quakec/source/client/achievements.qc

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/*
client/achievements.qc
main achievement code
2024-01-07 23:24:48 +00:00
Copyright (C) 2021-2024 NZ:P Team
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
/*
Thanks to everyone who submitted Achievement ideas in 2019!
- Derped_Crusader
- TheSmashers
- Chyll
- mrFlamist
- mario135790
- Mission
- RedneckHax0r
- Revnova
- EpicFoxx64
- Detwyler_
- DisrespectfulOtter
- xnick2222x
- greg
- Omar Alejandro
- Cosmicrush
- blubs
- Bernerd
*/
void(float id, string graphic, string name, string description) Achievement_Create =
{
if (id >= MAX_ACHIEVEMENTS)
return;
achievements[id].img = strcat("gfx/achievement/", graphic, ".tga");
achievements[id].name = name;
achievements[id].description = description;
}
void() Achievement_Save =
{
float file, i;
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// re-write the achievement file
file = fopen("ach.dat", FILE_WRITE);
for (i = 0; i < MAX_ACHIEVEMENTS; i++) {
fputs(file, strcat(ftos(achievements[i].unlocked), "\n"));
fputs(file, strcat(ftos(achievements[i].progress), "\n"));
}
fclose(file);
}
void() Achievement_Load =
{
float file, i;
string val;
file = fopen("ach.dat", FILE_READ);
if (file == -1) {
fclose(file);
file = fopen("ach.dat", FILE_WRITE);
for (i = 0; i < MAX_ACHIEVEMENTS * 2; i++) {
fputs(file, "0\n");
}
fclose(file);
file = fopen("ach.dat", FILE_READ);
}
for (i = 0; i < MAX_ACHIEVEMENTS; i++) {
val = fgets(file);
achievements[i].unlocked = stof(val);
val = fgets(file);
achievements[i].progress = stof(val);
}
fclose(file);
}
void() Achievement_Init =
{
Achievement_Create(0, "ready", "Ready..", "Reach Round 5");
Achievement_Create(1, "steady", "Steady..", "Reach Round 10");
Achievement_Create(2, "go_hell_no", "Go? Hell No...", "Reach Round 15");
Achievement_Create(3, "where_legs_go", "Where Did Legs Go?", "Turn a Zombie into a Crawler");
Achievement_Create(4, "the_f_bomb", "The F Bomb", "Use the Nuke Power-Up to kill a single Zombie");
Achievement_Create(5, "no_perks_no_problem", "No Perks? No Problem", "Survive an entire Round without Perks past Round 15 or higher");
Achievement_Create(6, "dipsomaniac", "Dipsomaniac", "Hold all Perk-A-Colas at once in a single Game");
Achievement_Create(7, "oops", "Oops!", "Nearly die from fall damage");
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Achievement_Create(8, "abstinence_program", "Abstinence Program", "Survive to Round 10 without taking any enemy damage");
Achievement_Create(9, "pro_gamer_move", "Pro-Gamer Move", "Die on Round 1 with no Ammo remaining");
Achievement_Create(10, "spinning_plates", "Spinning Plates", "Keep entry points Barricaded all the way to Round 10");
Achievement_Create(11, "unlucky", "Unlucky", "Have the Mystery Box move 10 times");
Achievement_Create(12, "the_collector", "The Collector", "Buy every weapon off the wall in a single Game");
Achievement_Create(13, "barrels_o_fun", "Barrels o' Fun", "In Nacht der Untoten, kill 15 Zombies with Explosive Barrels");
Achievement_Create(14, "its_a_trap", "It's a Trap!", "In Kino der Toten, kill 5 Crawlers with the use of 1 Trap");
Achievement_Create(15, "uplink", "Up-Link", "In Kino der Toten, teleport to the Pack-A-Punch 5 times in a single Game");
Achievement_Create(16, "undone", "Undone", "Survive a total of 150 Rounds on Nacht der Untoten");
Achievement_Create(17, "moviegoer", "Moviegoer", "Play 10 total Matches on Kino der Toten");
Achievement_Create(18, "cmere_cupcake", "C'mere, Cupcake!", "Kill yourself with your own Grenade");
Achievement_Create(19, "orbital_strike", "Orbital Strike", "Kill 5 Zombies at once, with the Panzerschreck, while in the air");
Achievement_Create(20, "long_name", "A House Divided, Multiplied, then Subtracted", "In Nacht der Untoten, reach Round 10 without going upstairs & without fixing Barriers, then go upstairs & allow those Barriers to be Destroyed");
Achievement_Create(21, "colt_hearted_killer", "Colt-Hearted Killer", "Reach Round 10 using only the Colt M1911");
Achievement_Create(22, "cache_and_carry", "Cannot Cache and Carry", "Collected a Max Ammo power-up whilst already being at fully ammo capacity");
Achievement_Create(23, "divide_and_conquer", "Divide and Conquer", "Turn all Zombies into Crawlers in a single Round");
Achievement_Create(24, "tough_luck", "Tough Luck!", "Die before reaching Round 5");
Achievement_Create(25, "gregg", "All Are One with Gregg!", "???");
Achievement_Create(26, "slasher", "Slasher", "Perform 100 total Melee kills");
Achievement_Create(27, "made_by_children", "Made by Children", "Get a Zombie stuck for 5 minutes");
Achievement_Create(28, "increase_firepower", "Increase your Firepower!", "Use the Pack-A-Punch for the first time");
Achievement_Create(29, "kraut_tongue", "Kraut Got Your Tongue?", "Get 25 Headshots");
Achievement_Create(30, "mindblowing", "Mindblowing", "Get 250 Headshots");
Achievement_Create(31, "thanks_explosions", "Big Thanks to Explosions", "Kill 10 Zombies with a single Grenade");
Achievement_Create(32, "mbox_maniac", "Mystery Box Manaic", "Use the Mystery Box 20 times in a single Game");
Achievement_Create(33, "instant_help", "Instant Help", "Get 100 total Kills with the Insta-Kill Power-Up");
Achievement_Create(34, "blow_the_bank", "Blow the Bank", "Earn 1,000,000 Points");
Achievement_Create(35, "why_wait", "..Why Are We Waiting?", "Stand Still for 2 minutes");
Achievement_Create(36, "one_clip", "One Clip", "Survive a Round using the MG42 and without Reloading");
Achievement_Create(37, "2021", "Twenty-Twenty-One", "Land 20 Headshots, with 20 Bullets, with one Clip");
Achievement_Create(38, "warmed_up", "Getting Warmed Up", "Earn 10 Achievements");
Achievement_Create(39, "half_way", "About Half-Way", "Earn 20 Achievements");
Achievement_Create(40, "75_percent", "I mean.. 75% is Passing", "Earn 30 Achievements");
Achievement_Create(41, "over_achiever", "Over-Achiever", "Earn all 42 Achievements");
Achievement_Load();
achievement_pages = ceil(MAX_ACHIEVEMENTS/3);
current_achievement_page = 1;
active_achievement = -1;
}
void(float id) Achievement_Unlock =
{
local float file, i;
achievements[id].unlocked = 1;
// tell the HUD to start drawing
active_achievement = id;
Achievement_Save();
}
void(float id, float pg) Achievement_UpdateProgress =
{
achievements[id].progress = pg;
Achievement_Save();
}