mirror of
https://github.com/nzp-team/glquake.git
synced 2024-11-29 23:31:47 +00:00
e7c0cfb0f9
* Add initial non working qmb * fix bit parsing * Fix loading_name messages * Fix rendering issue, add some QMB translation * Working particles :)
1519 lines
32 KiB
C
1519 lines
32 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// screen.c -- master for refresh, status bar, console, chat, notify, etc
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#include "quakedef.h"
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is allways rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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int glx, gly, glwidth, glheight;
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float scr_con_current;
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float scr_conlines; // lines of console to display
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float oldscreensize, oldfov;
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cvar_t scr_viewsize = {"viewsize","100", true};
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cvar_t scr_fov = {"fov","90"}; // 10 - 170
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cvar_t scr_fov_viewmodel = {"r_viewmodel_fov","70"};
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cvar_t scr_conspeed = {"scr_conspeed","300"};
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cvar_t scr_centertime = {"scr_centertime","2"};
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cvar_t scr_showram = {"showram","1"};
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cvar_t scr_showturtle = {"showturtle","0"};
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cvar_t scr_showpause = {"showpause","1"};
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cvar_t scr_printspeed = {"scr_printspeed","8"};
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cvar_t scr_showfps = {"scr_showfps", "0"};
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cvar_t scr_loadscreen = {"scr_loadscreen","1"};
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cvar_t gl_triplebuffer = {"gl_triplebuffer", "1", true };
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extern cvar_t crosshair;
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qboolean scr_initialized; // ready to draw
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qpic_t *hitmark;
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qpic_t *lscreen;
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int scr_fullupdate;
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int loadingScreen;
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int ShowBlslogo;
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qboolean loadscreeninit;
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char* loadname2;
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char* loadnamespec;
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int clearconsole;
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int clearnotify;
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int sb_lines;
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viddef_t vid; // global video state
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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qboolean scr_drawloading;
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float scr_disabled_time;
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qboolean block_drawing;
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void SCR_ScreenShot_f (void);
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/*
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===============================================================================
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CENTER PRINTING
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===============================================================================
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*/
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char scr_centerstring[1024];
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float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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int scr_center_lines;
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int scr_erase_lines;
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int scr_erase_center;
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/*
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==============
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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==============
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*/
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void SCR_CenterPrint (char *str)
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{
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strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
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scr_centertime_off = scr_centertime.value;
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scr_centertime_start = cl.time;
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// count the number of lines for centering
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scr_center_lines = 1;
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while (*str)
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{
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if (*str == '\n')
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scr_center_lines++;
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str++;
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}
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}
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void SCR_DrawCenterString (void)
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{
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char *start;
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int l;
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int j;
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int x, y;
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int remaining;
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// the finale prints the characters one at a time
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if (cl.intermission)
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remaining = scr_printspeed.value * (cl.time - scr_centertime_start);
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else
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = vid.height*0.35;
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else
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y = 48;
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do
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{
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// scan the width of the line
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for (l=0 ; l<40 ; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l*8)/2;
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for (j=0 ; j<l ; j++, x+=8)
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{
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Draw_Character (x, y, start[j]);
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if (!remaining--)
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return;
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}
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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void SCR_CheckDrawCenterString (void)
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{
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scr_copytop = 1;
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if (scr_center_lines > scr_erase_lines)
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scr_erase_lines = scr_center_lines;
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scr_centertime_off -= host_frametime;
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if (scr_centertime_off <= 0 && !cl.intermission)
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return;
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if (key_dest != key_game)
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return;
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SCR_DrawCenterString ();
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}
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/*
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===============================================================================
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Press somthing printing
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===============================================================================
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*/
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char scr_usestring[64];
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char scr_usestring2[64];
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float scr_usetime_off = 0.0f;
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int button_pic_x;
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extern qpic_t *b_abutton;
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extern qpic_t *b_bbutton;
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extern qpic_t *b_ybutton;
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extern qpic_t *b_xbutton;
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extern qpic_t *b_left;
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extern qpic_t *b_right;
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extern qpic_t *b_up;
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extern qpic_t *b_down;
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extern qpic_t *b_lt;
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extern qpic_t *b_rt;
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extern qpic_t *b_start;
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extern qpic_t *b_select;
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extern qpic_t *b_zlt;
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extern qpic_t *b_zrt;
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/*
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==============
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SCR_UsePrint
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Similiar to above, but will also print the current button for the action.
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==============
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*/
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qpic_t *GetButtonIcon (char *buttonname)
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{
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int j;
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int l;
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char *b;
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l = strlen(buttonname);
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for (j=0 ; j<256 ; j++)
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{
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b = keybindings[j];
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if (!b)
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continue;
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if (!strncmp (b, buttonname, l) )
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{
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// naievil -- need to fix these
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if (!strcmp(Key_KeynumToString(j), "PADUP"))
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return b_up;
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else if (!strcmp(Key_KeynumToString(j), "PADDOWN"))
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return b_down;
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else if (!strcmp(Key_KeynumToString(j), "PADLEFT"))
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return b_left;
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else if (!strcmp(Key_KeynumToString(j), "PADRIGHT"))
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return b_right;
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else if (!strcmp(Key_KeynumToString(j), "SELECT"))
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return b_select;
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else if (!strcmp(Key_KeynumToString(j), "ABUTTON"))
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return b_abutton;
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else if (!strcmp(Key_KeynumToString(j), "BBUTTON"))
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return b_bbutton;
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else if (!strcmp(Key_KeynumToString(j), "XBUTTON"))
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return b_xbutton;
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else if (!strcmp(Key_KeynumToString(j), "YBUTTON"))
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return b_ybutton;
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else if (!strcmp(Key_KeynumToString(j), "LTRIGGER"))
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return b_lt;
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else if (!strcmp(Key_KeynumToString(j), "RTRIGGER"))
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return b_rt;
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else if (!strcmp(Key_KeynumToString(j), "ZLTRIGGER"))
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return b_zlt;
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else if (!strcmp(Key_KeynumToString(j), "ZRTRIGGER"))
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return b_zrt;
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}
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}
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return b_abutton;
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}
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char *GetUseButtonL ()
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{
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int j;
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int l;
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char *b;
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l = strlen("+use");
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for (j=0 ; j<256 ; j++)
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{
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b = keybindings[j];
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if (!b)
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continue;
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if (!strncmp (b, "+use", l) )
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{
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if (!strcmp(Key_KeynumToString(j), "SELECT") ||
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!strcmp(Key_KeynumToString(j), "LTRIGGER") ||
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!strcmp(Key_KeynumToString(j), "RTRIGGER") ||
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!strcmp(Key_KeynumToString(j), "HOME"))
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return " ";
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else
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return " ";
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}
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}
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return " ";
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}
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char *GetPerkName (int perk)
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{
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switch (perk)
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{
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case 1:
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return "Quick Revive";
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case 2:
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return "Juggernog";
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case 3:
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return "Speed Cola";
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case 4:
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return "Double Tap";
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case 5:
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return "Stamin-Up";
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case 6:
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return "PhD Flopper";
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case 7:
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return "Deadshot Daiquiri";
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case 8:
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return "Mule Kick";
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default:
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return "NULL";
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}
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}
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void SCR_UsePrint (int type, int cost, int weapon)
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{
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//naievil -- fixme
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char s[128];
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char c[128];
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switch (type)
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{
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case 0://clear
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strcpy(s, "");
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strcpy(c, "");
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break;
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case 1://door
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strcpy(s, va("Hold %s to open Door\n", GetUseButtonL()));
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strcpy(c, va("[Cost: %i]\n", cost));
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button_pic_x = 5;
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break;
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case 2://debris
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strcpy(s, va("Hold %s to remove Debris\n", GetUseButtonL()));
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strcpy(c, va("[Cost: %i]\n", cost));
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button_pic_x = 5;
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break;
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case 3://ammo
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strcpy(s, va("Hold %s to buy Ammo for %s\n", GetUseButtonL(), pr_strings+sv_player->v.Weapon_Name_Touch));
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strcpy(c, va("[Cost: %i]\n", cost));
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button_pic_x = 5;
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break;
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case 4://weapon
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strcpy(s, va("Hold %s to buy %s\n", GetUseButtonL(), pr_strings+sv_player->v.Weapon_Name_Touch));
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strcpy(c, va("[Cost: %i]\n", cost));
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button_pic_x = 5;
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break;
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case 5://window
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strcpy(s, va("Hold %s to Rebuild Barrier\n", GetUseButtonL()));
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strcpy(c, "");
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button_pic_x = 5;
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break;
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case 6://box
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strcpy(s, va("Hold %s to buy a Random Weapon\n", GetUseButtonL()));
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strcpy(c, va("[Cost: %i]\n", cost));
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button_pic_x = 5;
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break;
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case 7://box take
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strcpy(s, va("Press %s to take Weapon\n", GetUseButtonL()));
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strcpy(c, "");
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button_pic_x = 6;
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break;
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case 8://power
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strcpy(s, "The Power must be Activated first\n");
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strcpy(c, "");
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button_pic_x = 100;
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break;
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case 9://perk
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strcpy(s, va("Hold %s to buy %s\n", GetUseButtonL(), GetPerkName(weapon)));
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strcpy(c, va("[Cost: %i]\n", cost));
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button_pic_x = 5;
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break;
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case 10://turn on power
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strcpy(s, va("Hold %s to Turn On the Power\n", GetUseButtonL()));
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strcpy(c, "");
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button_pic_x = 5;
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break;
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case 11://turn on trap
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strcpy(s, va("Hold %s to Activate the Trap\n", GetUseButtonL()));
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strcpy(c, va("[Cost: %i]\n", cost));
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button_pic_x = 5;
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break;
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case 12://PAP
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strcpy(s, va("Hold %s to Pack-a-Punch\n", GetUseButtonL()));
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strcpy(c, va("[Cost: %i]\n", cost));
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button_pic_x = 5;
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break;
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case 13://revive
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strcpy(s, va("Hold %s to Fix your Code.. :)\n", GetUseButtonL()));
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strcpy(c, "");
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button_pic_x = 5;
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break;
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case 14://use teleporter (free)
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strcpy(s, va("Hold %s to use Teleporter\n", GetUseButtonL()));
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strcpy(c, "");
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button_pic_x = 5;
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break;
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case 15://use teleporter (cost)
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strcpy(s, va("Hold %s to use Teleporter\n", GetUseButtonL()));
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strcpy(c, va("[Cost: %i]\n", cost));
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button_pic_x = 5;
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break;
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case 16://tp cooldown
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strcpy(s, "Teleporter is cooling down\n");
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strcpy(c, "");
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button_pic_x = 100;
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break;
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case 17://link
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strcpy(s, va("Hold %s to initiate link to pad\n", GetUseButtonL()));
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strcpy(c, "");
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button_pic_x = 5;
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break;
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case 18://no link
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strcpy(s, "Link not active\n");
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strcpy(c, "");
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button_pic_x = 100;
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break;
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case 19://finish link
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strcpy(s, va("Hold %s to link pad with core\n", GetUseButtonL()));
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strcpy(c, "");
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button_pic_x = 5;
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break;
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case 20://buyable ending
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strcpy(s, va("Hold %s to End the Game\n", GetUseButtonL()));
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strcpy(c, va("[Cost: %i]\n", cost));
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button_pic_x = 5;
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break;
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default:
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Con_Printf ("No type defined in engine for useprint\n");
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break;
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}
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strncpy (scr_usestring, va(s), sizeof(scr_usestring)-1);
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strncpy (scr_usestring2, va(c), sizeof(scr_usestring2)-1);
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scr_usetime_off = 0.1;
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}
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void SCR_DrawUseString (void)
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{
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int l, l2;
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int x, x2, y;
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if (cl.stats[STAT_HEALTH] < 0)
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return;
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// the finale prints the characters one at a time
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y = 160;
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l = strlen (scr_usestring);
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x = (vid.width - l*8)/2;
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l2 = strlen (scr_usestring2);
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x2 = (vid.width - l2*8)/2;
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Draw_String (x, y, scr_usestring);
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Draw_String (x2, y + 10, scr_usestring2);
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Draw_Pic (x + button_pic_x*8, y - 4, GetButtonIcon("+use"));
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}
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void SCR_CheckDrawUseString (void)
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{
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scr_copytop = 1;
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scr_usetime_off -= host_frametime;
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if (scr_usetime_off <= 0 && !cl.intermission)
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return;
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if (key_dest != key_game)
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return;
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if (cl.stats[STAT_HEALTH] <= 0)
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return;
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SCR_DrawUseString ();
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}
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//=============================================================================
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/*
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====================
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CalcFov
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====================
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*/
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float CalcFov (float fov_x, float width, float height)
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{
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float a;
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float x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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x = width/tanf(fov_x/360*M_PI);
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a = atanf (height/x);
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a = a*360/M_PI;
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return a;
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}
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/*
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=================
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SCR_CalcRefdef
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Must be called whenever vid changes
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Internal use only
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=================
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*/
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static void SCR_CalcRefdef (void)
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{
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vrect_t vrect;
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float size;
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int h;
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qboolean full = false;
|
|
|
|
|
|
scr_fullupdate = 0; // force a background redraw
|
|
vid.recalc_refdef = 0;
|
|
|
|
// force the status bar to redraw
|
|
Sbar_Changed ();
|
|
|
|
//========================================
|
|
|
|
// bound viewsize
|
|
if (scr_viewsize.value < 30)
|
|
Cvar_Set ("viewsize","30");
|
|
if (scr_viewsize.value > 120)
|
|
Cvar_Set ("viewsize","120");
|
|
|
|
|
|
// bound field of view
|
|
if (scr_fov.value < 10)
|
|
Cvar_Set ("fov","10");
|
|
if (scr_fov.value > 170)
|
|
Cvar_Set ("fov","170");
|
|
|
|
// intermission is always full screen
|
|
if (cl.intermission)
|
|
size = 120;
|
|
else
|
|
size = scr_viewsize.value;
|
|
|
|
if (size >= 120)
|
|
sb_lines = 0; // no status bar at all
|
|
else if (size >= 110)
|
|
sb_lines = 24; // no inventory
|
|
else
|
|
sb_lines = 24+16+8;
|
|
|
|
if (scr_viewsize.value >= 100.0) {
|
|
full = true;
|
|
size = 100.0;
|
|
} else
|
|
size = scr_viewsize.value;
|
|
if (cl.intermission)
|
|
{
|
|
full = true;
|
|
size = 100;
|
|
sb_lines = 0;
|
|
}
|
|
size /= 100.0;
|
|
|
|
h = vid.height - sb_lines;
|
|
|
|
r_refdef.vrect.width = vid.width * size;
|
|
if (r_refdef.vrect.width < 96)
|
|
{
|
|
size = 96.0 / r_refdef.vrect.width;
|
|
r_refdef.vrect.width = 96; // min for icons
|
|
}
|
|
|
|
r_refdef.vrect.height = vid.height * size;
|
|
if (r_refdef.vrect.height > vid.height - sb_lines)
|
|
r_refdef.vrect.height = vid.height - sb_lines;
|
|
if (r_refdef.vrect.height > vid.height)
|
|
r_refdef.vrect.height = vid.height;
|
|
r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2;
|
|
if (full)
|
|
r_refdef.vrect.y = 0;
|
|
else
|
|
r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;
|
|
|
|
r_refdef.fov_x = scr_fov.value;
|
|
r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
|
|
|
|
scr_vrect = r_refdef.vrect;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
SCR_SizeUp_f
|
|
|
|
Keybinding command
|
|
=================
|
|
*/
|
|
void SCR_SizeUp_f (void)
|
|
{
|
|
Cvar_SetValue ("viewsize",scr_viewsize.value+10);
|
|
vid.recalc_refdef = 1;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
SCR_SizeDown_f
|
|
|
|
Keybinding command
|
|
=================
|
|
*/
|
|
void SCR_SizeDown_f (void)
|
|
{
|
|
Cvar_SetValue ("viewsize",scr_viewsize.value-10);
|
|
vid.recalc_refdef = 1;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==================
|
|
SCR_Init
|
|
==================
|
|
*/
|
|
void SCR_Init (void)
|
|
{
|
|
|
|
Cvar_RegisterVariable (&scr_fov);
|
|
Cvar_RegisterVariable (&scr_fov_viewmodel);
|
|
Cvar_RegisterVariable (&scr_viewsize);
|
|
Cvar_RegisterVariable (&scr_conspeed);
|
|
Cvar_RegisterVariable (&scr_showram);
|
|
Cvar_RegisterVariable (&scr_showturtle);
|
|
Cvar_RegisterVariable (&scr_showpause);
|
|
Cvar_RegisterVariable (&scr_centertime);
|
|
Cvar_RegisterVariable (&scr_printspeed);
|
|
Cvar_RegisterVariable (&scr_showfps);
|
|
Cvar_RegisterVariable (&scr_loadscreen);
|
|
|
|
Cvar_RegisterVariable (&gl_triplebuffer);
|
|
|
|
//
|
|
// register our commands
|
|
//
|
|
Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
|
|
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
|
|
Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
|
|
|
|
hitmark = Draw_CachePic("gfx/hud/hit_marker");
|
|
|
|
|
|
scr_initialized = true;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawFPS -- johnfitz
|
|
==============
|
|
*/
|
|
void SCR_DrawFPS (void)
|
|
{
|
|
static double oldtime = 0;
|
|
static double lastfps = 0;
|
|
static int oldframecount = 0;
|
|
double elapsed_time;
|
|
int frames;
|
|
|
|
elapsed_time = realtime - oldtime;
|
|
frames = r_framecount - oldframecount;
|
|
|
|
if (elapsed_time < 0 || frames < 0)
|
|
{
|
|
oldtime = realtime;
|
|
oldframecount = r_framecount;
|
|
return;
|
|
}
|
|
// update value every 3/4 second
|
|
if (elapsed_time > 0.75)
|
|
{
|
|
lastfps = frames / elapsed_time;
|
|
oldtime = realtime;
|
|
oldframecount = r_framecount;
|
|
}
|
|
|
|
if (scr_showfps.value)
|
|
{
|
|
char st[16];
|
|
int x, y;
|
|
sprintf (st, "%4.0f fps", lastfps);
|
|
x = 320 - (strlen(st)<<3);
|
|
y = 200 - 8;
|
|
|
|
Draw_String (0, 0, st);
|
|
}
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawLoading
|
|
==============
|
|
*/
|
|
void SCR_DrawLoading (void)
|
|
{
|
|
qpic_t *pic;
|
|
|
|
if (!scr_drawloading)
|
|
return;
|
|
|
|
pic = Draw_CachePic ("gfx/loading.lmp");
|
|
Draw_Pic ( (vid.width - pic->width)/2,
|
|
(vid.height - 48 - pic->height)/2, pic);
|
|
}
|
|
|
|
int Random_Int (int max_int)
|
|
{
|
|
float f;
|
|
f = (rand ()&0x7fff) / ((float)0x7fff) * max_int;
|
|
if (f > 0)
|
|
return (int)(f + 0.5) + 1;
|
|
else
|
|
return (int)(f - 0.5) + 1;
|
|
}
|
|
/*
|
|
==============
|
|
SCR_DrawLoadScreen
|
|
==============
|
|
*/
|
|
|
|
/*
|
|
Creds to the following people from the 2020
|
|
Loading Screen Hint Submission/Contest:
|
|
|
|
* BCDeshiG
|
|
* Derped_Crusader
|
|
* Aidan
|
|
* yasen
|
|
* greg
|
|
* Asher
|
|
* Bernerd
|
|
* Omar Alejandro
|
|
* TheSmashers
|
|
*/
|
|
|
|
// 50 character limit
|
|
|
|
double loadingtimechange;
|
|
int loadingdot;
|
|
int loadingtextwidth;
|
|
char *lodinglinetext;
|
|
qpic_t *awoo;
|
|
char *ReturnLoadingtex (void)
|
|
{
|
|
int StringNum = Random_Int(55);
|
|
switch(StringNum)
|
|
{
|
|
case 1:
|
|
return "Released in 1996, Quake is over 25 years old!";
|
|
break;
|
|
case 2:
|
|
return "Use the Kar98-k to be the hero we want you to be!";
|
|
break;
|
|
case 3:
|
|
return "Lots of modern engines are based on Quake!";
|
|
break;
|
|
case 4:
|
|
return "NZ:P began development on September 27 2009!";
|
|
break;
|
|
case 5:
|
|
return "NZ:P was first released on December 25, 2010!";
|
|
break;
|
|
case 6:
|
|
return "NZ:P Beta 1.1 has over 300,000 downloads!";
|
|
break;
|
|
case 7:
|
|
return "NZ:P has been downloaded over 500,000 times!";
|
|
break;
|
|
case 8:
|
|
return "NZ:P was made mainly by 3 guys around the world!";
|
|
break;
|
|
case 9:
|
|
return "Blubswillrule: known as \"blubs\", is from the USA.";
|
|
break;
|
|
case 10:
|
|
return "Jukki is from Finland.";
|
|
break;
|
|
case 11:
|
|
return "Ju[s]tice, or \"tom\" is from Lithuania.";
|
|
break;
|
|
case 12:
|
|
return "This game has given us bad sleeping habits!";
|
|
break;
|
|
case 13:
|
|
return "We had a lot of fun making this game!";
|
|
break;
|
|
case 14:
|
|
return "Pro Tip: you can make your own custom map!";
|
|
break;
|
|
case 15:
|
|
return "Try Retro Mode, it's in the Graphics Settings!";
|
|
break;
|
|
case 16:
|
|
return "Tired of our maps? Make your own or download some!";
|
|
break;
|
|
case 17:
|
|
return "Slay zombies & be grateful.";
|
|
break;
|
|
case 18:
|
|
return "Custom maps, CUSTOM MAPS!";
|
|
break;
|
|
case 19:
|
|
return "Go outside & build a snowman!";
|
|
break;
|
|
case 20:
|
|
return "Please surround yourself with zombies!";
|
|
break;
|
|
case 21:
|
|
return "Don't play for too long, or zombies will eat you.";
|
|
break;
|
|
case 22:
|
|
return "That was epic... EPIC FOR THE WIIIN!"; //why
|
|
break;
|
|
case 23:
|
|
return "Mikeage and Citra are awesome 3DS emulators!";
|
|
break;
|
|
case 24:
|
|
return "You dead yet?";
|
|
break;
|
|
case 25:
|
|
return "Now 21% cooler!";
|
|
break;
|
|
case 26:
|
|
return "your lg is nothink on the lan!"; //what
|
|
break;
|
|
case 27:
|
|
return "I'm not your chaotic on dm6!";
|
|
break;
|
|
case 28:
|
|
return "Shoot or knife zombies to kill them, up to you!";
|
|
break;
|
|
case 29:
|
|
return "How many people forgot to Compile today?";
|
|
break;
|
|
case 30:
|
|
return "ggnore";
|
|
break;
|
|
case 31:
|
|
return "Have you tried NZ:P on PC or NX?";
|
|
break;
|
|
case 32:
|
|
return "Submerge your device in water for godmode!";
|
|
break;
|
|
case 33:
|
|
return "10/10/10 was a good day.";
|
|
break;
|
|
case 34:
|
|
return "Also check out \"Halo Revamped\" for 3DS!";
|
|
break;
|
|
case 35:
|
|
return "MotoLegacy, or \"Ian\", is from the USA.";
|
|
break;
|
|
case 36:
|
|
return "Zombies don't like bullets.";
|
|
break;
|
|
case 37:
|
|
return "Thanks for being an awesome fan!";
|
|
break;
|
|
case 38:
|
|
return "Removed Herobrine";
|
|
break;
|
|
case 39:
|
|
return "Pack-a-Punch the Kar98k to get to round infinity.";
|
|
break;
|
|
case 40:
|
|
return "I feel like I'm being gaslit.";
|
|
break;
|
|
case 41:
|
|
return "Heads up! You will die if you are killed!";
|
|
break;
|
|
case 42:
|
|
return "Zombies legally can't kill you if you say no!";
|
|
break;
|
|
case 43:
|
|
return "Please help me find the meaning of . Thanks.";
|
|
break;
|
|
case 44:
|
|
return "Discord is ONLY for Thomas the Tank Engine RP!";
|
|
break;
|
|
case 45:
|
|
return "\"Get rid of the 21% tip, it's an MLP reference.\"";
|
|
break;
|
|
case 46:
|
|
return "You're playing on a 3DS!";
|
|
break;
|
|
case 47:
|
|
return "Don't leak the beta!";
|
|
break;
|
|
case 48:
|
|
return "Jugger-Nog increases your health!";
|
|
break;
|
|
case 49:
|
|
return "greg was here";
|
|
break;
|
|
case 50:
|
|
return "Where the hell is the Mystery Box?!";
|
|
break;
|
|
case 51:
|
|
return "Zombies like getting shot.. I think.";
|
|
break;
|
|
case 52:
|
|
return "pro tip: aiming helps";
|
|
break;
|
|
case 53:
|
|
return "\"my mom gave me plunger money\"";
|
|
break;
|
|
case 54:
|
|
return "Play some Custom Maps!";
|
|
break;
|
|
}
|
|
return "wut wut";
|
|
}
|
|
qboolean load_screen_exists;
|
|
void SCR_DrawLoadScreen (void)
|
|
{
|
|
|
|
if (developer.value) {
|
|
return;
|
|
}
|
|
if (!con_forcedup) {
|
|
return;
|
|
}
|
|
|
|
if (loadingScreen) {
|
|
if (!loadscreeninit) {
|
|
load_screen_exists = qfalse;
|
|
|
|
char* lpath;
|
|
lpath = (char*)Z_Malloc(sizeof(char)*32);
|
|
strcpy(lpath, "gfx/lscreen/");
|
|
strcat(lpath, loadname2);
|
|
|
|
lscreen = Draw_CachePic(lpath);
|
|
awoo = Draw_CachePic("gfx/menu/awoo");
|
|
|
|
if (lscreen != NULL)
|
|
load_screen_exists = qtrue;
|
|
|
|
loadscreeninit = qtrue;
|
|
}
|
|
|
|
if (load_screen_exists == qtrue)
|
|
Draw_Pic(scr_vrect.x, scr_vrect.y, lscreen);
|
|
|
|
Draw_FillByColor(0, 0, 480, 24, 0, 0, 0, 150);
|
|
Draw_FillByColor(0, 248, 480, 24, 0, 0, 0, 150);
|
|
|
|
Draw_ColoredString(2, 4, loadnamespec, 255, 255, 0, 255, 2);
|
|
}
|
|
|
|
if (loadingtimechange < Sys_FloatTime ())
|
|
{
|
|
lodinglinetext = ReturnLoadingtex();
|
|
loadingtextwidth = strlen(lodinglinetext)*8;
|
|
loadingtimechange = Sys_FloatTime () + 5;
|
|
}
|
|
|
|
if (key_dest == key_game) {
|
|
Draw_ColoredString(vid.width/2 - loadingtextwidth/2, 225, lodinglinetext, 255, 255, 255, 255, 1);
|
|
|
|
if (strcmp(lodinglinetext, "Please help me find the meaning of . Thanks.") == 0) {
|
|
Draw_Pic(280, 225, awoo);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_SetUpToDrawConsole
|
|
==================
|
|
*/
|
|
void SCR_SetUpToDrawConsole (void)
|
|
{
|
|
Con_CheckResize ();
|
|
|
|
if (scr_drawloading)
|
|
return; // never a console with loading plaque
|
|
|
|
// decide on the height of the console
|
|
con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;
|
|
|
|
if (con_forcedup)
|
|
{
|
|
scr_conlines = vid.height; // full screen
|
|
scr_con_current = scr_conlines;
|
|
}
|
|
else if (key_dest == key_console)
|
|
scr_conlines = vid.height/2; // half screen
|
|
else
|
|
scr_conlines = 0; // none visible
|
|
|
|
if (scr_conlines < scr_con_current)
|
|
{
|
|
scr_con_current -= scr_conspeed.value*host_frametime;
|
|
if (scr_conlines > scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
|
|
}
|
|
else if (scr_conlines > scr_con_current)
|
|
{
|
|
scr_con_current += scr_conspeed.value*host_frametime;
|
|
if (scr_conlines < scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
}
|
|
|
|
if (clearconsole++ < vid.numpages)
|
|
{
|
|
Sbar_Changed ();
|
|
}
|
|
else if (clearnotify++ < vid.numpages)
|
|
{
|
|
}
|
|
else
|
|
con_notifylines = 0;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_DrawConsole
|
|
==================
|
|
*/
|
|
void SCR_DrawConsole (void)
|
|
{
|
|
if (scr_con_current)
|
|
{
|
|
scr_copyeverything = 1;
|
|
Con_DrawConsole (scr_con_current, true);
|
|
clearconsole = 0;
|
|
}
|
|
else
|
|
{
|
|
if (key_dest == key_game || key_dest == key_message)
|
|
Con_DrawNotify (); // only draw notify in game
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
typedef struct _TargaHeader {
|
|
unsigned char id_length, colormap_type, image_type;
|
|
unsigned short colormap_index, colormap_length;
|
|
unsigned char colormap_size;
|
|
unsigned short x_origin, y_origin, width, height;
|
|
unsigned char pixel_size, attributes;
|
|
} TargaHeader;
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_ScreenShot_f
|
|
==================
|
|
*/
|
|
void SCR_ScreenShot_f (void)
|
|
{
|
|
byte *buffer;
|
|
char pcxname[80];
|
|
char checkname[MAX_OSPATH];
|
|
int i, c, temp;
|
|
//
|
|
// find a file name to save it to
|
|
//
|
|
strcpy(pcxname,"quake00.tga");
|
|
|
|
for (i=0 ; i<=99 ; i++)
|
|
{
|
|
pcxname[5] = i/10 + '0';
|
|
pcxname[6] = i%10 + '0';
|
|
sprintf (checkname, "%s/%s", com_gamedir, pcxname);
|
|
if (Sys_FileTime(checkname) == -1)
|
|
break; // file doesn't exist
|
|
}
|
|
if (i==100)
|
|
{
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n");
|
|
return;
|
|
}
|
|
|
|
|
|
buffer = malloc(glwidth*glheight*3 + 18);
|
|
memset (buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = glwidth&255;
|
|
buffer[13] = glwidth>>8;
|
|
buffer[14] = glheight&255;
|
|
buffer[15] = glheight>>8;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
|
|
|
|
// swap rgb to bgr
|
|
c = 18+glwidth*glheight*3;
|
|
for (i=18 ; i<c ; i+=3)
|
|
{
|
|
temp = buffer[i];
|
|
buffer[i] = buffer[i+2];
|
|
buffer[i+2] = temp;
|
|
}
|
|
COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 );
|
|
|
|
free (buffer);
|
|
Con_Printf ("Wrote %s\n", pcxname);
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
===============
|
|
SCR_BeginLoadingPlaque
|
|
|
|
================
|
|
*/
|
|
void SCR_BeginLoadingPlaque (void)
|
|
{
|
|
S_StopAllSounds (true);
|
|
|
|
if (cls.state != ca_connected)
|
|
return;
|
|
if (cls.signon != SIGNONS)
|
|
return;
|
|
|
|
// redraw with no console and the loading plaque
|
|
Con_ClearNotify ();
|
|
scr_centertime_off = 0;
|
|
scr_con_current = 0;
|
|
|
|
scr_drawloading = true;
|
|
scr_fullupdate = 0;
|
|
Sbar_Changed ();
|
|
SCR_UpdateScreen ();
|
|
scr_drawloading = false;
|
|
|
|
scr_disabled_for_loading = true;
|
|
scr_disabled_time = realtime;
|
|
scr_fullupdate = 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SCR_EndLoadingPlaque
|
|
|
|
================
|
|
*/
|
|
void SCR_EndLoadingPlaque (void)
|
|
{
|
|
scr_disabled_for_loading = false;
|
|
scr_fullupdate = 0;
|
|
Con_ClearNotify ();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
char *scr_notifystring;
|
|
qboolean scr_drawdialog;
|
|
|
|
void SCR_DrawNotifyString (void)
|
|
{
|
|
char *start;
|
|
int l;
|
|
int j;
|
|
int x, y;
|
|
|
|
start = scr_notifystring;
|
|
|
|
y = vid.height*0.35;
|
|
|
|
do
|
|
{
|
|
// scan the width of the line
|
|
for (l=0 ; l<40 ; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = (vid.width - l*8)/2;
|
|
for (j=0 ; j<l ; j++, x+=8)
|
|
Draw_Character (x, y, start[j]);
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_ModalMessage
|
|
|
|
Displays a text string in the center of the screen and waits for a Y or N
|
|
keypress.
|
|
==================
|
|
*/
|
|
int SCR_ModalMessage (char *text)
|
|
{
|
|
if (cls.state == ca_dedicated)
|
|
return true;
|
|
|
|
scr_notifystring = text;
|
|
|
|
// draw a fresh screen
|
|
scr_fullupdate = 0;
|
|
scr_drawdialog = true;
|
|
SCR_UpdateScreen ();
|
|
scr_drawdialog = false;
|
|
|
|
S_ClearBuffer (); // so dma doesn't loop current sound
|
|
|
|
do
|
|
{
|
|
key_count = -1; // wait for a key down and up
|
|
Sys_SendKeyEvents ();
|
|
} while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE);
|
|
|
|
scr_fullupdate = 0;
|
|
SCR_UpdateScreen ();
|
|
|
|
return key_lastpress == 'y';
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
SCR_BringDownConsole
|
|
|
|
Brings the console down and fades the palettes back to normal
|
|
================
|
|
*/
|
|
void SCR_BringDownConsole (void)
|
|
{
|
|
int i;
|
|
|
|
scr_centertime_off = 0;
|
|
|
|
for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
|
|
SCR_UpdateScreen ();
|
|
|
|
cl.cshifts[0].percent = 0; // no area contents palette on next frame
|
|
VID_SetPalette (host_basepal);
|
|
}
|
|
|
|
void SCR_TileClear (void)
|
|
{
|
|
if (r_refdef.vrect.x > 0) {
|
|
// left
|
|
Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines);
|
|
// right
|
|
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
|
|
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
|
|
vid.height - sb_lines);
|
|
}
|
|
if (r_refdef.vrect.y > 0) {
|
|
// top
|
|
Draw_TileClear (r_refdef.vrect.x, 0,
|
|
r_refdef.vrect.x + r_refdef.vrect.width,
|
|
r_refdef.vrect.y);
|
|
// bottom
|
|
Draw_TileClear (r_refdef.vrect.x,
|
|
r_refdef.vrect.y + r_refdef.vrect.height,
|
|
r_refdef.vrect.width,
|
|
vid.height - sb_lines -
|
|
(r_refdef.vrect.height + r_refdef.vrect.y));
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
==================
|
|
*/
|
|
|
|
int GetWeaponZoomAmmount (void)
|
|
{
|
|
switch (cl.stats[STAT_ACTIVEWEAPON])
|
|
{
|
|
case W_MP40:
|
|
case W_357:
|
|
case W_SAWNOFF:
|
|
case W_TRENCH:
|
|
case W_PANZER:
|
|
case W_RAY:
|
|
case W_THOMPSON:
|
|
case W_COLT:
|
|
case W_PPSH:
|
|
case W_TYPE:
|
|
//case W_TESLA:
|
|
return 5;
|
|
break;
|
|
case W_STG:
|
|
case W_BROWNING:
|
|
return 10;
|
|
break;
|
|
case W_KAR:
|
|
case W_GEWEHR:
|
|
case W_M1:
|
|
case W_M1A1:
|
|
case W_BAR:
|
|
case W_FG:
|
|
case W_KAR_SCOPE:
|
|
case W_PTRS:
|
|
//case W_HEADCRACKER:
|
|
//case W_PENETRATOR:
|
|
return 20;
|
|
break;
|
|
default:
|
|
return 5;
|
|
break;
|
|
}
|
|
}
|
|
float zoomin_time;
|
|
int original_fov;
|
|
int original_view_fov;
|
|
void SCR_UpdateScreen (void)
|
|
{
|
|
static float oldscr_viewsize;
|
|
vrect_t vrect;
|
|
|
|
if (block_drawing)
|
|
return;
|
|
|
|
vid.numpages = 2 + gl_triplebuffer.value;
|
|
|
|
scr_copytop = 0;
|
|
scr_copyeverything = 0;
|
|
|
|
if (scr_disabled_for_loading)
|
|
{
|
|
if (realtime - scr_disabled_time > 60)
|
|
{
|
|
scr_disabled_for_loading = false;
|
|
Con_Printf ("load failed.\n");
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
if (!scr_initialized || !con_initialized)
|
|
return; // not initialized yet
|
|
|
|
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
//
|
|
// determine size of refresh window
|
|
//
|
|
if (cl.stats[STAT_ZOOM] == 1)
|
|
{
|
|
if(!original_fov) {
|
|
original_fov = scr_fov.value;
|
|
original_view_fov = scr_fov_viewmodel.value;
|
|
}
|
|
|
|
if(scr_fov.value > (GetWeaponZoomAmmount() + 1))//+1 for accounting for floating point inaccurraces
|
|
{
|
|
scr_fov.value += ((original_fov - GetWeaponZoomAmmount()) - scr_fov.value) * 0.25;
|
|
scr_fov_viewmodel.value += ((original_view_fov - GetWeaponZoomAmmount()) - scr_fov_viewmodel.value) * 0.25;
|
|
Cvar_SetValue("fov",scr_fov.value);
|
|
Cvar_SetValue("r_viewmodel_fov", scr_fov_viewmodel.value);
|
|
}
|
|
}
|
|
else if (cl.stats[STAT_ZOOM] == 2)
|
|
{
|
|
Cvar_SetValue ("fov", 30);
|
|
Cvar_SetValue ("r_viewmodel_fov", 30);
|
|
zoomin_time = 0;
|
|
}
|
|
else if (cl.stats[STAT_ZOOM] == 3)
|
|
{
|
|
if(!original_fov) {
|
|
original_fov = scr_fov.value;
|
|
original_view_fov = scr_fov_viewmodel.value;
|
|
}
|
|
|
|
scr_fov.value += (original_fov - 10 - scr_fov.value) * 0.3;
|
|
scr_fov_viewmodel.value += (original_view_fov - 10 - scr_fov_viewmodel.value) * 0.3;
|
|
Cvar_SetValue("fov",scr_fov.value);
|
|
Cvar_SetValue("r_viewmodel_fov", scr_fov_viewmodel.value);
|
|
}
|
|
else if (cl.stats[STAT_ZOOM] == 0 && original_fov != 0)
|
|
{
|
|
if(scr_fov.value < (original_fov + 1))//+1 for accounting for floating point inaccuracies
|
|
{
|
|
scr_fov.value += (original_fov - scr_fov.value) * 0.25;
|
|
scr_fov_viewmodel.value += (original_view_fov - scr_fov_viewmodel.value) * 0.25;
|
|
Cvar_SetValue("fov",scr_fov.value);
|
|
Cvar_SetValue("r_viewmodel_fov", scr_fov_viewmodel.value);
|
|
}
|
|
else
|
|
{
|
|
original_fov = 0;
|
|
original_view_fov = 0;
|
|
}
|
|
}
|
|
|
|
if (oldfov != scr_fov.value)
|
|
{
|
|
oldfov = scr_fov.value;
|
|
vid.recalc_refdef = qtrue;
|
|
}
|
|
|
|
if (oldscreensize != scr_viewsize.value)
|
|
{
|
|
oldscreensize = scr_viewsize.value;
|
|
vid.recalc_refdef = qtrue;
|
|
}
|
|
|
|
if (vid.recalc_refdef)
|
|
SCR_CalcRefdef ();
|
|
|
|
//
|
|
// do 3D refresh drawing, and then update the screen
|
|
//
|
|
SCR_SetUpToDrawConsole ();
|
|
|
|
V_RenderView ();
|
|
|
|
GL_Set2D ();
|
|
|
|
Draw_Crosshair ();
|
|
|
|
//muff - to show FPS on screen
|
|
SCR_DrawFPS ();
|
|
SCR_CheckDrawCenterString ();
|
|
SCR_CheckDrawUseString ();
|
|
HUD_Draw ();
|
|
SCR_DrawConsole ();
|
|
M_Draw ();
|
|
|
|
if(scr_loadscreen.value) {
|
|
SCR_DrawLoadScreen();
|
|
}
|
|
|
|
Draw_LoadingFill();
|
|
|
|
V_UpdatePalette ();
|
|
|
|
GL_EndRendering ();
|
|
}
|
|
|