Fog prototyping

This commit is contained in:
Ian 2023-10-16 13:10:27 -04:00
parent 07a9df5f69
commit fac88c0f19
5 changed files with 209 additions and 173 deletions

View file

@ -582,8 +582,8 @@ void Draw_ColoredStretchPic (int x, int y, qpic_t *pic, int x_value, int y_value
Scrap_Upload (); Scrap_Upload ();
gl = (glpic_t *)pic->data; gl = (glpic_t *)pic->data;
glEnable(GL_BLEND); glEnable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
glColor4f(r/255.0,g/255.0,b/255.0,a/255.0); glColor4f(r/255.0,g/255.0,b/255.0,a/255.0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);

View file

@ -1,6 +1,7 @@
/* /*
Fogging system based on FitzQuake's implementation Fogging system based on FitzQuake's implementation
Now with Quakespasm bits thrown into it!
*/ */
@ -12,8 +13,19 @@ Fogging system based on FitzQuake's implementation
// //
//============================================================================== //==============================================================================
extern refdef_t r_refdef; #define DEFAULT_DENSITY 1.0
#define DEFAULT_GRAY 0.3
float density = 1.0;
float fog_density_gl;
float fog_start;
float fog_end;
float fog_red;
float fog_green;
float fog_blue;
float old_density;
float old_start; float old_start;
float old_end; float old_end;
float old_red; float old_red;
@ -41,29 +53,32 @@ void Fog_Update (float start, float end, float red, float green, float blue, flo
float f; float f;
f = (fade_done - cl.time) / fade_time; f = (fade_done - cl.time) / fade_time;
old_start = f * old_start + (1.0 - f) * r_refdef.fog_start; old_start = f * old_start + (1.0 - f) * fog_start;
old_end = f * old_end + (1.0 - f) * r_refdef.fog_end; old_end = f * old_end + (1.0 - f) * fog_end;
old_red = f * old_red + (1.0 - f) * r_refdef.fog_red; old_red = f * old_red + (1.0 - f) * fog_red;
old_green = f * old_green + (1.0 - f) * r_refdef.fog_green; old_green = f * old_green + (1.0 - f) * fog_green;
old_blue = f * old_blue + (1.0 - f) * r_refdef.fog_blue; old_blue = f * old_blue + (1.0 - f) * fog_blue;
old_density = f * old_density + (1.0 - f) * fog_density_gl;
} }
else else
{ {
old_start = r_refdef.fog_start; old_start = fog_start;
old_end = r_refdef.fog_end; old_end = fog_end;
old_red = r_refdef.fog_red; old_red = fog_red;
old_green = r_refdef.fog_green; old_green = fog_green;
old_blue = r_refdef.fog_blue; old_blue = fog_blue;
old_density = fog_density_gl;
} }
} }
r_refdef.fog_start = start; fog_start = start;
r_refdef.fog_end = end; fog_end = end;
r_refdef.fog_red = red; fog_red = red;
r_refdef.fog_green = green; fog_green = green;
r_refdef.fog_blue = blue; fog_blue = blue;
fade_time = time; fade_time = time;
fade_done = cl.time + time; fade_done = cl.time + time;
fog_density_gl = ((fog_start / fog_end))/3.5;
} }
/* /*
@ -108,40 +123,40 @@ void Fog_FogCommand_f (void)
Con_Printf(" fog <start> <end> <red> <green> <blue>\n"); Con_Printf(" fog <start> <end> <red> <green> <blue>\n");
Con_Printf(" fog <start> <end> <red> <green> <blue> <fade>\n"); Con_Printf(" fog <start> <end> <red> <green> <blue> <fade>\n");
Con_Printf("current values:\n"); Con_Printf("current values:\n");
Con_Printf(" \"start\" is \"%f\"\n", r_refdef.fog_start); Con_Printf(" \"start\" is \"%f\"\n", fog_start);
Con_Printf(" \"end\" is \"%f\"\n", r_refdef.fog_end); Con_Printf(" \"end\" is \"%f\"\n", fog_end);
Con_Printf(" \"red\" is \"%f\"\n", r_refdef.fog_red); Con_Printf(" \"red\" is \"%f\"\n", fog_red);
Con_Printf(" \"green\" is \"%f\"\n", r_refdef.fog_green); Con_Printf(" \"green\" is \"%f\"\n", fog_green);
Con_Printf(" \"blue\" is \"%f\"\n", r_refdef.fog_blue); Con_Printf(" \"blue\" is \"%f\"\n", fog_blue);
Con_Printf(" \"fade\" is \"%f\"\n", fade_time); Con_Printf(" \"fade\" is \"%f\"\n", fade_time);
break; break;
case 2: //TEST case 2: //TEST
Fog_Update(r_refdef.fog_start, Fog_Update(fog_start,
r_refdef.fog_end, fog_end,
r_refdef.fog_red, fog_red,
r_refdef.fog_green, fog_green,
r_refdef.fog_blue, fog_blue,
atof(Cmd_Argv(1))); atof(Cmd_Argv(1)));
break; break;
case 3: case 3:
Fog_Update(atof(Cmd_Argv(1)), Fog_Update(atof(Cmd_Argv(1)),
atof(Cmd_Argv(2)), atof(Cmd_Argv(2)),
r_refdef.fog_red, fog_red,
r_refdef.fog_green, fog_green,
r_refdef.fog_blue, fog_blue,
0.0); 0.0);
break; break;
case 4: case 4:
Fog_Update(r_refdef.fog_start, Fog_Update(fog_start,
r_refdef.fog_end, fog_end,
CLAMP(0.0, atof(Cmd_Argv(1)), 100.0), CLAMP(0.0, atof(Cmd_Argv(1)), 100.0),
CLAMP(0.0, atof(Cmd_Argv(2)), 100.0), CLAMP(0.0, atof(Cmd_Argv(2)), 100.0),
CLAMP(0.0, atof(Cmd_Argv(3)), 100.0), CLAMP(0.0, atof(Cmd_Argv(3)), 100.0),
0.0); 0.0);
break; break;
case 5: //TEST case 5: //TEST
Fog_Update(r_refdef.fog_start, Fog_Update(fog_start,
r_refdef.fog_end, fog_end,
CLAMP(0.0, atof(Cmd_Argv(1)), 100.0), CLAMP(0.0, atof(Cmd_Argv(1)), 100.0),
CLAMP(0.0, atof(Cmd_Argv(2)), 100.0), CLAMP(0.0, atof(Cmd_Argv(2)), 100.0),
CLAMP(0.0, atof(Cmd_Argv(3)), 100.0), CLAMP(0.0, atof(Cmd_Argv(3)), 100.0),
@ -176,22 +191,23 @@ called at map load
void Fog_ParseWorldspawn (void) void Fog_ParseWorldspawn (void)
{ {
char key[128], value[4096]; char key[128], value[4096];
char *data; const char *data;
fog_density_gl = DEFAULT_DENSITY;
//initially no fog //initially no fog
r_refdef.fog_start = 0; fog_start = 0;
old_start = 0; old_start = 0;
r_refdef.fog_end = -1; fog_end = -1;
old_end = -1; old_end = -1;
r_refdef.fog_red = 0.0; fog_red = 0.0;
old_red = 0.0; old_red = 0.0;
r_refdef.fog_green = 0.0; fog_green = 0.0;
old_green = 0.0; old_green = 0.0;
r_refdef.fog_blue = 0.0; fog_blue = 0.0;
old_blue = 0.0; old_blue = 0.0;
fade_time = 0.0; fade_time = 0.0;
@ -222,9 +238,72 @@ void Fog_ParseWorldspawn (void)
if (!strcmp("fog", key)) if (!strcmp("fog", key))
{ {
sscanf(value, "%f %f %f %f %f", &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue); sscanf(value, "%f %f %f %f %f", &fog_start, &fog_end, &fog_red, &fog_green, &fog_blue);
}
fog_density_gl = ((fog_start / fog_end))/3.5;
} }
} }
/*
=============
Fog_GetColor
calculates fog color for this frame, taking into account fade times
=============
*/
float *Fog_GetColor (void)
{
static float c[4]; // = {0.1f, 0.1f, 0.1f, 1.0f}
float f;
int i;
if (fade_done > cl.time)
{
f = (fade_done - cl.time) / fade_time;
c[0] = f * old_red + (1.0 - f) * fog_red;
c[1] = f * old_green + (1.0 - f) * fog_green;
c[2] = f * old_blue + (1.0 - f) * fog_blue;
c[3] = 1.0;
}
else
{
c[0] = fog_red;
c[1] = fog_green;
c[2] = fog_blue;
c[3] = 1.0;
}
//find closest 24-bit RGB value, so solid-colored sky can match the fog perfectly
for (i=0;i<3;i++)
c[i] = (float)(Q_rint(c[i] * 255)) / 255.0f;
for (i = 0; i < 3; i++)
c[i] /= 64.0;
return c;
}
/*
=============
Fog_GetDensity
returns current density of fog
=============
*/
float Fog_GetDensity (void)
{
float f;
if (fade_done > cl.time)
{
f = (fade_done - cl.time) / fade_time;
return f * old_density + (1.0 - f) * fog_density_gl;
}
else
return fog_density_gl;
} }
/* /*
@ -236,42 +315,10 @@ called at the beginning of each frame
*/ */
void Fog_SetupFrame (void) void Fog_SetupFrame (void)
{ {
float c[4]; glFogfv(GL_FOG_COLOR, Fog_GetColor());
float f, s, e; glFogf(GL_FOG_DENSITY, (float)(1.0f / (18.0f * 1024.0f)));
glFogf(GL_FOG_START, fog_start);
if (fade_done > cl.time) glFogf(GL_FOG_END, fog_end);
{
f = (fade_done - cl.time) / fade_time;
s = f * old_start + (1.0 - f) * r_refdef.fog_start;
e = f * old_end + (1.0 - f) * r_refdef.fog_end;
c[0] = f * old_red + (1.0 - f) * r_refdef.fog_red;
c[1] = f * old_green + (1.0 - f) * r_refdef.fog_green;
c[2] = f * old_blue + (1.0 - f) * r_refdef.fog_blue;
c[3] = r_skyfog.value;
}
else
{
s = r_refdef.fog_start;
e = r_refdef.fog_end;
c[0] = r_refdef.fog_red;
c[1] = r_refdef.fog_green;
c[2] = r_refdef.fog_blue;
c[3] = 1.0;
c[3] = r_skyfog.value;
}
if(e == 0)
e = -1;
glFogf(GL_FOG_DENSITY, 0.6);
c[0] = 1;
c[1] = 0;
c[2] = 0;
glFogf(GL_FOG_COLOR, *c);
//sceGuFog ( s, e, GU_COLOR( c[0]* 0.01f, c[1]* 0.01f, c[2]* 0.01f, c[3] ) );
if(s == 0 || e < 0)
glDisable(GL_FOG);
} }
/* /*
@ -283,12 +330,12 @@ Crow_bar*
*/ */
void Fog_SetColorForSkyS (void) void Fog_SetColorForSkyS (void)
{ {
/*if (r_refdef.fog_end > 0.0f && r_skyfog.value) if (fog_end > 0.0f && r_skyfog.value)
{ {
float a = r_refdef.fog_end * 0.00025f; float a = fog_end * 0.00025f;
float r = r_refdef.fog_red * 0.01f + (a * 0.25f); float r = fog_red * 0.01f + (a * 0.25f);
float g = r_refdef.fog_green * 0.01f + (a * 0.25f); float g = fog_green * 0.01f + (a * 0.25f);
float b = r_refdef.fog_blue * 0.01f + (a * 0.25f); float b = fog_blue * 0.01f + (a * 0.25f);
if (a > 1.0f) if (a > 1.0f)
a = 1.0f; a = 1.0f;
@ -299,14 +346,46 @@ void Fog_SetColorForSkyS (void)
if (b > 1.0f) if (b > 1.0f)
b = 1.0f; b = 1.0f;
//sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA); glColor4f(r, g, b, a);
//glCle }
//sceGuColor(GU_COLOR(r,g,b,a)); }
glEnable(GL_BLEND);
//sceGuEnable(GU_BLEND); /*
//sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, GU_COLOR(r,g,b,a), GU_COLOR(r,g,b,a)); =============
}*/ Fog_GetStart
returns current start of fog
=============
*/
float Fog_GetStart (void)
{
float f;
if (fade_done > cl.time)
{
f = (fade_done - cl.time) / fade_time;
return f * old_start + (1.0 - f) * fog_start;
}
else
return fog_start;
}
/*
=============
Fog_GetEnd
returns current end of fog
=============
*/
float Fog_GetEnd (void)
{
float f;
if (fade_done > cl.time)
{
f = (fade_done - cl.time) / fade_time;
return f * old_start + (1.0 - f) * fog_end;
}
else
return fog_end;
} }
/* /*
@ -318,53 +397,10 @@ Crow_bar*
*/ */
void Fog_SetColorForSkyE (void) void Fog_SetColorForSkyE (void)
{ {
/*if (r_refdef.fog_end > 0.0f && r_skyfog.value) if (fog_end > 0.0f && r_skyfog.value)
{ {
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA); glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
sceGuColor(0xffffffff);
//sceGuDisable(GU_BLEND);
//sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
}*/
} }
/*
=============
Fog_GetStart
returns current start of fog
=============
*/
float Fog_GetStart (void)
{
float f;
if (fade_done > cl.time)
{
f = (fade_done - cl.time) / fade_time;
return f * old_start + (1.0 - f) * r_refdef.fog_start;
}
else
return r_refdef.fog_start;
}
/*
=============
Fog_GetEnd
returns current end of fog
=============
*/
float Fog_GetEnd (void)
{
float f;
if (fade_done > cl.time)
{
f = (fade_done - cl.time) / fade_time;
return f * old_start + (1.0 - f) * r_refdef.fog_end;
}
else
return r_refdef.fog_end;
} }
/* /*
@ -376,10 +412,9 @@ called before drawing stuff that should be fogged
*/ */
void Fog_EnableGFog (void) void Fog_EnableGFog (void)
{ {
if (!Fog_GetStart() == 0 || !Fog_GetEnd() <= 0) { // if (!Fog_GetStart() == 0 || !Fog_GetEnd() <= 0) {
glFogf(GL_FOG_MODE, GL_EXP2); // glEnable(GL_FOG);
glEnable(GL_FOG); // }
}
} }
/* /*
@ -391,8 +426,8 @@ called after drawing stuff that should be fogged
*/ */
void Fog_DisableGFog (void) void Fog_DisableGFog (void)
{ {
if (!Fog_GetStart() == 0 || !Fog_GetEnd() <= 0) // if (!Fog_GetStart() == 0 || !Fog_GetEnd() <= 0)
glDisable(GL_FOG); // glDisable(GL_FOG);
} }
/* /*
@ -455,7 +490,6 @@ called whenever a map is loaded
void Fog_NewMap (void) void Fog_NewMap (void)
{ {
Fog_ParseWorldspawn (); //for global fog Fog_ParseWorldspawn (); //for global fog
// Fog_MarkModels (); //for volumetric fog
} }
/* /*
@ -470,10 +504,14 @@ void Fog_Init (void)
Cmd_AddCommand ("fog",Fog_FogCommand_f); Cmd_AddCommand ("fog",Fog_FogCommand_f);
//set up global fog //set up global fog
r_refdef.fog_start = 0; fog_start = 0;
r_refdef.fog_end = -1; fog_end = -1;
r_refdef.fog_red = 0.5; fog_red = 0.5;
r_refdef.fog_green = 0.5; fog_green = 0.5;
r_refdef.fog_blue = 0.5; fog_blue = 0.5;
fade_time = 1; fade_time = 1;
fog_density_gl = DEFAULT_DENSITY;
fade_time = 1;
glFogi(GL_FOG_MODE, GL_EXP2);
} }

View file

@ -279,14 +279,14 @@ void R_DrawSpriteModel (entity_t *e)
right = vright; right = vright;
} }
//Fog_DisableGFog ();
glColor3f (1,1,1); glColor3f (1,1,1);
GL_DisableMultitexture(); GL_DisableMultitexture();
GL_Bind(frame->gl_texturenum); GL_Bind(frame->gl_texturenum);
Fog_DisableGFog ();
glEnable (GL_ALPHA_TEST); glEnable (GL_ALPHA_TEST);
glBegin (GL_QUADS); glBegin (GL_QUADS);
@ -314,7 +314,7 @@ void R_DrawSpriteModel (entity_t *e)
glDisable (GL_ALPHA_TEST); glDisable (GL_ALPHA_TEST);
//Fog_EnableGFog (); Fog_EnableGFog ();
} }
/* /*
@ -754,6 +754,7 @@ void R_DrawAliasModel (entity_t *e)
float s, t, an; float s, t, an;
int anim; int anim;
lerpdata_t lerpdata; lerpdata_t lerpdata;
qboolean force_fullbright = qfalse;
clmodel = currententity->model; clmodel = currententity->model;
@ -796,6 +797,12 @@ void R_DrawAliasModel (entity_t *e)
specChar = clmodel->name[strlen(clmodel->name) - 5]; specChar = clmodel->name[strlen(clmodel->name) - 5];
if(specChar == '!' || currententity->effects & EF_FULLBRIGHT)
{
lightcolor[0] = lightcolor[1] = lightcolor[2] = 256;
force_fullbright = qtrue;
}
VectorCopy (currententity->origin, r_entorigin); VectorCopy (currententity->origin, r_entorigin);
VectorSubtract (r_origin, r_entorigin, modelorg); VectorSubtract (r_origin, r_entorigin, modelorg);
@ -949,6 +956,10 @@ void R_DrawAliasModel (entity_t *e)
if (gl_smoothmodels.value) if (gl_smoothmodels.value)
glShadeModel (GL_SMOOTH); glShadeModel (GL_SMOOTH);
if (force_fullbright == qtrue)
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
else
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
if (gl_affinemodels.value) if (gl_affinemodels.value)
@ -1313,8 +1324,6 @@ void R_SetupFrame (void)
if (cl.maxclients > 1) if (cl.maxclients > 1)
Cvar_Set ("r_fullbright", "0"); Cvar_Set ("r_fullbright", "0");
//Fog_SetupFrame (); //johnfitz
R_AnimateLight (); R_AnimateLight ();
r_framecount++; r_framecount++;
@ -1454,6 +1463,7 @@ void R_RenderScene (void)
R_MarkLeaves (); // done here so we know if we're in water R_MarkLeaves (); // done here so we know if we're in water
Fog_EnableGFog (); //johnfitz
R_DrawWorld (); // adds static entities to the list R_DrawWorld (); // adds static entities to the list
S_ExtraUpdate (); // don't let sound get messed up if going slow S_ExtraUpdate (); // don't let sound get messed up if going slow
@ -1466,10 +1476,7 @@ void R_RenderScene (void)
R_DrawParticles (); R_DrawParticles ();
#ifdef GLTEST Fog_DisableGFog (); //johnfitz
Test_Draw ();
#endif
} }

View file

@ -1463,6 +1463,7 @@ void R_DrawWorld (void)
R_AddStaticBrushModelsToChains (); // shpuld R_AddStaticBrushModelsToChains (); // shpuld
DrawTextureChains (); DrawTextureChains ();
Fog_SetupFrame (/*false*/); //johnfitz
R_BlendLightmaps(); R_BlendLightmaps();

View file

@ -628,6 +628,9 @@ void R_DrawSkyBox (void)
vec3_t v; vec3_t v;
float s, t; float s, t;
Fog_DisableGFog();
Fog_SetColorForSkyS();
glDisable(GL_BLEND); glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST); glDisable(GL_ALPHA_TEST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
@ -707,22 +710,9 @@ void R_DrawSkyBox (void)
glDepthMask(GL_TRUE); glDepthMask(GL_TRUE);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
/*
for (i=0 ; i<5 ; i++)
{
if (skymins[0][i] >= skymaxs[0][i]
|| skymins[1][i] >= skymaxs[1][i])
continue;
GL_Bind (skyimage[skytexorder[i]]); Fog_SetColorForSkyE(); //setup for Sky
Fog_EnableGFog(); //setup for Sky
glBegin (GL_QUADS);
MakeSkyVec (skymins[0][i], skymins[1][i], i);
MakeSkyVec (skymins[0][i], skymaxs[1][i], i);
MakeSkyVec (skymaxs[0][i], skymaxs[1][i], i);
MakeSkyVec (skymaxs[0][i], skymins[1][i], i);
glEnd ();
}*/
} }
//=============================================================== //===============================================================