
||||||
../source/server/entities/traps.qc
|
../source/server/entities/traps.qc
|
||||||
../source/server/entities/lights.qc
|
../source/server/entities/lights.qc
|
||||||
|
|
|
@ -88,7 +88,7 @@ entity(entity blarg) find_new_enemy =
|
||||||
|
|
||||||
while(targets != world) {
|
while(targets != world) {
|
||||||
// Don't target downed players.
|
// Don't target downed players.
|
||||||
if (targets.downed == true) {
|
if (targets.downed == true || targets.isspec == true) {
|
||||||
targets = find(targets, classname, "player");
|
targets = find(targets, classname, "player");
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
|
@ -248,17 +248,23 @@ void(entity who) makeCrawler =
|
||||||
if(who.head.deadflag)
|
if(who.head.deadflag)
|
||||||
{
|
{
|
||||||
setmodel(who.head,"models/ai/zhc^.mdl");
|
setmodel(who.head,"models/ai/zhc^.mdl");
|
||||||
//updateLimb (who, 0, world);
|
#ifndef PC
|
||||||
|
updateLimb (who, 0, world);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
if(who.larm.deadflag)
|
if(who.larm.deadflag)
|
||||||
{
|
{
|
||||||
setmodel(who.larm,"models/ai/zalc(.mdl");
|
setmodel(who.larm,"models/ai/zalc(.mdl");
|
||||||
//updateLimb (who, 1, world);
|
#ifndef PC
|
||||||
|
updateLimb (who, 1, world);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
if(who.rarm.deadflag)
|
if(who.rarm.deadflag)
|
||||||
{
|
{
|
||||||
setmodel(who.rarm,"models/ai/zarc(.mdl");
|
setmodel(who.rarm,"models/ai/zarc(.mdl");
|
||||||
//updateLimb (who, 2, world);
|
#ifndef PC
|
||||||
|
updateLimb (who, 2, world);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
who.crawling = 1;
|
who.crawling = 1;
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
server/clientfuncs.qc
|
server/clientfuncs.qc
|
||||||
|
|
||||||
used to communicate between server and client
|
Used to communicate between server and client
|
||||||
|
|
||||||
Copyright (C) 2021-2022 NZ:P Team
|
Copyright (C) 2021-2022 NZ:P Team
|
||||||
|
|
||||||
|
@ -27,9 +27,8 @@
|
||||||
|
|
||||||
void SetUpdate(entity client, float type, float val1, float val2, float val3)
|
void SetUpdate(entity client, float type, float val1, float val2, float val3)
|
||||||
{
|
{
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
#ifndef CTR
|
|
||||||
|
|
||||||
if (type != 2)
|
if (type != 2)
|
||||||
{
|
{
|
||||||
|
@ -54,12 +53,10 @@ void SetUpdate(entity client, float type, float val1, float val2, float val3)
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
#ifndef CTR
|
|
||||||
void(entity to, float type, float cost, float weapon) useprint = {
|
void(entity to, float type, float cost, float weapon) useprint = {
|
||||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||||
WriteByte(MSG_MULTICAST, EVENT_USEPRINT);
|
WriteByte(MSG_MULTICAST, EVENT_USEPRINT);
|
||||||
|
@ -71,7 +68,6 @@ void(entity to, float type, float cost, float weapon) useprint = {
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
|
|
||||||
void(vector org) CallExplosion = {
|
void(vector org) CallExplosion = {
|
||||||
#ifndef PC
|
#ifndef PC
|
||||||
|
@ -91,9 +87,8 @@ void(vector org) CallExplosion = {
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyNewRound(float to) {
|
void NotifyNewRound(float to) {
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
#ifndef CTR
|
|
||||||
|
|
||||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||||
WriteByte(MSG_MULTICAST, EVENT_NEWROUND);
|
WriteByte(MSG_MULTICAST, EVENT_NEWROUND);
|
||||||
|
@ -102,13 +97,11 @@ void NotifyNewRound(float to) {
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetRound(entity client, float to) {
|
void SetRound(entity client, float to) {
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
#ifndef CTR
|
|
||||||
|
|
||||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||||
WriteByte(MSG_MULTICAST, EVENT_SETROUND);
|
WriteByte(MSG_MULTICAST, EVENT_SETROUND);
|
||||||
|
@ -118,14 +111,12 @@ void SetRound(entity client, float to) {
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetPerk(entity client, float to)
|
void SetPerk(entity client, float to)
|
||||||
{
|
{
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
#ifndef CTR
|
|
||||||
|
|
||||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||||
WriteByte(MSG_MULTICAST, EVENT_PERK);
|
WriteByte(MSG_MULTICAST, EVENT_PERK);
|
||||||
|
@ -135,14 +126,12 @@ void SetPerk(entity client, float to)
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void(float to) SwitchWeapon =
|
void(float to) SwitchWeapon =
|
||||||
{
|
{
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
#ifndef CTR
|
|
||||||
|
|
||||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||||
WriteByte(MSG_MULTICAST, EVENT_WEAPONCHANGE);
|
WriteByte(MSG_MULTICAST, EVENT_WEAPONCHANGE);
|
||||||
|
@ -155,14 +144,12 @@ void(float to) SwitchWeapon =
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void(string to, float skin) UpdateVmodel =
|
void(string to, float skin) UpdateVmodel =
|
||||||
{
|
{
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
#ifndef CTR
|
|
||||||
|
|
||||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||||
WriteByte(MSG_MULTICAST, EVENT_UPDATEVMODEL);
|
WriteByte(MSG_MULTICAST, EVENT_UPDATEVMODEL);
|
||||||
|
@ -173,14 +160,12 @@ void(string to, float skin) UpdateVmodel =
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void(string to, float skin) UpdateV2model =
|
void(string to, float skin) UpdateV2model =
|
||||||
{
|
{
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
#ifndef CTR
|
|
||||||
|
|
||||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||||
WriteByte(MSG_MULTICAST, EVENT_UPDATEV2MODEL);
|
WriteByte(MSG_MULTICAST, EVENT_UPDATEV2MODEL);
|
||||||
|
@ -190,14 +175,12 @@ void(string to, float skin) UpdateV2model =
|
||||||
multicast('0 0 0', MULTICAST_ONE);
|
multicast('0 0 0', MULTICAST_ONE);
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void(float broadcast_time, float type) BroadcastMessage =
|
void(float broadcast_time, float type) BroadcastMessage =
|
||||||
{
|
{
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
#ifndef CTR
|
|
||||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||||
WriteByte(MSG_MULTICAST, EVENT_BROADCAST);
|
WriteByte(MSG_MULTICAST, EVENT_BROADCAST);
|
||||||
WriteByte(MSG_MULTICAST, broadcast_time);
|
WriteByte(MSG_MULTICAST, broadcast_time);
|
||||||
|
@ -206,14 +189,12 @@ void(float broadcast_time, float type) BroadcastMessage =
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void(float playernum, float points, float am, float kills, string name, entity person) UpdatePlayerPoints =
|
void(float playernum, float points, float am, float kills, string name, entity person) UpdatePlayerPoints =
|
||||||
{
|
{
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
#ifndef CTR
|
|
||||||
if (player_count == 0) {
|
if (player_count == 0) {
|
||||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||||
WriteByte(MSG_MULTICAST, EVENT_POINTUPDATE);
|
WriteByte(MSG_MULTICAST, EVENT_POINTUPDATE);
|
||||||
|
@ -238,13 +219,11 @@ void(float playernum, float points, float am, float kills, string name, entity p
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void(float count) UpdatePlayerCount = {
|
void(float count) UpdatePlayerCount = {
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
#ifndef CTR
|
|
||||||
if (count == 0)
|
if (count == 0)
|
||||||
return;
|
return;
|
||||||
else {
|
else {
|
||||||
|
@ -256,14 +235,12 @@ void(float count) UpdatePlayerCount = {
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void(float newtime, float newtype, entity change) PromptLevelChange =
|
void(float newtime, float newtype, entity change) PromptLevelChange =
|
||||||
{
|
{
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
#ifndef CTR
|
|
||||||
|
|
||||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||||
WriteByte(MSG_MULTICAST, EVENT_BLACKOUT);
|
WriteByte(MSG_MULTICAST, EVENT_BLACKOUT);
|
||||||
|
@ -274,16 +251,14 @@ void(float newtime, float newtype, entity change) PromptLevelChange =
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void(entity who) UpdatePunchangle =
|
void(entity who) UpdatePunchangle =
|
||||||
{
|
{
|
||||||
|
|
||||||
// naievil -- shit logic lol...but result looks clean as fuck...
|
// naievil -- shit logic lol...but result looks clean as fuck...
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
#ifndef CTR
|
|
||||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||||
WriteByte(MSG_MULTICAST, EVENT_PUNCHANGLE);
|
WriteByte(MSG_MULTICAST, EVENT_PUNCHANGLE);
|
||||||
WriteCoord(MSG_MULTICAST, who.punchangle_x);
|
WriteCoord(MSG_MULTICAST, who.punchangle_x);
|
||||||
|
@ -326,12 +301,10 @@ void(entity who) UpdatePunchangle =
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
#ifndef CTR
|
|
||||||
void(string h, float h2, entity who) pushHUD = {
|
void(string h, float h2, entity who) pushHUD = {
|
||||||
if (player_count == 0) {
|
if (player_count == 0) {
|
||||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||||
|
@ -422,22 +395,20 @@ void(string chaptertitle, string location, string date, string person, entity wh
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
#ifndef CTR
|
|
||||||
void (float achievement_id, optional entity who) GiveAchievement =
|
void (float achievement_id, optional entity who) GiveAchievement =
|
||||||
{
|
{
|
||||||
#ifdef PSP
|
#ifndef PC
|
||||||
// temp
|
// temp
|
||||||
if (achievement_id > 4)
|
if (achievement_id > 4)
|
||||||
return;
|
return;
|
||||||
#endif // PSP
|
#endif // PC
|
||||||
|
|
||||||
// this is an achievement specific to an individual
|
// this is an achievement specific to an individual
|
||||||
if ((who && who != world) || player_count == 0) {
|
if ((who && who != world) || player_count == 0) {
|
||||||
if (player_count == 0) who = find(world, classname, "player");
|
if (player_count == 0) who = find(world, classname, "player");
|
||||||
#ifdef PSP
|
#ifndef PC
|
||||||
achievement(who, achievement_id);
|
achievement(who, achievement_id);
|
||||||
#else
|
#else
|
||||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||||
|
@ -445,9 +416,9 @@ void (float achievement_id, optional entity who) GiveAchievement =
|
||||||
WriteByte(MSG_MULTICAST, achievement_id);
|
WriteByte(MSG_MULTICAST, achievement_id);
|
||||||
msg_entity = who;
|
msg_entity = who;
|
||||||
multicast('0 0 0', MULTICAST_ONE);
|
multicast('0 0 0', MULTICAST_ONE);
|
||||||
#endif // PSP
|
#endif // PC
|
||||||
} else {
|
} else {
|
||||||
#ifdef PSP
|
#ifndef PC
|
||||||
entity players;
|
entity players;
|
||||||
players = find(world, classname, "player");
|
players = find(world, classname, "player");
|
||||||
while(players != world) {
|
while(players != world) {
|
||||||
|
@ -459,21 +430,21 @@ void (float achievement_id, optional entity who) GiveAchievement =
|
||||||
WriteByte(MSG_MULTICAST, EVENT_ACHIEVEMENT);
|
WriteByte(MSG_MULTICAST, EVENT_ACHIEVEMENT);
|
||||||
WriteByte(MSG_MULTICAST, achievement_id);
|
WriteByte(MSG_MULTICAST, achievement_id);
|
||||||
multicast('0 0 0', MULTICAST_ALL);
|
multicast('0 0 0', MULTICAST_ALL);
|
||||||
#endif // PSP
|
#endif // PC
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void (float achievement_id, float progress_value, optional entity who) UpdateAchievementProgress =
|
void (float achievement_id, float progress_value, optional entity who) UpdateAchievementProgress =
|
||||||
{
|
{
|
||||||
#ifdef PSP
|
#ifndef PC
|
||||||
// temp
|
// temp
|
||||||
if (achievement_id > 4)
|
if (achievement_id > 4)
|
||||||
return;
|
return;
|
||||||
#endif // PSP
|
#endif // PC
|
||||||
// this is a progress update specific to an individual
|
// this is a progress update specific to an individual
|
||||||
if ((who && who != world) || player_count == 0) {
|
if ((who && who != world) || player_count == 0) {
|
||||||
if (player_count == 0) who = find(world, classname, "player");
|
if (player_count == 0) who = find(world, classname, "player");
|
||||||
#ifdef PSP
|
#ifndef PC
|
||||||
//achievement_progress(who, achievement_id, progress_value);
|
//achievement_progress(who, achievement_id, progress_value);
|
||||||
#else
|
#else
|
||||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||||
|
@ -482,9 +453,9 @@ void (float achievement_id, float progress_value, optional entity who) UpdateAch
|
||||||
WriteFloat(MSG_MULTICAST, progress_value);
|
WriteFloat(MSG_MULTICAST, progress_value);
|
||||||
msg_entity = who;
|
msg_entity = who;
|
||||||
multicast('0 0 0', MULTICAST_ONE);
|
multicast('0 0 0', MULTICAST_ONE);
|
||||||
#endif // PSP
|
#endif // PC
|
||||||
} else {
|
} else {
|
||||||
#ifdef PSP
|
#ifndef PC
|
||||||
entity players;
|
entity players;
|
||||||
players = find(world, classname, "player");
|
players = find(world, classname, "player");
|
||||||
while(players != world) {
|
while(players != world) {
|
||||||
|
@ -497,10 +468,9 @@ void (float achievement_id, float progress_value, optional entity who) UpdateAch
|
||||||
WriteByte(MSG_MULTICAST, achievement_id);
|
WriteByte(MSG_MULTICAST, achievement_id);
|
||||||
WriteFloat(MSG_MULTICAST, progress_value);
|
WriteFloat(MSG_MULTICAST, progress_value);
|
||||||
multicast('0 0 0', MULTICAST_ALL);
|
multicast('0 0 0', MULTICAST_ALL);
|
||||||
#endif // PSP
|
#endif // PC
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif // CTR
|
|
||||||
#endif // NX
|
#endif // NX
|
||||||
|
|
||||||
// *****************************************
|
// *****************************************
|
||||||
|
@ -521,7 +491,7 @@ float(entity who, entity target) isFacing =
|
||||||
|
|
||||||
float difference_angle = target_angle - who_angle;
|
float difference_angle = target_angle - who_angle;
|
||||||
|
|
||||||
#ifdef PSP
|
#ifdef HANDHELD
|
||||||
if (difference_angle < -45) {
|
if (difference_angle < -45) {
|
||||||
difference_angle += 360;
|
difference_angle += 360;
|
||||||
}
|
}
|
||||||
|
@ -677,4 +647,4 @@ float(float weapon) Util_WeaponFiresTraceshot =
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -176,7 +176,7 @@ void() EndGameSetup =
|
||||||
void() rec_downed =
|
void() rec_downed =
|
||||||
{
|
{
|
||||||
self.downedloop++;
|
self.downedloop++;
|
||||||
if (self.downedloop == 300) {
|
if (self.downedloop >= 300) {
|
||||||
startspectate();
|
startspectate();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -258,6 +258,7 @@ void() GetDown =
|
||||||
Util_PlayerHasWeapon(self, W_357, true)) {
|
Util_PlayerHasWeapon(self, W_357, true)) {
|
||||||
float weapon_slot;
|
float weapon_slot;
|
||||||
float total_ammo;
|
float total_ammo;
|
||||||
|
total_ammo = 0;
|
||||||
|
|
||||||
weapon_slot = Util_PlayerHasWeapon(self, W_RAY, true);
|
weapon_slot = Util_PlayerHasWeapon(self, W_RAY, true);
|
||||||
if (weapon_slot == 0) weapon_slot = Util_PlayerHasWeapon(self, W_BIATCH, false);
|
if (weapon_slot == 0) weapon_slot = Util_PlayerHasWeapon(self, W_BIATCH, false);
|
||||||
|
|
|
@ -1,541 +0,0 @@
|
||||||
/*
|
|
||||||
+----+
|
|
||||||
|Defs|
|
|
||||||
+----+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|
|
||||||
| Scratch Http://www.admdev.com/scratch |
|
|
||||||
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|
|
||||||
| This contains necessary definitions from the original V1.06 defs.qc file. |
|
|
||||||
| This includes some basic constants, the built in function definitions, and |
|
|
||||||
| some variable's used by the Quake Engine internally. |
|
|
||||||
| Certain lines in this file are hardcoded into Quake engine, and -must- be |
|
|
||||||
| present and unchanged, in the order they are shown. Otherwise Quake will |
|
|
||||||
| refuse to run. |
|
|
||||||
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define CTR
|
|
||||||
|
|
||||||
// These lines CANNOT be altered/moved
|
|
||||||
entity self;
|
|
||||||
entity other;
|
|
||||||
entity world;
|
|
||||||
float time;
|
|
||||||
float frametime;
|
|
||||||
float force_retouch; // force all entities to touch triggers
|
|
||||||
string mapname;
|
|
||||||
float deathmatch;
|
|
||||||
float coop;
|
|
||||||
float teamplay;
|
|
||||||
float serverflags;
|
|
||||||
float rounds;
|
|
||||||
float rounds_change;
|
|
||||||
float parm1, parm2, parm3, parm4, parm5, parm6, parm7, parm8, parm9, parm10, parm11, parm12, parm13, parm14, parm15, parm16;
|
|
||||||
vector v_forward, v_up, v_right; // set by makevectors()
|
|
||||||
float trace_allsolid;
|
|
||||||
float trace_startsolid;
|
|
||||||
float trace_fraction;
|
|
||||||
vector trace_endpos;
|
|
||||||
vector trace_plane_normal;
|
|
||||||
float trace_plane_dist;
|
|
||||||
entity trace_ent;
|
|
||||||
float trace_inopen;
|
|
||||||
float trace_inwater;
|
|
||||||
|
|
||||||
entity msg_entity; // destination of single entity writes
|
|
||||||
void() main; // only for testing
|
|
||||||
void() StartFrame;
|
|
||||||
void() EndFrame;
|
|
||||||
void() PlayerPreThink;
|
|
||||||
void() PlayerPostThink;
|
|
||||||
void() ClientKill;
|
|
||||||
void() ClientConnect;
|
|
||||||
void() PutClientInServer; // call after setting the parm1... parms
|
|
||||||
void() ClientDisconnect;
|
|
||||||
void() SetNewParms; // called when a client first connects to
|
|
||||||
void() SetChangeParms; // call to set parms for self so they can
|
|
||||||
void() ParseClientCommand; // special command calls
|
|
||||||
string CMD_STRING;
|
|
||||||
void() Soft_Restart;
|
|
||||||
void end_sys_globals; // flag for structure dumping
|
|
||||||
|
|
||||||
.float modelindex; // *** model index in the precached list
|
|
||||||
.vector absmin, absmax; // *** origin + mins / maxs
|
|
||||||
.float ltime; // local time for entity
|
|
||||||
.float movetype;
|
|
||||||
.float solid;
|
|
||||||
.vector origin; // ***
|
|
||||||
.vector oldorigin; // ***
|
|
||||||
.vector velocity;
|
|
||||||
.vector angles;
|
|
||||||
.vector avelocity;
|
|
||||||
.vector punchangle; // temp angle adjust from damage or recoil
|
|
||||||
.string classname; // spawn function
|
|
||||||
.string model;
|
|
||||||
.float frame;
|
|
||||||
.float skin;
|
|
||||||
.float effects;
|
|
||||||
.vector mins, maxs; // bounding box extents reletive to origin
|
|
||||||
.vector size; // maxs - mins
|
|
||||||
.void() touch;
|
|
||||||
.void() use;
|
|
||||||
.void() think;
|
|
||||||
.void() blocked; // for doors or plats, called when can't push other
|
|
||||||
.float nextthink;
|
|
||||||
.entity groundentity;
|
|
||||||
.float health;
|
|
||||||
.float points;
|
|
||||||
.float kills;
|
|
||||||
.float weapon; // one of the W_COLT, etc flags
|
|
||||||
.string weaponmodel;
|
|
||||||
.string weapon2model;
|
|
||||||
.float weaponframe;
|
|
||||||
.float weapon2frame;
|
|
||||||
.float currentammo;
|
|
||||||
.float currentmag;
|
|
||||||
.float zoom;
|
|
||||||
.float weaponskin;
|
|
||||||
.float weapon2skin;
|
|
||||||
.float primary_grenades;
|
|
||||||
.float secondary_grenades;
|
|
||||||
.float grenades;
|
|
||||||
.float perks; // bit flags
|
|
||||||
.float takedamage;
|
|
||||||
.entity chain;
|
|
||||||
.float deadflag;
|
|
||||||
.vector view_ofs; // add to origin to get eye point
|
|
||||||
.float button0; //
|
|
||||||
.float button1; //
|
|
||||||
.float button2; //
|
|
||||||
.float button3; //
|
|
||||||
.float button4; //
|
|
||||||
.float button5; //
|
|
||||||
.float button6; //
|
|
||||||
.float button7; //
|
|
||||||
.float button8; //
|
|
||||||
.float impulse; // weapon changes
|
|
||||||
.float fixangle;
|
|
||||||
.vector v_angle; // view / targeting angle for players
|
|
||||||
.float idealpitch; // calculated pitch angle for lookup up slopes
|
|
||||||
.string netname;
|
|
||||||
.entity enemy;
|
|
||||||
.float flags;
|
|
||||||
.float colormap;
|
|
||||||
.float team;
|
|
||||||
.float max_health; // players maximum health is stored here
|
|
||||||
.float teleport_time; // don't back up
|
|
||||||
.float waterlevel; // 0 = not in, 1 = feet, 2 = wast, 3 = eyes
|
|
||||||
.float watertype; // a contents value
|
|
||||||
.float ideal_yaw;
|
|
||||||
.float yaw_speed;
|
|
||||||
.entity aiment;
|
|
||||||
.entity head;
|
|
||||||
.entity larm;
|
|
||||||
.entity rarm;
|
|
||||||
.entity goalentity; // a movetarget or an enemy
|
|
||||||
//.entity goalorigin; // a movetarget location
|
|
||||||
.float spawnflags;
|
|
||||||
.string target;
|
|
||||||
.string targetname;
|
|
||||||
.float bleed_out;
|
|
||||||
.float progress_bar;
|
|
||||||
.entity dmg_inflictor;
|
|
||||||
.entity owner; // who launched a missile
|
|
||||||
.vector movedir; // mostly for doors, but also used for waterjump
|
|
||||||
.string message; // trigger messages
|
|
||||||
.float sounds; // either a cd track number or sound number
|
|
||||||
.string noise, noise1, noise2, noise3; // contains names of wavs to play
|
|
||||||
.float x2_icon; // double points icon
|
|
||||||
.float insta_icon;
|
|
||||||
.vector ADS_Offset;
|
|
||||||
.vector Flash_Offset;
|
|
||||||
.float Flash_Size;
|
|
||||||
.string Weapon_Name;
|
|
||||||
.string Weapon_Name_Touch;
|
|
||||||
.float currentmag2;
|
|
||||||
.float maxspeed;
|
|
||||||
.float facingenemy;
|
|
||||||
//.float scale;
|
|
||||||
void end_sys_fields; // flag for structure dumping
|
|
||||||
// End. Lines below this MAY be altered, to some extent
|
|
||||||
|
|
||||||
// Built In functions
|
|
||||||
void(vector ang) makevectors = #1; // sets v_forward, etc globals
|
|
||||||
void(entity e, vector o) setorigin = #2;
|
|
||||||
void(entity e, string m) setmodel = #3; // set movetype and solid first
|
|
||||||
void(entity e, vector min, vector max) setsize = #4;
|
|
||||||
void() break = #6;
|
|
||||||
float() random = #7; // returns 0 - 1
|
|
||||||
void(entity e, float chan, string samp, float vol, float atten) sound = #8;
|
|
||||||
vector(vector v) normalize = #9;
|
|
||||||
void(string e) error = #10;
|
|
||||||
void(string e) objerror = #11;
|
|
||||||
float(vector v) vlen = #12;
|
|
||||||
float(vector v) vectoyaw = #13;
|
|
||||||
entity() spawn = #14;
|
|
||||||
void(entity e) remove = #15;
|
|
||||||
void(vector v1, vector v2, float nomonsters, entity forent) traceline = #16;
|
|
||||||
entity() checkclient = #17; // returns a client to look for
|
|
||||||
entity(entity start, .string fld, string match) find = #18;
|
|
||||||
string(string s) precache_sound = #19;
|
|
||||||
string(string s) precache_model = #20;
|
|
||||||
void(entity client, string s)stuffcmd = #21;
|
|
||||||
entity(vector org, float rad) findradius = #22;
|
|
||||||
void(string s) dprint = #25;
|
|
||||||
string(float f) ftos = #26;
|
|
||||||
string(vector v) vtos = #27;
|
|
||||||
void() coredump = #28; // prints all edicts
|
|
||||||
void() traceon = #29; // turns statment trace on
|
|
||||||
void() traceoff = #30;
|
|
||||||
void(entity e) eprint = #31; // prints an entire edict
|
|
||||||
float(float yaw, float dist) walkmove = #32; // returns TRUE or FALSE
|
|
||||||
float(entity zombie, float which, entity limb) updateLimb = #33;
|
|
||||||
float(float yaw, float dist) droptofloor = #34; // TRUE if landed on floor
|
|
||||||
void(float style, string value) lightstyle = #35;
|
|
||||||
float(float v) rint = #36; // round to nearest int
|
|
||||||
float(float v) floor = #37; // largest integer <= v
|
|
||||||
float(float v) ceil = #38; // smallest integer >= v
|
|
||||||
float(entity e) checkbottom = #40; // true if self is on ground
|
|
||||||
float(vector v) pointcontents = #41; // returns a CONTENT_*
|
|
||||||
float(float f) fabs = #43;
|
|
||||||
vector(entity e, float speed) aim = #44; // returns the shooting vector
|
|
||||||
float(string s) cvar = #45; // return cvar.value
|
|
||||||
void(string s) localcmd = #46; // put string into local que
|
|
||||||
entity(entity e) nextent = #47; // for looping through all ents
|
|
||||||
void() ChangeYaw = #49; // turn towards self.ideal_yaw
|
|
||||||
float(string name) getSoundLen = #50;
|
|
||||||
vector(vector v) vectoangles = #51;
|
|
||||||
void(float to, float f) WriteByte = #52;
|
|
||||||
void(float to, float f) WriteChar = #53;
|
|
||||||
void(float to, float f) WriteShort = #54;
|
|
||||||
void(float to, float f) WriteLong = #55;
|
|
||||||
void(float to, float f) WriteCoord = #56;
|
|
||||||
void(float to, float f) WriteAngle = #57;
|
|
||||||
void(float to, string s) WriteString = #58;
|
|
||||||
void(float to, entity s) WriteEntity = #59;
|
|
||||||
string(entity s) etos = #65;
|
|
||||||
void(float step) movetogoal = #67;
|
|
||||||
string(string s) precache_file = #68; // no effect except for -copy
|
|
||||||
void(entity e) makestatic = #69;
|
|
||||||
void(string s) changelevel = #70;
|
|
||||||
void(float step, vector origin) movetoorigin = #71;
|
|
||||||
void(string var, string val) cvar_set = #72; // sets cvar.value
|
|
||||||
void(entity client, string s) centerprint = #73; // sprint, but in middle
|
|
||||||
void(entity client, string s, string s) centerprint2 = #73;
|
|
||||||
void(entity client, string s, string s, string s) centerprint3 = #73;
|
|
||||||
void(entity client, string s, string s, string s, string s) centerprint4 = #73;
|
|
||||||
void(entity client, string s, string s, string s, string s, string s) centerprint5 = #73;
|
|
||||||
void(entity client, string s, string s, string s, string s, string s, string s) centerprint6 = #73;
|
|
||||||
void(entity client, string s, string s, string s, string s, string s, string s, string s) centerprint7 = #73;
|
|
||||||
void(vector pos, string samp, float vol, float atten) ambientsound = #74;
|
|
||||||
string(string s) precache_model2 = #75; // registered version only
|
|
||||||
string(string s) precache_sound2 = #76; // registered version only
|
|
||||||
string(string s) precache_file2 = #77; // registered version only
|
|
||||||
void(entity e) setspawnparms = #78; // set parm1... to the
|
|
||||||
void(vector start, vector min, vector max, vector end, float nomonsters, entity forent) tracebox = #90;
|
|
||||||
float(vector start, vector min, vector max, vector end, float nomonsters, entity forent) tracemove = #99;
|
|
||||||
entity (entity start, .float field, float match) findfloat = #98;
|
|
||||||
float(string s) stof = #81; // 2001-09-20 QuakeC string manipulation by FrikaC
|
|
||||||
vector(entity what) Get_Waypoint_Near = #83;
|
|
||||||
float(entity zombie, entity target) Do_Pathfind_psp = #84;
|
|
||||||
void(string s) Open_Waypoint = #85;
|
|
||||||
vector(entity zombie,vector start,vector min, vector max) Get_Next_Waypoint = #86;
|
|
||||||
void(entity client, float type, float cost, float weapon) useprint = #87;
|
|
||||||
vector(entity zombie,vector start,vector min, vector max) Get_First_Waypoint = #88;
|
|
||||||
void(string s) Close_Waypoint = #89;
|
|
||||||
|
|
||||||
void(entity plr, float achievement) achievement = #79;
|
|
||||||
|
|
||||||
void(string trackname) songegg = #500;
|
|
||||||
void() nzp_maxammo = #501;
|
|
||||||
/*
|
|
||||||
type 0 = clear
|
|
||||||
type 1 = buy door
|
|
||||||
type 2 = buy debris
|
|
||||||
type 3 = Buy ammo
|
|
||||||
type 4 = buy weapon
|
|
||||||
type 5 = repair window
|
|
||||||
type 6 = use box
|
|
||||||
type 7 = use trap
|
|
||||||
type 8 = require power
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
// 2001-09-20 QuakeC file access by FrikaC start
|
|
||||||
float(string filename, float mode) fopen = #110;
|
|
||||||
void(float fhandle) fclose = #111;
|
|
||||||
string(float fhandle) fgets = #112;
|
|
||||||
void(float fhandle, string s) fputs = #113;
|
|
||||||
// 2001-09-20 QuakeC file access by FrikaC end
|
|
||||||
|
|
||||||
// 2001-09-20 QuakeC string manipulation by FrikaC start
|
|
||||||
float(string s) strlen = #114;
|
|
||||||
string(string s1, string s2) strcat = #115;
|
|
||||||
string(string s, float start, float length) substring = #116;
|
|
||||||
vector(string s) stov = #117;
|
|
||||||
string(string s) strzone = #118;
|
|
||||||
string(string s) strunzone = #119;
|
|
||||||
string(string s) strtrim = #120;
|
|
||||||
// 2001-09-20 QuakeC string manipulation by FrikaC end
|
|
||||||
|
|
||||||
// 2001-11-15 DarkPlaces general builtin functions by Lord Havoc start
|
|
||||||
float(string s) tokenize = #441;
|
|
||||||
string(float num) argv = #442;
|
|
||||||
// 2001-11-15 DarkPlaces general builtin functions by Lord Havoc end
|
|
||||||
|
|
||||||
//
|
|
||||||
// constants
|
|
||||||
//
|
|
||||||
|
|
||||||
#define FALSE 0
|
|
||||||
#define TRUE 1
|
|
||||||
|
|
||||||
// edict.flags
|
|
||||||
#define FL_FLY 1
|
|
||||||
#define FL_SWIM 2
|
|
||||||
#define FL_CLIENT 8 // set for all client edicts
|
|
||||||
#define FL_INWATER 16 // for enter / leave water splash
|
|
||||||
#define FL_MONSTER 32
|
|
||||||
#define FL_GODMODE 64 // player cheat
|
|
||||||
#define FL_NOTARGET 128 // player cheat
|
|
||||||
#define FL_ITEM 256 // extra wide size for bonus items
|
|
||||||
#define FL_ONGROUND 512 // standing on something
|
|
||||||
#define FL_PARTIALGROUND 1024 // not all corners are valid
|
|
||||||
#define FL_WATERJUMP 2048 // player jumping out of water
|
|
||||||
//#define FL_JUMPRELEASED 4096 // for jump debouncing
|
|
||||||
|
|
||||||
// edict.movetype values
|
|
||||||
#define MOVETYPE_NONE 0 // never moves
|
|
||||||
#define MOVETYPE_ANGLENOCLIP 1
|
|
||||||
#define MOVETYPE_ANGLECLIP 2
|
|
||||||
#define MOVETYPE_WALK 3 // players only
|
|
||||||
#define MOVETYPE_STEP 4 // discrete, not real time unless fall
|
|
||||||
#define MOVETYPE_FLY 5
|
|
||||||
#define MOVETYPE_TOSS 6 // gravity
|
|
||||||
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
|
|
||||||
#define MOVETYPE_NOCLIP 8
|
|
||||||
#define MOVETYPE_FLYMISSILE 9 // fly with extra size against monsters
|
|
||||||
#define MOVETYPE_BOUNCE 10
|
|
||||||
#define MOVETYPE_BOUNCEMISSILE 11 // bounce with extra size
|
|
||||||
#define MOVETYPE_FOLLOW 12
|
|
||||||
|
|
||||||
// edict.solid values
|
|
||||||
#define SOLID_NOT 0 // no interaction with other objects
|
|
||||||
#define SOLID_TRIGGER 1 // touch on edge, but not blocking
|
|
||||||
#define SOLID_BBOX 2 // touch on edge, block
|
|
||||||
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
|
|
||||||
#define SOLID_BSP 4 // bsp clip, touch on edge, block
|
|
||||||
#define SOLID_CORPSE 5 // bsp clip, touch on edge, block
|
|
||||||
|
|
||||||
// range values
|
|
||||||
#define RANGE_MELEE 0
|
|
||||||
#define RANGE_NEAR 1
|
|
||||||
#define RANGE_MID 2
|
|
||||||
#define RANGE_FAR 3
|
|
||||||
|
|
||||||
// deadflag values
|
|
||||||
|
|
||||||
#define DEAD_NO 0
|
|
||||||
#define DEAD_DYING 1
|
|
||||||
#define DEAD_DEAD 2
|
|
||||||
#define DEAD_RESPAWNABLE 3
|
|
||||||
|
|
||||||
// takedamage values
|
|
||||||
|
|
||||||
#define DAMAGE_NO 0
|
|
||||||
#define DAMAGE_YES 1
|
|
||||||
#define DAMAGE_AIM 2
|
|
||||||
#define DAMAGE_NOMARKER 3
|
|
||||||
|
|
||||||
/*.void() th_stand;
|
|
||||||
.void() th_walk;
|
|
||||||
.void() th_run;
|
|
||||||
.void(entity attacker, float damage) th_pain;*/
|
|
||||||
.void() th_die;
|
|
||||||
//.void() th_missile;
|
|
||||||
.void() th_melee;
|
|
||||||
|
|
||||||
// point content values
|
|
||||||
|
|
||||||
#define CONTENT_EMPTY -1
|
|
||||||
#define CONTENT_SOLID -2
|
|
||||||
#define CONTENT_WATER -3
|
|
||||||
#define CONTENT_SLIME -4
|
|
||||||
#define CONTENT_LAVA -5
|
|
||||||
#define CONTENT_SKY -6
|
|
||||||
|
|
||||||
|
|
||||||
#define VEC_ORIGIN '0 0 0'
|
|
||||||
|
|
||||||
//Standard Quake View Offset
|
|
||||||
//vector VEC_VIEW_OFS = '0 0 22';
|
|
||||||
|
|
||||||
//Half Life View Offset is 64
|
|
||||||
//64 units above ground, for our purposes it's, 64 - (how low bounding box goes)
|
|
||||||
vector VEC_VIEW_OFS = '0 0 32';
|
|
||||||
|
|
||||||
//Standard Quake Hull
|
|
||||||
//vector VEC_HULL_MIN = '-16 -16 -24';
|
|
||||||
//vector VEC_HULL_MAX = '16 16 32';
|
|
||||||
|
|
||||||
//Half Life 1 Hull Sizes ADDED BY BLUBS, COMMENTED ORIGINAL QUAKE BBOX SIZS OUT
|
|
||||||
#define VEC_HULL_MIN '-16 -16 -32'
|
|
||||||
#define VEC_HULL_MAX '16 16 40'
|
|
||||||
|
|
||||||
#define VEC_HULL2_MIN '-32 -32 -24'
|
|
||||||
#define VEC_HULL2_MAX '32 32 64'
|
|
||||||
|
|
||||||
// protocol bytes
|
|
||||||
#define SVC_BAD 0
|
|
||||||
#define SVC_NOP 1
|
|
||||||
#define SVC_DISCONNECT 2
|
|
||||||
#define SVC_UPDATESTAT 3
|
|
||||||
#define SVC_VERSION 4
|
|
||||||
#define SVC_SETVIEW 5
|
|
||||||
#define SVC_SOUND 6
|
|
||||||
#define SVC_TIME 7
|
|
||||||
#define SVC_PRINT 8
|
|
||||||
#define SVC_STUFFTEXT 9
|
|
||||||
#define SVC_SETANGLE 10
|
|
||||||
#define SVC_SERVERINFO 11
|
|
||||||
#define SVC_LIGHTSTYLE 12
|
|
||||||
#define SVC_UPDATENAME 13
|
|
||||||
#define SVC_UPDATEPOINTS 14
|
|
||||||
#define SVC_CLIENTDATA 15
|
|
||||||
#define SVC_STOPSOUND 16
|
|
||||||
#define SVC_PARTICLE 18
|
|
||||||
#define SVC_DAMAGE 19
|
|
||||||
#define SVC_SPAWNSTATIC 20
|
|
||||||
#define SVC_SPAWNBINARY 21
|
|
||||||
#define SVC_SPAWNBASELINE 22
|
|
||||||
#define SVC_TEMPENTITY 23
|
|
||||||
#define SVC_SETPAUSE 24
|
|
||||||
#define SVC_SIGNONNUM 25
|
|
||||||
#define SVC_CENTERPRINT 26
|
|
||||||
#define SVC_SPAWNSTATICSOUND 29 // 1998-08-08 Complete SVC list by Zhenga
|
|
||||||
#define SVC_INTERMISSION 30
|
|
||||||
#define SVC_FINALE 31
|
|
||||||
#define SVC_CDTRACK 32
|
|
||||||
#define SVC_SELLSCREEN 33
|
|
||||||
#define SVC_CUTSCENE 34 // 1998-08-08 Complete SVC list by Zhenga
|
|
||||||
#define SVC_WEAPONFIRE 35
|
|
||||||
#define SVC_HITMARK 36
|
|
||||||
#define SVC_USEPRINT 38
|
|
||||||
|
|
||||||
#define TE_SPIKE 0
|
|
||||||
#define TE_SUPERSPIKE 1
|
|
||||||
#define TE_GUNSHOT 2
|
|
||||||
#define TE_EXPLOSION 3
|
|
||||||
#define TE_TAREXPLOSION 4
|
|
||||||
#define TE_LIGHTNING1 5
|
|
||||||
#define TE_LIGHTNING2 6
|
|
||||||
#define TE_WIZSPIKE 7
|
|
||||||
#define TE_KNIGHTSPIKE 8
|
|
||||||
#define TE_LIGHTNING3 9
|
|
||||||
#define TE_LAVASPLASH 10
|
|
||||||
#define TE_TELEPORT 11
|
|
||||||
#define TE_RAYSPLASHGREEN 14
|
|
||||||
#define TE_RAYSPLASHRED 15
|
|
||||||
|
|
||||||
// sound channels
|
|
||||||
// channel 0 never willingly overrides
|
|
||||||
// other channels (1-7) allways override a playing sound on that channel
|
|
||||||
#define CHAN_AUTO 0
|
|
||||||
#define CHAN_WEAPON 1
|
|
||||||
#define CHAN_VOICE 2
|
|
||||||
#define CHAN_ITEM 3
|
|
||||||
#define CHAN_BODY 4
|
|
||||||
//Player uses channel 5 for all weapon reload sfx
|
|
||||||
|
|
||||||
#define ATTN_NONE 0
|
|
||||||
#define ATTN_NORM 1
|
|
||||||
#define ATTN_IDLE 2
|
|
||||||
#define ATTN_STATIC 3
|
|
||||||
|
|
||||||
// update types
|
|
||||||
|
|
||||||
#define UPDATE_GENERAL 0
|
|
||||||
#define UPDATE_STATIC 1
|
|
||||||
#define UPDATE_BINARY 2
|
|
||||||
#define UPDATE_TEMP 3
|
|
||||||
|
|
||||||
// entity effects
|
|
||||||
|
|
||||||
#define EF_BLUE 1
|
|
||||||
#define EF_MUZZLEFLASH 2
|
|
||||||
#define EF_BRIGHTLIGHT 4
|
|
||||||
#define EF_RED 8
|
|
||||||
#define EF_ORANGELIGHT 16
|
|
||||||
#define EF_GREEN 32
|
|
||||||
#define EF_LIGHT 64
|
|
||||||
#define EF_NODRAW 128
|
|
||||||
#define EF_BRIGHTFIELD 256
|
|
||||||
#define EF_FULLBRIGHT 512
|
|
||||||
#define EF_DARKLIGHT 1024
|
|
||||||
#define EF_DARKFIELD 2048
|
|
||||||
#define EF_PURPLELIGHT 4096
|
|
||||||
#define EF_RAYRED 8196
|
|
||||||
#define EF_RAYGREEN 16384
|
|
||||||
|
|
||||||
// messages
|
|
||||||
#define MSG_BROADCAST 0 // unreliable to all
|
|
||||||
#define MSG_ONE 1 // reliable to one (msg_entity)
|
|
||||||
#define MSG_ALL 2 // reliable to all
|
|
||||||
#define MSG_INIT 3 // write to the init string
|
|
||||||
|
|
||||||
#define AS_STRAIGHT 1
|
|
||||||
#define AS_SLIDING 2
|
|
||||||
#define AS_MELEE 3
|
|
||||||
#define AS_MISSILE 4
|
|
||||||
|
|
||||||
// Quake assumes these are defined.
|
|
||||||
|
|
||||||
//.string wad, map;
|
|
||||||
.float /*worldtype,*/ delay, wait, lip, /*light_lev,*/ speed, style/*, skill*/;
|
|
||||||
.string killtarget;
|
|
||||||
.void() think1;
|
|
||||||
.vector finaldest;
|
|
||||||
.vector pos1, pos2/*, mangle*/;
|
|
||||||
|
|
||||||
void(vector o, vector d, float color, float count) particle = #48;// start a particle effect
|
|
||||||
void(string s) bprint_psp = #23;
|
|
||||||
void(entity client, string s) sprint_psp = #24;
|
|
||||||
// End
|
|
||||||
|
|
||||||
void(string s) println = {bprint_psp(s);} //just when brain decided to think this is c
|
|
||||||
void(float ignore, string s) bprint = {bprint_psp(s);};
|
|
||||||
void(entity client, float type, string s) sprint = {sprint_psp(client, s);};
|
|
||||||
void(string s) print = {bprint_psp(s);};
|
|
||||||
|
|
||||||
//doors
|
|
||||||
.float state;
|
|
||||||
#define STATE_TOP 0
|
|
||||||
#define STATE_BOTTOM 1
|
|
||||||
#define STATE_UP 2
|
|
||||||
#define STATE_DOWN 3
|
|
||||||
|
|
||||||
string mappath;
|
|
||||||
#define PRINT_HIGH 0
|
|
||||||
|
|
||||||
.float isspec;
|
|
||||||
|
|
||||||
#define FILE_READ 0
|
|
||||||
#define FILE_APPEND 1
|
|
||||||
#define FILE_WRITE 2
|
|
||||||
|
|
||||||
#define MOVE_HITMODEL 0 // must be different for this engine!
|
|
||||||
|
|
||||||
.float recoil_delay;
|
|
||||||
.float gravity;
|
|
||||||
|
|
||||||
.float renderamt;
|
|
||||||
.float rendermode;
|
|
||||||
.vector rendercolor;
|
|
||||||
.string mapversion;
|
|
||||||
.float ammo;
|
|
||||||
|
|
||||||
void(string com) SV_ParseClientCommand;
|
|
||||||
|
|
||||||
.float currentHitBoxSetup;
|
|
||||||
.vector bbmins, bbmaxs; // Used for zombie hitboxes
|
|
||||||
|
|
||||||
.float achievements;
|
|
|
@ -25,13 +25,11 @@
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef PSP
|
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
#ifndef CTR
|
#ifndef HANDHELD
|
||||||
#pragma target FTE
|
#pragma target FTE
|
||||||
#endif
|
#endif // HANDHELD
|
||||||
#endif
|
#endif // NX
|
||||||
#endif
|
|
||||||
|
|
||||||
#define true 1
|
#define true 1
|
||||||
#define false 0
|
#define false 0
|
||||||
|
@ -219,8 +217,8 @@ void() SUB_Null2 = {};
|
||||||
|
|
||||||
#define MAX_ZOMB 24
|
#define MAX_ZOMB 24
|
||||||
|
|
||||||
#ifdef PSP
|
#ifndef PC
|
||||||
#ifdef CTR
|
#ifndef NX
|
||||||
#define MAX_ZOMB 12
|
#define MAX_ZOMB 12
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
@ -372,11 +370,11 @@ entity boxLocations[32];
|
||||||
float boxCount;
|
float boxCount;
|
||||||
vector boxOrigin;
|
vector boxOrigin;
|
||||||
|
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
//powerups
|
//powerups
|
||||||
.float x2_icon;
|
.float x2_icon;
|
||||||
.float insta_icon;
|
.float insta_icon;
|
||||||
#endif
|
#endif // HANDHELD
|
||||||
.string powerup_vo;
|
.string powerup_vo;
|
||||||
float instakill_finished;
|
float instakill_finished;
|
||||||
float insta_blink;
|
float insta_blink;
|
||||||
|
@ -502,6 +500,7 @@ float sndActivCnt;
|
||||||
.float tpTimer;
|
.float tpTimer;
|
||||||
.float isTimed;
|
.float isTimed;
|
||||||
.entity host;
|
.entity host;
|
||||||
|
.entity entities[4];
|
||||||
|
|
||||||
// GIBBING
|
// GIBBING
|
||||||
#ifdef PC
|
#ifdef PC
|
||||||
|
|
|
@ -13,7 +13,7 @@
|
||||||
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#define PSP
|
#define HANDHELD
|
||||||
|
|
||||||
// These lines CANNOT be altered/moved
|
// These lines CANNOT be altered/moved
|
||||||
entity self;
|
entity self;
|
|
@ -1,38 +0,0 @@
|
||||||
/*
|
|
||||||
server/dummies/generic.qc
|
|
||||||
|
|
||||||
generic (all platform) dummys
|
|
||||||
|
|
||||||
Copyright (C) 2021 NZ:P Team
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License
|
|
||||||
as published by the Free Software Foundation; either version 2
|
|
||||||
of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to:
|
|
||||||
|
|
||||||
Free Software Foundation, Inc.
|
|
||||||
59 Temple Place - Suite 330
|
|
||||||
Boston, MA 02111-1307, USA
|
|
||||||
|
|
||||||
*/
|
|
||||||
|
|
||||||
void LoadWaypointData() = {};
|
|
||||||
|
|
||||||
// Old Demo defs
|
|
||||||
.float fogdogs;
|
|
||||||
.float MaxRange;
|
|
||||||
float gotdog;
|
|
||||||
|
|
||||||
void(string chaptertitle, string location, string date, string person, entity who) WorldText = {};
|
|
||||||
|
|
||||||
void GiveAchievement(float achievement_id, optional entity who) = {};
|
|
||||||
|
|
|
@ -77,7 +77,7 @@ void() change_frame =
|
||||||
self.nextthink = time + 1;
|
self.nextthink = time + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef PSP
|
#ifdef HANDHELD
|
||||||
void LoadWaypointData() = {};
|
void LoadWaypointData() = {};
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -605,7 +605,7 @@ void() func_door =
|
||||||
|
|
||||||
void() func_door_nzp =
|
void() func_door_nzp =
|
||||||
{
|
{
|
||||||
#ifdef PSP
|
#ifdef HANDHELD
|
||||||
if (!self.renderamt)
|
if (!self.renderamt)
|
||||||
self.renderamt = 255;
|
self.renderamt = 255;
|
||||||
|
|
||||||
|
|
|
@ -1856,7 +1856,7 @@ void PapUpgrade(entity pap, entity buyer) {
|
||||||
////////////////////////////////////////
|
////////////////////////////////////////
|
||||||
|
|
||||||
self.fire_delay = self.reload_delay = 4.5 + time;
|
self.fire_delay = self.reload_delay = 4.5 + time;
|
||||||
sound(self,CHAN_WEAPON,"sounds/machines/papsound.wav",1,ATTN_NONE);
|
sound(self,CHAN_WEAPON,"sounds/machines/papsound.wav",1,ATTN_NORM);
|
||||||
|
|
||||||
pap.weapon = self.weapon;
|
pap.weapon = self.weapon;
|
||||||
|
|
||||||
|
|
|
@ -225,7 +225,7 @@ void() place_fire =
|
||||||
|
|
||||||
void() place_model =
|
void() place_model =
|
||||||
{
|
{
|
||||||
#ifdef PSP
|
#ifdef HANDHELD
|
||||||
if (self.spawnflags & 2)
|
if (self.spawnflags & 2)
|
||||||
remove(self);
|
remove(self);
|
||||||
#endif
|
#endif
|
||||||
|
@ -521,16 +521,21 @@ void() buy_weapon_link_target =
|
||||||
|
|
||||||
void() buy_weapon =
|
void() buy_weapon =
|
||||||
{
|
{
|
||||||
local string weaponname;
|
string weaponname;
|
||||||
InitTrigger ();
|
InitTrigger ();
|
||||||
|
|
||||||
weaponname = GetWeaponModel (self.weapon, 0);
|
weaponname = GetWeaponModel (self.weapon, 0);
|
||||||
if (weaponname != "")
|
if (weaponname != "")
|
||||||
precache_model (weaponname);
|
precache_model (weaponname);
|
||||||
weaponname = GetWeaponModel(self.weapon, 1);
|
|
||||||
|
// Use the grenade bag instead for nades
|
||||||
|
if (self.weapon == W_GRENADE)
|
||||||
|
weaponname = "models/props/grenade_bag.mdl";
|
||||||
|
else
|
||||||
|
weaponname = GetWeaponModel(self.weapon, 1);
|
||||||
if (weaponname != "")
|
if (weaponname != "")
|
||||||
precache_model (weaponname);
|
precache_model (weaponname);
|
||||||
|
|
||||||
|
|
||||||
precache_extra (self.weapon);
|
precache_extra (self.weapon);
|
||||||
self.touch = buy_weapon_touch;
|
self.touch = buy_weapon_touch;
|
||||||
|
|
||||||
|
@ -652,252 +657,6 @@ void() trigger_song = {
|
||||||
sndTriggerCnt++;
|
sndTriggerCnt++;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
============
|
|
||||||
Teleporter
|
|
||||||
============
|
|
||||||
|
|
||||||
Teleporters have 3 different modes
|
|
||||||
|
|
||||||
0: Default Patch 1.0.4 Mode
|
|
||||||
- Interact with teleporter and go to pad (credit: Naievil and PerikiyoXD)
|
|
||||||
|
|
||||||
1: Linked Mode
|
|
||||||
- One-Time-Link teleporter with pad, teleport to pad
|
|
||||||
|
|
||||||
2: Timed Mode
|
|
||||||
- Link teleporter with pad, teleport to other destination
|
|
||||||
for a set amount of time, then return to pad. Link every time.
|
|
||||||
|
|
||||||
TODO:
|
|
||||||
- Sounds
|
|
||||||
- Keep track of whether player is touching instead of locking movement
|
|
||||||
*/
|
|
||||||
|
|
||||||
void() teleporter_cooldown =
|
|
||||||
{
|
|
||||||
self.activated = false;
|
|
||||||
|
|
||||||
if (self.mode == 2) {
|
|
||||||
self.isLinked = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
self.cooldown = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void() start_cooldown =
|
|
||||||
{
|
|
||||||
self.cooldown = true;
|
|
||||||
self.think = teleporter_cooldown;
|
|
||||||
self.nextthink = time + 5;
|
|
||||||
}
|
|
||||||
|
|
||||||
void() teleport_entity =
|
|
||||||
{
|
|
||||||
local entity who, en;
|
|
||||||
|
|
||||||
who = find(world, classname ,"player");
|
|
||||||
en = find(world, targetname, self.target2);
|
|
||||||
|
|
||||||
|
|
||||||
SUB_UseTargets ();
|
|
||||||
|
|
||||||
setorigin (who, who.tele_target.origin);
|
|
||||||
|
|
||||||
if (self.isTimed || en.classname == "func_teleporter_pad") {
|
|
||||||
setorigin(who, who.origin + '0 0 40');
|
|
||||||
}
|
|
||||||
|
|
||||||
who.fire_delay = who.reload_delay = 3.0 + time;
|
|
||||||
who.zoom = 0;
|
|
||||||
who.weaponmodel = "";
|
|
||||||
who.weapon2model = "";
|
|
||||||
who.movetype = MOVETYPE_WALK;
|
|
||||||
|
|
||||||
if (who.classname == "player") {
|
|
||||||
if (who.flags & FL_ONGROUND)
|
|
||||||
who.flags = who.flags - FL_ONGROUND;
|
|
||||||
who.velocity = v_forward * 0;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
who.flags = who.flags - who.flags & FL_ONGROUND;
|
|
||||||
|
|
||||||
if (self.mode == 0) {
|
|
||||||
self.activated = false;
|
|
||||||
} else if (self.mode == 2 && !self.isTimed) {
|
|
||||||
who.tele_target = find(world, targetname, self.target2);
|
|
||||||
|
|
||||||
self.nextthink = time + self.tpTimer;
|
|
||||||
self.think = teleport_entity;
|
|
||||||
self.isTimed = true;
|
|
||||||
} else {
|
|
||||||
start_cooldown();
|
|
||||||
self.isTimed = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void() teleport_pad_touch =
|
|
||||||
{
|
|
||||||
if (other.classname != "player" || self.host.isLinked)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!isPowerOn) {
|
|
||||||
useprint(other, 8, 0, 0);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (self.host.waitLink) {
|
|
||||||
useprint(other, 19, 0, 0);
|
|
||||||
|
|
||||||
if (other.button7) {
|
|
||||||
self.host.isLinked = true;
|
|
||||||
self.host.waitLink = false;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (self.host.mode == 2) {
|
|
||||||
useprint(other, 18, 0, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void() teleporter_link_touch =
|
|
||||||
{
|
|
||||||
|
|
||||||
if (!self.waitLink)
|
|
||||||
useprint(other, 17, 0, 0);
|
|
||||||
|
|
||||||
if (other.button7) {
|
|
||||||
local entity en;
|
|
||||||
|
|
||||||
en = find(world, targetname, self.target2);
|
|
||||||
self.waitLink = true;
|
|
||||||
en.host = self;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void() teleport_touch =
|
|
||||||
{
|
|
||||||
if (self.cooldown) {
|
|
||||||
useprint(other, 16, 0, 0);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (other.classname != "player" || self.activated)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!isPowerOn) {
|
|
||||||
useprint(other, 8, 0, 0);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (self.mode != 0 && !self.isLinked) {
|
|
||||||
teleporter_link_touch();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!self.cost)
|
|
||||||
useprint(other, 14, 0, 0);
|
|
||||||
else
|
|
||||||
useprint(other, 15, self.cost, 0);
|
|
||||||
|
|
||||||
|
|
||||||
if (other.button7) {
|
|
||||||
|
|
||||||
if (other.points < self.cost) {
|
|
||||||
centerprint(other, STR_NOTENOUGHPOINTS);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
addmoney(other, -self.cost, 0);
|
|
||||||
|
|
||||||
SUB_UseTargets();
|
|
||||||
other.tele_target = find(world, targetname, self.target);
|
|
||||||
|
|
||||||
if (!other.tele_target)
|
|
||||||
objerror("Couldn't find target!");
|
|
||||||
|
|
||||||
self.activated = true;
|
|
||||||
|
|
||||||
other.movetype = MOVETYPE_NONE;
|
|
||||||
|
|
||||||
self.think = teleport_entity;
|
|
||||||
self.nextthink = time + 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (other.button1) {
|
|
||||||
if (self.targetname) {
|
|
||||||
if (self.nextthink < time)
|
|
||||||
return; // not fired yet
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void() teleport_use =
|
|
||||||
{
|
|
||||||
self.nextthink = time + 2;
|
|
||||||
force_retouch = 2; // make sure even still objects get hit
|
|
||||||
self.think = SUB_Null;
|
|
||||||
}
|
|
||||||
|
|
||||||
void() func_teleporter_entrance =
|
|
||||||
{
|
|
||||||
precache_model ("models/props/teleporter.mdl");
|
|
||||||
|
|
||||||
self.movetype = MOVETYPE_NONE; // so it doesn't get pushed by anything
|
|
||||||
self.solid = SOLID_TRIGGER;
|
|
||||||
self.classname = "func_teleporter_entrance";
|
|
||||||
setmodel(self, "models/props/teleporter.mdl");
|
|
||||||
setsize(self, VEC_HULL2_MIN, VEC_HULL2_MAX);
|
|
||||||
|
|
||||||
self.touch = teleport_touch;
|
|
||||||
|
|
||||||
// find the destination
|
|
||||||
if (!self.target)
|
|
||||||
objerror("No target!");
|
|
||||||
|
|
||||||
if (self.mode != 0) {
|
|
||||||
if (!self.target2)
|
|
||||||
objerror("No mainframe!");
|
|
||||||
|
|
||||||
if (self.mode == 2) {
|
|
||||||
local entity tempe;
|
|
||||||
tempe = find(world, targetname, self.target2);
|
|
||||||
tempe.host = self;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
self.use = teleport_use;
|
|
||||||
}
|
|
||||||
|
|
||||||
void() func_teleporter_destination =
|
|
||||||
{
|
|
||||||
// this does nothing, just serves as a target spot
|
|
||||||
self.origin = self.origin + '0 0 40';
|
|
||||||
self.classname = "func_teleporter_destination";
|
|
||||||
}
|
|
||||||
|
|
||||||
void() func_teleporter_timed =
|
|
||||||
{
|
|
||||||
// this does nothing, just serves as a target spot
|
|
||||||
self.origin = self.origin + '0 0 40';
|
|
||||||
self.classname = "func_teleporter_timed";
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void() func_teleporter_pad =
|
|
||||||
{
|
|
||||||
precache_model ("models/props/mainframe_pad.mdl");
|
|
||||||
|
|
||||||
self.movetype = MOVETYPE_NONE; // so it doesn't get pushed by anything
|
|
||||||
self.solid = SOLID_TRIGGER;
|
|
||||||
self.classname = "func_teleporter_pad";
|
|
||||||
setmodel(self, "models/props/mainframe_pad.mdl");
|
|
||||||
setsize(self, VEC_HULL2_MIN, VEC_HULL2_MAX);
|
|
||||||
|
|
||||||
self.touch = teleport_pad_touch;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* ================
|
/* ================
|
||||||
Buyable Ending
|
Buyable Ending
|
||||||
================ */
|
================ */
|
||||||
|
|
|
@ -419,7 +419,7 @@ void() PU_MaxAmmo =
|
||||||
#ifdef PC
|
#ifdef PC
|
||||||
ScrollText("MAX AMMO!", tempe);
|
ScrollText("MAX AMMO!", tempe);
|
||||||
#endif
|
#endif
|
||||||
#ifdef PSP
|
#ifdef HANDHELD
|
||||||
nzp_maxammo();
|
nzp_maxammo();
|
||||||
#endif
|
#endif
|
||||||
tempe = find(tempe, classname, "player");
|
tempe = find(tempe, classname, "player");
|
||||||
|
|
|
@ -69,7 +69,7 @@ void () ambient_generic =
|
||||||
{
|
{
|
||||||
local string link;
|
local string link;
|
||||||
|
|
||||||
// moto - FIXME: typically this is set to upper-case but NX and PSP lack strtoupper(); assume lower-case!
|
// moto - FIXME: typically this is set to upper-case but NX and HANDHELD lack strtoupper(); assume lower-case!
|
||||||
link = self.message;
|
link = self.message;
|
||||||
|
|
||||||
if (link == "nolink") {
|
if (link == "nolink") {
|
||||||
|
|
407
source/server/entities/teleporter.qc
Normal file
407
source/server/entities/teleporter.qc
Normal file
|
@ -0,0 +1,407 @@
|
||||||
|
/*
|
||||||
|
server/entities/teleporter.qc
|
||||||
|
|
||||||
|
all logic for teleporters of every form.
|
||||||
|
|
||||||
|
Copyright (C) 2021-2022 NZ:P Team
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to:
|
||||||
|
|
||||||
|
Free Software Foundation, Inc.
|
||||||
|
59 Temple Place - Suite 330
|
||||||
|
Boston, MA 02111-1307, USA
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
============
|
||||||
|
Teleporter
|
||||||
|
============
|
||||||
|
|
||||||
|
Teleporters have 3 different modes
|
||||||
|
|
||||||
|
0: Default Patch 1.0.4 Mode
|
||||||
|
- Interact with teleporter and go to pad (credit: Naievil and PerikiyoXD)
|
||||||
|
|
||||||
|
1: Linked Mode
|
||||||
|
- One-Time-Link teleporter with pad, teleport to pad
|
||||||
|
|
||||||
|
2: Timed Mode
|
||||||
|
- Link teleporter with pad, teleport to other destination
|
||||||
|
for a set amount of time, then return to pad. Link every time.
|
||||||
|
|
||||||
|
TODO:
|
||||||
|
- Sounds
|
||||||
|
- Keep track of whether player is touching instead of locking movement
|
||||||
|
*/
|
||||||
|
|
||||||
|
void() teleporter_cooldown =
|
||||||
|
{
|
||||||
|
self.activated = false;
|
||||||
|
|
||||||
|
if (self.mode == 2) {
|
||||||
|
self.isLinked = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.cooldown = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void() start_cooldown =
|
||||||
|
{
|
||||||
|
self.cooldown = true;
|
||||||
|
self.think = teleporter_cooldown;
|
||||||
|
self.nextthink = time + 5;
|
||||||
|
}
|
||||||
|
|
||||||
|
void() teleport_entities_back =
|
||||||
|
{
|
||||||
|
entity en, player;
|
||||||
|
en = find(world, targetname, self.target2);
|
||||||
|
|
||||||
|
SUB_UseTargets();
|
||||||
|
self.iszomb = 0;
|
||||||
|
|
||||||
|
bprint(PRINT_HIGH, "returning\n");
|
||||||
|
|
||||||
|
for(float i = 0; i < 4; i++) {
|
||||||
|
if (self.entities[i].classname == "player") {
|
||||||
|
player = self.entities[i];
|
||||||
|
|
||||||
|
setorigin(player, en.origin);
|
||||||
|
|
||||||
|
if (self.isTimed || en.classname == "func_teleporter_pad") {
|
||||||
|
setorigin(player, player.origin + '0 0 40');
|
||||||
|
}
|
||||||
|
|
||||||
|
switch(self.iszomb) {
|
||||||
|
case 0:
|
||||||
|
player.origin += '20 0 0';
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
player.origin -= '20 0 0';
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
player.origin += '0 20 0';
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
player.origin -= '0 20 0';
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
player.fire_delay = player.fire_delay2 =
|
||||||
|
player.reload_delay = player.reload_delay2 =
|
||||||
|
3.0 + time;
|
||||||
|
|
||||||
|
player.zoom = 0;
|
||||||
|
player.weaponmodel = player.weapon2model = "";
|
||||||
|
player.movetype = MOVETYPE_WALK;
|
||||||
|
|
||||||
|
if (player.flags & FL_ONGROUND) {
|
||||||
|
player.flags -= FL_ONGROUND;
|
||||||
|
player.velocity = v_forward * 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
player.flags -= (player.flags & FL_ONGROUND);
|
||||||
|
|
||||||
|
if (self.mode == 0)
|
||||||
|
self.activated = false;
|
||||||
|
|
||||||
|
self.iszomb++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.iszomb = 0;
|
||||||
|
start_cooldown();
|
||||||
|
self.isTimed = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void(entity who) teleport_entity =
|
||||||
|
{
|
||||||
|
entity en;
|
||||||
|
en = find(world, targetname, self.target2);
|
||||||
|
|
||||||
|
|
||||||
|
SUB_UseTargets ();
|
||||||
|
|
||||||
|
setorigin (who, who.tele_target.origin);
|
||||||
|
|
||||||
|
if (self.isTimed || en.classname == "func_teleporter_pad") {
|
||||||
|
setorigin(who, who.origin + '0 0 40');
|
||||||
|
}
|
||||||
|
|
||||||
|
switch(self.iszomb) {
|
||||||
|
case 0:
|
||||||
|
who.origin += '20 0 0';
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
who.origin -= '20 0 0';
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
who.origin += '0 20 0';
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
who.origin -= '0 20 0';
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
bprint(PRINT_HIGH, "cheater!!\n");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
who.fire_delay = who.fire_delay2 = who.reload_delay = who.reload_delay2 = 3.0 + time;
|
||||||
|
who.zoom = 0;
|
||||||
|
who.weaponmodel = "";
|
||||||
|
who.weapon2model = "";
|
||||||
|
who.movetype = MOVETYPE_WALK;
|
||||||
|
|
||||||
|
if (who.flags & FL_ONGROUND) {
|
||||||
|
who.flags = who.flags - FL_ONGROUND;
|
||||||
|
who.velocity = v_forward * 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
who.flags = who.flags - who.flags & FL_ONGROUND;
|
||||||
|
}
|
||||||
|
|
||||||
|
void() teleport_entities =
|
||||||
|
{
|
||||||
|
// Store all of the players
|
||||||
|
entity people = findradius(self.origin, self.stance);
|
||||||
|
float i = 0;
|
||||||
|
|
||||||
|
self.entities[0] = world;
|
||||||
|
self.entities[1] = world;
|
||||||
|
self.entities[2] = world;
|
||||||
|
self.entities[3] = world;
|
||||||
|
|
||||||
|
while(people != world) {
|
||||||
|
if (people.classname == "player") {
|
||||||
|
self.entities[i] = people;
|
||||||
|
i++;
|
||||||
|
teleport_entity(people);
|
||||||
|
self.iszomb++;
|
||||||
|
}
|
||||||
|
people = people.chain;
|
||||||
|
}
|
||||||
|
self.iszomb = 0;
|
||||||
|
|
||||||
|
if (self.mode == 0) {
|
||||||
|
self.activated = false;
|
||||||
|
} else if (self.mode == 2 && !self.isTimed) {
|
||||||
|
self.nextthink = time + self.tpTimer;
|
||||||
|
self.think = teleport_entities_back;
|
||||||
|
self.isTimed = true;
|
||||||
|
} else {
|
||||||
|
start_cooldown();
|
||||||
|
self.isTimed = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void() teleport_pad_touch =
|
||||||
|
{
|
||||||
|
if (other.classname != "player" || self.host.isLinked)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!isPowerOn) {
|
||||||
|
useprint(other, 8, 0, 0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self.host.waitLink) {
|
||||||
|
useprint(other, 19, 0, 0);
|
||||||
|
|
||||||
|
if (other.button7) {
|
||||||
|
self.host.isLinked = true;
|
||||||
|
self.host.waitLink = false;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (self.host.mode == 2) {
|
||||||
|
useprint(other, 18, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void() teleporter_link_touch =
|
||||||
|
{
|
||||||
|
|
||||||
|
if (!self.waitLink)
|
||||||
|
useprint(other, 17, 0, 0);
|
||||||
|
|
||||||
|
if (other.button7) {
|
||||||
|
local entity en;
|
||||||
|
|
||||||
|
en = find(world, targetname, self.target2);
|
||||||
|
self.waitLink = true;
|
||||||
|
en.host = self;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void() teleport_touch =
|
||||||
|
{
|
||||||
|
if (self.cooldown) {
|
||||||
|
useprint(other, 16, 0, 0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (other.classname != "player" || self.activated)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!isPowerOn) {
|
||||||
|
useprint(other, 8, 0, 0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self.mode != 0 && !self.isLinked) {
|
||||||
|
teleporter_link_touch();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!self.cost)
|
||||||
|
useprint(other, 14, 0, 0);
|
||||||
|
else
|
||||||
|
useprint(other, 15, self.cost, 0);
|
||||||
|
|
||||||
|
|
||||||
|
if (other.button7) {
|
||||||
|
|
||||||
|
if (other.points < self.cost) {
|
||||||
|
centerprint(other, STR_NOTENOUGHPOINTS);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
addmoney(other, -self.cost, 0);
|
||||||
|
|
||||||
|
SUB_UseTargets();
|
||||||
|
|
||||||
|
self.activated = true;
|
||||||
|
|
||||||
|
entity people = findradius(self.origin, self.stance);
|
||||||
|
while (people != world) {
|
||||||
|
if (people.classname == "player") {
|
||||||
|
people.tele_target = find(world, targetname, self.target);
|
||||||
|
people.movetype = MOVETYPE_NONE;
|
||||||
|
}
|
||||||
|
people = people.chain;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!other.tele_target)
|
||||||
|
objerror("Couldn't find target!");
|
||||||
|
|
||||||
|
self.think = teleport_entities;
|
||||||
|
self.nextthink = time + 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (other.button1) {
|
||||||
|
if (self.targetname) {
|
||||||
|
if (self.nextthink < time)
|
||||||
|
return; // not fired yet
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void() teleport_use =
|
||||||
|
{
|
||||||
|
self.nextthink = time + 2;
|
||||||
|
force_retouch = 2; // make sure even still objects get hit
|
||||||
|
self.think = SUB_Null;
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// func_teleporter_entrance()
|
||||||
|
// Spawn function for the main teleporter.
|
||||||
|
//
|
||||||
|
void() func_teleporter_entrance =
|
||||||
|
{
|
||||||
|
//
|
||||||
|
// Set Default Stats for Compatibility
|
||||||
|
//
|
||||||
|
|
||||||
|
// Model
|
||||||
|
if (!self.model) {
|
||||||
|
self.model = "models/props/teleporter.mdl";
|
||||||
|
}
|
||||||
|
|
||||||
|
// Radius
|
||||||
|
if (!self.stance) {
|
||||||
|
self.stance = 75;
|
||||||
|
}
|
||||||
|
|
||||||
|
precache_model(self.model);
|
||||||
|
|
||||||
|
self.movetype = MOVETYPE_NONE;
|
||||||
|
self.solid = SOLID_TRIGGER;
|
||||||
|
self.classname = "func_teleporter_entrance";
|
||||||
|
setmodel(self, self.model);
|
||||||
|
setsize(self, VEC_HULL2_MIN, VEC_HULL2_MAX);
|
||||||
|
|
||||||
|
self.touch = teleport_touch;
|
||||||
|
|
||||||
|
// Verify the User has teleporter targets set.
|
||||||
|
if (!self.target)
|
||||||
|
objerror("No target!");
|
||||||
|
|
||||||
|
if (self.mode != 0) {
|
||||||
|
if (!self.target2)
|
||||||
|
objerror("No mainframe!");
|
||||||
|
|
||||||
|
if (self.mode == 2) {
|
||||||
|
entity tempe;
|
||||||
|
tempe = find(world, targetname, self.target2);
|
||||||
|
tempe.host = self;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.use = teleport_use;
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// func_teleporter_destination()
|
||||||
|
// Empty Entity to use as a destination for standard
|
||||||
|
// teleporter modes.
|
||||||
|
//
|
||||||
|
void() func_teleporter_destination =
|
||||||
|
{
|
||||||
|
// this does nothing, just serves as a target spot
|
||||||
|
self.origin = self.origin + '0 0 40';
|
||||||
|
self.classname = "func_teleporter_destination";
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// func_teleporter_timed()
|
||||||
|
// Empty Entity to use as a destination for time-based
|
||||||
|
// teleporter modes.
|
||||||
|
//
|
||||||
|
void() func_teleporter_timed =
|
||||||
|
{
|
||||||
|
self.origin = self.origin + '0 0 40';
|
||||||
|
self.classname = "func_teleporter_timed";
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// func_teleporter_pad()
|
||||||
|
// Teleporter Pad that's often used as a Link Point
|
||||||
|
// or Return Point.
|
||||||
|
//
|
||||||
|
void() func_teleporter_pad =
|
||||||
|
{
|
||||||
|
precache_model ("models/props/mainframe_pad.mdl");
|
||||||
|
|
||||||
|
self.movetype = MOVETYPE_NONE;
|
||||||
|
self.solid = SOLID_TRIGGER;
|
||||||
|
self.classname = "func_teleporter_pad";
|
||||||
|
setmodel(self, "models/props/mainframe_pad.mdl");
|
||||||
|
setsize(self, VEC_HULL2_MIN, VEC_HULL2_MAX);
|
||||||
|
|
||||||
|
self.touch = teleport_pad_touch;
|
||||||
|
}
|
|
@ -122,7 +122,7 @@ void zapper_play () {
|
||||||
#ifdef PC
|
#ifdef PC
|
||||||
te_lightning2(self, self.origin, zents.origin);
|
te_lightning2(self, self.origin, zents.origin);
|
||||||
#endif
|
#endif
|
||||||
#ifdef PSP
|
#ifdef HANDHELD
|
||||||
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
|
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
|
||||||
WriteByte (MSG_BROADCAST, TE_LIGHTNING2);
|
WriteByte (MSG_BROADCAST, TE_LIGHTNING2);
|
||||||
WriteEntity (MSG_BROADCAST, self);
|
WriteEntity (MSG_BROADCAST, self);
|
||||||
|
|
|
@ -133,8 +133,7 @@ void() InitTrigger =
|
||||||
self.model = "";
|
self.model = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
#ifndef CTR
|
|
||||||
entity last_act_trigger;
|
entity last_act_trigger;
|
||||||
void() trigger_activator_touch =
|
void() trigger_activator_touch =
|
||||||
{
|
{
|
||||||
|
@ -242,7 +241,6 @@ void() trigger_activator =
|
||||||
self.touch = trigger_activator_touch;
|
self.touch = trigger_activator_touch;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
|
|
||||||
void() use_wall_weapon =
|
void() use_wall_weapon =
|
||||||
{
|
{
|
||||||
|
@ -256,7 +254,10 @@ void() use_wall_weapon =
|
||||||
newent.solid=SOLID_NOT;
|
newent.solid=SOLID_NOT;
|
||||||
newent.classname = "wall_weapon";
|
newent.classname = "wall_weapon";
|
||||||
setorigin(newent, self.origin);
|
setorigin(newent, self.origin);
|
||||||
setmodel (newent, GetWeaponModel(self.sequence + 1, 1));
|
if (self.sequence + 1 != 26)
|
||||||
|
setmodel (newent, GetWeaponModel(self.sequence + 1, 1));
|
||||||
|
else
|
||||||
|
setmodel(newent, "models/props/grenade_bag.mdl");
|
||||||
setsize (newent, VEC_HULL2_MIN, VEC_HULL2_MAX);
|
setsize (newent, VEC_HULL2_MIN, VEC_HULL2_MAX);
|
||||||
newent.angles = self.angles;
|
newent.angles = self.angles;
|
||||||
|
|
||||||
|
@ -274,6 +275,7 @@ void() weapon_wall =
|
||||||
self.frame = self.sequence;
|
self.frame = self.sequence;
|
||||||
self.use = use_wall_weapon;
|
self.use = use_wall_weapon;
|
||||||
self.classname = "weapon_wall";
|
self.classname = "weapon_wall";
|
||||||
|
self.effects = EF_FULLBRIGHT;
|
||||||
//self.effects = EF_WEPLIGHT;
|
//self.effects = EF_WEPLIGHT;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -50,7 +50,7 @@ void() screen_shake =
|
||||||
else
|
else
|
||||||
zoom_factor = 1;
|
zoom_factor = 1;
|
||||||
|
|
||||||
#ifdef PSP
|
#ifdef HANDHELD
|
||||||
self.enemy.punchangle_y = r * 8 * zoom_factor;
|
self.enemy.punchangle_y = r * 8 * zoom_factor;
|
||||||
self.enemy.punchangle_x = (4 + (s * 4)) * zoom_factor;
|
self.enemy.punchangle_x = (4 + (s * 4)) * zoom_factor;
|
||||||
#else
|
#else
|
||||||
|
|
|
@ -128,7 +128,7 @@ void() precaches =
|
||||||
{
|
{
|
||||||
precache_model ("models/player.mdl");
|
precache_model ("models/player.mdl");
|
||||||
|
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
if (world.song != "")
|
if (world.song != "")
|
||||||
precache_sound (world.song);
|
precache_sound (world.song);
|
||||||
|
|
|
@ -523,10 +523,6 @@ void() PlayerSpawn =
|
||||||
self.movetype = MOVETYPE_WALK;
|
self.movetype = MOVETYPE_WALK;
|
||||||
self.max_health = self.health = 100;
|
self.max_health = self.health = 100;
|
||||||
|
|
||||||
//custom weapon stuff (we want to put this here so we can send the info to the client with an entity)
|
|
||||||
// DISGUSTING.
|
|
||||||
//nzd_defineweapon(self);
|
|
||||||
|
|
||||||
entity who = find(world,classname,"player");
|
entity who = find(world,classname,"player");
|
||||||
while(who != self && !self.playernum)
|
while(who != self && !self.playernum)
|
||||||
{
|
{
|
||||||
|
@ -625,9 +621,6 @@ void() PlayerSpawn =
|
||||||
rounds = G_STARTROUND - 1;
|
rounds = G_STARTROUND - 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef PSP
|
|
||||||
//pushHUD(G_HUD, G_HUDHOR, self); //FIXME - breaks mp!
|
|
||||||
#endif
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void() SpectatorSpawn =
|
void() SpectatorSpawn =
|
||||||
|
|
|
@ -119,8 +119,21 @@ void() updateDogRound =
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void() PlayerSpawn;
|
||||||
|
|
||||||
void() EndRound =
|
void() EndRound =
|
||||||
{
|
{
|
||||||
|
entity who = find(world,classname,"spectator");
|
||||||
|
while(who != world)
|
||||||
|
{
|
||||||
|
if(who.isspec)
|
||||||
|
{
|
||||||
|
self = who;
|
||||||
|
PlayerSpawn();
|
||||||
|
}
|
||||||
|
who = find(who, classname, "spectator");
|
||||||
|
}
|
||||||
|
|
||||||
rounds_change = 4;
|
rounds_change = 4;
|
||||||
SetUpdate(self, UT_ROUNDS_CHANGE, rounds_change, 0, 0);
|
SetUpdate(self, UT_ROUNDS_CHANGE, rounds_change, 0, 0);
|
||||||
if (gotdog && rounds == dogRound) {
|
if (gotdog && rounds == dogRound) {
|
||||||
|
@ -149,22 +162,8 @@ void() EndRound =
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void() PlayerSpawn;
|
|
||||||
|
|
||||||
void() NewRound =
|
void() NewRound =
|
||||||
{
|
{
|
||||||
entity who = find(world,classname,"spectator");
|
|
||||||
while(who != world)
|
|
||||||
{
|
|
||||||
if(who.isspec)
|
|
||||||
{
|
|
||||||
self = who;
|
|
||||||
PlayerSpawn();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
entity tempe;
|
entity tempe;
|
||||||
round_changetime = 0;
|
round_changetime = 0;
|
||||||
spawn_time = time + 5;
|
spawn_time = time + 5;
|
||||||
|
@ -233,7 +232,7 @@ void() NewRound =
|
||||||
roundtype = 1;
|
roundtype = 1;
|
||||||
|
|
||||||
if (world.fog) {
|
if (world.fog) {
|
||||||
#ifdef PSP
|
#ifdef HANDHELD
|
||||||
localcmd(strcat("fog ", world.fog));
|
localcmd(strcat("fog ", world.fog));
|
||||||
#else
|
#else
|
||||||
#ifdef PC
|
#ifdef PC
|
||||||
|
|
|
@ -726,7 +726,7 @@ void Parse_Damage () = // DO NOT TOUCH
|
||||||
|
|
||||||
body_ent.usedent = self;
|
body_ent.usedent = self;
|
||||||
body_ent.bleedingtime = time + 2;
|
body_ent.bleedingtime = time + 2;
|
||||||
#ifndef NX
|
#ifdef HANDHELD
|
||||||
updateLimb (body_ent.head.owner, 0, world);
|
updateLimb (body_ent.head.owner, 0, world);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
@ -750,7 +750,7 @@ void Parse_Damage () = // DO NOT TOUCH
|
||||||
body_ent.larm.solid = SOLID_NOT;
|
body_ent.larm.solid = SOLID_NOT;
|
||||||
setmodel(body_ent.larm,"");
|
setmodel(body_ent.larm,"");
|
||||||
body_ent.larm.frame = 0;
|
body_ent.larm.frame = 0;
|
||||||
#ifndef NX
|
#ifdef HANDHELD
|
||||||
updateLimb (body_ent.larm.owner, 1, world);
|
updateLimb (body_ent.larm.owner, 1, world);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
@ -772,7 +772,7 @@ void Parse_Damage () = // DO NOT TOUCH
|
||||||
body_ent.rarm.solid = SOLID_NOT;
|
body_ent.rarm.solid = SOLID_NOT;
|
||||||
setmodel(body_ent.rarm,"");
|
setmodel(body_ent.rarm,"");
|
||||||
body_ent.rarm.frame = 0;
|
body_ent.rarm.frame = 0;
|
||||||
#ifndef NX
|
#ifdef HANDHELD
|
||||||
updateLimb (body_ent.rarm.owner, 2, world);
|
updateLimb (body_ent.rarm.owner, 2, world);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
@ -1086,7 +1086,7 @@ void() RayBulletExplode =
|
||||||
te_smallflash(self.origin);
|
te_smallflash(self.origin);
|
||||||
#else
|
#else
|
||||||
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
|
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
|
||||||
#ifdef PSP
|
#ifdef HANDHELD
|
||||||
if (self.effects & EF_RAYGREEN)
|
if (self.effects & EF_RAYGREEN)
|
||||||
WriteByte (MSG_BROADCAST, TE_RAYSPLASHGREEN);
|
WriteByte (MSG_BROADCAST, TE_RAYSPLASHGREEN);
|
||||||
else
|
else
|
||||||
|
@ -1146,13 +1146,13 @@ void() W_FireRay =
|
||||||
|
|
||||||
|
|
||||||
if (self.weapon == W_PORTER) {
|
if (self.weapon == W_PORTER) {
|
||||||
#ifdef PSP
|
#ifdef HANDHELD
|
||||||
porter.effects = EF_RAYRED;
|
porter.effects = EF_RAYRED;
|
||||||
#else
|
#else
|
||||||
porter.effects = EF_RED;
|
porter.effects = EF_RED;
|
||||||
#endif
|
#endif
|
||||||
} else {
|
} else {
|
||||||
#ifdef PSP
|
#ifdef HANDHELD
|
||||||
porter.effects = EF_RAYGREEN;
|
porter.effects = EF_RAYGREEN;
|
||||||
#else
|
#else
|
||||||
porter.effects = EF_GREEN;
|
porter.effects = EF_GREEN;
|
||||||
|
@ -1270,7 +1270,7 @@ void() W_FireTesla =
|
||||||
#ifdef PC
|
#ifdef PC
|
||||||
te_lightning2(self, source, trace_endpos);
|
te_lightning2(self, source, trace_endpos);
|
||||||
#endif
|
#endif
|
||||||
#ifdef PSP
|
#ifdef HANDHELD
|
||||||
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
|
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
|
||||||
WriteByte (MSG_BROADCAST, TE_LIGHTNING2);
|
WriteByte (MSG_BROADCAST, TE_LIGHTNING2);
|
||||||
WriteEntity (MSG_BROADCAST, self);
|
WriteEntity (MSG_BROADCAST, self);
|
||||||
|
@ -1902,11 +1902,7 @@ void() W_ThrowGrenade =
|
||||||
|
|
||||||
makevectors (self.v_angle);
|
makevectors (self.v_angle);
|
||||||
|
|
||||||
#ifndef PSP
|
nade.velocity = v_forward*800;
|
||||||
nade.velocity = v_forward*500;
|
|
||||||
#else
|
|
||||||
nade.velocity = v_forward*800; // on PSP, we need more OOMFPH
|
|
||||||
#endif
|
|
||||||
|
|
||||||
nade.avelocity = '400 -400 400';
|
nade.avelocity = '400 -400 400';
|
||||||
|
|
||||||
|
@ -2145,7 +2141,7 @@ void () Impulse_Functions =
|
||||||
W_SprintStop();
|
W_SprintStop();
|
||||||
break;
|
break;
|
||||||
case 25:
|
case 25:
|
||||||
#if defined (PSP) || defined (CTR)
|
#ifdef HANDHELD
|
||||||
switch_nade();
|
switch_nade();
|
||||||
#else
|
#else
|
||||||
W_Betty();
|
W_Betty();
|
||||||
|
@ -2394,7 +2390,7 @@ void () Weapon_Logic =
|
||||||
Impulse_Functions();
|
Impulse_Functions();
|
||||||
|
|
||||||
#ifndef PC
|
#ifndef PC
|
||||||
// For PSP only to tell our engine to display the scope
|
// For HANDHELD only to tell our engine to display the scope
|
||||||
if ((self.scopetime < time) && self.scopetime) {
|
if ((self.scopetime < time) && self.scopetime) {
|
||||||
self.scopetime = 0;
|
self.scopetime = 0;
|
||||||
self.zoom = 2;
|
self.zoom = 2;
|
||||||
|
@ -2552,7 +2548,7 @@ void () Weapon_Logic =
|
||||||
|
|
||||||
if (self.button6 && !self.semiknife)
|
if (self.button6 && !self.semiknife)
|
||||||
{
|
{
|
||||||
#if defined (PSP) || defined (CTR)
|
#ifdef HANDHELD
|
||||||
if (self.sprinting) {
|
if (self.sprinting) {
|
||||||
dolphin_dive();
|
dolphin_dive();
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -53,12 +53,10 @@ const float EVENT_ACHIEVEMENTPROGRESS = 36;
|
||||||
|
|
||||||
// Define our PC version if we don't have NX or PSP
|
// Define our PC version if we don't have NX or PSP
|
||||||
#ifndef NX
|
#ifndef NX
|
||||||
#ifndef PSP
|
#ifndef HANDHELD
|
||||||
#ifndef CTR
|
|
||||||
#define PC
|
#define PC
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
|
|
||||||
// Weapon Firetype definitions
|
// Weapon Firetype definitions
|
||||||
#define FIRETYPE_FULLAUTO 0
|
#define FIRETYPE_FULLAUTO 0
|
||||||
|
|
|
@ -1352,7 +1352,7 @@ vector GetWeaponADSPos(float wep) {
|
||||||
return [-0.6, 2.7, 1.94];
|
return [-0.6, 2.7, 1.94];
|
||||||
case W_MP40:
|
case W_MP40:
|
||||||
case W_AFTERBURNER:
|
case W_AFTERBURNER:
|
||||||
return [-3.79, 6.1, 4.04];
|
return [-3.79, 5.74, 3.25];
|
||||||
case W_MG:
|
case W_MG:
|
||||||
case W_BARRACUDA:
|
case W_BARRACUDA:
|
||||||
return [-3.9, 3.5, 1.84];
|
return [-3.9, 3.5, 1.84];
|
||||||
|
@ -1435,7 +1435,7 @@ vector GetWeaponADSOfs_PSP(float wep) =
|
||||||
return [-7500, 3000, 0];
|
return [-7500, 3000, 0];
|
||||||
case W_MP40:
|
case W_MP40:
|
||||||
case W_AFTERBURNER:
|
case W_AFTERBURNER:
|
||||||
return [-12320, 7600, 0];
|
return [-11400, 6700, 0];
|
||||||
case W_TYPE:
|
case W_TYPE:
|
||||||
case W_SAMURAI:
|
case W_SAMURAI:
|
||||||
return [-400, -200, 0];
|
return [-400, -200, 0];
|
||||||
|
@ -1966,29 +1966,29 @@ float(float wep, float frametype, optional float z) GetFrame =
|
||||||
case FIRE_START:
|
case FIRE_START:
|
||||||
return 1;
|
return 1;
|
||||||
case FIRE_END:
|
case FIRE_END:
|
||||||
return 2;
|
return 4;
|
||||||
case RELOAD_START:
|
case RELOAD_START:
|
||||||
return 3;
|
|
||||||
case RELOAD_END:
|
|
||||||
return 21;
|
|
||||||
case SPRINT_IN_START:
|
|
||||||
return 37;
|
|
||||||
case SPRINT_IN_END:
|
|
||||||
return 38;
|
|
||||||
case SPRINT_OUT_START:
|
|
||||||
return 39;
|
|
||||||
case SPRINT_OUT_END:
|
|
||||||
return 40;
|
|
||||||
case TAKE_OUT_START:
|
|
||||||
return 32;
|
|
||||||
case TAKE_OUT_END:
|
|
||||||
return 35;
|
|
||||||
case PUT_OUT_START:
|
|
||||||
return 30;
|
return 30;
|
||||||
|
case RELOAD_END:
|
||||||
|
return 60;
|
||||||
|
case SPRINT_IN_START:
|
||||||
|
return 72;
|
||||||
|
case SPRINT_IN_END:
|
||||||
|
return 76;
|
||||||
|
case SPRINT_OUT_START:
|
||||||
|
return 77;
|
||||||
|
case SPRINT_OUT_END:
|
||||||
|
return 83;
|
||||||
|
case TAKE_OUT_START:
|
||||||
|
return 65;
|
||||||
|
case TAKE_OUT_END:
|
||||||
|
return 71;
|
||||||
|
case PUT_OUT_START:
|
||||||
|
return 61;
|
||||||
case PUT_OUT_END:
|
case PUT_OUT_END:
|
||||||
return 32;
|
return 65;
|
||||||
case RELOAD_CANCEL:
|
case RELOAD_CANCEL:
|
||||||
return 16;
|
return 45;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case W_MG:
|
case W_MG:
|
||||||
|
@ -2442,9 +2442,20 @@ string(float wep, float gorvmodel) GetWeaponModel =
|
||||||
else
|
else
|
||||||
return ("models/weapons/type/v_type.mdl");
|
return ("models/weapons/type/v_type.mdl");
|
||||||
case W_GRENADE:
|
case W_GRENADE:
|
||||||
return ("models/weapons/grenade/g_grenade.mdl");
|
if (gorvmodel)
|
||||||
|
return ("models/weapons/grenade/g_grenade.mdl");
|
||||||
|
else
|
||||||
|
return ("models/weapons/grenade/v_grenade.mdl");
|
||||||
case W_BETTY:
|
case W_BETTY:
|
||||||
return ("models/weapons/grenade/g_betty.mdl");
|
if (gorvmodel)
|
||||||
|
return ("models/weapons/grenade/g_betty.mdl");
|
||||||
|
else
|
||||||
|
return ("models/weapons/grenade/v_betty.mdl");
|
||||||
|
case W_BOWIE:
|
||||||
|
if (gorvmodel)
|
||||||
|
return ("models/weapons/knife/g_bowie.mdl");
|
||||||
|
else
|
||||||
|
return ("models/weapons/knife/v_bowie.mdl");
|
||||||
case W_DG3:
|
case W_DG3:
|
||||||
case W_TESLA:
|
case W_TESLA:
|
||||||
if (gorvmodel)
|
if (gorvmodel)
|
||||||
|
@ -2964,10 +2975,12 @@ void (float wep, float anim_style, float dualwep, float curweaponframe) PlayWeap
|
||||||
break;
|
break;
|
||||||
case W_MP40:
|
case W_MP40:
|
||||||
case W_AFTERBURNER:
|
case W_AFTERBURNER:
|
||||||
if (curweaponframe == 10) {
|
if (curweaponframe == 33) {
|
||||||
sound (self ,5, "sounds/weapons/mp40/magout.wav", 1, ATTN_NORM);
|
sound (self ,5, "sounds/weapons/mp40/magout.wav", 1, ATTN_NORM);
|
||||||
} else if (curweaponframe == 17) {
|
} else if (curweaponframe == 43) {
|
||||||
sound (self ,5, "sounds/weapons/mp40/magin.wav", 1, ATTN_NORM);
|
sound (self ,5, "sounds/weapons/mp40/magin.wav", 1, ATTN_NORM);
|
||||||
|
} else if (curweaponframe == 52) {
|
||||||
|
sound (self ,5, "sounds/weapons/mp40/boltback.wav", 1, ATTN_NORM);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case W_PANZER:
|
case W_PANZER:
|
||||||
|
@ -3195,6 +3208,7 @@ void(float weptype) precache_extra =
|
||||||
precache_sound ("sounds/weapons/mp40/shoot.wav");
|
precache_sound ("sounds/weapons/mp40/shoot.wav");
|
||||||
precache_sound ("sounds/weapons/mp40/magout.wav");
|
precache_sound ("sounds/weapons/mp40/magout.wav");
|
||||||
precache_sound ("sounds/weapons/mp40/magin.wav");
|
precache_sound ("sounds/weapons/mp40/magin.wav");
|
||||||
|
precache_sound ("sounds/weapons/mp40/boltback.wav");
|
||||||
break;
|
break;
|
||||||
case W_MG:
|
case W_MG:
|
||||||
case W_BARRACUDA:
|
case W_BARRACUDA:
|
||||||
|
@ -3929,7 +3943,7 @@ vector (float wep) GetWeaponFlash_Offset =
|
||||||
return [11100, -9000, 86300];
|
return [11100, -9000, 86300];
|
||||||
case W_MP40:
|
case W_MP40:
|
||||||
case W_AFTERBURNER:
|
case W_AFTERBURNER:
|
||||||
return [11300, -11300, 80000];
|
return [11300, -11300, 85000];
|
||||||
case W_STG:
|
case W_STG:
|
||||||
case W_SPATZ:
|
case W_SPATZ:
|
||||||
return [14300, -16230, 100000];
|
return [14300, -16230, 100000];
|
||||||
|
|
|
@ -2,41 +2,35 @@
|
||||||
|
|
||||||
cd ../
|
cd ../
|
||||||
# create build directories
|
# create build directories
|
||||||
mkdir -p build/{pc,psp,nx,vita,ctr}
|
mkdir -p build/{pc,handheld,nx,vita}
|
||||||
cd bin/
|
cd bin/
|
||||||
echo ""
|
echo ""
|
||||||
echo "===================="
|
echo "========================"
|
||||||
echo " compiling FTE CCQC "
|
echo " compiling FTE CCQC "
|
||||||
echo "===================="
|
echo "========================"
|
||||||
echo ""
|
echo ""
|
||||||
./fteqcc-cli-lin -srcfile ../progs/fte-client.src
|
./fteqcc-cli-lin -srcfile ../progs/fte-client.src
|
||||||
echo ""
|
echo ""
|
||||||
echo "===================="
|
echo "========================"
|
||||||
echo " compiling FTE SSQC "
|
echo " compiling FTE SSQC "
|
||||||
echo "===================="
|
echo "========================"
|
||||||
echo ""
|
echo ""
|
||||||
./fteqcc-cli-lin -srcfile ../progs/fte-server.src
|
./fteqcc-cli-lin -srcfile ../progs/fte-server.src
|
||||||
echo ""
|
echo ""
|
||||||
echo "===================="
|
echo "========================"
|
||||||
echo " compiling PSP QC "
|
echo " compiling PSP & 3DS QC "
|
||||||
echo "===================="
|
echo "========================"
|
||||||
echo ""
|
echo ""
|
||||||
./fteqcc-cli-lin -srcfile ../progs/psp.src
|
./fteqcc-cli-lin -srcfile ../progs/handheld.src
|
||||||
echo ""
|
echo ""
|
||||||
echo "===================="
|
echo "========================"
|
||||||
echo " compiling NX-QS QC "
|
echo " compiling NX-QS QC "
|
||||||
echo "===================="
|
echo "========================"
|
||||||
echo ""
|
echo ""
|
||||||
./fteqcc-cli-lin -srcfile ../progs/nx.src
|
./fteqcc-cli-lin -srcfile ../progs/nx.src
|
||||||
echo ""
|
echo ""
|
||||||
echo "===================="
|
echo "========================"
|
||||||
echo " compiling VITA QC "
|
echo " compiling VITA QC "
|
||||||
echo "===================="
|
echo "========================"
|
||||||
echo ""
|
echo ""
|
||||||
./fteqcc-cli-lin -srcfile ../progs/vita.src
|
./fteqcc-cli-lin -srcfile ../progs/vita.src
|
||||||
echo ""
|
|
||||||
echo "===================="
|
|
||||||
echo " compiling 3DS QC "
|
|
||||||
echo "===================="
|
|
||||||
echo ""
|
|
||||||
./fteqcc-cli-lin -srcfile ../progs/ctr.src
|
|
|
@ -2,45 +2,38 @@
|
||||||
CD ../
|
CD ../
|
||||||
REM ****** create build directories ******
|
REM ****** create build directories ******
|
||||||
MKDIR build\pc\ 2>nul
|
MKDIR build\pc\ 2>nul
|
||||||
MKDIR build\psp\ 2>nul
|
MKDIR build\handheld\ 2>nul
|
||||||
MKDIR build\nx\ 2>nul
|
MKDIR build\nx\ 2>nul
|
||||||
MKDIR build\vita\ 2>nul
|
MKDIR build\vita\ 2>nul
|
||||||
MKDIR build\ctr\ 2>nul
|
|
||||||
CD bin/
|
CD bin/
|
||||||
echo.
|
echo.
|
||||||
echo ====================
|
echo ========================
|
||||||
echo compiling FTE CCQC
|
echo compiling FTE CCQC
|
||||||
echo ====================
|
echo ========================
|
||||||
echo.
|
echo.
|
||||||
fteqcc-cli-win.exe -srcfile ../progs/fte-client.src
|
fteqcc-cli-win.exe -srcfile ../progs/fte-client.src
|
||||||
echo.
|
echo.
|
||||||
echo ====================
|
echo ========================
|
||||||
echo compiling FTE SSQC
|
echo compiling FTE SSQC
|
||||||
echo ====================
|
echo ========================
|
||||||
echo.
|
echo.
|
||||||
fteqcc-cli-win.exe -srcfile ../progs/fte-server.src
|
fteqcc-cli-win.exe -srcfile ../progs/fte-server.src
|
||||||
echo.
|
echo.
|
||||||
echo ====================
|
echo ========================
|
||||||
echo compiling PSP QC
|
echo compiling PSP & 3DS QC
|
||||||
echo ====================
|
echo ========================
|
||||||
echo.
|
echo.
|
||||||
fteqcc-cli-win.exe -srcfile ../progs/psp.src
|
fteqcc-cli-win.exe -srcfile ../progs/handheld.src
|
||||||
echo.
|
echo.
|
||||||
echo ====================
|
echo ========================
|
||||||
echo compiling NX-QS QC
|
echo compiling NX-QS QC
|
||||||
echo ====================
|
echo ========================
|
||||||
echo.
|
echo.
|
||||||
fteqcc-cli-win.exe -srcfile ../progs/nx.src
|
fteqcc-cli-win.exe -srcfile ../progs/nx.src
|
||||||
echo.
|
echo.
|
||||||
echo ====================
|
echo ========================
|
||||||
echo compiling VITA QC
|
echo compiling VITA QC
|
||||||
echo ====================
|
echo ========================
|
||||||
echo.
|
echo.
|
||||||
fteqcc-cli-win.exe -srcfile ../progs/vita.src
|
fteqcc-cli-win.exe -srcfile ../progs/vita.src
|
||||||
echo.
|
|
||||||
echo ====================
|
|
||||||
echo compiling 3DS QC
|
|
||||||
echo ====================
|
|
||||||
echo.
|
|
||||||
fteqcc-cli-win.exe -srcfile ../progs/ctr.src
|
|
||||||
pause
|
pause
|
||||||
|
|
Loading…
Reference in a new issue