CLIENT: Properly scale menu based on resolution

This commit is contained in:
MotoLegacy 2023-11-05 19:58:59 -05:00
parent 64c63ab614
commit 02bb83d09e
2 changed files with 235 additions and 263 deletions

View file

@ -99,7 +99,7 @@ noref void(float apiver, string enginename, float enginever) CSQC_Init =
buttonBind[10] = "+button5";
buttonBind[11] = "+button6";
buttonBind[12] = "+button3";
buttonBind[13] = "impulse 25";
buttonBind[13] = "impulse 33";
// intialize screen resolutions

View file

@ -902,10 +902,10 @@ void() null = {
MENU GUIDELINES (to preserve consistency)
* Buttons that belong to the same category should have a spacing
difference of 0.05.
difference of 20.
* Buttons that do not belong to the same category should have
a spacing difference of 0.075.
a spacing difference of 30.
*/
@ -923,100 +923,101 @@ var struct
} buttons[] =
{
// Main
{[0.025, 0.175, 0], "Solo", -1, menu_single, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE},
//{[0.025, 0.225, 0], "Cooperative", -1, menu_multi, null, MENU_MAIN},
{[0.025, 0.300, 0], "Settings", -1, menu_settings, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.350, 0], "Achievements", -1, menu_achievements, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.425, 0], "Credits", -1, menu_about, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.500, 0], "Exit", -1, menu_quit, null, MENU_MAIN, 0, OPTION_EXE_ONLY},
{[6, 75], "Solo", -1, menu_single, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE}, // 0
{[6, 95], "Cooperative", -1, menu_multi, null, MENU_MAIN, 1, OPTION_WEB_AND_EXE}, // 1
// ...
{[6, 125], "Settings", -1, menu_settings, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE}, // 2
{[6, 145], "Achievements", -1, menu_achievements, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE}, // 3
// ...
{[6, 175], "Credits", -1, menu_about, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE}, // 4
// ...
{[6, 205], "Exit", -1, menu_quit, null, MENU_MAIN, 0, OPTION_EXE_ONLY}, // 5
// Solo
{[0.025, 0.175, 0], "Nacht der Untoten", -1, menu_loadndu, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.275, 0], "Warehouse", -1, menu_loadwh, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.450, 0], "Custom Maps", -1, menu_customs, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE},
{[6, 75], "Nacht der Untoten", -1, menu_loadndu, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 6
{[6, 95], "Kino der Toten", -1, menu_loadndu, null, MENU_SINGLE, 1, OPTION_WEB_AND_EXE}, // 7
{[6, 115], "Warehouse", -1, menu_loadwh, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 8
{[6, 135], "Wahnsinn", -1, menu_loadwh, null, MENU_SINGLE, 1, OPTION_WEB_AND_EXE}, // 9
{[6, 155], "Christmas Special", -1, menu_loadwh, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 10
// ...
{[6, 185], "Custom Maps", -1, menu_customs, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 11
// Pause
{[0.025, 0.500, 0], "Resume", -1, menu_resume, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.550, 0], "Restart", -1, menu_restart, null, MENU_PAUSE, 0, OPTION_EXE_ONLY},
{[0.025, 0.600, 0], "Settings", -1, menu_settings, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.650, 0], "Main Menu", -1, menu_main, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.850, 0], "Waypoint Menu", -1, menu_waypoint, null, MENU_PAUSE, 0, OPTION_EXE_ONLY},
{[6, 75], "Resume Carnage", -1, menu_resume, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE}, // 12
{[6, 95], "Restart", -1, menu_restart, null, MENU_PAUSE, 0, OPTION_EXE_ONLY}, // 13
{[6, 115], "Settings", -1, menu_settings, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE}, // 14
{[6, 135], "Main Menu", -1, menu_main, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE}, // 15
{[6, 0], "Waypoint Menu", -1, menu_waypoint, null, MENU_PAUSE, 0, OPTION_EXE_ONLY}, // 16
// Restart
{[0.025, 0.500, 0], "Yes", -1, menu_resy, null, MENU_RES, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.550, 0], "No", -1, menu_resn, null, MENU_RES, 0, OPTION_WEB_AND_EXE},
{[6, 75], "Yes", -1, menu_resy, null, MENU_RES, 0, OPTION_WEB_AND_EXE}, // 17
{[6, 95], "No", -1, menu_resn, null, MENU_RES, 0, OPTION_WEB_AND_EXE}, // 18
// Settings
{[0.025, 0.175, 0], "Graphics Settings", -1, menu_graphics, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.350, 0], "Controls", -1, menu_controls, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE},
{[6, 75], "Graphics Settings", -1, menu_graphics, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 19
{[6, 95], "Controls", -1, menu_controls, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 20
{[6, 115], "Control Settings", -1, menu_consettings, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 21
{[6, 135], "Audio Settings", -1, menu_audsettings, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 22
// Graphics
{[0.025, 0.175, 0], "Resolution", -1, settings_re, settings_re, MENU_GSETTINGS, 0, OPTION_EXE_ONLY},
{[0.025, 0.225, 0], "Aspect Ratio", -1, settings_ar, settings_ar2, MENU_GSETTINGS, 0, OPTION_EXE_ONLY},
{[0.025, 0.275, 0], "Fullscreen", -1, settings_fs, settings_fs, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.325, 0], "Show FPS", -1, settings_fps, settings_fps, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.375, 0], "Max FPS", -1, settings_mfps, settings_mfps2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.425, 0], "VSync", -1, settings_vs, settings_vs, MENU_GSETTINGS, 0, OPTION_EXE_ONLY},
{[0.025, 0.475, 0], "Field of View", -1, settings_fov, settings_fov2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.525, 0], "Brightness", -1, settings_brite, settings_brite2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.575, 0], "Ultrawide Mode", -1, settings_xb, settings_xb, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.625, 0], "Particles", -1, settings_pt, settings_pt, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.675, 0], "Fullbright", -1, settings_fb, settings_fb, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.725, 0], "Retro", -1, settings_ro, settings_ro, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.800, 0], "Save & Apply", -1, settings_apply, settings_apply, MENU_GSETTINGS + MENU_CONSETTINGS +
MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE},
{[6, 75, 0], "Render Scale", -1, settings_rescale, settings_rescale2, MENU_GSETTINGS, 0, OPTION_WEB_ONLY}, // 23
{[6, 95], "Resolution", -1, settings_re, settings_re, MENU_GSETTINGS, 0, OPTION_EXE_ONLY}, // 24
{[6, 115], "Aspect Ratio", -1, settings_ar, settings_ar2, MENU_GSETTINGS, 0, OPTION_EXE_ONLY}, // 25
{[6, 135], "Fullscreen", -1, settings_fs, settings_fs, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 26
{[6, 155], "Show FPS", -1, settings_fps, settings_fps, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 27
{[6, 175], "Max FPS", -1, settings_mfps, settings_mfps2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 28
{[6, 195], "VSync", -1, settings_vs, settings_vs, MENU_GSETTINGS, 0, OPTION_EXE_ONLY}, // 29
{[6, 215], "Field of View", -1, settings_fov, settings_fov2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 30
{[6, 235], "Brightness", -1, settings_brite, settings_brite2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 31
{[6, 255], "Ultrawide Mode", -1, settings_xb, settings_xb, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 32
{[6, 275], "Particles", -1, settings_pt, settings_pt, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 33
{[6, 295], "Fullbright", -1, settings_fb, settings_fb, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 34
{[6, 315], "Retro", -1, settings_ro, settings_ro, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 35
{[6, -1], "Save & Apply", -1, settings_apply, settings_apply, MENU_GSETTINGS + MENU_CONSETTINGS +
MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 36
// Controls
{[0.025, 0.175, 0], "Walk Forward", -1, bind_walkf, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.225, 0], "Walk Backward", -1, bind_walkb, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.275, 0], "Walk Left", -1, bind_walkl, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.325, 0], "Walk Right", -1, bind_walkr, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.375, 0], "Jump", -1, bind_jump, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.425, 0], "Sprint", -1, bind_sprint, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.475, 0], "Change Stance", -1, bind_stance, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.525, 0], "Weapon Next", -1, bind_wpnn, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.575, 0], "Weapon Previous", -1, bind_wpnp, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.625, 0], "Interact", -1, bind_interact, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.675, 0], "Reload", -1, bind_reload, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.725, 0], "Melee", -1, bind_knife, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.775, 0], "Grenade", -1, bind_nade, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.825, 0], "Secondary Grenade", -1, bind_switchnade, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[6, 75], "Walk Forward", -1, bind_walkf, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 37
{[6, 95], "Walk Backward", -1, bind_walkb, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 38
{[6, 115], "Walk Left", -1, bind_walkl, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 39
{[6, 135], "Walk Right", -1, bind_walkr, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 40
{[6, 155], "Jump", -1, bind_jump, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 41
{[6, 175], "Sprint", -1, bind_sprint, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 42
{[6, 195], "Change Stance", -1, bind_stance, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 43
{[6, 215], "Weapon Next", -1, bind_wpnn, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 44
{[6, 235], "Weapon Previous", -1, bind_wpnp, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 45
{[6, 255], "Interact", -1, bind_interact, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 46
{[6, 275], "Reload", -1, bind_reload, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 47
{[6, 295], "Melee", -1, bind_knife, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 48
{[6, 315], "Grenade", -1, bind_nade, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 49
{[6, 335], "Secondary Grenade", -1, bind_switchnade, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 50
// Custom Maps
{[0.025, 0.825, 0], "Next Page", -1, menu_custom_next, null, MENU_CUSTOMS + MENU_ACHIEVEMENTS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.875, 0], "Previous Page", -1, menu_custom_back, null, MENU_CUSTOMS + MENU_ACHIEVEMENTS, 0, OPTION_WEB_AND_EXE},
{[6, -2], "Next Page", -1, menu_custom_next, null, MENU_CUSTOMS + MENU_ACHIEVEMENTS, 0, OPTION_WEB_AND_EXE}, // 51
{[6, -1], "Previous Page", -1, menu_custom_back, null, MENU_CUSTOMS + MENU_ACHIEVEMENTS, 0, OPTION_WEB_AND_EXE}, // 52
// Everything, pretty much
{[0.025, 0.925, 0], "Back", -1, menu_back, null, MENU_SINGLE + MENU_MULTI + MENU_SETTINGS + MENU_ABOUT +
{[6, 0], "Back", -1, menu_back, null, MENU_SINGLE + MENU_MULTI + MENU_SETTINGS + MENU_ABOUT +
MENU_IGS + MENU_GSETTINGS + MENU_CSETTINGS + MENU_CUSTOMS +
MENU_ACHIEVEMENTS + MENU_CONSETTINGS + MENU_AUDSETTINGS, 0,
OPTION_WEB_AND_EXE},
OPTION_WEB_AND_EXE}, // 53
{[0.025, 0.275, 0], "Control Settings", -1, menu_consettings, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 47
{[0.025, 0.175, 0], "ADS Mode", -1, settings_adsmode, null, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 48
{[0.025, 0.225, 0], "Look Sensitivity", -1, settings_sens, settings_sens2, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 49
// Control Settings
{[6, 75], "ADS Mode", -1, settings_adsmode, null, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 54
{[6, 95], "Look Sensitivity", -1, settings_sens, settings_sens2, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 55
{[0.025, 0.325, 0], "Wahnsinn", -1, menu_loadwn, null, MENU_SINGLE, 1, OPTION_WEB_AND_EXE}, // 50
{[0.025, 0.375, 0], "Christmas Special", -1, menu_loadch, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 51
{[0.025, 0.225, 0], "Kino der Toten", -1, menu_loadch, null, MENU_SINGLE, 1, OPTION_WEB_AND_EXE}, // 52
{[0.025, 0.225, 0], "Audio Settings", -1, menu_audsettings, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 53
{[0.025, 0.175, 0], "Master Volume", -1, setting_mastervol, setting_mastervol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 54
{[0.025, 0.225, 0], "Music Volume", -1, setting_chann1vol, setting_chann1vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 55
{[0.025, 0.275, 0], "SFX Volume", -1, setting_chann2vol, setting_chann2vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 56
{[0.025, 0.325, 0], "Channel 3 Volume", -1, setting_chann3vol, setting_chann3vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 57
{[0.025, 0.375, 0], "Channel 4 Volume", -1, setting_chann4vol, setting_chann4vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 58
{[0.025, 0.425, 0], "Channel 5 Volume", -1, setting_chann5vol, setting_chann5vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 59
{[0.025, 0.475, 0], "Channel 6 Volume", -1, setting_chann6vol, setting_chann6vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 60
// Web specific options
{[0.025, 0.175, 0], "Render Scale", -1, settings_rescale, settings_rescale2, MENU_GSETTINGS, 0, OPTION_WEB_ONLY} // 61
// Audio Settings
{[6, 75], "Master Volume", -1, setting_mastervol, setting_mastervol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 56
{[6, 95], "Music Volume", -1, setting_chann1vol, setting_chann1vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 57
{[6, 115], "SFX Volume", -1, setting_chann2vol, setting_chann2vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 58
{[6, 135], "Channel 3 Volume", -1, setting_chann3vol, setting_chann3vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 59
{[6, 155], "Channel 4 Volume", -1, setting_chann4vol, setting_chann4vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 60
{[6, 175], "Channel 5 Volume", -1, setting_chann5vol, setting_chann5vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 61
{[6, 195], "Channel 6 Volume", -1, setting_chann6vol, setting_chann6vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE} // 62
};
//REMEMBER TO UPDATE THIS CONST IF YOU ADD BUTTONS
const float BUTTONS_COUNT = 62;
float BUTTONS_COUNT = 63;
float lastActive;
@ -1029,7 +1030,7 @@ void(float index) Update_Button =
else if (!platform_is_web && buttons[index].platform_dependency == OPTION_WEB_ONLY)
return;
float btnscale = 0.030*g_height;
//float btnscale = 0.030*g_height;
if(in_menu != in_menu & buttons[index].group)
buttons[index].active = -1;
@ -1042,32 +1043,39 @@ void(float index) Update_Button =
return;
}
local vector pos = buttons[index].pos;
pos_x *= g_width;
pos_y *= g_height;
vector pos = buttons[index].pos;
if (pos_y == 0)
pos_y = g_height - 22;
else if (pos_y == -1)
pos_y = g_height - 75;
else if (pos_y == -2)
pos_y = g_height - 95;
//pos_x *= g_width;
//pos_y *= g_height;
if (next_gray_out == 1)
buttons[44].gray_out = 1;
buttons[51].gray_out = 1;
else
buttons[44].gray_out = 0;
buttons[51].gray_out = 0;
if (back_gray_out == 1)
buttons[45].gray_out = 1;
buttons[52].gray_out = 1;
else
buttons[45].gray_out = 0;
buttons[52].gray_out = 0;
if (buttons[index].gray_out == 0) {
if(buttons[index].active > 0) {
drawstring(pos, buttons[index].text, [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0);
drawstring(pos, buttons[index].text, [14, 14], [1, 0, 0], 1, 0);
} else {
drawstring(pos, buttons[index].text, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
drawstring(pos, buttons[index].text, [14, 14], [1, 1, 1], 1, 0);
}
} else {
drawstring(pos, buttons[index].text, [g_height * 0.030, g_height * 0.030, 1], [0.5,0.5,0.5], 1, 0);
drawstring(pos, buttons[index].text, [14, 14], [0.25, 0.25, 0.25], 1, 0);
}
if (cursor_pos_x > pos_x && cursor_pos_x < pos_x + (g_height * 0.6) && cursor_pos_y > pos_y && cursor_pos_y < pos_y + btnscale && buttons[index].gray_out == 0) {
if (cursor_pos_x > pos_x && cursor_pos_x < pos_x + 300 && cursor_pos_y > pos_y && cursor_pos_y < pos_y + 14 && buttons[index].gray_out == 0) {
if (index != lastActive)
localsound_enhanced("sounds/menu/navigate.wav", CHAN_SFX, 1);
@ -1101,8 +1109,6 @@ void() Controller_UpdateButton =
void(float index, float type) Button_Click =
{
float btnscale = 0.030*g_height;
// don't click if not active
if(buttons[index].active == -1)
return;
@ -1113,11 +1119,16 @@ void(float index, float type) Button_Click =
if (!platform_is_web && buttons[index].platform_dependency == OPTION_WEB_ONLY)
return;
local vector pos = buttons[index].pos;
pos_x *= g_width;
pos_y *= g_height;
vector pos = buttons[index].pos;
if (cursor_pos_x > pos_x && cursor_pos_x < pos_x + (g_height * 0.6) && cursor_pos_y > pos_y && cursor_pos_y < pos_y + btnscale) {
if (pos_y == 0)
pos_y = g_height - 22;
else if (pos_y == -1)
pos_y = g_height - 75;
else if (pos_y == -2)
pos_y = g_height - 95;
if (cursor_pos_x > pos_x && cursor_pos_x < pos_x + 300 && cursor_pos_y > pos_y && cursor_pos_y < pos_y + 14) {
if (type == 0) { //left click
buttons[index].action();
} else { //right click
@ -1149,33 +1160,30 @@ void() Menu_Click_Custom =
void() Draw_Extra_Main =
{
local string main_desc = "";
// Draw darkened co-op button
drawstring([0.025*g_width, 0.225*g_height, 0], "Co-Op (Coming Soon!)", [g_height * 0.03, g_height * 0.03, 1], [0.5, 0.5, 0.5], 1, 0);
string main_desc = "";
// Division lines
drawfill ([0.025*g_width, 0.275*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
drawfill ([0.025*g_width, 0.400*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
drawfill ([6, 115], [270, 4], [0.5, 0.5, 0.5], 1, 0);
drawfill ([6, 165], [270, 4], [0.5, 0.5, 0.5], 1, 0);
if (platform_is_web == false)
drawfill ([0.025*g_width, 0.475*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
drawfill ([6, 195], [270, 4], [0.5, 0.5, 0.5], 1, 0);
// Get description for menu option
switch(lastActive) {
case 0:
main_desc = "Take on the Hordes by yourself.";
break;
case 1:
case 2:
main_desc = "Adjust your Settings to Optimize your Experience.";
break;
case 2:
case 3:
main_desc = "View locked or unlocked Achievements.";
break;
case 3:
case 4:
main_desc = "See who made NZ:P possible.";
break;
case 4:
case 5:
main_desc = "Return to System.";
break;
default:
@ -1184,7 +1192,7 @@ void() Draw_Extra_Main =
}
// Draw desc
drawstring([0.025*g_width, 0.865*g_height, 0], main_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([6, g_height - 42, 0], main_desc, [12, 12], [1, 1, 1], 1, 0);
// Social Links
// Discord doesn't allow permanant invites anymore, "bummer"..
@ -1223,11 +1231,11 @@ void() Draw_Extra_Solo =
string solo_img = "";
// Division lines
drawfill ([0.025*g_width, 0.425*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
drawfill ([6, 175], [270, 4], [0.5, 0.5, 0.5], 1, 0);
// Map descriptions
switch(lastActive) {
case 5:
case 6:
solo_desc = "Desolate bunker located on a Ge-";
solo_desc2 = "rman airfield, stranded after a";
solo_desc3 = "brutal plane crash surrounded by";
@ -1238,33 +1246,21 @@ void() Draw_Extra_Solo =
solo_desc8 = "to the overwhelming onslaught?";
solo_img = "gfx/menu/nacht_der_untoten.png";
break;
case 6:
case 8:
solo_desc = "Old Warehouse full of Zombies!";
solo_desc2 = "Fight your way to the Power";
solo_desc3 = "Switch through the Hordes!";
solo_img = "gfx/menu/warehouse.png";
break;
case 50:
solo_desc = "An abandoned and bleak mental house";
solo_desc2 = "surrounded by debris and fog. Teddy";
solo_desc3 = "is deceitful, find him.";
solo_img = "gfx/menu/wahnsinn.png";
break;
case 51:
case 10:
solo_desc = "No Santa this year. Though we're";
solo_desc2 = "sure you will get presents from";
solo_desc3 = "the undead! Will you accept them?";
solo_img = "gfx/menu/christmas_special.png";
break;
case 52:
solo_desc = "A WW2-era theatre left to rot in";
solo_desc2 = "West Berlin. See what secrets await";
solo_desc3 = "in this Theatre of the Damned.";
solo_img = "gfx/menu/kino_der_toten.png";
break;
case 7:
case 11:
solo_desc = "Custom Maps made by Community on";
solo_desc2 = "the Forum and Discord!";
solo_desc2 = "GitHub Discussions!";
solo_img = "gfx/menu/custom.png";
break;
default:
@ -1275,39 +1271,35 @@ void() Draw_Extra_Solo =
// Map img
if (solo_img != "")
drawpic([0.490*g_width, 0.115*g_height, 0], solo_img, [0.425*g_width, 0.385*g_height, 0], [1,1,1], 1);
drawpic([g_width - 340 - 6, 75], solo_img, [300, 170], [1, 1, 1], 1);
// Draw desc
drawstring([0.425*g_width, 0.540*g_height, 0], solo_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.425*g_width, 0.580*g_height, 0], solo_desc2, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.425*g_width, 0.620*g_height, 0], solo_desc3, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.425*g_width, 0.660*g_height, 0], solo_desc4, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.425*g_width, 0.700*g_height, 0], solo_desc5, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.425*g_width, 0.740*g_height, 0], solo_desc6, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.425*g_width, 0.780*g_height, 0], solo_desc7, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.425*g_width, 0.820*g_height, 0], solo_desc8, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([g_width - 360, 250, 0], solo_desc, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 265, 0], solo_desc2, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 280, 0], solo_desc3, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 295, 0], solo_desc4, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 310, 0], solo_desc5, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 325, 0], solo_desc6, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 340, 0], solo_desc7, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 355, 0], solo_desc8, [11, 11], [1, 1, 1], 1, 0);
}
void() Draw_Extra_Settings =
{
// Division lines
drawfill ([0.025*g_width, 0.325*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
local string set_desc = "";
string set_desc = "";
// Descriptions
switch(lastActive) {
case 15:
case 19:
set_desc = "Adjust settings relating to Graphical Fidelity.";
break;
case 16:
case 20:
set_desc = "Customize your Control Scheme.";
break;
case 47:
case 21:
set_desc = "Adjust settings in relation to how NZ:P Controls.";
break;
case 53:
case 22:
set_desc = "Adjust Audio Levels.";
break;
default:
@ -1316,47 +1308,31 @@ void() Draw_Extra_Settings =
}
// Draw desc
drawstring([0.025*g_width, 0.865*g_height, 0], set_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([6, g_height - 42, 0], set_desc, [12, 12], [1, 1, 1], 1, 0);
}
//FIXME -- credits look ugly, font scaling & such
void() Draw_Extra_Credits =
{
drawstring([0.03*g_width, 0.15*g_height, 0], "Blubswillrule: Coding, Models, GFX, Sounds, Music", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.15*g_height + g_height*0.025 + 3, 0], [strlen("Blubswillrule")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([6, 65], "Programming:", [12, 12], TEXT_ORANGE, 1, 0);
drawstring([6, 85], "Blubs, Jukki, DR_Mabuse1981, Naievil", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 105], "Cypress, ScatterBox", [12, 12], [1, 1, 1], 1, 0);
drawstring([0.03*g_width, 0.20*g_height, 0], "Ju[s]tice: Maps, Models, GFX", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.20*g_height + g_height*0.025 + 3, 0], [strlen("Ju[s]tice")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([6, 130], "Models:", [12, 12], TEXT_ORANGE, 1, 0);
drawstring([6, 150], "Blubs, Ju[s]tice, Derped_Crusader", [12, 12], [1, 1, 1], 1, 0);
drawstring([0.03*g_width, 0.25*g_height, 0], "Jukki: Coding", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.25*g_height + g_height*0.025 + 3, 0], [strlen("Jukki")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([6, 175], "GFX:", [12, 12], TEXT_ORANGE, 1, 0);
drawstring([6, 195], "Blubs, Ju[s]tice, Cypress, Derped_Crusader", [12, 12], [1, 1, 1], 1, 0);
drawstring([0.03*g_width, 0.30*g_height, 0], "Biodude: Sounds", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.30*g_height + g_height*0.025 + 3, 0], [strlen("Biodude")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([6, 220], "Sounds/Music:", [12, 12], TEXT_ORANGE, 1, 0);
drawstring([6, 240], "Blubs, Biodude, Cypress, Marty P.", [12, 12], [1, 1, 1], 1, 0);
drawstring([0.03*g_width, 0.35*g_height, 0], "Dr_Mabuse1981: Coding", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.35*g_height + g_height*0.025 + 3, 0], [strlen("Dr_Mabuse1981")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.40*g_height, 0], "Naievil: Coding, NX Maintaining", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.40*g_height + g_height*0.025 + 3, 0], [strlen("Naievil")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.45*g_height, 0], "MotoLegacy: Coding, GFX, Music", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.45*g_height + g_height*0.025 + 3, 0], [strlen("MotoLegacy")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.50*g_height, 0], "Derped_Crusader: Models, GFX", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.50*g_height + g_height*0.025 + 3, 0], [strlen("Derped_Crusader")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.60*g_height, 0], "Special Thanks:", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.60*g_height + g_height*0.025 + 3, 0], [strlen("Special Thanks")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.640*g_height, 0], "- Spike: FTEQW", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.660*g_height, 0], "- Shpuld: Clean-CSQC", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.680*g_height, 0], "- Crow_Bar: DQuake", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.700*g_height, 0], "- st1x51: DQuakePlus", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.720*g_height, 0], "- fgsfdsfgs: QuakespasmNX", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.740*g_height, 0], "- Azenn: GFX help", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.760*g_height, 0], "- tavo: Music help", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.780*g_height, 0], "- BCDeshiG: Heavy bug testing", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([6, 265], "Special Thanks:", [12, 12], TEXT_ORANGE, 1, 0);
drawstring([6, 285], "- Spike, Eukara: FTEQW", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 305], "- Shpuld: CleanQC4FTE", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 325], "- Crow_Bar, st1x51: dQuake(plus)", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 345], "- fgsfdsfgs: Quakespasm-NX", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 365], "- MasterFeizz: ctrQuake", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 385], "- Rinnegatamante: Initial VITA Port & Updater", [12, 12], [1, 1, 1], 1, 0);
}
void() Draw_Extra_Restart =
@ -1372,21 +1348,21 @@ void() Draw_Extra_CSettings =
// ADS Mode
if (cvar("cl_adsmode") == 0)
drawstring([0.475*g_width, 0.175*g_height, 0], "HOLD", [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
drawstring([320, 75], "HOLD", [14, 14], [1, 1, 1], 1, 0);
else
drawstring([0.475*g_width, 0.175*g_height, 0], "TOGGLE", [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
drawstring([320, 75], "TOGGLE", [14, 14], [1, 1, 1], 1, 0);
// Look Sensitivity
drawstring([0.475*g_width, 0.225*g_height, 0], ftos(cvar("sensitivity")), [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
drawstring([320, 95], ftos(cvar("sensitivity")), [14, 14], [1, 1, 1], 1, 0);
// Descriptions
switch(lastActive) {
case 48:
case 54:
cset_desc = "Switch between Toggle/Hold to Aim Down Sight.";
break;
case 49:
cset_desc = "Change Look Sensitivity to change Cursor Responsiveness.";
case 55:
cset_desc = "Change Look Sensitivity to adjust responsiveness.";
break;
default:
cset_desc = "";
@ -1394,10 +1370,10 @@ void() Draw_Extra_CSettings =
}
// Division lines
drawfill ([0.025*g_width, 0.775*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
drawfill ([6, g_height - 85], [270, 4], [0.5, 0.5, 0.5], 1, 0);
// Draw desc
drawstring([0.025*g_width, 0.865*g_height, 0], cset_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([6, g_height - 42, 0], cset_desc, [12, 12], [1, 1, 1], 1, 0);
}
void() Draw_Extra_GSettings =
@ -1439,13 +1415,13 @@ void() Draw_Extra_GSettings =
arval = "ERR";
break;
}
drawstring([0.475*g_width, 0.225*g_height, 0], arval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
drawstring([320, 115], arval, [14, 14], [1, 1, 1], 1, 0);
} else {
// Render Scale
resval = strcat(itos(ftoi(cvar("r_renderscale")*100)), "%");
}
drawstring([0.475*g_width, 0.175*g_height, 0], resval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
drawstring([320, 95], resval, [14, 14], [1, 1, 1], 1, 0);
// Fullscreen
if (fullscreenval == 0)
@ -1453,7 +1429,7 @@ void() Draw_Extra_GSettings =
else
sval = S_ENABLED;
drawstring([0.475*g_width, 0.275*g_height, 0], sval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
drawstring([320, 135], sval, [14, 14], [1, 1, 1], 1, 0);
// Show FPS
if (cvar("show_fps") == 0)
@ -1461,14 +1437,15 @@ void() Draw_Extra_GSettings =
else
fpsval = S_ENABLED;
drawstring([0.475*g_width, 0.325*g_height, 0], fpsval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
drawstring([320, 155], fpsval, [14, 14], [1, 1, 1], 1, 0);
// Max FPS
// can't adjust when vsync is enabled, so grey out
if (!cvar("vid_vsync"))
drawstring([0.475*g_width, 0.375*g_height, 0], ftos(cvar("cl_maxfps")), [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
else
drawstring([0.475*g_width, 0.375*g_height, 0], ftos(cvar("cl_maxfps")), [g_height * 0.030, g_height * 0.030, 1], [0.4,0.4,0.4], 1, 0);
if (!cvar("vid_vsync")) {
drawstring([320, 175], ftos(cvar("cl_maxfps")), [14, 14], [1, 1, 1], 1, 0);
} else {
drawstring([320, 175], ftos(cvar("cl_maxfps")), [14, 14], [0.25, 0.25, 0.25], 1, 0);
}
// VSync
if (platform_is_web == false) {
@ -1477,15 +1454,15 @@ void() Draw_Extra_GSettings =
else
vsyncval = S_ENABLED;
drawstring([0.475*g_width, 0.425*g_height, 0], vsyncval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
drawstring([320, 195], vsyncval, [14, 14], [1, 1, 1], 1, 0);
}
// Field of View
drawstring([0.475*g_width, 0.475*g_height, 0], ftos(cvar("fov")), [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
drawstring([320, 215], ftos(cvar("fov")), [14, 14], [1, 1, 1], 1, 0);
// Brightness
// have to use a drawfill because of how gamma values are subtracted.. for some reason
drawfill ([0.475*g_width, 0.5255*g_height, 0], [g_height * (cvar("gamma")/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([320, 235], [cvar("gamma")/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
// Limit X Bounds
if (cvar("vid_ultrawide_limiter"))
@ -1493,7 +1470,7 @@ void() Draw_Extra_GSettings =
else
ultraval = S_DISABLED;
drawstring([0.475*g_width, 0.5725*g_height, 0], ultraval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
drawstring([320, 255], ultraval, [14, 14], [1, 1, 1], 1, 0);
// Particles
if (cvar("nzp_particles") == 0)
@ -1501,7 +1478,7 @@ void() Draw_Extra_GSettings =
else
partval = S_ENABLED;
drawstring([0.475*g_width, 0.625*g_height, 0], partval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
drawstring([320, 275], partval, [14, 14], [1, 1, 1], 1, 0);
// Fullbright
if (cvar("r_fullbright") == 0)
@ -1509,7 +1486,7 @@ void() Draw_Extra_GSettings =
else
fullval = S_ENABLED;
drawstring([0.475*g_width, 0.675*g_height, 0], fullval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
drawstring([320, 295], fullval, [14, 14], [1, 1, 1], 1, 0);
// Retro
if (cvar_string("gl_texturemode") == "gl_nearest")
@ -1517,50 +1494,50 @@ void() Draw_Extra_GSettings =
else
retroval = S_DISABLED;
drawstring([0.475*g_width, 0.725*g_height, 0], retroval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
drawstring([320, 315], retroval, [14, 14], [1, 1, 1], 1, 0);
// Descriptions
switch(lastActive) {
case 17:
case 24:
gset_desc = "Adjust Window Resolution.";
break;
case 18:
case 25:
gset_desc = "Change Window Aspect Ratio.";
break;
case 19:
case 26:
if (platform_is_web == false)
gset_desc = "Toggle Fullscreen (May fail depending on GPU).";
else
gset_desc = "Put Browser in Fullscreen when loaded in World.";
break;
case 20:
case 27:
gset_desc = "Toggle Framerate Overlay.";
break;
case 21:
case 28:
gset_desc = "Increase of Decrease Max Frames per Second.";
break;
case 22:
case 29:
gset_desc = "Toggle Vertical Sync.";
break;
case 23:
case 30:
gset_desc = "Adjust Game Field of View.";
break;
case 24:
case 31:
gset_desc = "Increase or Decrease Game Brightness.";
break;
case 25:
case 32:
gset_desc = "Makes HUD more visible when Ultrawide.";
break;
case 26:
case 33:
gset_desc = "Toggle Appearence of (most) Particles.";
break;
case 27:
case 34:
gset_desc = "Toggle all non-realtime lights (Requires Map Restart).";
break;
case 28:
case 35:
gset_desc = "Toggle texture filtering.";
break;
case 61:
case 23:
gset_desc = "Adjust scale factor for 3D rendering.";
break;
default:
@ -1569,10 +1546,10 @@ void() Draw_Extra_GSettings =
}
// Division lines
drawfill ([0.025*g_width, 0.775*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
drawfill ([6, g_height - 85], [270, 4], [0.5, 0.5, 0.5], 1, 0);
// Draw desc
drawstring([0.025*g_width, 0.865*g_height, 0], gset_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([6, g_height - 42, 0], gset_desc, [12, 12], [1, 1, 1], 1, 0);
}
void() Draw_Extra_Controls =
@ -1594,7 +1571,7 @@ void() Draw_Extra_Controls =
if (buttoncon[i] == "01")
buttoncon[i] = "UNBOUND";
drawstring([0.475*g_width, (0.175+(0.05*i))*g_height, 0], buttoncon[i], [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
drawstring([320, 75+(20*i)], buttoncon[i], [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
}
}
@ -1683,9 +1660,8 @@ void() Draw_Extra_Customs =
}
for (float i = 0; i < 10; i++) {
if (cursor_pos_x > 0.025*g_width && cursor_pos_x < (0.025*g_width + g_height * 0.6) &&
cursor_pos_y > (0.175 + (0.05 * i))*g_height && cursor_pos_y < (0.175 + (0.05 * i))*g_height +
(0.030*g_height)) {
if (cursor_pos_x > 6 && cursor_pos_x < 320 &&
cursor_pos_y > 75 + (20 * i) && cursor_pos_y < 75 + (20 * i) + 14) {
if (i != last_active_custom_select)
localsound_enhanced("sounds/menu/navigate.wav", CHAN_SFX, 1);
@ -1704,58 +1680,58 @@ void() Draw_Extra_Customs =
for (float i = 0; i < 10; i++) {
if (custom_map_active[i] == TRUE || last_active_custom_select == i) {
if (custom_maps[i + multiplier].map_name_pretty)
drawstring([0.025*g_width, (0.175 + (0.05 * i))*g_height, 0], custom_maps[i + multiplier].map_name_pretty, [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0);
drawstring([6, 75+(20*i)], custom_maps[i + multiplier].map_name_pretty, [14, 14], [1, 0, 0], 1, 0);
else
drawstring([0.025*g_width, (0.175 + (0.05 * i))*g_height, 0], custom_map_names[i], [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0);
drawstring([6, 75+(20*i)], custom_map_names[i], [14, 14], [1, 0, 0], 1, 0);
float line_increment;
line_increment = 0;
if (custom_maps[i + multiplier].map_desc_1 != "" && custom_maps[i + multiplier].map_desc_1 != " ") {
drawstring([0.425*g_width, 0.540*g_height, 0], custom_maps[i + multiplier].map_desc_1, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([g_width - 360, 250, 0], custom_maps[i + multiplier].map_desc_1, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_2 != "" && custom_maps[i + multiplier].map_desc_2 != " ") {
line_increment++;
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_2, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([g_width - 360, 265, 0], custom_maps[i + multiplier].map_desc_2, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_3 != "" && custom_maps[i + multiplier].map_desc_3 != " ") {
line_increment++;
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_3, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([g_width - 360, 280, 0], custom_maps[i + multiplier].map_desc_3, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_4 != "" && custom_maps[i + multiplier].map_desc_4 != " ") {
line_increment++;
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_4, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([g_width - 360, 295, 0], custom_maps[i + multiplier].map_desc_4, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_5 != "" && custom_maps[i + multiplier].map_desc_5 != " ") {
line_increment++;
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_5, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([g_width - 360, 310, 0], custom_maps[i + multiplier].map_desc_5, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_6 != "" && custom_maps[i + multiplier].map_desc_6 != " ") {
line_increment++;
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_6, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([g_width - 360, 325, 0], custom_maps[i + multiplier].map_desc_6, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_7 != "" && custom_maps[i + multiplier].map_desc_7 != " ") {
line_increment++;
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_7, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([g_width - 360, 340, 0], custom_maps[i + multiplier].map_desc_7, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_8 != "" && custom_maps[i + multiplier].map_desc_8 != " ") {
line_increment++;
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_8, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([g_width - 360, 355, 0], custom_maps[i + multiplier].map_desc_8, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_author != "" && custom_maps[i + multiplier].map_author != " ") {
line_increment++;
drawstring([0.425*g_width, (0.560 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_author, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0], 1, 0);
drawstring([g_width - 360, 235 + (20*line_increment), 0], custom_maps[i + multiplier].map_author, [11, 11], TEXT_ORANGE, 1, 0);
}
if (custom_maps[i + multiplier].map_use_thumbnail) {
drawpic([0.490*g_width, 0.115*g_height, 0], strcat("menu/custom/", custom_map_names[i], ".png"), [0.425*g_width, 0.385*g_height, 0], [1,1,1], 1);
drawpic([g_width - 340 - 6, 75], strcat("menu/custom/", custom_map_names[i], ".png"), [300, 170], [1, 1, 1], 1);
}
} else {
if (custom_maps[i + multiplier].map_name_pretty)
drawstring([0.025*g_width, (0.175 + (0.05 * i))*g_height, 0], custom_maps[i + multiplier].map_name_pretty, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
drawstring([6, 75+(20*i)], custom_maps[i + multiplier].map_name_pretty, [14, 14], [1, 1, 1], 1, 0);
else
drawstring([0.025*g_width, (0.175 + (0.05 * i))*g_height, 0], custom_map_names[i], [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
drawstring([6, 75+(20*i)], custom_map_names[i], [14, 14], [1, 1, 1], 1, 0);
}
}
@ -1855,47 +1831,47 @@ void() Draw_Extra_ASettings =
float chann6_volume = cvar("snd_channel6volume");
// Master Volume
drawfill ([0.475*g_width, 0.1755*g_height, 0], [g_height * (master_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([320, 75], [master_volume/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
// Music Volume
drawfill ([0.475*g_width, 0.2255*g_height, 0], [g_height * (chann1_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([320, 95], [chann1_volume/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
// SFX Volume
drawfill ([0.475*g_width, 0.2755*g_height, 0], [g_height * (chann2_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([320, 115], [chann2_volume/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
// Channel 3 Volume
drawfill ([0.475*g_width, 0.3255*g_height, 0], [g_height * (chann3_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([320, 135], [chann3_volume/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
// Channel 4 Volume
drawfill ([0.475*g_width, 0.3755*g_height, 0], [g_height * (chann4_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([320, 155], [chann4_volume/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
// Channel 5 Volume
drawfill ([0.475*g_width, 0.4255*g_height, 0], [g_height * (chann5_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([320, 175], [chann5_volume/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
// Channel 6 Volume
drawfill ([0.475*g_width, 0.4755*g_height, 0], [g_height * (chann6_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([320, 195], [chann6_volume/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
// Descriptions
switch(lastActive) {
case 54:
case 56:
aset_desc = "Adjusts the overall volume of the game.";
break;
case 55:
case 57:
aset_desc = "Adjusts the volume of the music in the game.";
break;
case 56:
case 58:
aset_desc = "Adjusts the volume of sound effects in the game.";
break;
case 57:
case 59:
aset_desc = "Audio Level for Channel 3.";
break;
case 58:
case 60:
aset_desc = "Audio Level for Channel 4.";
break;
case 59:
case 61:
aset_desc = "Audio Level for Channel 5.";
break;
case 60:
case 62:
aset_desc = "Audio Level for Channel 6.";
break;
default:
@ -1904,10 +1880,10 @@ void() Draw_Extra_ASettings =
}
// Division lines
drawfill ([0.025*g_width, 0.775*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
drawfill ([6, g_height - 85], [270, 4], [0.5, 0.5, 0.5], 1, 0);
// Draw desc
drawstring([0.025*g_width, 0.865*g_height, 0], aset_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([6, g_height - 42, 0], aset_desc, [12, 12], [1, 1, 1], 1, 0);
}
float menu_sound_length;
@ -1934,23 +1910,19 @@ void() Draw_Menu =
// background
if(serverkey("constate") == "disconnected")
{
if(g_width <= g_height * 1.77778)
drawpic([0,0,0], "menu/bg", [g_height * 1.77778, g_height, 1], [1, 1, 1], 1);
else
drawpic([0,0,0], "menu/bg", [g_width, g_height, 1], [1, 1, 1], 1);
}
// Darken the BG
drawfill ([0, 0, 0], [g_width, g_height, 1], [0, 0, 0], 0.4, 0);
drawfill ([0, 0, 0], [g_width, g_height, 1], [0, 0, 0], 0.35, 0);
// version string
if (in_menu == MENU_MAIN || in_menu == MENU_ABOUT || in_menu == MENU_SINGLE || in_menu == MENU_ACHIEVEMENTS
|| in_menu == MENU_CUSTOMS || in_menu == MENU_SETTINGS) {
if (in_menu == MENU_MAIN) {
string vers_string;
vers_string = build_datetime;
drawstring([(0.975*g_width - stringwidth(vers_string, 0, [0.03*g_height, 0.03*g_height, 0])), 0.025*g_height, 0], vers_string, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([(g_width - 6 - stringwidth(vers_string, 0, [12, 12])), 8], vers_string, [12, 12], [1, 1, 1], 1, 0);
}
//menu title
@ -2012,7 +1984,7 @@ void() Draw_Menu =
title = "Nazi Zombies: Portable";
}
drawstring([0.025*g_width, 0.025*g_width, 0], title, [g_height * 0.045, g_height * 0.045, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([6, 8, 0], title, [28, 28, 0], [1, 1, 1], 1, 0);
//Update buttons
local float i;