glquake/source/snd_ctr.c

97 lines
No EOL
2.2 KiB
C

/*
Copyright (C) 2017 Felipe Izzo
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <stdio.h>
#include <3ds.h>
#include "quakedef.h"
#define SAMPLE_RATE 22050
#define NUM_SAMPLES 2048
#define SAMPLE_SIZE 4
#define BUFFER_SIZE NUM_SAMPLES*SAMPLE_SIZE
static int sound_initialized = 0;
static byte *audio_buffer;
static ndspWaveBuf wave_buf;
qboolean SNDDMA_Init(void)
{
sound_initialized = 0;
if(ndspInit() != 0) {
return false;
}
audio_buffer = linearAlloc(BUFFER_SIZE);
ndspSetOutputMode(NDSP_OUTPUT_STEREO);
ndspChnReset(0);
ndspChnWaveBufClear(0);
ndspChnSetInterp(0, NDSP_INTERP_LINEAR);
ndspChnSetRate(0, (float)SAMPLE_RATE);
ndspChnSetFormat(0, NDSP_FORMAT_STEREO_PCM16);
memset(&wave_buf, 0, sizeof(wave_buf));
wave_buf.data_vaddr = audio_buffer;
wave_buf.nsamples = BUFFER_SIZE / 4;
wave_buf.looping = 1;
shm = &sn;
shm->splitbuffer = 0;
shm->samplebits = 16;
shm->speed = SAMPLE_RATE;
shm->channels = 2;
shm->samples = BUFFER_SIZE / 2;
shm->samplepos = 0;
shm->submission_chunk = 1;
shm->buffer = audio_buffer;
ndspChnWaveBufAdd(0, &wave_buf);
sound_initialized = 1;
return true;
}
int SNDDMA_GetDMAPos(void)
{
if(!sound_initialized)
return 0;
shm->samplepos = ndspChnGetSamplePos(0) / (shm->samplebits / 8);
return shm->samplepos;
}
void SNDDMA_Shutdown(void)
{
if(!sound_initialized)
return;
ndspChnWaveBufClear(0);
ndspExit();
linearFree(audio_buffer);
sound_initialized = 0;
}
void SNDDMA_Submit(void)
{
}