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https://github.com/nzp-team/glquake.git
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1982 lines
43 KiB
C
1982 lines
43 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// draw.c -- this is the only file outside the refresh that touches the
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// vid buffer
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#include "quakedef.h"
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#define GL_COLOR_INDEX8_EXT 0x80E5
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extern unsigned char d_15to8table[65536];
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cvar_t gl_nobind = {"gl_nobind", "0"};
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cvar_t gl_max_size = {"gl_max_size", "1024"};
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cvar_t gl_picmip = {"gl_picmip", "0"};
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byte *draw_chars; // 8*8 graphic characters
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qpic_t *draw_disc;
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qpic_t *draw_backtile;
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int translate_texture;
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int char_texture;
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typedef struct
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{
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int texnum;
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float sl, tl, sh, th;
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} glpic_t;
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byte conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)];
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qpic_t *conback = (qpic_t *)&conback_buffer;
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int gl_lightmap_format = 4;
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int gl_solid_format = 3;
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int gl_alpha_format = 4;
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int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
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int gl_filter_max = GL_LINEAR;
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int texels;
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typedef struct
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{
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int texnum;
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char identifier[64];
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int width, height;
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qboolean mipmap;
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int checksum;
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// Diabolicka TGA
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int bytesperpixel;
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int lhcsum;
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// Diabolickal end
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} gltexture_t;
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#define MAX_GLTEXTURES 1024
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gltexture_t gltextures[MAX_GLTEXTURES];
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int numgltextures;
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void GL_Bind (int texnum)
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{
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if (gl_nobind.value)
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texnum = char_texture;
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if (currenttexture == texnum)
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return;
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currenttexture = texnum;
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#ifdef _WIN32
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bindTexFunc (GL_TEXTURE_2D, texnum);
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#else
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glBindTexture(GL_TEXTURE_2D, texnum);
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#endif
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}
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/*
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=============================================================================
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scrap allocation
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Allocate all the little status bar obejcts into a single texture
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to crutch up stupid hardware / drivers
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=============================================================================
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*/
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#define MAX_SCRAPS 2
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#define BLOCK_WIDTH 256
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#define BLOCK_HEIGHT 256
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int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
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byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
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qboolean scrap_dirty;
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int scrap_texnum;
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// returns a texture number and the position inside it
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int Scrap_AllocBlock (int w, int h, int *x, int *y)
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{
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int i, j;
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int best, best2;
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int bestx;
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int texnum;
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for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
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{
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best = BLOCK_HEIGHT;
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for (i=0 ; i<BLOCK_WIDTH-w ; i++)
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{
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best2 = 0;
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for (j=0 ; j<w ; j++)
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{
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if (scrap_allocated[texnum][i+j] >= best)
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break;
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if (scrap_allocated[texnum][i+j] > best2)
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best2 = scrap_allocated[texnum][i+j];
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}
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if (j == w)
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{ // this is a valid spot
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*x = i;
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*y = best = best2;
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}
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}
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if (best + h > BLOCK_HEIGHT)
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continue;
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for (i=0 ; i<w ; i++)
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scrap_allocated[texnum][*x + i] = best + h;
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return texnum;
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}
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Sys_Error ("Scrap_AllocBlock: full");
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}
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int scrap_uploads;
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void Scrap_Upload (void)
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{
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int texnum;
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scrap_uploads++;
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for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) {
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GL_Bind(scrap_texnum + texnum);
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GL_Upload8 (scrap_texels[texnum], BLOCK_WIDTH, BLOCK_HEIGHT, false, true);
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}
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scrap_dirty = false;
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}
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//=============================================================================
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/* Support Routines */
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typedef struct cachepic_s
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{
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char name[MAX_QPATH];
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qpic_t pic;
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byte padding[32]; // for appended glpic
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} cachepic_t;
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#define MAX_CACHED_PICS 128
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cachepic_t menu_cachepics[MAX_CACHED_PICS];
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int menu_numcachepics;
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byte menuplyr_pixels[4096];
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int pic_texels;
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int pic_count;
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qpic_t *Draw_PicFromWad (char *name)
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{
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qpic_t *p;
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glpic_t *gl;
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p = W_GetLumpName (name);
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gl = (glpic_t *)p->data;
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// load little ones into the scrap
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if (p->width < 64 && p->height < 64)
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{
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int x, y;
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int i, j, k;
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int texnum;
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texnum = Scrap_AllocBlock (p->width, p->height, &x, &y);
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scrap_dirty = true;
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k = 0;
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for (i=0 ; i<p->height ; i++)
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for (j=0 ; j<p->width ; j++, k++)
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scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k];
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texnum += scrap_texnum;
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gl->texnum = texnum;
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gl->sl = (x+0.01)/(float)BLOCK_WIDTH;
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gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH;
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gl->tl = (y+0.01)/(float)BLOCK_WIDTH;
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gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH;
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pic_count++;
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pic_texels += p->width*p->height;
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}
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else
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{
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gl->texnum = GL_LoadPicTexture (p);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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}
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return p;
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}
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/*
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================
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Draw_CachePic
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================
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*/
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qpic_t *Draw_CachePic (char *path)
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{
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cachepic_t *pic;
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int i;
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qpic_t *dat;
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glpic_t *gl;
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for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
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if (!strcmp (path, pic->name))
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return &pic->pic;
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if (menu_numcachepics == MAX_CACHED_PICS)
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Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
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menu_numcachepics++;
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strcpy (pic->name, path);
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//
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// load the pic from disk
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//
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dat = (qpic_t *)COM_LoadTempFile (path);
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if (!dat)
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Sys_Error ("Draw_CachePic: failed to load %s", path);
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SwapPic (dat);
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// HACK HACK HACK --- we need to keep the bytes for
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// the translatable player picture just for the menu
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// configuration dialog
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if (!strcmp (path, "gfx/menuplyr.lmp"))
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memcpy (menuplyr_pixels, dat->data, dat->width*dat->height);
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pic->pic.width = dat->width;
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pic->pic.height = dat->height;
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gl = (glpic_t *)pic->pic.data;
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gl->texnum = GL_LoadPicTexture (dat);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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return &pic->pic;
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}
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void Draw_CharToConback (int num, byte *dest)
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{
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int row, col;
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byte *source;
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int drawline;
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int x;
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row = num>>4;
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col = num&15;
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source = draw_chars + (row<<10) + (col<<3);
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drawline = 8;
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while (drawline--)
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{
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for (x=0 ; x<8 ; x++)
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if (source[x] != 255)
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dest[x] = 0x60 + source[x];
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source += 128;
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dest += 320;
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}
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}
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typedef struct
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{
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char *name;
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int minimize, maximize;
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} glmode_t;
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glmode_t modes[] = {
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{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
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{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
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{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
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{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
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{"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
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{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
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};
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/*
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===============
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Draw_TextureMode_f
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===============
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*/
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void Draw_TextureMode_f (void)
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{
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int i;
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gltexture_t *glt;
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if (Cmd_Argc() == 1)
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{
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for (i=0 ; i< 6 ; i++)
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if (gl_filter_min == modes[i].minimize)
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{
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Con_Printf ("%s\n", modes[i].name);
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return;
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}
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Con_Printf ("current filter is unknown???\n");
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return;
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}
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for (i=0 ; i< 6 ; i++)
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{
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if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
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break;
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}
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if (i == 6)
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{
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Con_Printf ("bad filter name\n");
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return;
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}
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gl_filter_min = modes[i].minimize;
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gl_filter_max = modes[i].maximize;
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// change all the existing mipmap texture objects
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for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
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{
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if (glt->mipmap)
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{
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GL_Bind (glt->texnum);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
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}
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}
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}
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/*
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===============
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Draw_Init
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===============
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*/
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void Draw_Init (void)
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{
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int i;
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qpic_t *cb;
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byte *dest, *src;
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int x, y;
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char ver[40];
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glpic_t *gl;
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int start;
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byte *ncdata;
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int f, fstep;
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Cvar_RegisterVariable (&gl_nobind);
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Cvar_RegisterVariable (&gl_max_size);
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Cvar_RegisterVariable (&gl_picmip);
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// 3dfx can only handle 256 wide textures
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if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) ||
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strstr((char *)gl_renderer, "Glide"))
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Cvar_Set ("gl_max_size", "256");
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Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
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// load the console background and the charset
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// by hand, because we need to write the version
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// string into the background before turning
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// it into a texture
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draw_chars = W_GetLumpName ("conchars");
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for (i=0 ; i<256*64 ; i++)
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if (draw_chars[i] == 0)
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draw_chars[i] = 255; // proper transparent color
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// now turn them into textures
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char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, 1);
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start = Hunk_LowMark();
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cb = (qpic_t *)COM_LoadTempFile ("gfx/conback.lmp");
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if (!cb)
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Sys_Error ("Couldn't load gfx/conback.lmp");
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SwapPic (cb);
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// hack the version number directly into the pic
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#if defined(__linux__)
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sprintf (ver, "(Linux %2.2f, gl %4.2f) %4.2f", (float)LINUX_VERSION, (float)GLQUAKE_VERSION, (float)VERSION);
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#else
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sprintf (ver, "(gl %4.2f) %4.2f", (float)GLQUAKE_VERSION, (float)VERSION);
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#endif
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dest = cb->data + 320*186 + 320 - 11 - 8*strlen(ver);
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y = strlen(ver);
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for (x=0 ; x<y ; x++)
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Draw_CharToConback (ver[x], dest+(x<<3));
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#if 0
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conback->width = vid.conwidth;
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conback->height = vid.conheight;
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// scale console to vid size
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dest = ncdata = Hunk_AllocName(vid.conwidth * vid.conheight, "conback");
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for (y=0 ; y<vid.conheight ; y++, dest += vid.conwidth)
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{
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src = cb->data + cb->width * (y*cb->height/vid.conheight);
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if (vid.conwidth == cb->width)
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memcpy (dest, src, vid.conwidth);
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else
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{
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f = 0;
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fstep = cb->width*0x10000/vid.conwidth;
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for (x=0 ; x<vid.conwidth ; x+=4)
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{
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dest[x] = src[f>>16];
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f += fstep;
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dest[x+1] = src[f>>16];
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f += fstep;
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dest[x+2] = src[f>>16];
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f += fstep;
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dest[x+3] = src[f>>16];
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f += fstep;
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}
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}
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}
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#else
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conback->width = cb->width;
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conback->height = cb->height;
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ncdata = cb->data;
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#endif
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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gl = (glpic_t *)conback->data;
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gl->texnum = GL_LoadTexture ("conback", conback->width, conback->height, ncdata, false, false, 1);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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conback->width = vid.width;
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conback->height = vid.height;
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// free loaded console
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Hunk_FreeToLowMark(start);
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// save a texture slot for translated picture
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translate_texture = texture_extension_number++;
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// save slots for scraps
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scrap_texnum = texture_extension_number;
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texture_extension_number += MAX_SCRAPS;
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//
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// get the other pics we need
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//
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draw_disc = Draw_PicFromWad ("disc");
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draw_backtile = Draw_PicFromWad ("backtile");
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}
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/*
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================
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Draw_Character
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Draws one 8*8 graphics character with 0 being transparent.
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It can be clipped to the top of the screen to allow the console to be
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smoothly scrolled off.
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================
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*/
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void Draw_Character (int x, int y, int num)
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{
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byte *dest;
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byte *source;
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unsigned short *pusdest;
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int drawline;
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int row, col;
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float frow, fcol, size;
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if (num == 32)
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return; // space
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num &= 255;
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if (y <= -8)
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return; // totally off screen
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row = num>>4;
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col = num&15;
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frow = row*0.0625;
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fcol = col*0.0625;
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size = 0.0625;
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GL_Bind (char_texture);
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glBegin (GL_QUADS);
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glTexCoord2f (fcol, frow);
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glVertex2f (x, y);
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glTexCoord2f (fcol + size, frow);
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glVertex2f (x+8, y);
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glTexCoord2f (fcol + size, frow + size);
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glVertex2f (x+8, y+8);
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glTexCoord2f (fcol, frow + size);
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glVertex2f (x, y+8);
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glEnd ();
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}
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/*
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================
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Draw_String
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================
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*/
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void Draw_String (int x, int y, char *str)
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{
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while (*str)
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{
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Draw_Character (x, y, *str);
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str++;
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x += 8;
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}
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}
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/*
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================
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Draw_DebugChar
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Draws a single character directly to the upper right corner of the screen.
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This is for debugging lockups by drawing different chars in different parts
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of the code.
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================
|
|
*/
|
|
void Draw_DebugChar (char num)
|
|
{
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Draw_AlphaPic
|
|
=============
|
|
*/
|
|
void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha)
|
|
{
|
|
byte *dest, *source;
|
|
unsigned short *pusdest;
|
|
int v, u;
|
|
glpic_t *gl;
|
|
|
|
if (scrap_dirty)
|
|
Scrap_Upload ();
|
|
gl = (glpic_t *)pic->data;
|
|
glDisable(GL_ALPHA_TEST);
|
|
glEnable (GL_BLEND);
|
|
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
// glCullFace(GL_FRONT);
|
|
glColor4f (1,1,1,alpha);
|
|
GL_Bind (gl->texnum);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (gl->sl, gl->tl);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (gl->sh, gl->tl);
|
|
glVertex2f (x+pic->width, y);
|
|
glTexCoord2f (gl->sh, gl->th);
|
|
glVertex2f (x+pic->width, y+pic->height);
|
|
glTexCoord2f (gl->sl, gl->th);
|
|
glVertex2f (x, y+pic->height);
|
|
glEnd ();
|
|
glColor4f (1,1,1,1);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glDisable (GL_BLEND);
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_Pic
|
|
=============
|
|
*/
|
|
void Draw_Pic (int x, int y, qpic_t *pic)
|
|
{
|
|
byte *dest, *source;
|
|
unsigned short *pusdest;
|
|
int v, u;
|
|
glpic_t *gl;
|
|
|
|
if (scrap_dirty)
|
|
Scrap_Upload ();
|
|
gl = (glpic_t *)pic->data;
|
|
glColor4f (1,1,1,1);
|
|
GL_Bind (gl->texnum);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (gl->sl, gl->tl);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (gl->sh, gl->tl);
|
|
glVertex2f (x+pic->width, y);
|
|
glTexCoord2f (gl->sh, gl->th);
|
|
glVertex2f (x+pic->width, y+pic->height);
|
|
glTexCoord2f (gl->sl, gl->th);
|
|
glVertex2f (x, y+pic->height);
|
|
glEnd ();
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_TransPic
|
|
=============
|
|
*/
|
|
void Draw_TransPic (int x, int y, qpic_t *pic)
|
|
{
|
|
byte *dest, *source, tbyte;
|
|
unsigned short *pusdest;
|
|
int v, u;
|
|
|
|
if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 ||
|
|
(unsigned)(y + pic->height) > vid.height)
|
|
{
|
|
Sys_Error ("Draw_TransPic: bad coordinates");
|
|
}
|
|
|
|
Draw_Pic (x, y, pic);
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_TransPicTranslate
|
|
|
|
Only used for the player color selection menu
|
|
=============
|
|
*/
|
|
void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation)
|
|
{
|
|
int v, u, c;
|
|
unsigned trans[64*64], *dest;
|
|
byte *src;
|
|
int p;
|
|
|
|
GL_Bind (translate_texture);
|
|
|
|
c = pic->width * pic->height;
|
|
|
|
dest = trans;
|
|
for (v=0 ; v<64 ; v++, dest += 64)
|
|
{
|
|
src = &menuplyr_pixels[ ((v*pic->height)>>6) *pic->width];
|
|
for (u=0 ; u<64 ; u++)
|
|
{
|
|
p = src[(u*pic->width)>>6];
|
|
if (p == 255)
|
|
dest[u] = p;
|
|
else
|
|
dest[u] = d_8to24table[translation[p]];
|
|
}
|
|
}
|
|
|
|
glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glColor3f (1,1,1);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (0, 0);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (1, 0);
|
|
glVertex2f (x+pic->width, y);
|
|
glTexCoord2f (1, 1);
|
|
glVertex2f (x+pic->width, y+pic->height);
|
|
glTexCoord2f (0, 1);
|
|
glVertex2f (x, y+pic->height);
|
|
glEnd ();
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
Draw_ConsoleBackground
|
|
|
|
================
|
|
*/
|
|
void Draw_ConsoleBackground (int lines)
|
|
{
|
|
int y = (vid.height * 3) >> 2;
|
|
|
|
if (lines > y)
|
|
Draw_Pic(0, lines - vid.height, conback);
|
|
else
|
|
Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y);
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_TileClear
|
|
|
|
This repeats a 64*64 tile graphic to fill the screen around a sized down
|
|
refresh window.
|
|
=============
|
|
*/
|
|
void Draw_TileClear (int x, int y, int w, int h)
|
|
{
|
|
glColor3f (1,1,1);
|
|
GL_Bind (*(int *)draw_backtile->data);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (x/64.0, y/64.0);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f ( (x+w)/64.0, y/64.0);
|
|
glVertex2f (x+w, y);
|
|
glTexCoord2f ( (x+w)/64.0, (y+h)/64.0);
|
|
glVertex2f (x+w, y+h);
|
|
glTexCoord2f ( x/64.0, (y+h)/64.0 );
|
|
glVertex2f (x, y+h);
|
|
glEnd ();
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_Fill
|
|
|
|
Fills a box of pixels with a single color
|
|
=============
|
|
*/
|
|
void Draw_Fill (int x, int y, int w, int h, int c)
|
|
{
|
|
glDisable (GL_TEXTURE_2D);
|
|
glColor3f (host_basepal[c*3]/255.0,
|
|
host_basepal[c*3+1]/255.0,
|
|
host_basepal[c*3+2]/255.0);
|
|
|
|
glBegin (GL_QUADS);
|
|
|
|
glVertex2f (x,y);
|
|
glVertex2f (x+w, y);
|
|
glVertex2f (x+w, y+h);
|
|
glVertex2f (x, y+h);
|
|
|
|
glEnd ();
|
|
glColor3f (1,1,1);
|
|
glEnable (GL_TEXTURE_2D);
|
|
}
|
|
//=============================================================================
|
|
|
|
/*
|
|
================
|
|
Draw_FadeScreen
|
|
|
|
================
|
|
*/
|
|
void Draw_FadeScreen (void)
|
|
{
|
|
glEnable (GL_BLEND);
|
|
glDisable (GL_TEXTURE_2D);
|
|
glColor4f (0, 0, 0, 0.8);
|
|
glBegin (GL_QUADS);
|
|
|
|
glVertex2f (0,0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
|
|
glEnd ();
|
|
glColor4f (1,1,1,1);
|
|
glEnable (GL_TEXTURE_2D);
|
|
glDisable (GL_BLEND);
|
|
|
|
Sbar_Changed();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
================
|
|
Draw_BeginDisc
|
|
|
|
Draws the little blue disc in the corner of the screen.
|
|
Call before beginning any disc IO.
|
|
================
|
|
*/
|
|
void Draw_BeginDisc (void)
|
|
{
|
|
if (!draw_disc)
|
|
return;
|
|
glDrawBuffer (GL_FRONT);
|
|
Draw_Pic (vid.width - 24, 0, draw_disc);
|
|
glDrawBuffer (GL_BACK);
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
Draw_EndDisc
|
|
|
|
Erases the disc icon.
|
|
Call after completing any disc IO
|
|
================
|
|
*/
|
|
void Draw_EndDisc (void)
|
|
{
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_Set2D
|
|
|
|
Setup as if the screen was 320*200
|
|
================
|
|
*/
|
|
void GL_Set2D (void)
|
|
{
|
|
glViewport (glx, gly, glwidth, glheight);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
glOrtho (0, vid.width, vid.height, 0, -99999, 99999);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity ();
|
|
|
|
glDisable (GL_DEPTH_TEST);
|
|
glDisable (GL_CULL_FACE);
|
|
glDisable (GL_BLEND);
|
|
glEnable (GL_ALPHA_TEST);
|
|
// glDisable (GL_ALPHA_TEST);
|
|
|
|
glColor4f (1,1,1,1);
|
|
}
|
|
|
|
//====================================================================
|
|
|
|
/*
|
|
================
|
|
GL_FindTexture
|
|
================
|
|
*/
|
|
int GL_FindTexture (char *identifier)
|
|
{
|
|
int i;
|
|
gltexture_t *glt;
|
|
|
|
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
|
|
{
|
|
if (!strcmp (identifier, glt->identifier))
|
|
return gltextures[i].texnum;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_ResampleTexture
|
|
================
|
|
*/
|
|
void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight)
|
|
{
|
|
int i, j;
|
|
unsigned *inrow;
|
|
unsigned frac, fracstep;
|
|
|
|
fracstep = inwidth*0x10000/outwidth;
|
|
for (i=0 ; i<outheight ; i++, out += outwidth)
|
|
{
|
|
inrow = in + inwidth*(i*inheight/outheight);
|
|
frac = fracstep >> 1;
|
|
for (j=0 ; j<outwidth ; j+=4)
|
|
{
|
|
out[j] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+1] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+2] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+3] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_Resample8BitTexture -- JACK
|
|
================
|
|
*/
|
|
void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight)
|
|
{
|
|
int i, j;
|
|
unsigned char *inrow;
|
|
unsigned frac, fracstep;
|
|
|
|
fracstep = inwidth*0x10000/outwidth;
|
|
for (i=0 ; i<outheight ; i++, out += outwidth)
|
|
{
|
|
inrow = in + inwidth*(i*inheight/outheight);
|
|
frac = fracstep >> 1;
|
|
for (j=0 ; j<outwidth ; j+=4)
|
|
{
|
|
out[j] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+1] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+2] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+3] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
GL_MipMap
|
|
|
|
Operates in place, quartering the size of the texture
|
|
================
|
|
*/
|
|
void GL_MipMap (byte *in, int width, int height)
|
|
{
|
|
int i, j;
|
|
byte *out;
|
|
|
|
width <<=2;
|
|
height >>= 1;
|
|
out = in;
|
|
for (i=0 ; i<height ; i++, in+=width)
|
|
{
|
|
for (j=0 ; j<width ; j+=8, out+=4, in+=8)
|
|
{
|
|
out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
|
|
out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
|
|
out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
|
|
out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_MipMap8Bit
|
|
|
|
Mipping for 8 bit textures
|
|
================
|
|
*/
|
|
void GL_MipMap8Bit (byte *in, int width, int height)
|
|
{
|
|
int i, j;
|
|
unsigned short r,g,b;
|
|
byte *out, *at1, *at2, *at3, *at4;
|
|
|
|
// width <<=2;
|
|
height >>= 1;
|
|
out = in;
|
|
for (i=0 ; i<height ; i++, in+=width)
|
|
{
|
|
for (j=0 ; j<width ; j+=2, out+=1, in+=2)
|
|
{
|
|
at1 = (byte *) (d_8to24table + in[0]);
|
|
at2 = (byte *) (d_8to24table + in[1]);
|
|
at3 = (byte *) (d_8to24table + in[width+0]);
|
|
at4 = (byte *) (d_8to24table + in[width+1]);
|
|
|
|
r = (at1[0]+at2[0]+at3[0]+at4[0]); r>>=5;
|
|
g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5;
|
|
b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5;
|
|
|
|
out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)];
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GL_Upload32
|
|
===============
|
|
*/
|
|
void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha)
|
|
{
|
|
int samples;
|
|
static unsigned scaled[1024*512]; // [512*256];
|
|
int scaled_width, scaled_height;
|
|
|
|
for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
|
|
;
|
|
for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
|
|
;
|
|
|
|
scaled_width >>= (int)gl_picmip.value;
|
|
scaled_height >>= (int)gl_picmip.value;
|
|
|
|
if (scaled_width > gl_max_size.value)
|
|
scaled_width = gl_max_size.value;
|
|
if (scaled_height > gl_max_size.value)
|
|
scaled_height = gl_max_size.value;
|
|
|
|
if (scaled_width * scaled_height > sizeof(scaled)/4)
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
samples = alpha ? gl_alpha_format : gl_solid_format;
|
|
|
|
#if 0
|
|
if (mipmap)
|
|
gluBuild2DMipmaps (GL_TEXTURE_2D, samples, width, height, GL_RGBA, GL_UNSIGNED_BYTE, trans);
|
|
else if (scaled_width == width && scaled_height == height)
|
|
glTexImage2D (GL_TEXTURE_2D, 0, samples, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
|
|
else
|
|
{
|
|
gluScaleImage (GL_RGBA, width, height, GL_UNSIGNED_BYTE, trans,
|
|
scaled_width, scaled_height, GL_UNSIGNED_BYTE, scaled);
|
|
glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
#else
|
|
texels += scaled_width * scaled_height;
|
|
|
|
if (scaled_width == width && scaled_height == height)
|
|
{
|
|
if (!mipmap)
|
|
{
|
|
glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
goto done;
|
|
}
|
|
memcpy (scaled, data, width*height*4);
|
|
}
|
|
else
|
|
GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
|
|
|
|
glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
if (mipmap)
|
|
{
|
|
int miplevel;
|
|
|
|
miplevel = 0;
|
|
while (scaled_width > 1 || scaled_height > 1)
|
|
{
|
|
GL_MipMap ((byte *)scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
if (scaled_width < 1)
|
|
scaled_width = 1;
|
|
if (scaled_height < 1)
|
|
scaled_height = 1;
|
|
miplevel++;
|
|
glTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
}
|
|
done: ;
|
|
#endif
|
|
|
|
|
|
if (mipmap)
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
else
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
}
|
|
|
|
void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
|
|
{
|
|
int i, s;
|
|
qboolean noalpha;
|
|
int p;
|
|
static unsigned j;
|
|
int samples;
|
|
static unsigned char scaled[1024*512]; // [512*256];
|
|
int scaled_width, scaled_height;
|
|
|
|
s = width*height;
|
|
// if there are no transparent pixels, make it a 3 component
|
|
// texture even if it was specified as otherwise
|
|
if (alpha)
|
|
{
|
|
noalpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
if (data[i] == 255)
|
|
noalpha = false;
|
|
}
|
|
|
|
if (alpha && noalpha)
|
|
alpha = false;
|
|
}
|
|
for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
|
|
;
|
|
for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
|
|
;
|
|
|
|
scaled_width >>= (int)gl_picmip.value;
|
|
scaled_height >>= (int)gl_picmip.value;
|
|
|
|
if (scaled_width > gl_max_size.value)
|
|
scaled_width = gl_max_size.value;
|
|
if (scaled_height > gl_max_size.value)
|
|
scaled_height = gl_max_size.value;
|
|
|
|
if (scaled_width * scaled_height > sizeof(scaled))
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
samples = 1; // alpha ? gl_alpha_format : gl_solid_format;
|
|
|
|
texels += scaled_width * scaled_height;
|
|
|
|
if (scaled_width == width && scaled_height == height)
|
|
{
|
|
if (!mipmap)
|
|
{
|
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data);
|
|
goto done;
|
|
}
|
|
memcpy (scaled, data, width*height);
|
|
}
|
|
else
|
|
GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height);
|
|
|
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
|
|
if (mipmap)
|
|
{
|
|
int miplevel;
|
|
|
|
miplevel = 0;
|
|
while (scaled_width > 1 || scaled_height > 1)
|
|
{
|
|
GL_MipMap8Bit ((byte *)scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
if (scaled_width < 1)
|
|
scaled_width = 1;
|
|
if (scaled_height < 1)
|
|
scaled_height = 1;
|
|
miplevel++;
|
|
glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
}
|
|
done: ;
|
|
|
|
|
|
if (mipmap)
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
else
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GL_Upload8
|
|
===============
|
|
*/
|
|
void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
|
|
{
|
|
static unsigned trans[640*480]; // FIXME, temporary
|
|
int i, s;
|
|
qboolean noalpha;
|
|
int p;
|
|
|
|
s = width*height;
|
|
// if there are no transparent pixels, make it a 3 component
|
|
// texture even if it was specified as otherwise
|
|
if (alpha)
|
|
{
|
|
noalpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
if (p == 255)
|
|
noalpha = false;
|
|
trans[i] = d_8to24table[p];
|
|
}
|
|
|
|
if (alpha && noalpha)
|
|
alpha = false;
|
|
}
|
|
else
|
|
{
|
|
if (s&3)
|
|
Sys_Error ("GL_Upload8: s&3");
|
|
for (i=0 ; i<s ; i+=4)
|
|
{
|
|
trans[i] = d_8to24table[data[i]];
|
|
trans[i+1] = d_8to24table[data[i+1]];
|
|
trans[i+2] = d_8to24table[data[i+2]];
|
|
trans[i+3] = d_8to24table[data[i+3]];
|
|
}
|
|
}
|
|
|
|
if (VID_Is8bit() && !alpha && (data!=scrap_texels[0])) {
|
|
GL_Upload8_EXT (data, width, height, mipmap, alpha);
|
|
return;
|
|
}
|
|
GL_Upload32 (trans, width, height, mipmap, alpha);
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_LoadTexture
|
|
================
|
|
*/
|
|
/*
|
|
int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel)
|
|
{
|
|
static int checksum_table[256];
|
|
|
|
qboolean noalpha;
|
|
int i, p, s, checksum;
|
|
gltexture_t *glt;
|
|
|
|
checksum = 0;
|
|
|
|
s = width*height*bytesperpixel;
|
|
|
|
for (i = 0;i < 256;i++)
|
|
checksum_table[i] = i + 1;
|
|
|
|
for (i = 0;i < s;i++)
|
|
checksum += (checksum_table[data[i] & 255]++);
|
|
|
|
// see if the texture is allready present
|
|
if (identifier[0])
|
|
{
|
|
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
|
|
{
|
|
if (!strcmp (identifier, glt->identifier))
|
|
{
|
|
if(checksum != glt->checksum)
|
|
goto GL_LoadTexture_setup;
|
|
if (width != glt->width || height != glt->height)
|
|
goto GL_LoadTexture_setup;
|
|
|
|
return gltextures[i].texnum;
|
|
}
|
|
}
|
|
}
|
|
|
|
glt = &gltextures[numgltextures];
|
|
numgltextures++;
|
|
|
|
strcpy (glt->identifier, identifier);
|
|
glt->texnum = texture_extension_number;
|
|
texture_extension_number++;
|
|
|
|
GL_LoadTexture_setup:
|
|
|
|
glt->checksum = checksum;
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->mipmap = mipmap;
|
|
|
|
GL_Bind(glt->texnum);
|
|
GL_Upload8 (data, width, height, mipmap, alpha);
|
|
|
|
return glt->texnum;
|
|
}
|
|
*/
|
|
|
|
//Diabolickal TGA Begin
|
|
|
|
int lhcsumtable[256];
|
|
int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel)
|
|
{
|
|
qboolean noalpha;
|
|
int i, p, s, lhcsum;
|
|
gltexture_t *glt;
|
|
// occurances. well this isn't exactly a checksum, it's better than that but
|
|
// not following any standards.
|
|
lhcsum = 0;
|
|
s = width*height*bytesperpixel;
|
|
for (i = 0;i < 256;i++) lhcsumtable[i] = i + 1;
|
|
for (i = 0;i < s;i++) lhcsum += (lhcsumtable[data[i] & 255]++);
|
|
// see if the texture is allready present
|
|
if (identifier[0])
|
|
{
|
|
for (i=0, glt=gltextures ; i < numgltextures ; i++, glt++)
|
|
{
|
|
if (!strcmp (identifier, glt->identifier))
|
|
{
|
|
if (lhcsum != glt->lhcsum || width != glt->width || height != glt->height)
|
|
{
|
|
Con_DPrintf("GL_LoadTexture: cache mismatch\n");
|
|
goto GL_LoadTexture_setup;
|
|
}
|
|
return glt->texnum;
|
|
}
|
|
}
|
|
}
|
|
// whoever at id or threewave must've been half asleep...
|
|
glt = &gltextures[numgltextures];
|
|
numgltextures++;
|
|
strcpy (glt->identifier, identifier);
|
|
glt->texnum = texture_extension_number;
|
|
texture_extension_number++;
|
|
GL_LoadTexture_setup:
|
|
glt->checksum = lhcsum;
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->mipmap = mipmap;
|
|
glt->bytesperpixel = bytesperpixel;
|
|
|
|
if (!isDedicated)
|
|
{
|
|
GL_Bind(glt->texnum);
|
|
if (bytesperpixel == 1)
|
|
GL_Upload8 (data, width, height, mipmap, alpha);
|
|
else if (bytesperpixel == 4)
|
|
GL_Upload32 ((unsigned*)data, width, height, mipmap, true);
|
|
else
|
|
Sys_Error("GL_LoadTexture: unknown bytesperpixel\n");
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
}
|
|
return glt->texnum;
|
|
}
|
|
//Diabolickal TGA End
|
|
|
|
/****************************************/
|
|
|
|
|
|
//Diabolickal HLBSP start
|
|
byte vid_gamma_table[256];
|
|
void Build_Gamma_Table (void) {
|
|
int i;
|
|
float inf;
|
|
float in_gamma;
|
|
|
|
if ((i = COM_CheckParm("-gamma")) != 0 && i+1 < com_argc) {
|
|
in_gamma = Q_atof(com_argv[i+1]);
|
|
if (in_gamma < 0.3) in_gamma = 0.3;
|
|
if (in_gamma > 1) in_gamma = 1.0;
|
|
} else {
|
|
in_gamma = 1;
|
|
}
|
|
|
|
if (in_gamma != 1) {
|
|
for (i=0 ; i<256 ; i++) {
|
|
inf = min(255 * pow((i + 0.5) / 255.5, in_gamma) + 0.5, 255);
|
|
vid_gamma_table[i] = inf;
|
|
}
|
|
} else {
|
|
for (i=0 ; i<256 ; i++)
|
|
vid_gamma_table[i] = i;
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_LoadTexture32
|
|
================
|
|
*/
|
|
int GL_LoadTexture32 (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha)
|
|
{
|
|
qboolean noalpha;
|
|
int i, p, s;
|
|
gltexture_t *glt;
|
|
int image_size = width * height;
|
|
|
|
// see if the texture is already present
|
|
if (identifier[0])
|
|
{
|
|
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
|
|
{
|
|
if (!strcmp (identifier, glt->identifier))
|
|
{
|
|
if (width != glt->width || height != glt->height)
|
|
Sys_Error ("GL_LoadTexture: cache mismatch");
|
|
return gltextures[i].texnum;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
glt = &gltextures[numgltextures];
|
|
numgltextures++;
|
|
}
|
|
|
|
strcpy (glt->identifier, identifier);
|
|
glt->texnum = texture_extension_number;
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->mipmap = mipmap;
|
|
|
|
GL_Bind(texture_extension_number );
|
|
|
|
#if 1
|
|
// Baker: this applies our -gamma parameter table
|
|
if (1) {
|
|
//extern byte vid_gamma_table[256];
|
|
for (i = 0; i < image_size; i++){
|
|
data[4 * i] = vid_gamma_table[data[4 * i]];
|
|
data[4 * i + 1] = vid_gamma_table[data[4 * i + 1]];
|
|
data[4 * i + 2] = vid_gamma_table[data[4 * i + 2]];
|
|
}
|
|
}
|
|
#endif
|
|
|
|
GL_Upload32 ((unsigned *)data, width, height, mipmap, alpha);
|
|
|
|
texture_extension_number++;
|
|
|
|
return texture_extension_number-1;
|
|
}
|
|
|
|
//Diabolickal End
|
|
|
|
/*
|
|
================
|
|
GL_LoadPicTexture
|
|
================
|
|
*/
|
|
int GL_LoadPicTexture (qpic_t *pic)
|
|
{
|
|
return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true, 1);
|
|
}
|
|
|
|
/****************************************/
|
|
|
|
static GLenum oldtarget = 0;
|
|
|
|
float gVertexBuffer[VERTEXARRAYSIZE];
|
|
float gColorBuffer[VERTEXARRAYSIZE];
|
|
float gTexCoordBuffer[VERTEXARRAYSIZE];
|
|
|
|
void GL_SelectTexture (GLenum target)
|
|
{
|
|
if (!gl_mtexable)
|
|
return;
|
|
qglSelectTextureSGIS(target);
|
|
if (target == oldtarget)
|
|
return;
|
|
cnttextures[oldtarget-TEXTURE0_SGIS] = currenttexture;
|
|
currenttexture = cnttextures[target-TEXTURE0_SGIS];
|
|
oldtarget = target;
|
|
}
|
|
|
|
|
|
|
|
//Diabolickal TGA Begin
|
|
int image_width;
|
|
int image_height;
|
|
#define IMAGE_MAX_DIMENSIONS 512
|
|
|
|
/*
|
|
=================================================================
|
|
PCX Loading
|
|
=================================================================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
char manufacturer;
|
|
char version;
|
|
char encoding;
|
|
char bits_per_pixel;
|
|
unsigned short xmin,ymin,xmax,ymax;
|
|
unsigned short hres,vres;
|
|
unsigned char palette[48];
|
|
char reserved;
|
|
char color_planes;
|
|
unsigned short bytes_per_line;
|
|
unsigned short palette_type;
|
|
char filler[58];
|
|
unsigned data; // unbounded
|
|
} pcx_t;
|
|
|
|
/*
|
|
============
|
|
LoadPCX
|
|
============
|
|
*/
|
|
byte* LoadPCX (FILE *f, int matchwidth, int matchheight)
|
|
{
|
|
pcx_t *pcx, pcxbuf;
|
|
byte palette[768];
|
|
byte *pix, *image_rgba;
|
|
int x, y;
|
|
int dataByte, runLength;
|
|
int count;
|
|
|
|
//
|
|
// parse the PCX file
|
|
//
|
|
fread (&pcxbuf, 1, sizeof(pcxbuf), f);
|
|
pcx = &pcxbuf;
|
|
|
|
if (pcx->manufacturer != 0x0a
|
|
|| pcx->version != 5
|
|
|| pcx->encoding != 1
|
|
|| pcx->bits_per_pixel != 8
|
|
|| pcx->xmax >= 514
|
|
|| pcx->ymax >= 514)
|
|
{
|
|
Con_Printf ("Bad pcx file\n");
|
|
return NULL;
|
|
}
|
|
if (matchwidth && (pcx->xmax+1) != matchwidth)
|
|
return NULL;
|
|
if (matchheight && (pcx->ymax+1) != matchheight)
|
|
return NULL;
|
|
// seek to palette
|
|
fseek (f, -768, SEEK_END);
|
|
fread (palette, 1, 768, f);
|
|
fseek (f, sizeof(pcxbuf) - 4, SEEK_SET);
|
|
count = (pcx->xmax+1) * (pcx->ymax+1);
|
|
image_rgba = (byte*)malloc( count * 4);
|
|
|
|
for (y=0 ; y<=pcx->ymax ; y++)
|
|
{
|
|
pix = image_rgba + 4*y*(pcx->xmax+1);
|
|
for (x=0 ; x<=pcx->xmax ; ) // muff - fixed - was referencing ymax
|
|
{
|
|
dataByte = fgetc(f);
|
|
if((dataByte & 0xC0) == 0xC0)
|
|
{
|
|
runLength = dataByte & 0x3F;
|
|
dataByte = fgetc(f);
|
|
}
|
|
else
|
|
runLength = 1;
|
|
|
|
while(runLength-- > 0)
|
|
{
|
|
pix[0] = palette[dataByte*3];
|
|
pix[1] = palette[dataByte*3+1];
|
|
pix[2] = palette[dataByte*3+2];
|
|
pix[3] = 255;
|
|
pix += 4;
|
|
x++;
|
|
}
|
|
}
|
|
}
|
|
image_width = pcx->xmax+1;
|
|
image_height = pcx->ymax+1;
|
|
return image_rgba;
|
|
}
|
|
|
|
|
|
/*
|
|
=========================================================
|
|
|
|
Targa
|
|
|
|
=========================================================
|
|
*/
|
|
|
|
#define TGA_MAXCOLORS 16384
|
|
|
|
/* Definitions for image types. */
|
|
#define TGA_Null 0 /* no image data */
|
|
#define TGA_Map 1 /* Uncompressed, color-mapped images. */
|
|
#define TGA_RGB 2 /* Uncompressed, RGB images. */
|
|
#define TGA_Mono 3 /* Uncompressed, black and white images. */
|
|
#define TGA_RLEMap 9 /* Runlength encoded color-mapped images. */
|
|
#define TGA_RLERGB 10 /* Runlength encoded RGB images. */
|
|
#define TGA_RLEMono 11 /* Compressed, black and white images. */
|
|
#define TGA_CompMap 32 /* Compressed color-mapped data, using Huffman, Delta, and runlength encoding. */
|
|
#define TGA_CompMap4 33 /* Compressed color-mapped data, using Huffman, Delta, and runlength encoding. 4-pass quadtree-type process. */
|
|
|
|
/* Definitions for interleave flag. */
|
|
#define TGA_IL_None 0 /* non-interleaved. */
|
|
#define TGA_IL_Two 1 /* two-way (even/odd) interleaving */
|
|
#define TGA_IL_Four 2 /* four way interleaving */
|
|
#define TGA_IL_Reserved 3 /* reserved */
|
|
|
|
/* Definitions for origin flag */
|
|
#define TGA_O_UPPER 0 /* Origin in lower left-hand corner. */
|
|
#define TGA_O_LOWER 1 /* Origin in upper left-hand corner. */
|
|
|
|
typedef struct _TargaHeader
|
|
{
|
|
unsigned char id_length, colormap_type, image_type;
|
|
unsigned short colormap_index, colormap_length;
|
|
unsigned char colormap_size;
|
|
unsigned short x_origin, y_origin, width, height;
|
|
unsigned char pixel_size, attributes;
|
|
} TargaHeader;
|
|
|
|
int fgetLittleShort (FILE *f)
|
|
{
|
|
byte b1, b2;
|
|
|
|
b1 = fgetc(f);
|
|
b2 = fgetc(f);
|
|
|
|
return (short)(b1 + b2*256);
|
|
}
|
|
|
|
int fgetLittleLong (FILE *f)
|
|
{
|
|
byte b1, b2, b3, b4;
|
|
|
|
b1 = fgetc(f);
|
|
b2 = fgetc(f);
|
|
b3 = fgetc(f);
|
|
b4 = fgetc(f);
|
|
|
|
return b1 + (b2<<8) + (b3<<16) + (b4<<24);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
LoadTGA
|
|
=============
|
|
*/
|
|
byte *LoadTGA (FILE *fin, int matchwidth, int matchheight)
|
|
{
|
|
int w, h, x, y, realrow, truerow, baserow, i, temp1, temp2, pixel_size, map_idx;
|
|
int RLE_count, RLE_flag, size, interleave, origin;
|
|
qboolean mapped, rlencoded;
|
|
byte *data, *dst, r, g, b, a, j, k, l, *ColorMap;
|
|
TargaHeader header;
|
|
|
|
header.id_length = fgetc (fin);
|
|
header.colormap_type = fgetc (fin);
|
|
header.image_type = fgetc (fin);
|
|
header.colormap_index = fgetLittleShort (fin);
|
|
header.colormap_length = fgetLittleShort (fin);
|
|
header.colormap_size = fgetc (fin);
|
|
header.x_origin = fgetLittleShort (fin);
|
|
header.y_origin = fgetLittleShort (fin);
|
|
header.width = fgetLittleShort (fin);
|
|
header.height = fgetLittleShort (fin);
|
|
header.pixel_size = fgetc (fin);
|
|
header.attributes = fgetc (fin);
|
|
|
|
if (header.width > IMAGE_MAX_DIMENSIONS || header.height > IMAGE_MAX_DIMENSIONS)
|
|
{
|
|
Con_DPrintf ("TGA image %s exceeds maximum supported dimensions\n", fin);
|
|
fclose (fin);
|
|
return NULL;
|
|
}
|
|
|
|
if ((matchwidth && header.width != matchwidth) || (matchheight && header.height != matchheight))
|
|
{
|
|
fclose (fin);
|
|
return NULL;
|
|
}
|
|
|
|
if (header.id_length != 0)
|
|
fseek (fin, header.id_length, SEEK_CUR);
|
|
|
|
/* validate TGA type */
|
|
switch (header.image_type)
|
|
{
|
|
case TGA_Map:
|
|
case TGA_RGB:
|
|
case TGA_Mono:
|
|
case TGA_RLEMap:
|
|
case TGA_RLERGB:
|
|
case TGA_RLEMono:
|
|
break;
|
|
|
|
default:
|
|
Con_DPrintf ("Unsupported TGA image %s: Only type 1 (map), 2 (RGB), 3 (mono), 9 (RLEmap), 10 (RLERGB), 11 (RLEmono) TGA images supported\n");
|
|
fclose (fin);
|
|
return NULL;
|
|
}
|
|
|
|
/* validate color depth */
|
|
switch (header.pixel_size)
|
|
{
|
|
case 8:
|
|
case 15:
|
|
case 16:
|
|
case 24:
|
|
case 32:
|
|
break;
|
|
|
|
default:
|
|
Con_DPrintf ("Unsupported TGA image %s: Only 8, 15, 16, 24 or 32 bit images (with colormaps) supported\n");
|
|
fclose (fin);
|
|
return NULL;
|
|
}
|
|
|
|
r = g = b = a = l = 0;
|
|
|
|
/* if required, read the color map information. */
|
|
ColorMap = NULL;
|
|
mapped = (header.image_type == TGA_Map || header.image_type == TGA_RLEMap) && header.colormap_type == 1;
|
|
if (mapped)
|
|
{
|
|
/* validate colormap size */
|
|
switch (header.colormap_size)
|
|
{
|
|
case 8:
|
|
case 15:
|
|
case 16:
|
|
case 32:
|
|
case 24:
|
|
break;
|
|
|
|
default:
|
|
Con_DPrintf ("Unsupported TGA image %s: Only 8, 15, 16, 24 or 32 bit colormaps supported\n");
|
|
fclose (fin);
|
|
return NULL;
|
|
}
|
|
|
|
temp1 = header.colormap_index;
|
|
temp2 = header.colormap_length;
|
|
if ((temp1 + temp2 + 1) >= TGA_MAXCOLORS)
|
|
{
|
|
fclose (fin);
|
|
return NULL;
|
|
}
|
|
ColorMap = (byte*)(malloc (TGA_MAXCOLORS * 4));
|
|
map_idx = 0;
|
|
for (i = temp1 ; i < temp1 + temp2 ; ++i, map_idx += 4)
|
|
{
|
|
/* read appropriate number of bytes, break into rgb & put in map. */
|
|
switch (header.colormap_size)
|
|
{
|
|
case 8: /* grey scale, read and triplicate. */
|
|
r = g = b = getc (fin);
|
|
a = 255;
|
|
break;
|
|
|
|
case 15: /* 5 bits each of red green and blue. */
|
|
/* watch byte order. */
|
|
j = getc (fin);
|
|
k = getc (fin);
|
|
l = ((unsigned int)k << 8) + j;
|
|
r = (byte)(((k & 0x7C) >> 2) << 3);
|
|
g = (byte)((((k & 0x03) << 3) + ((j & 0xE0) >> 5)) << 3);
|
|
b = (byte)((j & 0x1F) << 3);
|
|
a = 255;
|
|
break;
|
|
|
|
case 16: /* 5 bits each of red green and blue, 1 alpha bit. */
|
|
/* watch byte order. */
|
|
j = getc (fin);
|
|
k = getc (fin);
|
|
l = ((unsigned int)k << 8) + j;
|
|
r = (byte)(((k & 0x7C) >> 2) << 3);
|
|
g = (byte)((((k & 0x03) << 3) + ((j & 0xE0) >> 5)) << 3);
|
|
b = (byte)((j & 0x1F) << 3);
|
|
a = (k & 0x80) ? 255 : 0;
|
|
break;
|
|
|
|
case 24: /* 8 bits each of blue, green and red. */
|
|
b = getc (fin);
|
|
g = getc (fin);
|
|
r = getc (fin);
|
|
a = 255;
|
|
l = 0;
|
|
break;
|
|
|
|
case 32: /* 8 bits each of blue, green, red and alpha. */
|
|
b = getc (fin);
|
|
g = getc (fin);
|
|
r = getc (fin);
|
|
a = getc (fin);
|
|
l = 0;
|
|
break;
|
|
}
|
|
ColorMap[map_idx+0] = r;
|
|
ColorMap[map_idx+1] = g;
|
|
ColorMap[map_idx+2] = b;
|
|
ColorMap[map_idx+3] = a;
|
|
}
|
|
}
|
|
|
|
/* check run-length encoding. */
|
|
rlencoded = (header.image_type == TGA_RLEMap || header.image_type == TGA_RLERGB || header.image_type == TGA_RLEMono);
|
|
RLE_count = RLE_flag = 0;
|
|
|
|
image_width = w = header.width;
|
|
image_height = h = header.height;
|
|
|
|
size = w * h * 4;
|
|
data = (byte*)(calloc (size, 1));
|
|
|
|
/* read the Targa file body and convert to portable format. */
|
|
pixel_size = header.pixel_size;
|
|
origin = (header.attributes & 0x20) >> 5;
|
|
interleave = (header.attributes & 0xC0) >> 6;
|
|
truerow = baserow = 0;
|
|
for (y=0 ; y<h ; y++)
|
|
{
|
|
realrow = truerow;
|
|
if (origin == TGA_O_UPPER)
|
|
realrow = h - realrow - 1;
|
|
|
|
dst = data + realrow * w * 4;
|
|
|
|
for (x=0 ; x<w ; x++)
|
|
{
|
|
/* check if run length encoded. */
|
|
if (rlencoded)
|
|
{
|
|
if (!RLE_count)
|
|
{
|
|
/* have to restart run. */
|
|
i = getc (fin);
|
|
RLE_flag = (i & 0x80);
|
|
if (!RLE_flag) // stream of unencoded pixels
|
|
RLE_count = i + 1;
|
|
else // single pixel replicated
|
|
RLE_count = i - 127;
|
|
/* decrement count & get pixel. */
|
|
--RLE_count;
|
|
}
|
|
else
|
|
{
|
|
/* have already read count & (at least) first pixel. */
|
|
--RLE_count;
|
|
if (RLE_flag)
|
|
/* replicated pixels. */
|
|
goto PixEncode;
|
|
}
|
|
}
|
|
|
|
/* read appropriate number of bytes, break into RGB. */
|
|
switch (pixel_size)
|
|
{
|
|
case 8: /* grey scale, read and triplicate. */
|
|
r = g = b = l = getc (fin);
|
|
a = 255;
|
|
break;
|
|
|
|
case 15: /* 5 bits each of red green and blue. */
|
|
/* watch byte order. */
|
|
j = getc (fin);
|
|
k = getc (fin);
|
|
l = ((unsigned int)k << 8) + j;
|
|
r = (byte)(((k & 0x7C) >> 2) << 3);
|
|
g = (byte)((((k & 0x03) << 3) + ((j & 0xE0) >> 5)) << 3);
|
|
b = (byte)((j & 0x1F) << 3);
|
|
a = 255;
|
|
break;
|
|
|
|
case 16: /* 5 bits each of red green and blue, 1 alpha bit. */
|
|
/* watch byte order. */
|
|
j = getc (fin);
|
|
k = getc (fin);
|
|
l = ((unsigned int)k << 8) + j;
|
|
r = (byte)(((k & 0x7C) >> 2) << 3);
|
|
g = (byte)((((k & 0x03) << 3) + ((j & 0xE0) >> 5)) << 3);
|
|
b = (byte)((j & 0x1F) << 3);
|
|
a = (k & 0x80) ? 255 : 0;
|
|
break;
|
|
|
|
case 24: /* 8 bits each of blue, green and red. */
|
|
b = getc (fin);
|
|
g = getc (fin);
|
|
r = getc (fin);
|
|
a = 255;
|
|
l = 0;
|
|
break;
|
|
|
|
case 32: /* 8 bits each of blue, green, red and alpha. */
|
|
b = getc (fin);
|
|
g = getc (fin);
|
|
r = getc (fin);
|
|
a = getc (fin);
|
|
l = 0;
|
|
break;
|
|
|
|
default:
|
|
Con_DPrintf ("Malformed TGA image: Illegal pixel_size '%d'\n", pixel_size);
|
|
fclose (fin);
|
|
free (data);
|
|
if (mapped)
|
|
free (ColorMap);
|
|
return NULL;
|
|
}
|
|
|
|
PixEncode:
|
|
if (mapped)
|
|
{
|
|
map_idx = l * 4;
|
|
*dst++ = ColorMap[map_idx+0];
|
|
*dst++ = ColorMap[map_idx+1];
|
|
*dst++ = ColorMap[map_idx+2];
|
|
*dst++ = ColorMap[map_idx+3];
|
|
}
|
|
else
|
|
{
|
|
*dst++ = r;
|
|
*dst++ = g;
|
|
*dst++ = b;
|
|
*dst++ = a;
|
|
}
|
|
}
|
|
|
|
if (interleave == TGA_IL_Four)
|
|
truerow += 4;
|
|
else if (interleave == TGA_IL_Two)
|
|
truerow += 2;
|
|
else
|
|
truerow++;
|
|
if (truerow >= h)
|
|
truerow = ++baserow;
|
|
}
|
|
|
|
if (mapped)
|
|
free (ColorMap);
|
|
|
|
fclose (fin);
|
|
|
|
return data;
|
|
}
|
|
|
|
byte* loadimagepixels (char* filename, qboolean complain, int matchwidth, int matchheight)
|
|
|
|
{
|
|
FILE *f;
|
|
char basename[128], name[128];
|
|
byte *image_rgba, *c;
|
|
COM_StripExtension(filename, basename); // strip the extension to allow TGA
|
|
c = (byte*)basename;
|
|
while (*c)
|
|
{
|
|
if (*c == '*')
|
|
*c = '+';
|
|
c++;
|
|
}
|
|
//Try TGA
|
|
sprintf (name, "%s.tga", basename);
|
|
COM_FOpenFile (name, &f);
|
|
if (f)
|
|
return LoadTGA (f, matchwidth, matchheight);
|
|
//Try PCX
|
|
sprintf (name, "%s.pcx", basename);
|
|
COM_FOpenFile (name, &f);
|
|
if (f)
|
|
return LoadPCX (f, matchwidth, matchheight);
|
|
|
|
if (complain)
|
|
Con_Printf ("Couldn't load %s.tga or %s.pcx \n", filename);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int loadtextureimage (char* filename, int matchwidth, int matchheight, qboolean complain, qboolean mipmap)
|
|
{
|
|
int texnum;
|
|
byte *data;
|
|
if (!(data = loadimagepixels (filename, complain, matchwidth, matchheight)))
|
|
return 0;
|
|
texnum = GL_LoadTexture (filename, image_width, image_height, data, mipmap, qtrue, 4);
|
|
free(data);
|
|
return texnum;
|
|
}
|
|
// Tomaz || TGA End
|