mirror of
https://github.com/nzp-team/glquake.git
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137 lines
No EOL
3.2 KiB
C
137 lines
No EOL
3.2 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//
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// these are the key numbers that should be passed to Key_Event
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//
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#define K_TAB 9
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#define K_ENTER 13
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#define K_ESCAPE 27
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#define K_SPACE 32
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// normal keys should be passed as lowercased ascii
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#define K_BACKSPACE 127
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#define K_UPARROW 128
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#define K_DOWNARROW 129
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#define K_LEFTARROW 130
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#define K_RIGHTARROW 131
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#define K_ALT 132
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#define K_CTRL 133
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#define K_SHIFT 134
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#define K_F1 135
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#define K_F2 136
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#define K_F3 137
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#define K_F4 138
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#define K_F5 139
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#define K_F6 140
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#define K_F7 141
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#define K_F8 142
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#define K_F9 143
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#define K_F10 144
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#define K_F11 145
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#define K_F12 146
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#define K_INS 147
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#define K_DEL 148
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#define K_PGDN 149
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#define K_PGUP 150
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#define K_HOME 151
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#define K_END 152
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#define K_PAUSE 255
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//
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// mouse buttons generate virtual keys
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//
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#define K_MOUSE1 200
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#define K_MOUSE2 201
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#define K_MOUSE3 202
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//
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// joystick buttons
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//
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#define K_JOY1 203
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#define K_JOY2 204
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#define K_JOY3 205
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#define K_JOY4 206
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//
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// aux keys are for multi-buttoned joysticks to generate so they can use
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// the normal binding process
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//
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#define K_AUX1 207
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#define K_AUX2 208
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#define K_AUX3 209
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#define K_AUX4 210
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#define K_AUX5 211
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#define K_AUX6 212
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#define K_AUX7 213
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#define K_AUX8 214
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#define K_AUX9 215
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#define K_AUX10 216
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#define K_AUX11 217
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#define K_AUX12 218
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#define K_AUX13 219
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#define K_AUX14 220
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#define K_AUX15 221
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#define K_AUX16 222
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#define K_AUX17 223
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#define K_AUX18 224
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#define K_AUX19 225
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#define K_AUX20 226
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#define K_AUX21 227
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#define K_AUX22 228
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#define K_AUX23 229
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#define K_AUX24 230
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#define K_AUX25 231
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#define K_AUX26 232
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#define K_AUX27 233
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#define K_AUX28 234
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#define K_AUX29 235
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#define K_AUX30 236
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#define K_AUX31 237
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#define K_AUX32 238
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// JACK: Intellimouse(c) Mouse Wheel Support
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#define K_MWHEELUP 239
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#define K_MWHEELDOWN 240
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// naievil -- this is for using the select button for a game key, which is important
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#define K_SELECT 241
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typedef enum {key_game, key_console, key_message, key_menu, key_menu_pause} keydest_t;
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extern keydest_t key_dest;
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extern char *keybindings[256];
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extern char *dtbindings[256];
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extern int key_repeats[256];
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extern int key_count; // incremented every key event
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extern int key_lastpress;
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void Key_Event (int key, qboolean down);
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void Key_Init (void);
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void Key_WriteBindings (FILE *f);
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void Key_SetBinding (int keynum, char *binding);
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void Key_WriteDTBindings (FILE *f);
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void Key_ClearStates (void); |