SERVER: Nerf the running speed of Sprinter Zombies slightly

This commit is contained in:
Steam Deck User 2023-03-11 18:44:18 -05:00
parent 737681c21c
commit 0c2f840a5e
1 changed files with 10 additions and 10 deletions

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@ -555,16 +555,16 @@ void() zombie_jog8 =[ $jog8, Zombie_Walk_Setup ] {self.nextthink = time + 0.0
//78-85 //78-85
$frame run1 run2 run3 run4 run5 run6 run7 run8 run9 run10 $frame run1 run2 run3 run4 run5 run6 run7 run8 run9 run10
//12 unless 14 //12 unless 14
void() zombie_run1 =[ $run1, zombie_run2 ] {Zombie_Walk(15);/*if(freeze_time < time)*/ self.frame = 92;SetZombieHitBox(RUN_BBOX);Zombie_Think();zombie_footstep();};//footstep void() zombie_run1 =[ $run1, zombie_run2 ] {Zombie_Walk(13);/*if(freeze_time < time)*/ self.frame = 92;SetZombieHitBox(RUN_BBOX);Zombie_Think();zombie_footstep();};//footstep
void() zombie_run2 =[ $run2, zombie_run3 ] {Zombie_Walk(15);self.frame = 93;Zombie_Think();}; void() zombie_run2 =[ $run2, zombie_run3 ] {Zombie_Walk(13);self.frame = 93;Zombie_Think();};
void() zombie_run3 =[ $run3, zombie_run4 ] {Zombie_Walk(15); self.frame = 94;Zombie_Think();zombie_footstep();};//footstep void() zombie_run3 =[ $run3, zombie_run4 ] {Zombie_Walk(13); self.frame = 94;Zombie_Think();zombie_footstep();};//footstep
void() zombie_run4 =[ $run4, zombie_run5 ] {Zombie_Walk(15); self.frame = 95;Zombie_Think();}; void() zombie_run4 =[ $run4, zombie_run5 ] {Zombie_Walk(13); self.frame = 95;Zombie_Think();};
void() zombie_run5 =[ $run5, zombie_run6 ] {Zombie_Walk(15); self.frame = 96;Zombie_Think();}; void() zombie_run5 =[ $run5, zombie_run6 ] {Zombie_Walk(13); self.frame = 96;Zombie_Think();};
void() zombie_run6 =[ $run6, zombie_run7 ] {Zombie_Walk(15); self.frame = 97;Zombie_Think();zombie_footstep();};//footstep void() zombie_run6 =[ $run6, zombie_run7 ] {Zombie_Walk(13); self.frame = 97;Zombie_Think();zombie_footstep();};//footstep
void() zombie_run7 =[ $run7, zombie_run8 ] {Zombie_Walk(15); self.frame = 98;Zombie_Think();}; void() zombie_run7 =[ $run7, zombie_run8 ] {Zombie_Walk(13); self.frame = 98;Zombie_Think();};
void() zombie_run8 =[ $run8, zombie_run9 ] {Zombie_Walk(15); self.frame = 99;Zombie_Think();zombie_footstep();};//footstep void() zombie_run8 =[ $run8, zombie_run9 ] {Zombie_Walk(13); self.frame = 99;Zombie_Think();zombie_footstep();};//footstep
void() zombie_run9 =[ $run9, zombie_run10 ] {Zombie_Walk(15); self.frame = 100;Zombie_Think();}; void() zombie_run9 =[ $run9, zombie_run10 ] {Zombie_Walk(13); self.frame = 100;Zombie_Think();};
void() zombie_run10 =[ $run10, Zombie_Walk_Setup ] {Zombie_Walk(15); self.frame = 101;Zombie_Think();}; void() zombie_run10 =[ $run10, Zombie_Walk_Setup ] {Zombie_Walk(13); self.frame = 101;Zombie_Think();};
void() Zombie_Walk_Setup = void() Zombie_Walk_Setup =
{ {