glquake/source/cl_hud.h
2024-01-14 20:43:50 -05:00

61 lines
1.7 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// the status bar is only redrawn if something has changed, but if anything
// does, the entire thing will be redrawn for the next vid.numpages frames.
void HUD_Init (void);
// call whenever any of the client stats represented on the sbar changes
void HUD_Draw (void);
// called every frame by screen
// called each frame after the level has been completed
void HUD_NewMap (void);
extern double HUD_Change_time;
//achievement stuff
#define MAX_ACHIEVEMENTS 5//23
typedef struct achievement_list_s
{
qpic_t *img;
int unlocked;
char name[64];
char description[256];
int progress;
} achievement_list_t;
void Achievement_Init (void);
extern achievement_list_t achievement_list[MAX_ACHIEVEMENTS];
extern qpic_t *achievement_locked;
extern char player_name[16];
extern double nameprint_time;
extern int screenflash_color;
extern double screenflash_duration;
extern int screenflash_type;
extern double screenflash_worktime;
extern double screenflash_starttime;
void HUD_Parse_Achievement (int ach);