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61 lines
1.7 KiB
C
61 lines
1.7 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// the status bar is only redrawn if something has changed, but if anything
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// does, the entire thing will be redrawn for the next vid.numpages frames.
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void HUD_Init (void);
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// call whenever any of the client stats represented on the sbar changes
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void HUD_Draw (void);
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// called every frame by screen
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// called each frame after the level has been completed
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void HUD_NewMap (void);
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extern double HUD_Change_time;
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//achievement stuff
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#define MAX_ACHIEVEMENTS 5//23
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typedef struct achievement_list_s
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{
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qpic_t *img;
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int unlocked;
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char name[64];
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char description[256];
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int progress;
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} achievement_list_t;
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void Achievement_Init (void);
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extern achievement_list_t achievement_list[MAX_ACHIEVEMENTS];
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extern qpic_t *achievement_locked;
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extern char player_name[16];
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extern double nameprint_time;
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extern int screenflash_color;
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extern double screenflash_duration;
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extern int screenflash_type;
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extern double screenflash_worktime;
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extern double screenflash_starttime;
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void HUD_Parse_Achievement (int ach);
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