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Fix R_DrawZombieLimb not translating at origin and angle
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@ -697,6 +697,7 @@ void R_DrawZombieLimb (entity_t *e, int which)
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}
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glPushMatrix ();
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R_RotateForEntity (e);
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glTranslatef (paliashdr->scale_origin[0], paliashdr->scale_origin[1], paliashdr->scale_origin[2]);
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glScalef (paliashdr->scale[0], paliashdr->scale[1], paliashdr->scale[2]);
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