mirror of
https://github.com/nzp-team/glquake.git
synced 2024-11-27 06:13:23 +00:00
e7c0cfb0f9
* Add initial non working qmb * fix bit parsing * Fix loading_name messages * Fix rendering issue, add some QMB translation * Working particles :)
36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// view.h
|
|
|
|
extern cvar_t v_gamma;
|
|
|
|
extern byte gammatable[256]; // palette is sent through this
|
|
extern byte ramps[3][256];
|
|
extern float v_blend[4];
|
|
|
|
extern cvar_t lcd_x;
|
|
extern vec3_t CWeaponRot;
|
|
extern vec3_t CWeaponOffset;//blubs declared this
|
|
|
|
void V_Init (void);
|
|
void V_RenderView (void);
|
|
float V_CalcRoll (vec3_t angles, vec3_t velocity);
|
|
void V_UpdatePalette (void);
|
|
|