fteqw/engine
Spoike c66ff953b5 Fixes up tcpconnect a bit (based on bigfoot's patch). Should now work a little better than it ever did.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3216 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-10 22:36:53 +00:00
..
client Fixes the angle clamping issue in q3. The cgame is meant to clamp, not the engine. 2009-05-31 11:46:57 +00:00
common Fixes up tcpconnect a bit (based on bigfoot's patch). Should now work a little better than it ever did. 2009-06-10 22:36:53 +00:00
d3d Big fat-off commit. 2009-04-01 22:03:56 +00:00
d3d9 Big fat-off commit. 2009-04-01 22:03:56 +00:00
dotnet2003 fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files. 2007-05-25 23:03:49 +00:00
dotnet2005 Fixing up some custom build assembler commands. They were missing quotes. 2009-05-24 15:00:31 +00:00
ftequake Added csqc->ssqc requests. 2009-05-24 10:11:17 +00:00
gas2masm
gl ATI suck almost as much as I do 2009-05-25 14:05:35 +00:00
http Added csqc->ssqc requests. 2009-05-24 10:11:17 +00:00
libs Crossbuilt MinGW32 SDL binaries working again, applied a parentwindow 2009-06-03 09:09:35 +00:00
partcfgs
qclib actually apply fteqcc intrinsics patch http://stud4.tuwien.ac.at/~e0725517/patches/fteqcc_fix_intrinsics.diff 2009-05-24 18:56:05 +00:00
server Use -DCLANG with clang (sv_rankin.c hotfix), Makefile cleanup (cleaner filenames) and -D_SDL added to the 2009-06-08 08:10:32 +00:00
sndcodec
sw Now builds and works again. 2009-05-30 21:14:31 +00:00
.cproject Add include paths and symbols to fix syntax error in Eclipse. 2008-09-12 00:22:22 +00:00
.project Add include paths and symbols to fix syntax error in Eclipse. 2008-09-12 00:22:22 +00:00
BSDmakefile testing, never mind this 2008-04-27 10:23:37 +00:00
LICENSE
Makefile Use -DCLANG with clang (sv_rankin.c hotfix), Makefile cleanup (cleaner filenames) and -D_SDL added to the 2009-06-08 08:10:32 +00:00
README.MSVC
makeconfig.sh

README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.