Changes for new PPSH Model

updated ADS/Frames for new model
This commit is contained in:
DerpedCrusader 2022-12-19 23:31:04 -07:00
parent d4fafff812
commit 701a9df98d

View file

@ -1354,7 +1354,7 @@ vector GetWeaponADSPos(float wep) {
return [-3.9, 3.5, 1.84];
case W_PPSH:
case W_REAPER:
return [-9.79, 5.5, 2.94];
return [-3.79, 3.75, 1.5];
case W_PTRS:
case W_PENETRATOR:
return [-9.79, 6.6, 2.44];
@ -1428,7 +1428,7 @@ vector GetWeaponADSOfs_PSP(float wep) =
return [-6550, 4400, 0];
case W_PPSH:
case W_REAPER:
return [-11000, 3700, 0];
return [-7500, 3000, 0];
case W_MP40:
case W_AFTERBURNER:
return [-12320, 7600, 0];
@ -2052,29 +2052,29 @@ float(float wep, float frametype, optional float z) GetFrame =
case FIRE_START:
return 0;
case FIRE_END:
return 0;
return 1;
case RELOAD_START:
return 4;
return 5;
case RELOAD_END:
return 34;
return 38;
case SPRINT_IN_START:
return 44;
return 40;
case SPRINT_IN_END:
return 45;
return 42;
case SPRINT_OUT_START:
return 47;
case SPRINT_OUT_END:
return 49;
case TAKE_OUT_START:
return 46;
case TAKE_OUT_END:
return 49;
case PUT_OUT_START:
return 43;
case PUT_OUT_END:
case SPRINT_OUT_END:
return 45;
case TAKE_OUT_START:
return 49;
case TAKE_OUT_END:
return 52;
case PUT_OUT_START:
return 46;
case PUT_OUT_END:
return 48;
case RELOAD_CANCEL:
return 16;
return 22;
}
break;
case W_PTRS:
@ -2978,15 +2978,15 @@ void (float wep, float anim_style, float dualwep, float curweaponframe) PlayWeap
break;
case W_PPSH:
case W_REAPER:
if (curweaponframe == 7) {
if (curweaponframe == 8) {
sound (self ,5, "sounds/weapons/ppsh/magout.wav", 1, ATTN_NORM);
} else if (curweaponframe == 15) {
} else if (curweaponframe == 20) {
sound (self ,5, "sounds/weapons/ppsh/magin.wav", 1, ATTN_NORM);
} else if (curweaponframe == 19) {
} else if (curweaponframe == 22) {
sound (self ,5, "sounds/weapons/ppsh/maghit.wav", 1, ATTN_NORM);
} else if (curweaponframe == 26) {
} else if (curweaponframe == 30) {
sound (self ,5, "sounds/weapons/ppsh/boltback.wav", 1, ATTN_NORM);
} else if (curweaponframe == 28) {
} else if (curweaponframe == 33) {
sound (self ,5, "sounds/weapons/ppsh/boltrelease.wav", 1, ATTN_NORM);
}
break;