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https://github.com/nzp-team/glquake.git
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335 lines
5 KiB
C
335 lines
5 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sbar.c -- status bar code
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#include "quakedef.h"
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int sb_updates; // if >= vid.numpages, no update needed
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#define STAT_MINUS 10 // num frame for '-' stats digit
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qpic_t *sb_nums[2][11];
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qpic_t *sb_colon, *sb_slash;
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qpic_t *sb_ibar;
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qpic_t *sb_sbar;
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qpic_t *sb_scorebar;
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qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
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qpic_t *sb_ammo[4];
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qpic_t *sb_sigil[4];
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qpic_t *sb_armor[3];
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qpic_t *sb_items[32];
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qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
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// 0 is static, 1 is temporary animation
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qpic_t *sb_face_invis;
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qpic_t *sb_face_quad;
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qpic_t *sb_face_invuln;
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qpic_t *sb_face_invis_invuln;
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extern qboolean sb_showscores;
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extern int sb_lines; // scan lines to draw
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qpic_t *rsb_invbar[2];
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qpic_t *rsb_weapons[5];
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qpic_t *rsb_items[2];
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qpic_t *rsb_ammo[3];
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qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
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//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
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qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
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//MED 01/04/97 added array to simplify weapon parsing
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int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
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//MED 01/04/97 added hipnotic items array
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qpic_t *hsb_items[2];
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void Sbar_MiniDeathmatchOverlay (void);
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void Sbar_DeathmatchOverlay (void);
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void M_DrawPic (int x, int y, qpic_t *pic);
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/*
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===============
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Sbar_ShowScores
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Tab key down
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===============
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*/
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void Sbar_ShowScores (void)
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{
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}
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/*
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===============
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Sbar_DontShowScores
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Tab key up
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===============
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*/
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void Sbar_DontShowScores (void)
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{
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}
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/*
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===============
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Sbar_Changed
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===============
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*/
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void Sbar_Changed (void)
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{
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}
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/*
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===============
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Sbar_Init
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===============
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*/
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void Sbar_Init (void)
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{
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}
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//=============================================================================
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// drawing routines are relative to the status bar location
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/*
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=============
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Sbar_DrawPic
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=============
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*/
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void Sbar_DrawPic (int x, int y, qpic_t *pic)
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{
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}
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/*
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=============
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Sbar_DrawTransPic
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=============
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*/
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void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
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{
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}
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/*
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================
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Sbar_DrawCharacter
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Draws one solid graphics character
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================
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*/
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void Sbar_DrawCharacter (int x, int y, int num)
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{
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}
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/*
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================
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Sbar_DrawString
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================
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*/
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void Sbar_DrawString (int x, int y, char *str)
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{
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}
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/*
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=============
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Sbar_itoa
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=============
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*/
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int Sbar_itoa (int num, char *buf)
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{
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}
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/*
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=============
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Sbar_DrawNum
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=============
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*/
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void Sbar_DrawNum (int x, int y, int num, int digits, int color)
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{
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}
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//=============================================================================
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int fragsort[MAX_SCOREBOARD];
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/*
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===============
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Sbar_SortFrags
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===============
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*/
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void Sbar_SortFrags (void)
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{
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}
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int Sbar_ColorForMap (int m)
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{
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return m < 128 ? m + 8 : m + 8;
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}
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/*
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===============
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Sbar_UpdateScoreboard
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===============
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*/
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void Sbar_UpdateScoreboard (void)
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{
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}
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/*
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===============
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Sbar_SoloScoreboard
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===============
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*/
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void Sbar_SoloScoreboard (void)
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{
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}
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/*
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===============
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Sbar_DrawScoreboard
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===============
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*/
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void Sbar_DrawScoreboard (void)
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{
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}
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//=============================================================================
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/*
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===============
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Sbar_DrawInventory
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===============
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*/
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void Sbar_DrawInventory (void)
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{
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}
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//=============================================================================
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/*
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===============
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Sbar_DrawFrags
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===============
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*/
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void Sbar_DrawFrags (void)
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{
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}
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//=============================================================================
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/*
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===============
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Sbar_DrawFace
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===============
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*/
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void Sbar_DrawFace (void)
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{
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}
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/*
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===============
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Sbar_Draw
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===============
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*/
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void Sbar_Draw (void)
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{
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}
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//=============================================================================
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/*
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==================
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Sbar_IntermissionNumber
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==================
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*/
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void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
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{
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}
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/*
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==================
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Sbar_DeathmatchOverlay
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==================
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*/
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void Sbar_DeathmatchOverlay (void)
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{
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}
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/*
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==================
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Sbar_DeathmatchOverlay
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==================
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*/
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void Sbar_MiniDeathmatchOverlay (void)
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{
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}
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/*
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==================
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Sbar_IntermissionOverlay
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==================
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*/
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void Sbar_IntermissionOverlay (void)
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{
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}
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/*
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==================
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Sbar_FinaleOverlay
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==================
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*/
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void Sbar_FinaleOverlay (void)
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{
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}
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