Fix SCREENFLASH_FADE_INANDOUT updating too slow

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cypress 2024-01-14 21:21:42 -05:00 committed by GitHub
parent 81c7a5668e
commit a281aac7b0
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@ -1475,11 +1475,11 @@ void HUD_Screenflash (void)
else {
// Fade In
if (percentage_complete < 0.5) {
flash_alpha = (float)percentage_complete;
flash_alpha = (float)percentage_complete*2;
}
// Fade Out
else {
flash_alpha = invertfloat((float)percentage_complete);
flash_alpha = invertfloat((float)percentage_complete)(2;
}
}
@ -1570,4 +1570,4 @@ void HUD_Draw (void)
// This should always come last!
if (screenflash_duration > sv.time)
HUD_Screenflash();
}
}