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https://github.com/nzp-team/glquake.git
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e7c0cfb0f9
* Add initial non working qmb * fix bit parsing * Fix loading_name messages * Fix rendering issue, add some QMB translation * Working particles :)
36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// view.h
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extern cvar_t v_gamma;
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extern byte gammatable[256]; // palette is sent through this
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extern byte ramps[3][256];
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extern float v_blend[4];
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extern cvar_t lcd_x;
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extern vec3_t CWeaponRot;
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extern vec3_t CWeaponOffset;//blubs declared this
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void V_Init (void);
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void V_RenderView (void);
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float V_CalcRoll (vec3_t angles, vec3_t velocity);
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void V_UpdatePalette (void);
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