mirror of
https://github.com/nzp-team/glquake.git
synced 2024-11-24 13:01:21 +00:00
e7c0cfb0f9
* Add initial non working qmb * fix bit parsing * Fix loading_name messages * Fix rendering issue, add some QMB translation * Working particles :)
50 lines
No EOL
1.9 KiB
C
50 lines
No EOL
1.9 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// draw.h -- these are the only functions outside the refresh allowed
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// to touch the vid buffer
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extern qpic_t *draw_disc; // also used on sbar
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void Draw_Init (void);
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void Draw_Character (int x, int y, int num);
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void Draw_DebugChar (char num);
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void Draw_Pic (int x, int y, qpic_t *pic);
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void Draw_StretchPic (int x, int y, qpic_t *pic, int x_value, int y_value);
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void Draw_ColorPic (int x, int y, qpic_t *pic, float r, float g , float b, float a);
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void Draw_TransPic (int x, int y, qpic_t *pic);
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void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation);
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void Draw_ConsoleBackground (int lines);
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void Draw_BeginDisc (void);
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void Draw_EndDisc (void);
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void Draw_TileClear (int x, int y, int w, int h);
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void Draw_Fill (int x, int y, int w, int h, int r, int g, int b, int a);
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void Draw_FadeScreen (void);
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void Draw_String (int x, int y, char *str);
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void Draw_ColoredString(int x, int y, char *text, float r, float g, float b, float a, int scale);
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qpic_t *Draw_PicFromWad (char *name);
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qpic_t *Draw_CachePic (char *path);
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extern float loading_cur_step;
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extern int loading_step;
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extern char loading_name[32];
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extern float loading_num_step;
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void Clear_LoadingFill (void); |