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/*
server / ai / crawler_core . qc
crawler things
Copyright ( C ) 2021 NZ : P Team
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to :
Free Software Foundation , Inc .
59 Temple Place - Suite 330
Boston , MA 02111 - 1307 , USA
*/
//========================= Crawling ===========================
void ( ) zombie_crawl1 ;
void ( ) crawlerify1 ;
void ( ) Crawler_Walk_Setup
{
zombie_crawl1 ( ) ;
}
void ( ) crawler_footstep
{
if ( self . laststep = = 1 )
{
self . laststep = 0 ;
sound ( self , CHAN_VOICE , " sounds/zombie/sc0.wav " , 1 , ATTN_NORM ) ;
}
else
{
self . laststep = 1 ;
sound ( self , CHAN_VOICE , " sounds/zombie/sc1.wav " , 1 , ATTN_NORM ) ;
}
}
//14-28
void ( ) zombie_crawl1 = [ 0 , zombie_crawl2 ] { Zombie_Walk ( 2.955 ) ; SetZombieHitBox ( CRAWLER_BBOX ) ; /*if(freeze_time < time)*/ self . frame = 14 ; Zombie_Think ( ) ; } ;
void ( ) zombie_crawl2 = [ 1 , zombie_crawl3 ] { Zombie_Walk ( 3.841 ) ; self . frame = 15 ; Zombie_Think ( ) ; } ;
void ( ) zombie_crawl3 = [ 2 , zombie_crawl4 ] { Zombie_Walk ( 0.886 ) ; self . frame = 16 ; Zombie_Think ( ) ; } ;
void ( ) zombie_crawl4 = [ 3 , zombie_crawl5 ] { Zombie_Walk ( 1.871 ) ; self . frame = 17 ; Zombie_Think ( ) ; } ;
void ( ) zombie_crawl5 = [ 4 , zombie_crawl6 ] { Zombie_Walk ( 3.25 ) ; self . frame = 18 ; Zombie_Think ( ) ; } ;
void ( ) zombie_crawl6 = [ 5 , zombie_crawl7 ] { Zombie_Walk ( 1.314 ) ; self . frame = 19 ; Zombie_Think ( ) ; } ;
void ( ) zombie_crawl7 = [ 6 , zombie_crawl8 ] { Zombie_Walk ( 0.908 ) ; self . frame = 20 ; Zombie_Think ( ) ; crawler_footstep ( ) ; } ; //footstep
void ( ) zombie_crawl8 = [ 7 , zombie_crawl9 ] { Zombie_Walk ( 0.776 ) ; self . frame = 21 ; Zombie_Think ( ) ; } ;
void ( ) zombie_crawl9 = [ 8 , zombie_crawl10 ] { Zombie_Walk ( 0.698 ) ; self . frame = 22 ; Zombie_Think ( ) ; } ;
void ( ) zombie_crawl10 = [ 9 , zombie_crawl11 ] { Zombie_Walk ( 0.641 ) ; self . frame = 23 ; Zombie_Think ( ) ; } ;
void ( ) zombie_crawl11 = [ 10 , zombie_crawl12 ] { Zombie_Walk ( 0.588 ) ; self . frame = 24 ; Zombie_Think ( ) ; } ;
void ( ) zombie_crawl12 = [ 11 , zombie_crawl13 ] { Zombie_Walk ( 0.295 ) ; self . frame = 25 ; Zombie_Think ( ) ; } ;
void ( ) zombie_crawl13 = [ 12 , zombie_crawl14 ] { Zombie_Walk ( 1.182 ) ; self . frame = 26 ; Zombie_Think ( ) ; } ;
void ( ) zombie_crawl14 = [ 13 , zombie_crawl15 ] { Zombie_Walk ( 0.492 ) ; self . frame = 27 ; Zombie_Think ( ) ; } ;
void ( ) zombie_crawl15 = [ 14 , Crawler_Walk_Setup ] { Zombie_Walk ( 2.856 ) ; self . frame = 28 ; Zombie_Think ( ) ; crawler_footstep ( ) ; } ; //footstep
//====================== Zombie To Crawler =======================
//0-4
void ( ) crawlerify1 = [ 0 , crawlerify2 ] { SetZombieHitBox ( CRAWLER_BBOX ) ; self . frame = 0 ; Zombie_Think ( ) ; } ;
void ( ) crawlerify2 = [ 1 , crawlerify3 ] { self . frame = 1 ; Zombie_Think ( ) ; } ;
void ( ) crawlerify3 = [ 2 , crawlerify4 ] { self . frame = 2 ; Zombie_Think ( ) ; } ;
void ( ) crawlerify4 = [ 3 , crawlerify5 ] { self . frame = 3 ; Zombie_Think ( ) ; crawler_footstep ( ) ; crawler_footstep ( ) ; } ; //hit floor
void ( ) crawlerify5 = [ 4 , Crawler_Walk_Setup ] { self . frame = 4 ; Zombie_Think ( ) ; if ( self . health < = 0 ) self . th_die ( ) ; } ; //need to check for death since a grenade will not kill a zombie, only make him a crawler
//====================== Crawler Idle ==============================
//4-13
void ( ) crawler_idle1 = [ 0 , crawler_idle2 ] { SetZombieHitBox ( CRAWLER_BBOX ) ; Zombie_Walk ( 0 ) ; self . frame = 4 ; Zombie_Think ( ) ; } ;
void ( ) crawler_idle2 = [ 1 , crawler_idle3 ] { Zombie_Walk ( 0 ) ; self . frame = 5 ; Zombie_Think ( ) ; } ;
void ( ) crawler_idle3 = [ 2 , crawler_idle4 ] { Zombie_Walk ( 0 ) ; self . frame = 6 ; Zombie_Think ( ) ; } ;
void ( ) crawler_idle4 = [ 3 , crawler_idle5 ] { Zombie_Walk ( 0 ) ; self . frame = 7 ; Zombie_Think ( ) ; } ;
void ( ) crawler_idle5 = [ 4 , crawler_idle6 ] { Zombie_Walk ( 0 ) ; self . frame = 8 ; Zombie_Think ( ) ; } ;
void ( ) crawler_idle6 = [ 5 , crawler_idle7 ] { Zombie_Walk ( 0 ) ; self . frame = 9 ; Zombie_Think ( ) ; } ;
void ( ) crawler_idle7 = [ 6 , crawler_idle8 ] { Zombie_Walk ( 0 ) ; self . frame = 10 ; Zombie_Think ( ) ; } ;
void ( ) crawler_idle8 = [ 7 , crawler_idle9 ] { Zombie_Walk ( 0 ) ; self . frame = 11 ; Zombie_Think ( ) ; } ;
void ( ) crawler_idle9 = [ 8 , crawler_idle10 ] { Zombie_Walk ( 0 ) ; self . frame = 12 ; Zombie_Think ( ) ; } ;
void ( ) crawler_idle10 = [ 9 , crawler_idle1 ] { Zombie_Walk ( 0 ) ; self . frame = 13 ; Zombie_Think ( ) ; } ;
//===================== Crawler Attack ===========================
//29-36
void ( ) crawler_atk1 = [ 0 , crawler_atk2 ] { SetZombieHitBox ( CRAWLER_BBOX ) ; self . frame = 29 ; Zombie_Think ( ) ; } ;
void ( ) crawler_atk2 = [ 1 , crawler_atk3 ] { self . frame = 30 ; Zombie_Think ( ) ; } ;
void ( ) crawler_atk3 = [ 2 , crawler_atk4 ] { self . frame = 31 ; Zombie_Think ( ) ; } ;
void ( ) crawler_atk4 = [ 3 , crawler_atk5 ] { self . frame = 32 ; zombie_attack2 ( ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_atk5 = [ 4 , crawler_atk6 ] { self . frame = 33 ; Zombie_Think ( ) ; } ;
void ( ) crawler_atk6 = [ 5 , crawler_atk7 ] { self . frame = 34 ; Zombie_Think ( ) ; } ;
void ( ) crawler_atk7 = [ 6 , crawler_atk8 ] { self . frame = 35 ; Zombie_Think ( ) ; } ;
void ( ) crawler_atk8 = [ 7 , zombie_decide ] { self . frame = 36 ; Zombie_Think ( ) ; } ;
//====================== Crawler Delay Attack ==============================
//4-13
void ( float which ) crawler_attack_choose =
{
self . angles_y = vectoyaw ( self . enemy . origin - self . origin ) ;
if ( which ! = 1 )
{
if ( random ( ) > 0.2 )
{
return ;
}
}
if ( vlen ( self . enemy . origin - self . origin ) > 60 ) //too far, cancel attack
{
zombie_decide ( ) ;
return ;
}
play_sound_z ( 1 ) ;
crawler_atk1 ( ) ;
} ;
void ( ) crawler_da1 = [ 0 , crawler_da2 ] { SetZombieHitBox ( CRAWLER_BBOX ) ; crawler_attack_choose ( 0 ) ; self . frame = 4 ; Zombie_Think ( ) ; } ;
void ( ) crawler_da2 = [ 1 , crawler_da3 ] { crawler_attack_choose ( 0 ) ; self . frame = 5 ; Zombie_Think ( ) ; } ;
void ( ) crawler_da3 = [ 2 , crawler_da4 ] { crawler_attack_choose ( 0 ) ; self . frame = 6 ; Zombie_Think ( ) ; } ;
void ( ) crawler_da4 = [ 3 , crawler_da5 ] { crawler_attack_choose ( 0 ) ; self . frame = 7 ; Zombie_Think ( ) ; } ;
void ( ) crawler_da5 = [ 4 , crawler_da6 ] { crawler_attack_choose ( 0 ) ; self . frame = 8 ; Zombie_Think ( ) ; } ;
void ( ) crawler_da6 = [ 5 , crawler_da7 ] { crawler_attack_choose ( 0 ) ; self . frame = 9 ; Zombie_Think ( ) ; } ;
void ( ) crawler_da7 = [ 6 , crawler_da8 ] { crawler_attack_choose ( 0 ) ; self . frame = 10 ; Zombie_Think ( ) ; } ;
void ( ) crawler_da8 = [ 7 , crawler_da9 ] { crawler_attack_choose ( 0 ) ; self . frame = 11 ; Zombie_Think ( ) ; } ;
void ( ) crawler_da9 = [ 8 , crawler_da10 ] { crawler_attack_choose ( 0 ) ; self . frame = 12 ; Zombie_Think ( ) ; } ;
void ( ) crawler_da10 = [ 9 , crawler_da1 ] { crawler_attack_choose ( 0 ) ; self . frame = 13 ; Zombie_Think ( ) ; } ;
//====================== Crawler Death ============================
//37-39
void ( ) crawler_die1 = [ 0 , crawler_die2 ] { SetZombieHitBox ( CRAWLER_BBOX ) ; self . frame = 37 ; } ;
void ( ) crawler_die2 = [ 1 , crawler_die3 ] { self . frame = 38 ; } ;
void ( ) crawler_die3 = [ 2 , SUB_Null ] { self . iszomb = 0 ; self . frame = 39 ; self . nextthink = time + 3 ; self . think = removeZombie ; addmoney ( other , 60 , true ) ; if ( crawler_num > 0 ) { crawler_num = crawler_num - 1 ; } } ;
//======================== Climb Over Barricade ====================
//40-70
void ( ) crawler_climbBarricade1 = [ 0 , crawler_climbBarricade2 ] { self . movetype = MOVETYPE_STEP ; self . zoom = 1 ; self . frame = 40 ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade2 = [ 1 , crawler_climbBarricade3 ] { self . frame = 41 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade3 = [ 2 , crawler_climbBarricade4 ] { self . frame = 42 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade4 = [ 3 , crawler_climbBarricade5 ] { self . frame = 43 ; moveforwardalittle ( 1 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade5 = [ 4 , crawler_climbBarricade6 ] { self . frame = 44 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade6 = [ 5 , crawler_climbBarricade7 ] { self . frame = 45 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade7 = [ 6 , crawler_climbBarricade8 ] { self . frame = 46 ; moveforwardalittle ( 1 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade8 = [ 7 , crawler_climbBarricade9 ] { self . frame = 47 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade9 = [ 8 , crawler_climbBarricade10 ] { self . frame = 48 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade10 = [ 9 , crawler_climbBarricade11 ] { self . frame = 49 ; moveforwardalittle ( 1 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade11 = [ 10 , crawler_climbBarricade12 ] { self . frame = 50 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade12 = [ 11 , crawler_climbBarricade13 ] { self . frame = 51 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade13 = [ 12 , crawler_climbBarricade14 ] { self . frame = 52 ; moveforwardalittle ( 1 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade14 = [ 13 , crawler_climbBarricade15 ] { self . frame = 53 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade15 = [ 14 , crawler_climbBarricade16 ] { self . frame = 54 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade16 = [ 15 , crawler_climbBarricade17 ] { self . frame = 55 ; moveforwardalittle ( 1 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade17 = [ 16 , crawler_climbBarricade18 ] { self . frame = 56 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade18 = [ 17 , crawler_climbBarricade19 ] { self . frame = 57 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade19 = [ 18 , crawler_climbBarricade20 ] { self . frame = 58 ; moveforwardalittle ( 1 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade20 = [ 19 , crawler_climbBarricade21 ] { self . frame = 59 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade21 = [ 20 , crawler_climbBarricade22 ] { self . frame = 60 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade22 = [ 21 , crawler_climbBarricade23 ] { self . frame = 61 ; moveforwardalittle ( 1 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade23 = [ 22 , crawler_climbBarricade24 ] { self . frame = 62 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade24 = [ 23 , crawler_climbBarricade25 ] { self . frame = 63 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade25 = [ 24 , crawler_climbBarricade26 ] { self . frame = 64 ; moveforwardalittle ( 1 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade26 = [ 25 , crawler_climbBarricade27 ] { self . frame = 65 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade27 = [ 26 , crawler_climbBarricade28 ] { self . frame = 66 ; moveforwardalittle ( 0 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade28 = [ 27 , crawler_climbBarricade29 ] { self . frame = 67 ; moveforwardalittle ( 1 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade29 = [ 28 , crawler_climbBarricade30 ] { self . frame = 68 ; moveforwardalittle ( 1 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade30 = [ 29 , crawler_climbBarricade31 ] { self . frame = 69 ; moveforwardalittle ( 1 ) ; Zombie_Think ( ) ; } ;
void ( ) crawler_climbBarricade31 = [ 30 , SUB_Null ] { self . frame = 70 ; self . movetype = MOVETYPE_WALK ; self . zoom = 1 ; self . state = 0 ; self . hop_step = 6 ; self . th_walk ( ) ; Zombie_Think ( ) ; } ;
//======================== Crawler Fall =============================
//71 - 77
void ( ) crawler_fall1 = [ 0 , crawler_fall2 ] { SetZombieHitBox ( CRAWLER_BBOX ) ; self . fall = TRUE ; CheckLand ( ) ; self . frame = 71 ; Zombie_Think ( ) ; } ;
void ( ) crawler_fall2 = [ 1 , crawler_fall3 ] { self . fall = TRUE ; CheckLand ( ) ; self . frame = 72 ; Zombie_Think ( ) ; } ;
void ( ) crawler_fall3 = [ 2 , crawler_fall4 ] { self . fall = TRUE ; CheckLand ( ) ; self . frame = 73 ; Zombie_Think ( ) ; } ;
void ( ) crawler_fall4 = [ 3 , crawler_fall5 ] { self . fall = TRUE ; CheckLand ( ) ; self . frame = 74 ; Zombie_Think ( ) ; } ;
void ( ) crawler_fall5 = [ 4 , crawler_fall6 ] { self . fall = TRUE ; CheckLand ( ) ; self . frame = 75 ; Zombie_Think ( ) ; } ;
void ( ) crawler_fall6 = [ 5 , crawler_fall7 ] { self . fall = TRUE ; CheckLand ( ) ; self . frame = 76 ; Zombie_Think ( ) ; } ;
void ( ) crawler_fall7 = [ 6 , crawler_fall1 ] { self . fall = TRUE ; CheckLand ( ) ; self . frame = 77 ; Zombie_Think ( ) ; } ;
//======================== Crawler Land ============================
//77-86
void ( ) crawler_land1 = [ 0 , crawler_land2 ] { SetZombieHitBox ( CRAWLER_BBOX ) ; self . frame = 77 ; Zombie_Think ( ) ; } ;
void ( ) crawler_land2 = [ 1 , crawler_land3 ] { self . frame = 78 ; Zombie_Think ( ) ; } ;
void ( ) crawler_land3 = [ 2 , crawler_land4 ] { self . frame = 79 ; Zombie_Think ( ) ; } ;
void ( ) crawler_land4 = [ 3 , crawler_land5 ] { self . frame = 80 ; Zombie_Think ( ) ; } ;
void ( ) crawler_land5 = [ 4 , crawler_land6 ] { self . frame = 81 ; Zombie_Think ( ) ; } ;
void ( ) crawler_land6 = [ 5 , crawler_land7 ] { self . frame = 82 ; Zombie_Think ( ) ; } ;
void ( ) crawler_land7 = [ 6 , crawler_land8 ] { self . frame = 83 ; Zombie_Think ( ) ; } ;
void ( ) crawler_land8 = [ 7 , crawler_land9 ] { self . frame = 84 ; Zombie_Think ( ) ; } ;
void ( ) crawler_land9 = [ 8 , crawler_land10 ] { self . frame = 85 ; Zombie_Think ( ) ; } ;
void ( ) crawler_land10 = [ 9 , Crawler_Walk_Setup ] { self . frame = 86 ; Zombie_Think ( ) ; } ;
//======================== Crawler Rip Board =======================
//103-126
void ( ) crawler_rip_board1 = [ 0 , crawler_rip_board2 ] { SetZombieHitBox ( CRAWLER_BBOX ) ; self . frame = 103 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board2 = [ 1 , crawler_rip_board3 ] { self . frame = 104 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board3 = [ 2 , crawler_rip_board4 ] { self . frame = 105 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board4 = [ 3 , crawler_rip_board5 ] { self . frame = 106 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board5 = [ 4 , crawler_rip_board6 ] { self . frame = 107 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board6 = [ 5 , crawler_rip_board7 ] { self . frame = 108 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board7 = [ 6 , crawler_rip_board8 ] { self . frame = 109 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board8 = [ 7 , crawler_rip_board9 ] { self . frame = 110 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board9 = [ 8 , crawler_rip_board10 ] { self . frame = 111 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board10 = [ 9 , crawler_rip_board11 ] { self . frame = 112 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board11 = [ 10 , crawler_rip_board12 ] { self . frame = 113 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board12 = [ 11 , crawler_rip_board13 ] { self . frame = 114 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board13 = [ 12 , crawler_rip_board14 ] { self . frame = 115 ; zombie_attack2 ( ) ; } ;
void ( ) crawler_rip_board14 = [ 13 , crawler_rip_board15 ] { self . frame = 116 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board15 = [ 14 , crawler_rip_board16 ] { self . frame = 117 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board16 = [ 15 , crawler_rip_board17 ] { self . frame = 118 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board17 = [ 16 , crawler_rip_board18 ] { self . frame = 119 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board18 = [ 17 , crawler_rip_board19 ] { self . frame = 120 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board19 = [ 18 , crawler_rip_board20 ] { self . frame = 121 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board20 = [ 19 , crawler_rip_board21 ] { self . frame = 122 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board21 = [ 20 , crawler_rip_board22 ] { self . frame = 123 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board22 = [ 21 , crawler_rip_board23 ] { self . frame = 124 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board23 = [ 22 , crawler_rip_board24 ] { self . frame = 125 ; Zombie_Think ( ) ; } ;
void ( ) crawler_rip_board24 = [ 23 , zombie_decide ] { self . frame = 126 ; Zombie_Think ( ) ; } ;
void ( entity who ) makeCrawler =
{
if ( who . state = = 1 )
{
who . crawling = 2 ;
return ;
}
who . crawling = 2 ; //this means we haven't technically initiated it, but we're going to...
who . th_die = Zombie_Death ;
who . th_walk = Crawler_Walk_Setup ;
who . th_melee = zombie_attack ;
who . th_idle = crawler_idle1 ;
who . th_windowhop = crawler_climbBarricade1 ;
who . th_fall = crawler_fall1 ;
who . th_land = crawler_land1 ;
//who.th_jump = zombie_jump1;
//who.th_grabledge = zombie_grabledge1;
//who.th_diewunder = die_wunder1;
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setmodel ( who , " models/ai/zbc#.mdl " ) ;
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if ( who . head . deadflag )
{
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setmodel ( who . head , " models/ai/zhc^.mdl " ) ;
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# ifndef PC
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updateLimb ( who , 0 , world ) ;
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# endif
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}
if ( who . larm . deadflag )
{
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setmodel ( who . larm , " models/ai/zalc(.mdl " ) ;
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# ifndef PC
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updateLimb ( who , 1 , world ) ;
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# endif
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}
if ( who . rarm . deadflag )
{
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setmodel ( who . rarm , " models/ai/zarc(.mdl " ) ;
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# ifndef PC
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updateLimb ( who , 2 , world ) ;
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# endif
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}
who . crawling = 1 ;
setsize ( who , ' - 8 - 8 - 32 ' , ' 8 8 - 15 ' ) ;
local entity oself ;
oself = self ;
self = who ;
crawlerify1 ( ) ;
self = oself ;
crawler_num = crawler_num + 1 ;
}