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# Nazi Zombies: Portable
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# About
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This is the main/hub repository for NZ:P, the Call of Duty: Zombies de-make powered by various enhanced forks of the Quake engine, and has been in development since 2009. The main purpose of this hub repository is to serve as a place to host nightly builds as well as a means of bug reporting on a game-wide (non-component) scale.
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The game itself is *mostly* feature-equivalent with Call of Duty: World at War on a generic level. Gameplay components are implemented, with some parity differences, but most World at War maps and their gimmicks are not yet represented. Various small features from Call of Duty: Black Ops are present, but not on as wide of a scale as compared to World at War.
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Oh yeah, we have lots of bugs, too.
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# GitHub Organzation Breakdown
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* [assets](https://github.com/nzp-team/assets): Game GFX, Sound, etc. data.
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* [dquakeplus](https://github.com/nzp-team/dquakeplus): The NZ:P PSP engine, forked from dQuakePlus.
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* [fteqw](https://github.com/nzp-team/fteqw): Spike's FTEQW, with minimal changes.
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* [quakespasm](https://github.com/nzp-team/quakespasm): The NZ:P Nintendo Switch and PS VITA engine, forked from QuakespasmNX.
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* [quakec](https://github.com/nzp-team/quakec): The game-side code for things like weapons and Perk machines.
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* [tools](https://github.com/nzp-team/tools): Misc. development tools.
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# Screenshots
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<center>
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<p float="left">
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<img src="screenshots/1.webp" width="400" />
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<img src="screenshots/2.webp" width="400" />
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</p>
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<p float="left">
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<img src="screenshots/3.webp" width="400" />
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<img src="screenshots/4.webp" width="400" />
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</p>
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<img src="screenshots/0.webp" height="300" />
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</center>
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# Credits
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* Blubswillrule: Coding, Models, GFX, Sounds, Music
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* Ju\[s]tice: Maps, Models, GFX
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* Jukki: Coding
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* Biodude: Sounds
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* Dr_Mabuse1981: Coding
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* Naievil: Coding, NX Port
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* MotoLegacy: Coding, GFX, Music
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* Derped_Crusader: Models, GFX
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* Rinnegatamante: VITA Port
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Special Thanks:
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* Spike: FTEQW
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* Shpuld: Clean-CSQC
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* Crow_Bar: dQuake
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* st1x51: dQuakePlus
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* fgsfdsfgs: QuakespasmNX
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* Azenn: GFX help
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* Marty P.: Music help
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* BCDeshiG: Heavy bug testing
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* The many Quakespasm contributors: well, erm, Quakespasm.
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