Allow launch into lobby

This commit is contained in:
Ryan Baldwin 2022-06-19 20:02:38 -07:00
parent b15cebeade
commit 85cb5b7992
16 changed files with 19 additions and 68 deletions

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@ -25,7 +25,7 @@ APP_DESCRIPTION := NZP based on ctrQuake
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -O2 -mword-relocations \ CFLAGS := -g -Wall -O3 -mword-relocations \
-fomit-frame-pointer -ffunction-sections \ -fomit-frame-pointer -ffunction-sections \
$(ARCH) $(ARCH)

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@ -25,18 +25,6 @@ int num_temp_entities;
entity_t cl_temp_entities[MAX_TEMP_ENTITIES]; entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
beam_t cl_beams[MAX_BEAMS]; beam_t cl_beams[MAX_BEAMS];
sfx_t *cl_sfx_wizhit;
sfx_t *cl_sfx_knighthit;
sfx_t *cl_sfx_tink1;
sfx_t *cl_sfx_ric1;
sfx_t *cl_sfx_ric2;
sfx_t *cl_sfx_ric3;
sfx_t *cl_sfx_r_exp3;
#ifdef QUAKE2
sfx_t *cl_sfx_imp;
sfx_t *cl_sfx_rail;
#endif
/* /*
================= =================
CL_ParseTEnt CL_ParseTEnt
@ -44,17 +32,7 @@ CL_ParseTEnt
*/ */
void CL_InitTEnts (void) void CL_InitTEnts (void)
{ {
cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav");
cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav");
cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav");
cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav");
cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav");
cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav");
cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav");
#ifdef QUAKE2
cl_sfx_imp = S_PrecacheSound ("shambler/sattck1.wav");
cl_sfx_rail = S_PrecacheSound ("weapons/lstart.wav");
#endif
} }
/* /*
@ -131,7 +109,6 @@ void CL_ParseTEnt (void)
pos[1] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord ();
R_RunParticleEffect (pos, vec3_origin, 20, 30); R_RunParticleEffect (pos, vec3_origin, 20, 30);
S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
break; break;
case TE_KNIGHTSPIKE: // spike hitting wall case TE_KNIGHTSPIKE: // spike hitting wall
@ -139,7 +116,6 @@ void CL_ParseTEnt (void)
pos[1] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord ();
R_RunParticleEffect (pos, vec3_origin, 226, 20); R_RunParticleEffect (pos, vec3_origin, 226, 20);
S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
break; break;
case TE_SPIKE: // spike hitting wall case TE_SPIKE: // spike hitting wall
@ -151,37 +127,12 @@ void CL_ParseTEnt (void)
#else #else
R_RunParticleEffect (pos, vec3_origin, 0, 10); R_RunParticleEffect (pos, vec3_origin, 0, 10);
#endif #endif
if ( rand() % 5 )
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
else if (rnd == 2)
S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
else
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
}
break; break;
case TE_SUPERSPIKE: // super spike hitting wall case TE_SUPERSPIKE: // super spike hitting wall
pos[0] = MSG_ReadCoord (); pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord ();
R_RunParticleEffect (pos, vec3_origin, 0, 20); R_RunParticleEffect (pos, vec3_origin, 0, 20);
if ( rand() % 5 )
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
else if (rnd == 2)
S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
else
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
}
break; break;
case TE_GUNSHOT: // bullet hitting wall case TE_GUNSHOT: // bullet hitting wall
@ -201,7 +152,6 @@ void CL_ParseTEnt (void)
dl->radius = 350; dl->radius = 350;
dl->die = cl.time + 0.5; dl->die = cl.time + 0.5;
dl->decay = 300; dl->decay = 300;
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break; break;
case TE_TAREXPLOSION: // tarbaby explosion case TE_TAREXPLOSION: // tarbaby explosion
@ -209,8 +159,6 @@ void CL_ParseTEnt (void)
pos[1] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord ();
R_BlobExplosion (pos); R_BlobExplosion (pos);
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break; break;
case TE_LIGHTNING1: // lightning bolts case TE_LIGHTNING1: // lightning bolts
@ -257,7 +205,6 @@ void CL_ParseTEnt (void)
dl->radius = 350; dl->radius = 350;
dl->die = cl.time + 0.5; dl->die = cl.time + 0.5;
dl->decay = 300; dl->decay = 300;
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break; break;
#ifdef QUAKE2 #ifdef QUAKE2
@ -265,7 +212,6 @@ void CL_ParseTEnt (void)
pos[0] = MSG_ReadCoord (); pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord ();
S_StartSound (-1, 0, cl_sfx_imp, pos, 1, 1);
break; break;
case TE_RAILTRAIL: case TE_RAILTRAIL:

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@ -754,6 +754,9 @@ void *SZ_GetSpace (sizebuf_t *buf, int length)
if (buf->cursize + length > buf->maxsize) if (buf->cursize + length > buf->maxsize)
{ {
Con_Printf("buf->cursize: %d, length: %d, buf->maxsize: %d\n", buf->cursize, length, buf->maxsize);
if (!buf->allowoverflow) if (!buf->allowoverflow)
Sys_Error ("SZ_GetSpace: overflow without allowoverflow set"); Sys_Error ("SZ_GetSpace: overflow without allowoverflow set");

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@ -1351,6 +1351,8 @@ ALIAS MODELS
============================================================================== ==============================================================================
*/ */
#pragma GCC push_options
#pragma GCC optimize ("O0")
aliashdr_t *pheader; aliashdr_t *pheader;
stvert_t stverts[MAXALIASVERTS]; stvert_t stverts[MAXALIASVERTS];
@ -1655,6 +1657,7 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer)
if (pheader->numverts <= 0) if (pheader->numverts <= 0)
Sys_Error ("model %s has no vertices", mod->name); Sys_Error ("model %s has no vertices", mod->name);
//Con_Printf("numverts: %d\n", pheader->numverts);
if (pheader->numverts > MAXALIASVERTS) if (pheader->numverts > MAXALIASVERTS)
Sys_Error ("model %s has too many vertices", mod->name); Sys_Error ("model %s has too many vertices", mod->name);
@ -1937,7 +1940,7 @@ void Mod_LoadSpriteModel (model_t *mod, void *buffer)
mod->type = mod_sprite; mod->type = mod_sprite;
} }
#pragma GCC pop_options
//============================================================================= //=============================================================================
/* /*

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@ -314,7 +314,7 @@ typedef struct {
maliasframedesc_t frames[1]; // variable sized maliasframedesc_t frames[1]; // variable sized
} aliashdr_t; } aliashdr_t;
#define MAXALIASVERTS 1024 #define MAXALIASVERTS 2048
#define MAXALIASFRAMES 256 #define MAXALIASFRAMES 256
#define MAXALIASTRIS 2048 #define MAXALIASTRIS 2048
extern aliashdr_t *pheader; extern aliashdr_t *pheader;

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@ -70,7 +70,7 @@ cvar_t noexit = {"noexit","0",false,true};
#ifdef QUAKE2 #ifdef QUAKE2
cvar_t developer = {"developer","1"}; // should be 0 for release! cvar_t developer = {"developer","1"}; // should be 0 for release!
#else #else
cvar_t developer = {"developer","1"}; cvar_t developer = {"developer","0"};
#endif #endif
cvar_t skill = {"skill","1"}; // 0 - 3 cvar_t skill = {"skill","1"}; // 0 - 3

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@ -28,7 +28,7 @@ struct qsockaddr
#define NET_NAMELEN 64 #define NET_NAMELEN 64
#define NET_MAXMESSAGE 8192 #define NET_MAXMESSAGE 16384
#define NET_HEADERSIZE (2 * sizeof(unsigned int)) #define NET_HEADERSIZE (2 * sizeof(unsigned int))
#define NET_DATAGRAMSIZE (MAX_DATAGRAM + NET_HEADERSIZE) #define NET_DATAGRAMSIZE (MAX_DATAGRAM + NET_HEADERSIZE)

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@ -102,8 +102,8 @@ void VID_UnlockBuffer (void);
#define ON_EPSILON 0.1 // point on plane side epsilon #define ON_EPSILON 0.1 // point on plane side epsilon
#define MAX_MSGLEN 8000 // max length of a reliable message #define MAX_MSGLEN 64000 // max length of a reliable message Crow_Bar. UP for PSP
#define MAX_DATAGRAM 1024 // max length of unreliable message #define MAX_DATAGRAM 8000 // max length of unreliable message Crow_Bar. UP for PSP
// //
// per-level limits // per-level limits

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@ -234,8 +234,8 @@ void S_Init (void)
// if (shm->buffer) // if (shm->buffer)
// shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging // shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging
ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav"); //ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav"); //ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
S_StopAllSounds (true); S_StopAllSounds (true);
} }

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@ -111,8 +111,7 @@ sfxcache_t *S_LoadSound (sfx_t *s)
//Con_Printf ("S_LoadSound: %x\n", (int)stackbuf); //Con_Printf ("S_LoadSound: %x\n", (int)stackbuf);
// load it in // load it in
Q_strcpy(namebuffer, "sound/"); Q_strcpy(namebuffer, s->name);
Q_strcat(namebuffer, s->name);
// Con_Printf ("loading %s\n",namebuffer); // Con_Printf ("loading %s\n",namebuffer);

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@ -1219,7 +1219,7 @@ void SV_CheckWaterTransition (edict_t *ent)
{ {
if (ent->v.watertype == CONTENTS_EMPTY) if (ent->v.watertype == CONTENTS_EMPTY)
{ // just crossed into water { // just crossed into water
SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); //SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
} }
ent->v.watertype = cont; ent->v.watertype = cont;
ent->v.waterlevel = 1; ent->v.waterlevel = 1;
@ -1228,7 +1228,7 @@ void SV_CheckWaterTransition (edict_t *ent)
{ {
if (ent->v.watertype != CONTENTS_EMPTY) if (ent->v.watertype != CONTENTS_EMPTY)
{ // just crossed into water { // just crossed into water
SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); //SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
} }
ent->v.watertype = CONTENTS_EMPTY; ent->v.watertype = CONTENTS_EMPTY;
ent->v.waterlevel = cont; ent->v.waterlevel = cont;