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217 lines
20 KiB
INI
217 lines
20 KiB
INI
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optimisation t default # c = a*b is performed in one operation rather than two, and can
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# cause older decompilers to fail.
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optimisation i default # if (!a) was traditionally compiled in two statements. This optimisation
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# does it in one, but can cause some decompilers to get confused.
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optimisation p default # In the original qcc, function parameters were specified as a vector
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# store even for floats. This fixes that.
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optimisation c default # This optimisation strips out the names of constants (but not strings)
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# from your progs, resulting in smaller files. It makes decompilers
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# leave out names or fabricate numerical ones.
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optimisation cs default # This optimisation strips out the names of string constants from
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# your progs. However, this can break addons, so don't use it in
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# those cases.
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optimisation d default # This will merge definitions of constants which are the same value.
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# Pay extra attention to assignment to constant warnings.
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optimisation s default # This will compact the string table that is stored in the progs.
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# It will be considerably smaller with this.
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optimisation l default # Strips out local names and definitions. Most decompiles will break
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# on this.
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optimisation n default # This strips out the names of functions which are never called.
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# Doesn't make much of an impact though.
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optimisation f default # This strips out the filenames of the progs. This can confuse the
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# really old decompilers, but is nothing to the more recent ones.
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optimisation u default # Removes the entries of unreferenced variables. Doesn't make a
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# difference in well maintained code.
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optimisation r default # Optimises the pr_globals count by overlapping temporaries. In
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# QC, every multiplication, division or operation in general produces
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# a temporary variable. This optimisation prevents excess, and in
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# the case of Hexen2's gamecode, reduces the count by 50k. This
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# is the most important optimisation, ever.
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optimisation a default # 5*6 actually emits an operation into the progs. This prevents
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# that happening, effectivly making the compiler see 30
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optimisation pf default # Strip out stuff wasted used in function calls and strings to the
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# precache_file builtin (which is actually a stub in quake).
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optimisation ro default # Functions ending in a return statement do not need a done statement
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# at the end of the function. This can confuse some decompilers,
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# making functions appear larger than they were.
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optimisation cj default # This optimisation plays an effect mostly with nested if/else statements,
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# instead of jumping to an unconditional jump statement, it'll jump
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# to the final destination instead. This will bewilder decompilers.
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optimisation sf default # Strips out the 'defs' of functions that were only ever called
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# directly. This does not affect saved games. This can affect FTE_MULTIPROGS.
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optimisation lo default # Store all locals in a single section of the pr_globals. Vastly
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# reducing it. This effectivly does the job of overlaptemps.
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# However, locals are no longer automatically initialised to 0 (and
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# never were in the case of recursion, but at least then its the
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# same type).
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# If locals appear uninitialised, fteqcc will disable this optimisation
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# for the affected functions, you can optionally get a warning about
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# these locals using: #pragma warning enable F302
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optimisation vc default # Where a function is called with just a vector, this causes the
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# function call to store three floats instead of one vector. This
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# can save a good number of pr_globals where those vectors contain
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# many duplicate coordinates but do not match entirly.
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optimisation cf default # Strip class field names. This will harm debugging and can result
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# in 'gibberish' names appearing in saved games. Has no effect on
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# engines other than FTEQW, which will not recognise these anyway.
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keyword asm true # Disables the 'asm' keyword. Use the writeasm flag to see an example
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# of the asm.
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keyword break true # Disables the 'break' keyword.
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keyword case true # Disables the 'case' keyword.
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keyword class true # Disables the 'class' keyword.
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keyword const true # Disables the 'const' keyword.
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keyword continue true # Disables the 'continue' keyword.
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keyword default true # Disables the 'default' keyword.
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keyword entity true # Disables the 'entity' keyword.
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keyword enum true # Disables the 'enum' keyword.
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keyword enumflags true # Disables the 'enumflags' keyword.
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keyword extern true # Disables the 'extern' keyword. Use only on functions inside addons.
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keyword float true # Disables the 'float' keyword. (Disables the float keyword without
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# 'local' preceeding it)
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keyword for true # Disables the 'for' keyword. Syntax: for(assignment; while; increment)
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# {codeblock;}
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keyword goto true # Disables the 'goto' keyword.
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keyword int true # Disables the 'int' keyword.
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keyword integer true # Disables the 'integer' keyword.
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keyword noref true # Disables the 'noref' keyword.
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keyword unused false # Disables the 'unused' keyword. 'unused' means that the variable
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# is unused, you're aware that its unused, and you'd rather not
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# know about all the warnings this results in.
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keyword used false # Disables the 'used' keyword. 'used' means that the variable is
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# used even if the qcc can't see how - thus preventing it from ever
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# being stripped.
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keyword static true # Disables the 'static' keyword. 'static' means that a variable
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# has altered scope. On globals, the variable is visible only to
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# the current .qc file. On locals, the variable's value does not
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# change between calls to the function. On class variables, specifies
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# that the field is a scoped global instead of a local. On class
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# functions, specifies that 'this' is expected to be invalid and
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# that the function will access any memembers via it.
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keyword nonstatic true # Disables the 'nonstatic' keyword. 'nonstatic' acts upon globals+functions,
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# reverting the defaultstatic pragma on a per-variable basis. For
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# use by people who prefer to keep their APIs explicit.
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keyword ignore false # Disables the 'ignore' keyword. 'ignore' is expected to typically
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# be hidden behind a 'csqconly' define, and in such a context can
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# be used to conditionally compile functions a little more gracefully.
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# The opposite of the 'used' keyword. These variables/functions/members
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# are ALWAYS stripped, and effectively ignored.
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keyword nosave true # Disables the 'nosave' keyword.
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keyword inline true # Disables the 'inline' keyword.
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keyword strip true # Disables the 'strip' keyword.
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keyword shared true # Disables the 'shared' keyword.
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keyword state false # Disables the 'state' keyword.
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keyword optional true # Disables the 'optional' keyword.
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keyword inout false # Disables the 'inout' keyword.
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keyword string true # Disables the 'string' keyword.
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keyword struct true # Disables the 'struct' keyword.
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keyword switch true # Disables the 'switch' keyword.
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keyword thinktime false # Disables the 'thinktime' keyword which is used in HexenC
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keyword until false # Disables the 'until' keyword which is used in HexenC
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keyword loop false # Disables the 'loop' keyword which is used in HexenC
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keyword typedef true # Disables the 'typedef' keyword.
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keyword union true # Disables the 'union' keyword.
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keyword var true # Disables the 'var' keyword.
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keyword vector true # Disables the 'vector' keyword.
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keyword wrap true # Disables the 'wrap' keyword.
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keyword weak true # Disables the 'weak' keyword.
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flag kce true # If you want keywords to NOT be disabled when they a variable by
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# the same name is defined, check here.
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flag parms false # if PARM0 PARM1 etc should be defined by the compiler. These are
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# useful if you make use of the asm keyword for function calls,
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# or you wish to create your own variable arguments. This is an
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# easy way to break decompilers.
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flag autoproto false # Causes compilation to take two passes instead of one. The first
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# pass, only the definitions are read. The second pass actually
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# compiles your code. This means you never have to remember to prototype
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# functions again.
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flag wasm false # Writes out a qc.asm which contains all your functions but in assembler.
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# This is a great way to look for bugs in fteqcc, but can also be
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# used to see exactly what your functions turn into, and thus how
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# to optimise statements better.
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flag annotate false # Annotate source code with assembler statements on compile (requires
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# gui).
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flag nullemptystr false # Empty string immediates will have the raw value 0 instead of 1.
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flag ifstring false # Causes if(string) to behave identically to if(string!=) This is
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# most useful with addons of course, but also has adverse effects
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# with FRIK_FILE's fgets, where it becomes impossible to determin
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# the end of the file. In such a case, you can still use asm {IF
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# string 2;RETURN} to detect eof and leave the function.
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flag iffloat false # Fixes certain floating point logic.
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flag ifvector true # Fixes conditional vector logic.
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flag vectorlogic true # Fixes conditional vector logic.
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flag brokenarray false # Treat references to arrays as references to the first index of
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# said array, to replicate an old fteqcc bug.
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flag rootconstructor false # When enabled, the root constructor should be called first like
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# in c++.
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flag acc false # Reacc is a pascall like compiler. It was released before the Quake
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# source was released. This flag has a few effects. It sorts all
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# qc files in the current directory into alphabetical order to compile
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# them. It also allows Reacc global/field distinctions, as well
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# as allows <20> as EOF. Whilst case insensitivity and lax type checking
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# are supported by reacc, they are seperate compiler flags in fteqcc.
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flag caseinsens false # Causes fteqcc to become case insensitive whilst compiling names.
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# It's generally not advised to use this as it compiles a little
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# more slowly and provides little benefit. However, it is required
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# for full reacc support.
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flag lax false # Disables many errors (generating warnings instead) when function
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# calls or operations refer to two normally incompatible types.
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# This is required for reacc support, and can also allow certain
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# (evil) mods to compile that were originally written for frikqcc.
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flag hashonly false # Allows use of only #constant for precompiler constants, allows
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# certain preqcc using mods to compile
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flag lo false # This changes the behaviour of your code. It generates additional
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# if operations to early-out in if statements. With this flag, the
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# line if (0 && somefunction()) will never call the function. It
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# can thus be considered an optimisation. However, due to the change
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# of behaviour, it is not considered so by fteqcc. Note that due
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# to inprecisions with floats, this flag can cause runaway loop
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# errors within the player walk and run functions (without iffloat
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# also enabled). This code is advised:
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# player_stand1:
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# if (self.velocity_x || self.velocity_y)
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# player_run
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# if (!(self.velocity_x || self.velocity_y))
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flag msvcstyle false # Generates warning and error messages in a format that msvc understands,
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# to facilitate ide integration.
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flag debugmacros false # Print out the contents of macros that are expanded. This can help
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# look inside macros that are expanded and is especially handy if
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# people are using preprocessor hacks.
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flag filetimes false # Recompiles the progs only if the file times are modified.
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flag fastarrays false # Generates extra instructions inside array handling functions to
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# detect engine and use extension opcodes only in supporting engines.
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# Adds a global which is set by the engine if the engine supports
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# the extra opcodes. Note that this applies to all arrays or none.
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flag assumeint false # Numerical constants are assumed to be integers, instead of floats.
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flag subscope false # Restrict the scope of locals to the block they are actually defined
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# within, as in C.
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flag verbose false # Lots of extra compiler messages.
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flag typeexplicit false # All type conversions must be explicit or directly supported by
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# instruction set.
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flag noboundchecks false # Disable array index checks, speeding up array access but can result
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# in your code misbehaving.
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flag qccx false # WARNING: This syntax makes mods inherantly engine specific.
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# Do NOT use unless you know what you're doing.This is provided
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# for compatibility only
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# Any entity hacks will be unsupported in FTEQW, DP, and others,
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# resulting in engine crashes if the code in question is executed.
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flag embedsrc false # Write the sourcecode into the output file.
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showall off # Show all keyword options in the gui
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compileonstart off # Recompile on GUI startup
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log off # Write out a compile log
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enginebinary fteglqw.exe # Location of the engine binary to run. Change this to something
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# else to run a different engine, but not all support debugging.
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basedir ../.. # The base directory of the game that contains your sub directory
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engineargs "-window -nohome -game game"
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# The engine commandline to use when debugging. You'll likely want
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# to ensure this contains -window as well as the appropriate -game
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# argument.
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srcfile progs.src # The progs.src file to load to find ordering of other qc files.
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src # Additional subdir to read qc files from. Typically blank (ie:
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# the working directory).
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extramargins off # Enables line number and folding margins.
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hexen2 off # Enable the extra tweaks needed for compatibility with hexen2 engines.
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extendedopcodes off # Utilise an extended instruction set, providing support for pointers
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# and faster arrays and other speedups.
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parameters # Other additional parameters that are not supported by the gui.
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# Likely including -DFOO
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