mirror of
https://github.com/nzp-team/glquake.git
synced 2024-11-28 23:02:17 +00:00
e7c0cfb0f9
* Add initial non working qmb * fix bit parsing * Fix loading_name messages * Fix rendering issue, add some QMB translation * Working particles :)
156 lines
No EOL
4.1 KiB
C
156 lines
No EOL
4.1 KiB
C
|
|
#include "quakedef.h"
|
|
|
|
void R_SpawnDecal (vec3_t center, vec3_t normal, vec3_t tangent, int tex, int size, int isbsp)
|
|
{
|
|
// naievil -- fixme
|
|
/*
|
|
int a;
|
|
float width, height, depth, d, one_over_w, one_over_h;
|
|
vec3_t binormal, test = {0.5, 0.5, 0.5};
|
|
decal_t *dec;
|
|
|
|
if (!qmb_initialized)
|
|
return;
|
|
|
|
// allocate decal
|
|
if (!free_decals)
|
|
return;
|
|
|
|
dec = free_decals;
|
|
free_decals = dec->next;
|
|
dec->next = active_decals;
|
|
active_decals = dec;
|
|
|
|
VectorNormalize (test);
|
|
CrossProduct (normal, test, tangent);
|
|
|
|
VectorCopy (center, dec->origin);
|
|
VectorCopy (tangent, dec->tangent);
|
|
VectorCopy (normal, dec->normal);
|
|
VectorNormalize (tangent);
|
|
VectorNormalize (normal);
|
|
CrossProduct (normal, tangent, binormal);
|
|
VectorNormalize (binormal);
|
|
|
|
width = RandomMinMax (size * 0.5, size);
|
|
height = width;
|
|
depth = width * 0.5;
|
|
dec->radius = fmax(fmax(width, height), depth);
|
|
dec->starttime = cl.time;
|
|
dec->bspdecal = isbsp;
|
|
dec->die = (isbsp ? 0 : cl.time + r_decaltime.value);
|
|
dec->texture = tex;
|
|
|
|
// Calculate boundary planes
|
|
d = DotProduct (center, tangent);
|
|
VectorCopy (tangent, leftPlane.normal);
|
|
leftPlane.dist = -(width * 0.5 - d);
|
|
VectorNegate (tangent, tangent);
|
|
VectorCopy (tangent, rightPlane.normal);
|
|
VectorNegate (tangent, tangent);
|
|
rightPlane.dist = -(width * 0.5 + d);
|
|
|
|
d = DotProduct (center, binormal);
|
|
VectorCopy (binormal, bottomPlane.normal);
|
|
bottomPlane.dist = -(height * 0.5 - d);
|
|
VectorNegate (binormal, binormal);
|
|
VectorCopy (binormal, topPlane.normal);
|
|
VectorNegate (binormal, binormal);
|
|
topPlane.dist = -(height * 0.5 + d);
|
|
|
|
d = DotProduct (center, normal);
|
|
VectorCopy (normal, backPlane.normal);
|
|
backPlane.dist = -(depth - d);
|
|
VectorNegate (normal, normal);
|
|
VectorCopy (normal, frontPlane.normal);
|
|
VectorNegate (normal, normal);
|
|
frontPlane.dist = -(depth + d);
|
|
|
|
// Begin with empty mesh
|
|
dec->vertexCount = 0;
|
|
dec->triangleCount = 0;
|
|
|
|
// Clip decal to bsp
|
|
DecalWalkBsp_R (dec, cl.worldmodel->nodes);
|
|
|
|
// This happens when a decal is to far from any surface or the surface is to steeply sloped
|
|
if (dec->triangleCount == 0)
|
|
{ // deallocate decal
|
|
active_decals = dec->next;
|
|
dec->next = free_decals;
|
|
free_decals = dec;
|
|
return;
|
|
}
|
|
|
|
// Assign texture mapping coordinates
|
|
one_over_w = 1.0F / width;
|
|
one_over_h = 1.0F / height;
|
|
for (a = 0 ; a < dec->vertexCount ; a++)
|
|
{
|
|
float s, t;
|
|
vec3_t v;
|
|
|
|
VectorSubtract (dec->vertexArray[a], center, v);
|
|
s = DotProduct (v, tangent) * one_over_w + 0.5F;
|
|
t = DotProduct (v, binormal) * one_over_h + 0.5F;
|
|
dec->texcoordArray[a][0] = s;
|
|
dec->texcoordArray[a][1] = t;
|
|
}
|
|
*/
|
|
}
|
|
|
|
//Revamped by blubs
|
|
void R_SpawnDecalStatic (vec3_t org, int tex, int size)
|
|
{
|
|
/*
|
|
int i;
|
|
float frac, bestfrac;
|
|
vec3_t tangent, v, bestorg, normal, bestnormal, org2;
|
|
vec3_t tempVec;
|
|
|
|
if (!qmb_initialized)
|
|
return;
|
|
|
|
VectorClear (bestorg);
|
|
VectorClear (bestnormal);
|
|
VectorClear(tempVec);
|
|
|
|
bestfrac = 10;
|
|
for (i = 0 ; i < 26 ; i++)
|
|
{
|
|
//Reference: i = 0: check straight up, i = 1: check straight down
|
|
//1 < i < 10: Check sideways in increments of 45 degrees
|
|
//9 < i < 18: Check angled 45 degrees down in increments of 45 degrees
|
|
//17 < i : Check angled 45 degrees up in increments of 45 degrees
|
|
org2[0] = (((((i - 2) % 8) < 2) || (((i - 2) % 8) == 7)) ? 1 : 0 ) + ((((i - 2) % 8) > 2 && ((i - 2) % 8) < 6) ? -1 : 0 );
|
|
org2[1] = ((((i - 2) % 8) > 0 && ((i - 2) % 8) < 4) ? 1 : 0 ) + ((((i - 2) % 8) > 4 && ((i - 2) % 8) < 7) ? -1 : 0 );
|
|
org2[2] = ((i == 0) ? 1 : 0) + ((i == 1) ? -1 : 0) + (((i > 9) && (i < 18)) ? 1 : 0) + ((i > 17) ? -1 : 0);
|
|
|
|
VectorCopy(org,tempVec);
|
|
VectorMA(tempVec, -0.1,org2,tempVec);
|
|
|
|
VectorMA (org, 20, org2, org2);
|
|
TraceLineN (tempVec, org2, v, normal);
|
|
|
|
VectorSubtract(org2,tempVec,org2);//goal
|
|
VectorSubtract(v,tempVec,tempVec);//collision
|
|
|
|
if(VectorLength(org2) == 0)
|
|
return;
|
|
|
|
frac = VectorLength(tempVec) / VectorLength(org2);
|
|
|
|
if(frac < 1 && frac < bestfrac)
|
|
{
|
|
bestfrac = frac;
|
|
VectorCopy(v,bestorg);
|
|
VectorCopy(normal, bestnormal);
|
|
CrossProduct(normal,bestnormal,tangent);
|
|
}
|
|
}
|
|
|
|
if (bestfrac < 1)
|
|
R_SpawnDecal (bestorg, bestnormal, tangent, tex, size, 0);
|
|
*/
|
|
} |