mirror of
https://github.com/nzp-team/quakec.git
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143 lines
3.6 KiB
C++
143 lines
3.6 KiB
C++
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/*
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client/chat.qc
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Chat interception and custom drawing, based on Nuclide.
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Copyright (C) 2021-2023 NZ:P Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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var float autocvar_cg_chatEnabled = true;
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#define CHAT_LINES 10
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#define CHAT_TIME 7
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var int g_chatpos[2];
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var float g_chattime;
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var int g_chatlines = -1;
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string g_chatbuffer[CHAT_LINES];
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string g_chatbuffer_final;
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/*
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* called every frame pretty much and prints whatever is in the chatbuffer.
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* removes lines after some time, one at a time.
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*/
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void Chat_Draw()
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{
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int i;
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if (autocvar_cg_chatEnabled == false)
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return;
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g_chatpos[0] = GetUltraWideOffset() + 5;
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g_chatpos[1] = 170;
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if (g_chatlines < 0) {
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return;
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}
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/* remove messages after a g_chattime has passed */
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if (g_chattime < time) {
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g_chatbuffer_final = "";
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for (i = 0; i < g_chatlines; i++) {
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if (g_chatbuffer[i+1] != __NULL__) {
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g_chatbuffer[i] = g_chatbuffer[i+1];
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}
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if (i == 0)
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g_chatbuffer_final = g_chatbuffer[i];
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else
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g_chatbuffer_final = sprintf("%s\n%s", g_chatbuffer_final, g_chatbuffer[i]);
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}
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g_chatbuffer[g_chatlines] = __NULL__;
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g_chatlines--;
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g_chattime = time + CHAT_TIME;
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}
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int barlines = 0;
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for(i = 0; i <= g_chatlines; i++) {
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if (g_chatbuffer[i] == __NULL__)
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continue;
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if (strlen(g_chatbuffer[i]) > 48) {
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barlines += strlen(g_chatbuffer[i])/48 + 2;
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} else {
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barlines++;
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}
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}
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drawfill ([g_chatpos[0] - 2, g_chatpos[1] - 2], [290, (barlines) * 8 + 4], [0, 0, 0], 0.65, 0);
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drawtextfield([g_chatpos[0], g_chatpos[1]], [290, 280], 1 | 2, g_chatbuffer_final);
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}
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//
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// Chat_GetHexCodeForPlayer(player_id)
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// Returns a hex string for the Player Name color
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//
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string Chat_GetHexCodeForPlayer(float player_id)
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{
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switch(player_id) {
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case 1: return "^xFFF";
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case 2: return "^x07E";
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case 3: return "^xCA0";
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case 4: return "^x5D0";
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}
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return "^xFFF";
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}
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//
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// Chat_Register(sender, player_id, message)
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// Adds the chat message to the chat struct to be
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// drawn.
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//
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void Chat_Register(int sender, int player_id, string message)
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{
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// Append name+color to the message
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string player_hex = Chat_GetHexCodeForPlayer(player_id);
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string player_name = getplayerkeyvalue(sender, "name");
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message = strcat(player_hex, player_name, "^xCCC: ", message);
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if (g_chatlines < (CHAT_LINES - 1)) {
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g_chatbuffer[g_chatlines + 1] = message;
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g_chatlines++;
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} else {
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for (int i = 0; i < (CHAT_LINES - 1); i++) {
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g_chatbuffer[i] = g_chatbuffer[i + 1];
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}
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g_chatbuffer[CHAT_LINES - 1] = message;
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}
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g_chattime = time + CHAT_TIME;
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/* we need to be silent */
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if (autocvar_cg_chatEnabled == false)
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return;
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localsound("sounds/misc/talk2.wav");
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g_chatbuffer_final = "";
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for (int i = 0; i < CHAT_LINES; i++) {
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if (i == 0)
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g_chatbuffer_final = g_chatbuffer[i];
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else
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g_chatbuffer_final = sprintf("%s\n%s", g_chatbuffer_final, g_chatbuffer[i]);
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}
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}
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