mirror of
https://github.com/nzp-team/nzportable.git
synced 2024-11-10 06:31:51 +00:00
279 lines
9.1 KiB
Bash
Executable file
279 lines
9.1 KiB
Bash
Executable file
#!/bin/bash
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# Whether to do a nightly
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PUSH_NIGHTLY="0"
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# Store individual repo updates so we can add commit info
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# TODO: Actually display commit info, for now since this
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# is hacky we'll just do "PSP update" etc.
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ASSET_UPDATE="0"
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FTEQW_UPDATE="0"
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QUAKC_UPDATE="0"
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DQUAK_UPDATE="0"
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SPASM_UPDATE="0"
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GLQUA_UPDATE="0"
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# The time of execution in epoch
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CURRENT_TIME=$(date "+%s")
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# The epoch time of yesterday, exactly
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YESTERDAY_TIME=$(expr $CURRENT_TIME - 86400)
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# The Build Date string to add to the game files
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BUILD_STRING="2.0.0-indev+$(date +'%Y%m%d%H%M%S')"
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# Epoch times for every repo we care about
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ASSET_REPO_TIME=$(date "+%s" -d $(curl -s -H "Authorization: token $1" https://api.github.com/repos/nzp-team/assets/branches/main | jq '.commit.commit.author.date'| tr -d '"'))
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FTEQW_REPO_TIME=$(date "+%s" -d $(curl -s -H "Authorization: token $1" https://api.github.com/repos/nzp-team/fteqw/branches/main | jq '.commit.commit.author.date'| tr -d '"'))
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QUAKC_REPO_TIME=$(date "+%s" -d $(curl -s -H "Authorization: token $1" https://api.github.com/repos/nzp-team/quakec/branches/main | jq '.commit.commit.author.date'| tr -d '"'))
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DQUAK_REPO_TIME=$(date "+%s" -d $(curl -s -H "Authorization: token $1" https://api.github.com/repos/nzp-team/dquakeplus/branches/main | jq '.commit.commit.author.date'| tr -d '"'))
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SPASM_REPO_TIME=$(date "+%s" -d $(curl -s -H "Authorization: token $1" https://api.github.com/repos/nzp-team/quakespasm/branches/main | jq '.commit.commit.author.date'| tr -d '"'))
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GLQUA_REPO_TIME=$(date "+%s" -d $(curl -s -H "Authorization: token $1" https://api.github.com/repos/nzp-team/glquake/branches/main | jq '.commit.commit.author.date'| tr -d '"'))
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# Now check through them all and see if any have been updated recently
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if [ "$ASSET_REPO_TIME" -ge "$YESTERDAY_TIME" ]; then
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PUSH_NIGHTLY="1"
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ASSET_UPDATE="1"
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fi
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if [ "$FTEQW_REPO_TIME" -ge "$YESTERDAY_TIME" ]; then
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PUSH_NIGHTLY="1"
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FTEQW_UPDATE="1"
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fi
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if [ "$QUAKC_REPO_TIME" -ge "$YESTERDAY_TIME" ]; then
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PUSH_NIGHTLY="1"
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QUAKC_UPDATE="1"
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fi
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if [ "$DQUAK_REPO_TIME" -ge "$YESTERDAY_TIME" ]; then
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PUSH_NIGHTLY="1"
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DQUAK_UPDATE="1"
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fi
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if [ "$SPASM_REPO_TIME" -ge "$YESTERDAY_TIME" ]; then
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PUSH_NIGHTLY="1"
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SPASM_UPDATE="1"
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fi
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if [ "$GLQUA_REPO_TIME" -ge "$YESTERDAY_TIME" ]; then
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PUSH_NIGHTLY="1"
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GLQUA_UPDATE="1"
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fi
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# Do we proceed?
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if [ "$PUSH_NIGHTLY" -ne "1" ]; then
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echo "Nothing to do."
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exit 1
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fi
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#
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# Generate a changelog for the release body
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#
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printf "This is a nightly generated automagically." > changes.txt
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printf " Nightlies are generated at 3AM EST if changes are made to any component" >> changes.txt
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printf " of the project in the past 24 hours. Be sure to check the build date above" >> changes.txt
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printf " and compare it to the version displayed on the main menu to verify whether" >> changes.txt
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printf " or not you are out of date.\nChanges in the following areas have been made" >> changes.txt
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printf " since the last nightly:\n" >> changes.txt
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if [ "$ASSET_UPDATE" -eq "1" ]; then
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printf "* Game Assets\n" >> changes.txt
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fi
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if [ "$FTEQW_UPDATE" -eq "1" ]; then
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printf "* FTEQW (PC Engine)\n" >> changes.txt
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fi
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if [ "$QUAKC_UPDATE" -eq "1" ]; then
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printf "* QuakeC (Game Code)\n" >> changes.txt
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fi
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if [ "$DQUAK_UPDATE" -eq "1" ]; then
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printf "* dQuakePlus (PSP Engine)\n" >> changes.txt
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fi
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if [ "$SPASM_UPDATE" -eq "1" ]; then
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printf "* Quakespasm (PS VITA/Nintendo Switch Engine)\n\n" >> changes.txt
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fi
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if [ "$GLQUA_UPDATE" -eq "1" ]; then
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printf "* glQuake (Nintendo 3DS Engine)\n\n" >> changes.txt
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fi
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printf "\n " >> changes.txt
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printf "Installation Instructions:\n" >> changes.txt
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printf "* PC: Extract .ZIP archive into a folder of your choice. Linux users may need" >> changes.txt
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printf " to mark as executable with \`chmod\`\n" >> changes.txt
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printf "* PSP: Extract the `nzportable` folder inside the .ZIP archive into \`PSP/GAME/\`.\n" >> changes.txt
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printf "* Nintendo Switch: Extract the `nzportable` folder inside the .ZIP archive" >> changes.txt
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printf " into \`/switch/\` and launch with Homebrew Launcher. Requires extra memory," >> changes.txt
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printf " so make sure to open HBLauncher by holding 'R' over an installed title!\n" >> changes.txt
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printf "* PS VITA: Extract the .ZIP archive into ux0: and install \`nzp.vpk\`.\n" >> changes.txt
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printf "* Nintendo 3DS: Extract the .ZIP archive into \`/3ds/\`" >> changes.txt
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printf "\n " >> changes.txt
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printf "\nYou can also play the WebGL version at https://nzp.gay/" >> changes.txt
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#
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# Start the packaging process
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#
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# Assets
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wget -nc https://github.com/nzp-team/assets/releases/download/newest/nx-nzp-assets.zip
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wget -nc https://github.com/nzp-team/assets/releases/download/newest/pc-nzp-assets.zip
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wget -nc https://github.com/nzp-team/assets/releases/download/newest/psp-nzp-assets.zip
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wget -nc https://github.com/nzp-team/assets/releases/download/newest/vita-nzp-assets.zip
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wget -nc https://github.com/nzp-team/assets/releases/download/newest/3ds-nzp-assets.zip
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# dQuake
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wget -nc https://github.com/nzp-team/dquakeplus/releases/download/bleeding-edge/psp-nzp-eboots.zip
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# FTEQW
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wget -nc https://github.com/nzp-team/fteqw/releases/download/bleeding-edge/pc-nzp-linux32.zip
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wget -nc https://github.com/nzp-team/fteqw/releases/download/bleeding-edge/pc-nzp-linux64.zip
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wget -nc https://github.com/nzp-team/fteqw/releases/download/bleeding-edge/pc-nzp-linux_arm64.zip
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wget -nc https://github.com/nzp-team/fteqw/releases/download/bleeding-edge/pc-nzp-linux_armhf.zip
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wget -nc https://github.com/nzp-team/fteqw/releases/download/bleeding-edge/pc-nzp-win32.zip
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wget -nc https://github.com/nzp-team/fteqw/releases/download/bleeding-edge/pc-nzp-win64.zip
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# QuakeC
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wget -nc https://github.com/nzp-team/quakec/releases/download/bleeding-edge/fte-nzp-qc.zip
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wget -nc https://github.com/nzp-team/quakec/releases/download/bleeding-edge/standard-nzp-qc.zip
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# Quakespasm
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wget -nc https://github.com/nzp-team/quakespasm/releases/download/bleeding-edge/nx-nzp-nro.zip
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wget -nc https://github.com/nzp-team/quakespasm/releases/download/bleeding-edge/vita-nzp-vpk.zip
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# glQuake
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wget -nc https://github.com/nzp-team/glquake/releases/download/bleeding-edge/ctr-nzp-3dsx.zip
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# Directory setup
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mkdir -p {pc-assembly,psp-assembly,vita-assembly,nx-assembly,3ds-assembly,out}
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echo $BUILD_STRING > release_version.txt
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#
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# Assemble PC builds
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#
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cd pc-assembly
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mkdir assets
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unzip -q ../pc-nzp-assets.zip -d assets/
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unzip -q ../fte-nzp-qc.zip -d assets/nzp/
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unzip -q ../pc-nzp-linux32.zip -d $PWD
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unzip -q ../pc-nzp-linux64.zip -d $PWD
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unzip -q ../pc-nzp-linux_arm64.zip -d $PWD
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unzip -q ../pc-nzp-linux_armhf.zip -d $PWD
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unzip -q ../pc-nzp-win32.zip -d $PWD
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unzip -q ../pc-nzp-win64.zip -d $PWD
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echo $BUILD_STRING > assets/nzp/version.txt
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cp assets/nzp/version.txt ../out/build-version.txt
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mv nzportable32 assets/
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cd assets
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zip -q -r ../nzportable-linux32.zip ./*
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rm nzportable32
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cd ../
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mv nzportable-linux32.zip ../out/
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mv nzportable64 assets/
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cd assets
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zip -q -r ../nzportable-linux64.zip ./*
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rm nzportable64
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cd ../
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mv nzportable-linux64.zip ../out/
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mv nzportablearm64 assets/
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cd assets
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zip -q -r ../nzportable-linuxarm64.zip ./*
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rm nzportablearm64
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cd ../
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mv nzportable-linuxarm64.zip ../out/
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mv nzportablearmhf assets/
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cd assets
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zip -q -r ../nzportable-linuxarmhf.zip ./*
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rm nzportablearmhf
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cd ../
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mv nzportable-linuxarmhf.zip ../out/
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mv nzportable.exe assets/
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cd assets
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zip -q -r ../nzportable-win32.zip ./*
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rm nzportable.exe
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cd ../
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mv nzportable-win32.zip ../out/
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mv nzportable64.exe assets/
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cd assets
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zip -q -r ../nzportable-win64.zip ./*
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rm nzportable64.exe
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cd ../
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mv nzportable-win64.zip ../out/
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cd ../
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#
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# Assemble PSP Builds
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#
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cd psp-assembly
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mkdir assets
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unzip -q ../psp-nzp-assets.zip -d assets/
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unzip -q ../standard-nzp-qc.zip -d assets/nzportable/nzp/
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unzip -q ../psp-nzp-eboots.zip -d $PWD
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echo $BUILD_STRING > assets/nzportable/nzp/version.txt
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mv EBOOT.PBP assets/nzportable/
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cd assets/
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zip -q -r ../nzportable-psp-32mb.zip ./*
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rm nzportable/EBOOT.PBP
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cd ../
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mv nzportable-psp-32mb.zip ../out/
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mv EBOOT2000.PBP assets/nzportable/EBOOT.PBP
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cd assets
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zip -q -r ../nzportable-psp-64mb.zip ./*
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rm nzportable/EBOOT.PBP
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cd ../
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mv nzportable-psp-64mb.zip ../out/
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cd ../
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#
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# Assemble NX Build
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#
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cd nx-assembly
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mkdir assets
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unzip -q ../nx-nzp-assets.zip -d assets/
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unzip -q ../standard-nzp-qc.zip -d assets/nzportable/nzp
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unzip -q ../nx-nzp-nro.zip -d $PWD
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echo $BUILD_STRING > assets/nzportable/nzp/version.txt
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mv nzportable.nacp assets/nzportable
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mv nzportable.nro assets/nzportable
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cd assets/
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zip -q -r ../nzportable-switch.zip ./*
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cd ../
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mv nzportable-switch.zip ../out/
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cd ../
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#
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# Assemble VITA Build
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#
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cd vita-assembly
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mkdir assets
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unzip -q ../vita-nzp-assets.zip -d assets/
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unzip -q ../standard-nzp-qc.zip -d assets/data/nzp/nzp
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unzip -q ../vita-nzp-vpk.zip -d $PWD
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echo $BUILD_STRING > assets/data/nzp/nzp/version.txt
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mv nzp.vpk assets/
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cd assets/
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zip -q -r ../nzportable-vita.zip ./*
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cd ../
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mv nzportable-vita.zip ../out/
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cd ../
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#
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# Assemble 3DS Build
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#
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cd 3ds-assembly
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mkdir assets
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unzip -q ../3ds-nzp-assets.zip -d assets/
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unzip -q ../standard-nzp-qc.zip -d assets/nzportable/nzp
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unzip -q ../ctr-nzp-3dsx.zip -d assets/nzportable/
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echo $BUILD_STRING > assets/nzportable/nzp/version.txt
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cd assets/
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zip -q -r ../nzportable-3ds.zip ./*
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cd ../
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mv nzportable-3ds.zip ../out/
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cd ../
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