mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 22:01:50 +00:00
c6ed692871
Reworked glsl bones, so they work based upon the shader's version instead of the driver's version (more robust). Fix te_teleport shader. Track angles for antilag. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5372 fc73d0e0-1445-4013-8a0c-d673dee63da5
22 lines
413 B
C
22 lines
413 B
C
#ifndef TRANSLATE_H
|
|
#define TRANSLATE_H
|
|
typedef const char* translation_t;
|
|
|
|
#define MAX_LANGUAGES 64
|
|
|
|
void TranslateInit(void);
|
|
|
|
void SV_InitLanguages(void);
|
|
|
|
struct language_s
|
|
{
|
|
char *name;
|
|
struct po_s *po;
|
|
};
|
|
extern struct language_s languages[MAX_LANGUAGES];
|
|
extern int com_language;
|
|
extern cvar_t language;
|
|
#define langtext(t,l) PO_GetText(languages[l].po, t)
|
|
int TL_FindLanguage(const char *lang);
|
|
|
|
#endif
|