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SERVER: Fix stance change values in NZ:P Beta
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1 changed files with 24 additions and 11 deletions
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@ -32,13 +32,15 @@ void() Spawns_Init;
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void() SUB_UseTargets;
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void() SUB_UseTargets;
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void() rec_downed;
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void() rec_downed;
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#define PLAYER_START_HEALTH 100
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#define PLAYER_START_HEALTH 100
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#define PLAYER_CROUCH_DIFFERENCE 25
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#define PLAYER_CROUCH_DIFFERENCE_HL 25
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#define PLAYER_PRONE_DIFFERENCE 23
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#define PLAYER_PRONE_DIFFERENCE_HL 23
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#define PLAYER_CROUCH_DIFFERENCE_QK 15
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#define PLAYER_PRONE_DIFFERENCE_QK 13
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#define PLAYER_ANIM_WALK 1
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#define PLAYER_ANIM_WALK 1
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#define PLAYER_ANIM_SPRINT 2
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#define PLAYER_ANIM_SPRINT 2
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//
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//
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// Player 3rd Person Animations
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// Player 3rd Person Animations
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@ -302,29 +304,40 @@ void(entity who, float preferred_stance, float play_animation) Player_SetStance
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setsize(self, PLAYER_MINS_STANDING, PLAYER_MAXS_STANDING);
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setsize(self, PLAYER_MINS_STANDING, PLAYER_MAXS_STANDING);
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}
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}
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// NZ:P Beta should change the stances by a different amount,
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// to avoid looking like you're in the ground..
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float height_diff_crouch, height_diff_prone;
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if (map_compatibility_mode == MAP_COMPAT_BETA) {
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height_diff_crouch = PLAYER_CROUCH_DIFFERENCE_QK;
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height_diff_prone = PLAYER_PRONE_DIFFERENCE_QK;
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} else {
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height_diff_crouch = PLAYER_CROUCH_DIFFERENCE_HL;
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height_diff_prone = PLAYER_PRONE_DIFFERENCE_HL;
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}
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// Prone while standing? Lower to crouch + prone height.
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// Prone while standing? Lower to crouch + prone height.
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if (who.stance == PLAYER_STANCE_STAND && preferred_stance == PLAYER_STANCE_PRONE)
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if (who.stance == PLAYER_STANCE_STAND && preferred_stance == PLAYER_STANCE_PRONE)
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who.new_ofs_z = who.view_ofs_z - (PLAYER_CROUCH_DIFFERENCE + PLAYER_CROUCH_DIFFERENCE);
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who.new_ofs_z = who.view_ofs_z - (height_diff_crouch + height_diff_prone);
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// Prone while crouching? Lower to prone height.
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// Prone while crouching? Lower to prone height.
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else if (who.stance == PLAYER_STANCE_CROUCH && preferred_stance == PLAYER_STANCE_PRONE)
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else if (who.stance == PLAYER_STANCE_CROUCH && preferred_stance == PLAYER_STANCE_PRONE)
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who.new_ofs_z = who.view_ofs_z - PLAYER_PRONE_DIFFERENCE;
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who.new_ofs_z = who.view_ofs_z - height_diff_prone;
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// Crouch while proning? Raise to crouch height/take away prone difference.
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// Crouch while proning? Raise to crouch height/take away prone difference.
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else if (who.stance == PLAYER_STANCE_PRONE && preferred_stance == PLAYER_STANCE_CROUCH)
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else if (who.stance == PLAYER_STANCE_PRONE && preferred_stance == PLAYER_STANCE_CROUCH)
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who.new_ofs_z = who.view_ofs_z + PLAYER_PRONE_DIFFERENCE;
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who.new_ofs_z = who.view_ofs_z + height_diff_prone;
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// Crouch while standing? Lower to crouch height.
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// Crouch while standing? Lower to crouch height.
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else if (who.stance == PLAYER_STANCE_STAND && preferred_stance == PLAYER_STANCE_CROUCH)
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else if (who.stance == PLAYER_STANCE_STAND && preferred_stance == PLAYER_STANCE_CROUCH)
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who.new_ofs_z = who.view_ofs_z - PLAYER_CROUCH_DIFFERENCE;
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who.new_ofs_z = who.view_ofs_z - height_diff_crouch;
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// Stand while crouching? Raise to stand height/take away crouch difference.
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// Stand while crouching? Raise to stand height/take away crouch difference.
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else if (who.stance == PLAYER_STANCE_CROUCH && preferred_stance == PLAYER_STANCE_STAND)
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else if (who.stance == PLAYER_STANCE_CROUCH && preferred_stance == PLAYER_STANCE_STAND)
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who.new_ofs_z = who.view_ofs_z + PLAYER_CROUCH_DIFFERENCE;
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who.new_ofs_z = who.view_ofs_z + height_diff_crouch;
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// Stand while proning? Raise to stand height/take away crouch + prone difference.
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// Stand while proning? Raise to stand height/take away crouch + prone difference.
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else if (who.stance == PLAYER_STANCE_PRONE && preferred_stance == PLAYER_STANCE_STAND)
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else if (who.stance == PLAYER_STANCE_PRONE && preferred_stance == PLAYER_STANCE_STAND)
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who.new_ofs_z = who.view_ofs_z + (PLAYER_CROUCH_DIFFERENCE + PLAYER_CROUCH_DIFFERENCE);
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who.new_ofs_z = who.view_ofs_z + (height_diff_crouch + height_diff_prone);
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// Set the stance value
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// Set the stance value
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who.stance = preferred_stance;
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who.stance = preferred_stance;
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