mirror of
https://github.com/nzp-team/glquake.git
synced 2024-11-14 00:11:19 +00:00
1044 lines
24 KiB
C
1044 lines
24 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// world.c -- world query functions
|
|
|
|
#include "quakedef.h"
|
|
|
|
/*
|
|
|
|
entities never clip against themselves, or their owner
|
|
|
|
line of sight checks trace->crosscontent, but bullets don't
|
|
|
|
*/
|
|
|
|
|
|
typedef struct
|
|
{
|
|
vec3_t boxmins, boxmaxs;// enclose the test object along entire move
|
|
float *mins, *maxs; // size of the moving object
|
|
vec3_t mins2, maxs2; // size when clipping against mosnters
|
|
float *start, *end;
|
|
trace_t trace;
|
|
int type;
|
|
edict_t *passedict;
|
|
} moveclip_t;
|
|
|
|
|
|
int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
HULL BOXES
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
|
|
static hull_t box_hull;
|
|
static dclipnode_t box_clipnodes[6];
|
|
static mplane_t box_planes[6];
|
|
|
|
/*
|
|
===================
|
|
SV_InitBoxHull
|
|
|
|
Set up the planes and clipnodes so that the six floats of a bounding box
|
|
can just be stored out and get a proper hull_t structure.
|
|
===================
|
|
*/
|
|
void SV_InitBoxHull (void)
|
|
{
|
|
int i;
|
|
int side;
|
|
|
|
box_hull.clipnodes = box_clipnodes;
|
|
box_hull.planes = box_planes;
|
|
box_hull.firstclipnode = 0;
|
|
box_hull.lastclipnode = 5;
|
|
|
|
for (i=0 ; i<6 ; i++)
|
|
{
|
|
box_clipnodes[i].planenum = i;
|
|
|
|
side = i&1;
|
|
|
|
box_clipnodes[i].children[side] = CONTENTS_EMPTY;
|
|
if (i != 5)
|
|
box_clipnodes[i].children[side^1] = i + 1;
|
|
else
|
|
box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
|
|
|
|
box_planes[i].type = i>>1;
|
|
box_planes[i].normal[i>>1] = 1;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
SV_HullForBox
|
|
|
|
To keep everything totally uniform, bounding boxes are turned into small
|
|
BSP trees instead of being compared directly.
|
|
===================
|
|
*/
|
|
hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs)
|
|
{
|
|
box_planes[0].dist = maxs[0];
|
|
box_planes[1].dist = mins[0];
|
|
box_planes[2].dist = maxs[1];
|
|
box_planes[3].dist = mins[1];
|
|
box_planes[4].dist = maxs[2];
|
|
box_planes[5].dist = mins[2];
|
|
|
|
return &box_hull;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
SV_HullForEntity
|
|
|
|
Returns a hull that can be used for testing or clipping an object of mins/maxs
|
|
size.
|
|
Offset is filled in to contain the adjustment that must be added to the
|
|
testing object's origin to get a point to use with the returned hull.
|
|
================
|
|
*/
|
|
hull_t *SV_HullForEntity(edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
|
|
{
|
|
model_t *model;
|
|
vec3_t size, hullmins, hullmaxs;
|
|
hull_t *hull;
|
|
|
|
// decide which clipping hull to use, based on the size
|
|
if (ent->v.solid == SOLID_BSP)
|
|
{ // explicit hulls in the BSP model
|
|
if (ent->v.movetype != MOVETYPE_PUSH)
|
|
Sys_Error("SOLID_BSP without MOVETYPE_PUSH");
|
|
|
|
model = sv.models[(int)ent->v.modelindex];
|
|
|
|
if (!model || model->type != mod_brush)
|
|
Sys_Error("MOVETYPE_PUSH with a non-bsp model");
|
|
|
|
VectorSubtract(maxs, mins, size);
|
|
if (model->bspversion == HL_BSPVERSION)
|
|
{
|
|
if (size[0] < 3)
|
|
{
|
|
hull = &model->hulls[0]; // 0x0x0
|
|
}
|
|
else if (size[0] <= 32)
|
|
{
|
|
if (size[2] < 54) // pick the nearest of 36 or 72
|
|
hull = &model->hulls[3]; // 32x32x36
|
|
else
|
|
hull = &model->hulls[1]; // 32x32x72
|
|
}
|
|
else
|
|
{
|
|
hull = &model->hulls[2]; // 64x64x64
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (size[0] < 3)
|
|
hull = &model->hulls[0];
|
|
else if (size[0] <= 32)
|
|
hull = &model->hulls[1];
|
|
else
|
|
hull = &model->hulls[2];
|
|
}
|
|
// calculate an offset value to center the origin
|
|
VectorSubtract(hull->clip_mins, mins, offset);
|
|
VectorAdd(offset, ent->v.origin, offset);
|
|
}
|
|
else
|
|
{ // create a temp hull from bounding box sizes
|
|
VectorSubtract(ent->v.mins, maxs, hullmins);
|
|
VectorSubtract(ent->v.maxs, mins, hullmaxs);
|
|
hull = SV_HullForBox(hullmins, hullmaxs);
|
|
|
|
VectorCopy(ent->v.origin, offset);
|
|
}
|
|
|
|
return hull;
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
ENTITY AREA CHECKING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
typedef struct areanode_s
|
|
{
|
|
int axis; // -1 = leaf node
|
|
float dist;
|
|
struct areanode_s *children[2];
|
|
link_t trigger_edicts;
|
|
link_t solid_edicts;
|
|
} areanode_t;
|
|
|
|
#define AREA_DEPTH 4
|
|
#define AREA_NODES 32
|
|
|
|
static areanode_t sv_areanodes[AREA_NODES];
|
|
static int sv_numareanodes;
|
|
|
|
/*
|
|
===============
|
|
SV_CreateAreaNode
|
|
|
|
===============
|
|
*/
|
|
areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
|
|
{
|
|
areanode_t *anode;
|
|
vec3_t size;
|
|
vec3_t mins1, maxs1, mins2, maxs2;
|
|
|
|
anode = &sv_areanodes[sv_numareanodes];
|
|
sv_numareanodes++;
|
|
|
|
ClearLink (&anode->trigger_edicts);
|
|
ClearLink (&anode->solid_edicts);
|
|
|
|
if (depth == AREA_DEPTH)
|
|
{
|
|
anode->axis = -1;
|
|
anode->children[0] = anode->children[1] = NULL;
|
|
return anode;
|
|
}
|
|
|
|
VectorSubtract (maxs, mins, size);
|
|
if (size[0] > size[1])
|
|
anode->axis = 0;
|
|
else
|
|
anode->axis = 1;
|
|
|
|
anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
|
|
VectorCopy (mins, mins1);
|
|
VectorCopy (mins, mins2);
|
|
VectorCopy (maxs, maxs1);
|
|
VectorCopy (maxs, maxs2);
|
|
|
|
maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
|
|
|
|
anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2);
|
|
anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1);
|
|
|
|
return anode;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_ClearWorld
|
|
|
|
===============
|
|
*/
|
|
void SV_ClearWorld (void)
|
|
{
|
|
SV_InitBoxHull ();
|
|
|
|
memset (sv_areanodes, 0, sizeof(sv_areanodes));
|
|
sv_numareanodes = 0;
|
|
SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs);
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
SV_UnlinkEdict
|
|
|
|
===============
|
|
*/
|
|
void SV_UnlinkEdict (edict_t *ent)
|
|
{
|
|
if (!ent->area.prev)
|
|
return; // not linked in anywhere
|
|
RemoveLink (&ent->area);
|
|
ent->area.prev = ent->area.next = NULL;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
SV_AreaTriggerEdicts
|
|
|
|
Spike -- just builds a list of entities within the area, rather than walking
|
|
them and risking the list getting corrupt.
|
|
====================
|
|
*/
|
|
static void
|
|
SV_AreaTriggerEdicts ( edict_t *ent, areanode_t *node, edict_t **list, int *listcount, const int listspace )
|
|
{
|
|
link_t *l, *next;
|
|
edict_t *touch;
|
|
|
|
// touch linked edicts
|
|
for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next)
|
|
{
|
|
next = l->next;
|
|
touch = EDICT_FROM_AREA(l);
|
|
if (touch == ent)
|
|
continue;
|
|
if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER)
|
|
continue;
|
|
if (ent->v.absmin[0] > touch->v.absmax[0]
|
|
|| ent->v.absmin[1] > touch->v.absmax[1]
|
|
|| ent->v.absmin[2] > touch->v.absmax[2]
|
|
|| ent->v.absmax[0] < touch->v.absmin[0]
|
|
|| ent->v.absmax[1] < touch->v.absmin[1]
|
|
|| ent->v.absmax[2] < touch->v.absmin[2] )
|
|
continue;
|
|
|
|
if (*listcount == listspace)
|
|
return; // should never happen
|
|
|
|
list[*listcount] = touch;
|
|
(*listcount)++;
|
|
}
|
|
|
|
// recurse down both sides
|
|
if (node->axis == -1)
|
|
return;
|
|
|
|
if ( ent->v.absmax[node->axis] > node->dist )
|
|
SV_AreaTriggerEdicts ( ent, node->children[0], list, listcount, listspace );
|
|
if ( ent->v.absmin[node->axis] < node->dist )
|
|
SV_AreaTriggerEdicts ( ent, node->children[1], list, listcount, listspace );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
SV_TouchLinks
|
|
|
|
ericw -- copy the touching edicts to an array (on the hunk) so we can avoid
|
|
iteating the trigger_edicts linked list while calling PR_ExecuteProgram
|
|
which could potentially corrupt the list while it's being iterated.
|
|
Based on code from Spike.
|
|
====================
|
|
*/
|
|
void SV_TouchLinks (edict_t *ent)
|
|
{
|
|
edict_t **list;
|
|
edict_t *touch;
|
|
int old_self, old_other;
|
|
int i, listcount;
|
|
int mark;
|
|
|
|
mark = Hunk_LowMark ();
|
|
list = (edict_t **) Hunk_Alloc (sv.num_edicts*sizeof(edict_t *));
|
|
|
|
listcount = 0;
|
|
SV_AreaTriggerEdicts (ent, sv_areanodes, list, &listcount, sv.num_edicts);
|
|
|
|
for (i = 0; i < listcount; i++)
|
|
{
|
|
touch = list[i];
|
|
// re-validate in case of PR_ExecuteProgram having side effects that make
|
|
// edicts later in the list no longer touch
|
|
if (touch == ent)
|
|
continue;
|
|
if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER)
|
|
continue;
|
|
if (ent->v.absmin[0] > touch->v.absmax[0]
|
|
|| ent->v.absmin[1] > touch->v.absmax[1]
|
|
|| ent->v.absmin[2] > touch->v.absmax[2]
|
|
|| ent->v.absmax[0] < touch->v.absmin[0]
|
|
|| ent->v.absmax[1] < touch->v.absmin[1]
|
|
|| ent->v.absmax[2] < touch->v.absmin[2] )
|
|
continue;
|
|
old_self = pr_global_struct->self;
|
|
old_other = pr_global_struct->other;
|
|
|
|
pr_global_struct->self = EDICT_TO_PROG(touch);
|
|
pr_global_struct->other = EDICT_TO_PROG(ent);
|
|
pr_global_struct->time = sv.time;
|
|
PR_ExecuteProgram (touch->v.touch);
|
|
|
|
pr_global_struct->self = old_self;
|
|
pr_global_struct->other = old_other;
|
|
}
|
|
|
|
// free hunk-allocated edicts array
|
|
Hunk_FreeToLowMark (mark);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_FindTouchedLeafs
|
|
|
|
===============
|
|
*/
|
|
void SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
|
|
{
|
|
mplane_t *splitplane;
|
|
mleaf_t *leaf;
|
|
int sides;
|
|
int leafnum;
|
|
|
|
if (node->contents == CONTENTS_SOLID)
|
|
return;
|
|
|
|
// add an efrag if the node is a leaf
|
|
|
|
if ( node->contents < 0)
|
|
{
|
|
if (ent->num_leafs == MAX_ENT_LEAFS)
|
|
return;
|
|
|
|
leaf = (mleaf_t *)node;
|
|
leafnum = leaf - sv.worldmodel->leafs - 1;
|
|
|
|
ent->leafnums[ent->num_leafs] = leafnum;
|
|
ent->num_leafs++;
|
|
return;
|
|
}
|
|
|
|
// NODE_MIXED
|
|
|
|
splitplane = node->plane;
|
|
sides = BOX_ON_PLANE_SIDE(ent->v.absmin, ent->v.absmax, splitplane);
|
|
|
|
// recurse down the contacted sides
|
|
if (sides & 1)
|
|
SV_FindTouchedLeafs (ent, node->children[0]);
|
|
|
|
if (sides & 2)
|
|
SV_FindTouchedLeafs (ent, node->children[1]);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_LinkEdict
|
|
|
|
===============
|
|
*/
|
|
void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
|
|
{
|
|
areanode_t *node;
|
|
|
|
if (ent->area.prev)
|
|
SV_UnlinkEdict (ent); // unlink from old position
|
|
|
|
if (ent == sv.edicts)
|
|
return; // don't add the world
|
|
|
|
if (ent->free)
|
|
return;
|
|
|
|
// set the abs box
|
|
VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin);
|
|
VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax);
|
|
|
|
//
|
|
// to make items easier to pick up and allow them to be grabbed off
|
|
// of shelves, the abs sizes are expanded
|
|
//
|
|
if ((int)ent->v.flags & FL_ITEM)
|
|
{
|
|
ent->v.absmin[0] -= 15;
|
|
ent->v.absmin[1] -= 15;
|
|
ent->v.absmax[0] += 15;
|
|
ent->v.absmax[1] += 15;
|
|
}
|
|
else
|
|
{ // because movement is clipped an epsilon away from an actual edge,
|
|
// we must fully check even when bounding boxes don't quite touch
|
|
ent->v.absmin[0] -= 1;
|
|
ent->v.absmin[1] -= 1;
|
|
ent->v.absmin[2] -= 1;
|
|
ent->v.absmax[0] += 1;
|
|
ent->v.absmax[1] += 1;
|
|
ent->v.absmax[2] += 1;
|
|
}
|
|
|
|
// link to PVS leafs
|
|
ent->num_leafs = 0;
|
|
if (ent->v.modelindex)
|
|
SV_FindTouchedLeafs (ent, sv.worldmodel->nodes);
|
|
|
|
if (ent->v.solid == SOLID_NOT)
|
|
return;
|
|
|
|
// find the first node that the ent's box crosses
|
|
node = sv_areanodes;
|
|
while (1)
|
|
{
|
|
if (node->axis == -1)
|
|
break;
|
|
if (ent->v.absmin[node->axis] > node->dist)
|
|
node = node->children[0];
|
|
else if (ent->v.absmax[node->axis] < node->dist)
|
|
node = node->children[1];
|
|
else
|
|
break; // crosses the node
|
|
}
|
|
|
|
// link it in
|
|
|
|
if (ent->v.solid == SOLID_TRIGGER)
|
|
InsertLinkBefore (&ent->area, &node->trigger_edicts);
|
|
else
|
|
InsertLinkBefore (&ent->area, &node->solid_edicts);
|
|
|
|
// if touch_triggers, touch all entities at this node and decend for more
|
|
if (touch_triggers)
|
|
SV_TouchLinks ( ent );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
POINT TESTING IN HULLS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
#if !id386
|
|
|
|
/*
|
|
==================
|
|
SV_HullPointContents
|
|
|
|
==================
|
|
*/
|
|
int SV_HullPointContents (hull_t *hull, int num, vec3_t p)
|
|
{
|
|
float d;
|
|
dclipnode_t *node;
|
|
mplane_t *plane;
|
|
|
|
while (num >= 0)
|
|
{
|
|
if (num < hull->firstclipnode || num > hull->lastclipnode)
|
|
Sys_Error ("SV_HullPointContents: bad node number");
|
|
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
d = p[plane->type] - plane->dist;
|
|
else
|
|
d = DotProduct (plane->normal, p) - plane->dist;
|
|
if (d < 0)
|
|
num = node->children[1];
|
|
else
|
|
num = node->children[0];
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
#endif // !id386
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_PointContents
|
|
|
|
==================
|
|
*/
|
|
int SV_PointContents (vec3_t p)
|
|
{
|
|
int cont;
|
|
|
|
cont = SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
|
|
if (cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN)
|
|
cont = CONTENTS_WATER;
|
|
return cont;
|
|
}
|
|
|
|
int SV_TruePointContents (vec3_t p)
|
|
{
|
|
return SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
/*
|
|
============
|
|
SV_TestEntityPosition
|
|
|
|
This could be a lot more efficient...
|
|
============
|
|
*/
|
|
edict_t *SV_TestEntityPosition (edict_t *ent)
|
|
{
|
|
trace_t trace;
|
|
|
|
trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, 0, ent);
|
|
|
|
if (trace.startsolid)
|
|
return sv.edicts;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
LINE TESTING IN HULLS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
enum
|
|
{
|
|
rht_solid,
|
|
rht_empty,
|
|
rht_impact
|
|
};
|
|
struct rhtctx_s
|
|
{
|
|
unsigned int hitcontents;
|
|
vec3_t start, end;
|
|
dclipnode_t *clipnodes;
|
|
mplane_t *planes;
|
|
};
|
|
|
|
// 1/32 epsilon to keep floating point happy
|
|
#define DIST_EPSILON (0.03125)
|
|
|
|
/*
|
|
==================
|
|
Q1BSP_RecursiveHullTrace
|
|
This does the core traceline/tracebox logic.
|
|
This version is from FTE and attempts to be more numerically stable than vanilla.
|
|
This is achieved by recursing at the actual decision points instead of vanilla's habit of vanilla's habit of using points that are outside of the child's volume.
|
|
It also uses itself to test solidity on the other side of the node, which ensures consistent precision.
|
|
The actual collision point is (still) biased by an epsilon, so the end point shouldn't be inside walls either way.
|
|
FTE's version 'should' be more compatible with vanilla than DP's (which doesn't take care with allsolid).
|
|
ezQuake also has a version of this logic, but I trust mine more.
|
|
==================
|
|
*/
|
|
static int Q1BSP_RecursiveHullTrace (struct rhtctx_s *ctx, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
|
|
{
|
|
dclipnode_t *node;
|
|
mplane_t *plane;
|
|
float t1, t2;
|
|
vec3_t mid;
|
|
int side;
|
|
float midf;
|
|
int rht;
|
|
|
|
reenter:
|
|
|
|
if (num < 0)
|
|
{
|
|
/*hit a leaf*/
|
|
if (num == CONTENTS_SOLID)
|
|
{
|
|
if (trace->allsolid)
|
|
trace->startsolid = true;
|
|
return rht_solid;
|
|
}
|
|
else
|
|
{
|
|
trace->allsolid = false;
|
|
if (num == CONTENTS_EMPTY)
|
|
trace->inopen = true;
|
|
else if (num != CONTENTS_SOLID)
|
|
trace->inwater = true;
|
|
return rht_empty;
|
|
}
|
|
}
|
|
|
|
/*its a node*/
|
|
|
|
/*get the node info*/
|
|
node = ctx->clipnodes + num;
|
|
plane = ctx->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
{
|
|
t1 = p1[plane->type] - plane->dist;
|
|
t2 = p2[plane->type] - plane->dist;
|
|
}
|
|
else
|
|
{
|
|
t1 = DoublePrecisionDotProduct (plane->normal, p1) - plane->dist;
|
|
t2 = DoublePrecisionDotProduct (plane->normal, p2) - plane->dist;
|
|
}
|
|
|
|
/*if its completely on one side, resume on that side*/
|
|
if (t1 >= 0 && t2 >= 0)
|
|
{
|
|
//return Q1BSP_RecursiveHullTrace (hull, node->children[0], p1f, p2f, p1, p2, trace);
|
|
num = node->children[0];
|
|
goto reenter;
|
|
}
|
|
if (t1 < 0 && t2 < 0)
|
|
{
|
|
//return Q1BSP_RecursiveHullTrace (hull, node->children[1], p1f, p2f, p1, p2, trace);
|
|
num = node->children[1];
|
|
goto reenter;
|
|
}
|
|
|
|
if (plane->type < 3)
|
|
{
|
|
t1 = ctx->start[plane->type] - plane->dist;
|
|
t2 = ctx->end[plane->type] - plane->dist;
|
|
}
|
|
else
|
|
{
|
|
t1 = DotProduct (plane->normal, ctx->start) - plane->dist;
|
|
t2 = DotProduct (plane->normal, ctx->end) - plane->dist;
|
|
}
|
|
|
|
side = t1 < 0;
|
|
|
|
midf = t1 / (t1 - t2);
|
|
if (midf < p1f) midf = p1f;
|
|
if (midf > p2f) midf = p2f;
|
|
VectorInterpolate(ctx->start, midf, ctx->end, mid);
|
|
|
|
rht = Q1BSP_RecursiveHullTrace(ctx, node->children[side], p1f, midf, p1, mid, trace);
|
|
if (rht != rht_empty && !trace->allsolid)
|
|
return rht;
|
|
rht = Q1BSP_RecursiveHullTrace(ctx, node->children[side^1], midf, p2f, mid, p2, trace);
|
|
if (rht != rht_solid)
|
|
return rht;
|
|
|
|
if (side)
|
|
{
|
|
/*we impacted the back of the node, so flip the plane*/
|
|
trace->plane.dist = -plane->dist;
|
|
VectorNegate(plane->normal, trace->plane.normal);
|
|
midf = (t1 + DIST_EPSILON) / (t1 - t2);
|
|
}
|
|
else
|
|
{
|
|
/*we impacted the front of the node*/
|
|
trace->plane.dist = plane->dist;
|
|
VectorCopy(plane->normal, trace->plane.normal);
|
|
midf = (t1 - DIST_EPSILON) / (t1 - t2);
|
|
}
|
|
|
|
t1 = DoublePrecisionDotProduct (trace->plane.normal, ctx->start) - trace->plane.dist;
|
|
t2 = DoublePrecisionDotProduct (trace->plane.normal, ctx->end) - trace->plane.dist;
|
|
midf = (t1 - DIST_EPSILON) / (t1 - t2);
|
|
|
|
midf = CLAMP(0, midf, 1);
|
|
trace->fraction = midf;
|
|
VectorCopy (mid, trace->endpos);
|
|
VectorInterpolate(ctx->start, midf, ctx->end, trace->endpos);
|
|
|
|
return rht_impact;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_RecursiveHullCheck
|
|
|
|
==================
|
|
*/
|
|
qboolean SV_RecursiveHullCheck (hull_t *hull, int num, vec3_t p1, vec3_t p2, trace_t *trace)
|
|
{
|
|
if (p1[0] == p2[0] && p1[1] == p2[1] && p1[2] == p2[2])
|
|
{
|
|
/*points cannot cross planes, so do it faster*/
|
|
int c = SV_HullPointContents(hull, hull->firstclipnode, p1);
|
|
//trace->contents = c;
|
|
|
|
if (c != CONTENTS_SOLID)
|
|
{
|
|
trace->allsolid = false;
|
|
if (num == CONTENTS_EMPTY)
|
|
trace->inopen = true;
|
|
else
|
|
trace->inwater = true;
|
|
}
|
|
else
|
|
trace->startsolid = true;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
struct rhtctx_s ctx;
|
|
VectorCopy(p1, ctx.start);
|
|
VectorCopy(p2, ctx.end);
|
|
ctx.clipnodes = hull->clipnodes;
|
|
ctx.planes = hull->planes;
|
|
return Q1BSP_RecursiveHullTrace(&ctx, hull->firstclipnode, 0, 1, p1, p2, trace) != rht_impact;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_ClipMoveToEntity
|
|
|
|
Handles selection or creation of a clipping hull, and offseting (and
|
|
eventually rotation) of the end points
|
|
==================
|
|
*/
|
|
trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
|
|
{
|
|
trace_t trace;
|
|
vec3_t offset;
|
|
vec3_t start_l, end_l;
|
|
hull_t *hull;
|
|
|
|
// fill in a default trace
|
|
memset (&trace, 0, sizeof(trace_t));
|
|
trace.fraction = 1;
|
|
trace.allsolid = true;
|
|
VectorCopy (end, trace.endpos);
|
|
|
|
// get the clipping hull
|
|
hull = SV_HullForEntity (ent, mins, maxs, offset);
|
|
|
|
VectorSubtract (start, offset, start_l);
|
|
VectorSubtract (end, offset, end_l);
|
|
|
|
#ifdef QUAKE2
|
|
// rotate start and end into the models frame of reference
|
|
if (ent->v.solid == SOLID_BSP &&
|
|
(ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
|
|
{
|
|
vec3_t a;
|
|
vec3_t forward, right, up;
|
|
vec3_t temp;
|
|
|
|
AngleVectors (ent->v.angles, forward, right, up);
|
|
|
|
VectorCopy (start_l, temp);
|
|
start_l[0] = DotProduct (temp, forward);
|
|
start_l[1] = -DotProduct (temp, right);
|
|
start_l[2] = DotProduct (temp, up);
|
|
|
|
VectorCopy (end_l, temp);
|
|
end_l[0] = DotProduct (temp, forward);
|
|
end_l[1] = -DotProduct (temp, right);
|
|
end_l[2] = DotProduct (temp, up);
|
|
}
|
|
#endif
|
|
|
|
// trace a line through the apropriate clipping hull
|
|
SV_RecursiveHullCheck (hull, hull->firstclipnode, start_l, end_l, &trace);
|
|
|
|
#ifdef QUAKE2
|
|
// rotate endpos back to world frame of reference
|
|
if (ent->v.solid == SOLID_BSP &&
|
|
(ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
|
|
{
|
|
vec3_t a;
|
|
vec3_t forward, right, up;
|
|
vec3_t temp;
|
|
|
|
if (trace.fraction != 1)
|
|
{
|
|
VectorSubtract (vec3_origin, ent->v.angles, a);
|
|
AngleVectors (a, forward, right, up);
|
|
|
|
VectorCopy (trace.endpos, temp);
|
|
trace.endpos[0] = DotProduct (temp, forward);
|
|
trace.endpos[1] = -DotProduct (temp, right);
|
|
trace.endpos[2] = DotProduct (temp, up);
|
|
|
|
VectorCopy (trace.plane.normal, temp);
|
|
trace.plane.normal[0] = DotProduct (temp, forward);
|
|
trace.plane.normal[1] = -DotProduct (temp, right);
|
|
trace.plane.normal[2] = DotProduct (temp, up);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// fix trace up by the offset
|
|
if (trace.fraction != 1)
|
|
VectorAdd (trace.endpos, offset, trace.endpos);
|
|
|
|
// did we clip the move?
|
|
if (trace.fraction < 1 || trace.startsolid )
|
|
trace.ent = ent;
|
|
|
|
return trace;
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
/*
|
|
====================
|
|
SV_ClipToLinks
|
|
|
|
Mins and maxs enclose the entire area swept by the move
|
|
====================
|
|
*/
|
|
void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip )
|
|
{
|
|
link_t *l, *next;
|
|
edict_t *touch;
|
|
trace_t trace;
|
|
|
|
// touch linked edicts
|
|
for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
|
|
{
|
|
next = l->next;
|
|
touch = EDICT_FROM_AREA(l);
|
|
if (touch->v.solid == SOLID_NOT)
|
|
continue;
|
|
if (touch == clip->passedict)
|
|
continue;
|
|
if (touch->v.solid == SOLID_TRIGGER)
|
|
Sys_Error ("Trigger in clipping list");
|
|
|
|
if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
|
|
continue;
|
|
|
|
if (clip->boxmins[0] > touch->v.absmax[0]
|
|
|| clip->boxmins[1] > touch->v.absmax[1]
|
|
|| clip->boxmins[2] > touch->v.absmax[2]
|
|
|| clip->boxmaxs[0] < touch->v.absmin[0]
|
|
|| clip->boxmaxs[1] < touch->v.absmin[1]
|
|
|| clip->boxmaxs[2] < touch->v.absmin[2] )
|
|
continue;
|
|
|
|
if (clip->passedict && clip->passedict->v.size[0] && !touch->v.size[0])
|
|
continue; // points never interact
|
|
|
|
// might intersect, so do an exact clip
|
|
if (clip->trace.allsolid)
|
|
return;
|
|
if (clip->passedict)
|
|
{
|
|
if (PROG_TO_EDICT(touch->v.owner) == clip->passedict)
|
|
continue; // don't clip against own missiles
|
|
if (PROG_TO_EDICT(clip->passedict->v.owner) == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
if ((int)touch->v.flags & FL_MONSTER)
|
|
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
|
|
else
|
|
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
|
|
if (trace.allsolid || trace.startsolid ||
|
|
trace.fraction < clip->trace.fraction)
|
|
{
|
|
trace.ent = touch;
|
|
if (clip->trace.startsolid)
|
|
{
|
|
clip->trace = trace;
|
|
clip->trace.startsolid = true;
|
|
}
|
|
else
|
|
clip->trace = trace;
|
|
}
|
|
else if (trace.startsolid)
|
|
clip->trace.startsolid = true;
|
|
}
|
|
|
|
// recurse down both sides
|
|
if (node->axis == -1)
|
|
return;
|
|
|
|
if ( clip->boxmaxs[node->axis] > node->dist )
|
|
SV_ClipToLinks ( node->children[0], clip );
|
|
if ( clip->boxmins[node->axis] < node->dist )
|
|
SV_ClipToLinks ( node->children[1], clip );
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_MoveBounds
|
|
==================
|
|
*/
|
|
void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
|
|
{
|
|
#if 0
|
|
// debug to test against everything
|
|
boxmins[0] = boxmins[1] = boxmins[2] = -9999;
|
|
boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
|
|
#else
|
|
int i;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (end[i] > start[i])
|
|
{
|
|
boxmins[i] = start[i] + mins[i] - 1;
|
|
boxmaxs[i] = end[i] + maxs[i] + 1;
|
|
}
|
|
else
|
|
{
|
|
boxmins[i] = end[i] + mins[i] - 1;
|
|
boxmaxs[i] = start[i] + maxs[i] + 1;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Move
|
|
==================
|
|
*/
|
|
trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict)
|
|
{
|
|
moveclip_t clip;
|
|
int i;
|
|
|
|
memset ( &clip, 0, sizeof ( moveclip_t ) );
|
|
|
|
// clip to world
|
|
clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end );
|
|
|
|
clip.start = start;
|
|
clip.end = end;
|
|
clip.mins = mins;
|
|
clip.maxs = maxs;
|
|
clip.type = type;
|
|
clip.passedict = passedict;
|
|
|
|
if (type == MOVE_MISSILE)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
clip.mins2[i] = -15;
|
|
clip.maxs2[i] = 15;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorCopy (mins, clip.mins2);
|
|
VectorCopy (maxs, clip.maxs2);
|
|
}
|
|
|
|
// create the bounding box of the entire move
|
|
SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
|
|
|
|
// clip to entities
|
|
SV_ClipToLinks ( sv_areanodes, &clip );
|
|
|
|
return clip.trace;
|
|
}
|
|
|