mirror of
https://github.com/nzp-team/fteqw.git
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1e1084bed7
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3541 fc73d0e0-1445-4013-8a0c-d673dee63da5
498 lines
9.6 KiB
C
498 lines
9.6 KiB
C
#include "quakedef.h"
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#ifndef NOMEDIA
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typedef struct
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{
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qbyte *data;
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int count;
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} cblock_t;
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typedef struct cinematics_s
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{
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qboolean restart_sound;
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int s_rate;
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int s_width;
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int s_channels;
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int width;
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int height;
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qbyte *pic;
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qbyte *pic_pending;
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// order 1 huffman stuff
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int *hnodes1; // [256][256][2];
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int numhnodes1[256];
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int h_used[512];
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int h_count[512];
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int cinematictime;
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qboolean cinematicpalette_active;
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qbyte cinematicpalette[768];
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vfsfile_t *cinematic_file;
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int cinematicframe;
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} cinematics_t;
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void CIN_StopCinematic (cinematics_t *cin)
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{
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cin->cinematictime = 0; // done
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if (cin->pic)
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{
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Z_Free (cin->pic);
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cin->pic = NULL;
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}
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if (cin->pic_pending)
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{
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Z_Free (cin->pic_pending);
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cin->pic_pending = NULL;
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}
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if (cin->cinematic_file)
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{
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VFS_CLOSE (cin->cinematic_file);
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cin->cinematic_file = NULL;
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}
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if (cin->hnodes1)
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{
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Z_Free (cin->hnodes1);
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cin->hnodes1 = NULL;
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}
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Z_Free(cin);
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}
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//==========================================================================
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/*
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==================
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SmallestNode1
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==================
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*/
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static int SmallestNode1 (cinematics_t *cin, int numhnodes)
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{
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int i;
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int best, bestnode;
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best = 99999999;
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bestnode = -1;
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for (i=0 ; i<numhnodes ; i++)
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{
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if (cin->h_used[i])
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continue;
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if (!cin->h_count[i])
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continue;
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if (cin->h_count[i] < best)
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{
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best = cin->h_count[i];
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bestnode = i;
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}
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}
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if (bestnode == -1)
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return -1;
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cin->h_used[bestnode] = true;
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return bestnode;
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}
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/*
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==================
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Huff1TableInit
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Reads the 64k counts table and initializes the node trees
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==================
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*/
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static void Huff1TableInit (cinematics_t *cin)
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{
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int prev;
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int j;
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int *node, *nodebase;
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qbyte counts[256];
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int numhnodes;
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cin->hnodes1 = Z_Malloc (256*256*2*4);
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memset (cin->hnodes1, 0, 256*256*2*4);
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for (prev=0 ; prev<256 ; prev++)
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{
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memset (cin->h_count,0,sizeof(cin->h_count));
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memset (cin->h_used,0,sizeof(cin->h_used));
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// read a row of counts
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VFS_READ (cin->cinematic_file, counts, sizeof(counts));
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for (j=0 ; j<256 ; j++)
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cin->h_count[j] = counts[j];
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// build the nodes
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numhnodes = 256;
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nodebase = cin->hnodes1 + prev*256*2;
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while (numhnodes != 511)
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{
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node = nodebase + (numhnodes-256)*2;
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// pick two lowest counts
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node[0] = SmallestNode1 (cin, numhnodes);
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if (node[0] == -1)
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break; // no more
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node[1] = SmallestNode1 (cin, numhnodes);
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if (node[1] == -1)
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break;
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cin->h_count[numhnodes] = cin->h_count[node[0]] + cin->h_count[node[1]];
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numhnodes++;
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}
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cin->numhnodes1[prev] = numhnodes-1;
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}
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}
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/*
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==================
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Huff1Decompress
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==================
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*/
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static cblock_t Huff1Decompress (cinematics_t *cin, cblock_t in)
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{
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qbyte *input;
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qbyte *out_p;
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int nodenum;
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int count;
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cblock_t out;
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int inbyte;
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int *hnodes, *hnodesbase;
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//int i;
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// get decompressed count
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count = in.data[0] + (in.data[1]<<8) + (in.data[2]<<16) + (in.data[3]<<24);
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input = in.data + 4;
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out_p = out.data = Z_Malloc (count);
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// read bits
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hnodesbase = cin->hnodes1 - 256*2; // nodes 0-255 aren't stored
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hnodes = hnodesbase;
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nodenum = cin->numhnodes1[0];
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while (count)
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{
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inbyte = *input++;
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//-----------
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if (nodenum < 256)
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{
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hnodes = hnodesbase + (nodenum<<9);
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*out_p++ = nodenum;
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if (!--count)
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break;
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nodenum = cin->numhnodes1[nodenum];
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}
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nodenum = hnodes[nodenum*2 + (inbyte&1)];
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inbyte >>=1;
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//-----------
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if (nodenum < 256)
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{
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hnodes = hnodesbase + (nodenum<<9);
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*out_p++ = nodenum;
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if (!--count)
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break;
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nodenum = cin->numhnodes1[nodenum];
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}
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nodenum = hnodes[nodenum*2 + (inbyte&1)];
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inbyte >>=1;
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//-----------
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if (nodenum < 256)
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{
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hnodes = hnodesbase + (nodenum<<9);
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*out_p++ = nodenum;
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if (!--count)
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break;
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nodenum = cin->numhnodes1[nodenum];
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}
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nodenum = hnodes[nodenum*2 + (inbyte&1)];
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inbyte >>=1;
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//-----------
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if (nodenum < 256)
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{
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hnodes = hnodesbase + (nodenum<<9);
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*out_p++ = nodenum;
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if (!--count)
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break;
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nodenum = cin->numhnodes1[nodenum];
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}
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nodenum = hnodes[nodenum*2 + (inbyte&1)];
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inbyte >>=1;
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//-----------
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if (nodenum < 256)
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{
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hnodes = hnodesbase + (nodenum<<9);
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*out_p++ = nodenum;
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if (!--count)
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break;
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nodenum = cin->numhnodes1[nodenum];
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}
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nodenum = hnodes[nodenum*2 + (inbyte&1)];
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inbyte >>=1;
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//-----------
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if (nodenum < 256)
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{
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hnodes = hnodesbase + (nodenum<<9);
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*out_p++ = nodenum;
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if (!--count)
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break;
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nodenum = cin->numhnodes1[nodenum];
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}
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nodenum = hnodes[nodenum*2 + (inbyte&1)];
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inbyte >>=1;
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//-----------
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if (nodenum < 256)
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{
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hnodes = hnodesbase + (nodenum<<9);
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*out_p++ = nodenum;
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if (!--count)
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break;
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nodenum = cin->numhnodes1[nodenum];
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}
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nodenum = hnodes[nodenum*2 + (inbyte&1)];
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inbyte >>=1;
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//-----------
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if (nodenum < 256)
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{
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hnodes = hnodesbase + (nodenum<<9);
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*out_p++ = nodenum;
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if (!--count)
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break;
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nodenum = cin->numhnodes1[nodenum];
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}
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nodenum = hnodes[nodenum*2 + (inbyte&1)];
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inbyte >>=1;
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}
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if (input - in.data != in.count && input - in.data != in.count+1)
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{
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Con_Printf ("Decompression overread by %i", (input - in.data) - in.count);
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}
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out.count = out_p - out.data;
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return out;
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}
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/*
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==================
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SCR_ReadNextFrame
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==================
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*/
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qbyte *CIN_ReadNextFrame (cinematics_t *cin)
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{
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int r;
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int command;
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qbyte samples[22050/14*4];
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qbyte compressed[0x20000];
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int size;
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qbyte *pic;
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cblock_t in, huf1;
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int start, end, count;
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// read the next frame
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r = VFS_READ (cin->cinematic_file, &command, 4);
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if (r == 0) // we'll give it one more chance
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r = VFS_READ (cin->cinematic_file, &command, 4);
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if (r != 4)
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return NULL;
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command = LittleLong(command);
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if (command == 2)
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return NULL; // last frame marker
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if (command == 1)
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{ // read palette
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VFS_READ (cin->cinematic_file, cin->cinematicpalette, sizeof(cin->cinematicpalette));
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}
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// decompress the next frame
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VFS_READ (cin->cinematic_file, &size, 4);
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size = LittleLong(size);
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if (size > sizeof(compressed) || size < 1)
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Host_Error ("Bad compressed frame size");
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VFS_READ (cin->cinematic_file, compressed, size);
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// read sound
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start = cin->cinematicframe*cin->s_rate/14;
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end = (cin->cinematicframe+1)*cin->s_rate/14;
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count = end - start;
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VFS_READ (cin->cinematic_file, samples, count*cin->s_width*cin->s_channels);
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if (cin->s_width == 1)
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COM_CharBias(samples, count*cin->s_channels);
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else if (cin->s_width == 2)
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COM_SwapLittleShortBlock((short *)samples, count*cin->s_channels);
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S_RawAudio (0, samples, cin->s_rate, count, cin->s_channels, cin->s_width);
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in.data = compressed;
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in.count = size;
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huf1 = Huff1Decompress (cin, in);
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pic = huf1.data;
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cin->cinematicframe++;
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return pic;
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}
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/*
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==================
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SCR_RunCinematic
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0 = error
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1 = success
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2 = success but nothing changed
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==================
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*/
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int CIN_RunCinematic (cinematics_t *cin, qbyte **outdata, int *outwidth, int *outheight, qbyte **outpalette)
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{
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int frame;
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if (cin->cinematictime <= 0)
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{
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cin->cinematictime = realtime;
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cin->cinematicframe = -1;
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}
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if (cin->cinematictime-3 > realtime*1000)
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cin->cinematictime = realtime*1000;
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frame = (realtime*1000 - cin->cinematictime)*14/1000;
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if (frame <= cin->cinematicframe)
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{
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*outdata = cin->pic;
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*outwidth = cin->width;
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*outheight = cin->height;
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*outpalette = cin->cinematicpalette;
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return 2;
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}
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if (frame > cin->cinematicframe+1)
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{
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Con_Printf ("Dropped frame: %i > %i\n", frame, cin->cinematicframe+1);
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cin->cinematictime = realtime*1000 - cin->cinematicframe*1000/14;
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}
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if (cin->pic)
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Z_Free (cin->pic);
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cin->pic = CIN_ReadNextFrame (cin);
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if (!cin->pic)
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{
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return 0;
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}
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*outdata = cin->pic;
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*outwidth = cin->width;
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*outheight = cin->height;
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*outpalette = cin->cinematicpalette;
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return 1;
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}
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/*
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==================
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SCR_DrawCinematic
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Returns true if a cinematic is active, meaning the view rendering
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should be skipped
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==================
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*/
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/*
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qboolean CIN_DrawCinematic (void)
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{
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if (cin->cinematictime <= 0)
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{
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return false;
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}
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if (key_dest == key_menu)
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{ // blank screen and pause if menu is up
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// re.CinematicSetPalette(NULL);
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cin.cinematicpalette_active = false;
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// return true;
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}
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if (!cin.cinematicpalette_active)
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{
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// re.CinematicSetPalette(cl.cinematicpalette);
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cin.cinematicpalette_active = true;
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}
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if (!cin.pic)
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return true;
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Media_ShowFrame8bit(cin.pic, cin.width, cin.height, cin.cinematicpalette);
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// re.DrawStretchRaw (0, 0, viddef.width, viddef.height,
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// cin.width, cin.height, cin.pic);
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return true;
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}
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*/
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/*
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==================
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SCR_PlayCinematic
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==================
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*/
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cinematics_t *CIN_PlayCinematic (char *arg)
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{
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int width, height;
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char name[MAX_OSPATH];
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// int old_khz;
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vfsfile_t *file;
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cinematics_t *cin = NULL;
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file = FS_OpenVFS(arg, "rb", FS_GAME);
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if (!file)
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{
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snprintf (name, sizeof(name), "video/%s", arg);
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file = FS_OpenVFS(name, "rb", FS_GAME);
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}
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if (file)
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cin = Z_Malloc(sizeof(*cin));
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if (cin)
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{
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cin->cinematicframe = 0;
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cin->cinematic_file = file;
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VFS_READ (cin->cinematic_file, &width, 4);
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VFS_READ (cin->cinematic_file, &height, 4);
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cin->width = LittleLong(width);
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cin->height = LittleLong(height);
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VFS_READ (cin->cinematic_file, &cin->s_rate, 4);
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cin->s_rate = LittleLong(cin->s_rate);
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VFS_READ (cin->cinematic_file, &cin->s_width, 4);
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cin->s_width = LittleLong(cin->s_width);
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VFS_READ (cin->cinematic_file, &cin->s_channels, 4);
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cin->s_channels = LittleLong(cin->s_channels);
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Huff1TableInit (cin);
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cin->cinematicframe = 0;
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cin->pic = CIN_ReadNextFrame (cin);
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cin->cinematictime = Sys_DoubleTime ()*1000+0.001;
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}
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else
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{
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cin->cinematictime = 0; // done
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Con_Printf(CON_WARNING "Cinematic %s not found.\n", name);
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}
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return cin;
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}
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#endif
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