mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 23:22:01 +00:00
e8dc38d98a
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1871 fc73d0e0-1445-4013-8a0c-d673dee63da5
791 lines
No EOL
20 KiB
C++
791 lines
No EOL
20 KiB
C++
|
||
void(entity to, float iid, float amount) AddNonStackable =
|
||
{
|
||
local float slot;
|
||
|
||
slot = SlotOfItem(to, iid);
|
||
if (!slot)
|
||
slot = FindSuitableEmptySlot(to, iid);
|
||
if (slot)
|
||
SetItemSlot(to, slot, SlotVal(iid, amount));
|
||
};
|
||
|
||
void(entity to, float iid, float amount) AddStackable =
|
||
{
|
||
local float slot;
|
||
|
||
slot = FindSuitableEmptySlot(to, iid);
|
||
if (slot)
|
||
SetItemSlot(to, slot, SlotVal(iid, amount + ToStatus(ItemInSlot(to, slot))));
|
||
}
|
||
|
||
void(float cost, float iid) BuyStackable =
|
||
{
|
||
local string z;
|
||
|
||
if (self.ammo_shells < cost)
|
||
{
|
||
self.currentmenu = "none";
|
||
sprint(self, PRINT_HIGH, "not enough money.\n");
|
||
return;
|
||
}
|
||
|
||
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
|
||
self.ammo_shells = self.ammo_shells - cost;
|
||
|
||
sprint(self, PRINT_HIGH, "you bought a ");
|
||
|
||
z = GetItemName(iid);
|
||
sprint(self, PRINT_HIGH, z);
|
||
sprint(self, PRINT_HIGH, "\n");
|
||
|
||
//put grenade in inventory
|
||
//finds existing grenades, otherwise, empty slot
|
||
|
||
TryGiveStackable(self, iid, 1);
|
||
};
|
||
|
||
void() BuyBandages =
|
||
{
|
||
local string y;
|
||
|
||
if (self.ammo_shells < 2)
|
||
{
|
||
self.currentmenu = "none";
|
||
sprint(self, PRINT_HIGH, "not enough money.\n");
|
||
return;
|
||
}
|
||
if (self.class != 2)
|
||
{
|
||
self.currentmenu = "none";
|
||
sprint(self, PRINT_HIGH, "not a medic.\n");
|
||
return;
|
||
}
|
||
if (self.bandages >= 50)
|
||
{
|
||
self.currentmenu = "none";
|
||
sprint(self, PRINT_HIGH, "too many bandages.\n");
|
||
return;
|
||
}
|
||
|
||
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
|
||
self.bandages = self.bandages + 25;
|
||
self.ammo_shells = self.ammo_shells - 2;
|
||
if (self.bandages > 50)
|
||
self.bandages = 50;
|
||
y = ftos(self.bandages);
|
||
sprint(self, PRINT_HIGH, "you now have ");
|
||
sprint(self, PRINT_HIGH, y);
|
||
sprint(self, PRINT_HIGH, "/50 bandages.\n");
|
||
};
|
||
|
||
void(float cost, float type) BuyChem =
|
||
{
|
||
local string chemname;
|
||
local float max;
|
||
local float alreadygot;
|
||
|
||
if (self.ammo_shells < cost)
|
||
{
|
||
self.currentmenu = "none";
|
||
sprint(self, PRINT_HIGH, "not enough money.\n");
|
||
return;
|
||
}
|
||
if (type != IID_CHEM_STIMPACK && self.class != 1)
|
||
{
|
||
self.currentmenu = "none";
|
||
sprint(self, PRINT_HIGH, "not a medic.\n");
|
||
return;
|
||
}
|
||
if (self.equipment == 1)
|
||
max = 4;
|
||
else
|
||
max = 2;
|
||
|
||
if (type == IID_CHEM_MEDICALBAG)
|
||
max = 50;
|
||
|
||
alreadygot = TotalQuantity(self, type);
|
||
if (alreadygot >= max)
|
||
{
|
||
self.currentmenu = "none";
|
||
sprint(self, PRINT_HIGH, "you can't hold any more chems.\n");
|
||
return;
|
||
}
|
||
|
||
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
|
||
self.ammo_shells = self.ammo_shells - cost;
|
||
chemname = GetItemName(type);
|
||
sprint(self, PRINT_HIGH, chemname);
|
||
sprint(self, PRINT_HIGH, " purchased.\n");
|
||
TryGiveStackable(self, type, 1);
|
||
};
|
||
|
||
void(string type) ChangeAmmo =
|
||
{
|
||
|
||
if (self.ammo_shells < 1)
|
||
{
|
||
self.currentmenu = "none";
|
||
sprint(self, PRINT_HIGH, "not enough money.\n");
|
||
return;
|
||
}
|
||
|
||
|
||
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
|
||
|
||
if (self.current_slot == 1)
|
||
self.ammotype1 = type;
|
||
if (self.current_slot == 2)
|
||
self.ammotype2 = type;
|
||
};
|
||
|
||
void() SetWeaponModel;
|
||
|
||
void (float wt, float cost, float wid) BuyWeapon =
|
||
{
|
||
local string itname;
|
||
local float ammotype, ammocount;
|
||
local float slotnum;
|
||
local float curweap;
|
||
|
||
if (self.ammo_shells < cost)
|
||
{
|
||
self.currentmenu = "none";
|
||
sound (self, CHAN_BODY, "misc/menu3.wav", 1, ATTN_IDLE);
|
||
sprint(self, PRINT_HIGH, "not enough money.\n");
|
||
return;
|
||
}
|
||
|
||
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
|
||
self.ammo_shells = self.ammo_shells - cost;
|
||
|
||
sprint(self, PRINT_HIGH, "you bought ");
|
||
|
||
itname = GetItemName(wid);
|
||
sprint(self, PRINT_HIGH, itname);
|
||
sprint(self, PRINT_HIGH, ".\n");
|
||
|
||
//put new weapon in current slot
|
||
//put old weapon in empty slot (but not armor slot!)
|
||
//otherwise, drop it.
|
||
|
||
curweap = ItemInSlot(self, self.current_slot);
|
||
slotnum = FindSuitableEmptySlot(self, ToIID(curweap));
|
||
|
||
if (slotnum == 0)//no more room
|
||
DropFromSlot (self.current_slot, 1, 0);
|
||
else //found a place to stick old weapon
|
||
SetItemSlot(self, slotnum, curweap);
|
||
|
||
ammocount = WeaponMagQuant(wid);//load weapon with full ammo (may be changed)
|
||
SetItemSlot(self, self.current_slot, SlotVal(wid, ammocount));
|
||
|
||
|
||
ammotype = WeaponAmmoType(wid);//load weapon with full ammo (may be changed)
|
||
TryGiveStackable(self, ammotype, ammocount*3);
|
||
|
||
SetWeaponModel();
|
||
};
|
||
|
||
|
||
void (float cost, float item) BuyPerk =
|
||
{
|
||
if (self.frags < cost)
|
||
{
|
||
sprint (self, PRINT_HIGH, "not enough kills\n");
|
||
self.currentmenu = "none";
|
||
return;
|
||
}
|
||
sprint (self, PRINT_HIGH, "ok, ability gained.\n");
|
||
self.perk = item;
|
||
self.currentmenu = "none";
|
||
return;
|
||
};
|
||
|
||
/*
|
||
void (float wt, float cost, float item) BuyArmor =
|
||
{
|
||
|
||
local float curr;
|
||
local float lbs;
|
||
local string x;
|
||
|
||
lbs = weightx ();
|
||
if (((item >= TE_LIGHTNING2) && (self.protect >= SPAWNFLAG_SUPERSPIKE)))
|
||
{
|
||
sprint (self, PRINT_HIGH, "remove your hardware before buying\nany kind of advanced armor!\ntoo much interference otherwise.");
|
||
self.currentmenu = "none";
|
||
return;
|
||
}
|
||
if ((cost > self.ammo_shells))
|
||
{
|
||
sprint (self, PRINT_HIGH, "not enough money.\n");
|
||
self.currentmenu = "none";
|
||
return;
|
||
}
|
||
if ((((lbs + wt) - GetItemsWeight(self.islot3)) > self.max_weight))
|
||
{
|
||
sprint (self, PRINT_HIGH, "you can't carry that much.\n");
|
||
self.currentmenu = "none";
|
||
return;
|
||
}
|
||
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
|
||
self.ammo_shells = (self.ammo_shells - cost);
|
||
// self.armor_weight = wt;
|
||
self.armor = item;
|
||
x = GetArmorName();
|
||
sprint (self, PRINT_HIGH, x);
|
||
sprint (self, PRINT_HIGH, " purchased.\n");
|
||
|
||
return;
|
||
|
||
};*/
|
||
|
||
void (float wt, float cost, float item) BuyArmor =
|
||
{
|
||
local string z;
|
||
local float x;
|
||
|
||
if (self.ammo_shells < cost)
|
||
{
|
||
self.currentmenu = "none";
|
||
sound (self, CHAN_BODY, "misc/menu3.wav", 1, ATTN_IDLE);
|
||
sprint(self, PRINT_HIGH, "not enough money.\n");
|
||
return;
|
||
}
|
||
|
||
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
|
||
self.ammo_shells = self.ammo_shells - cost;
|
||
|
||
sprint(self, PRINT_HIGH, "you bought ");
|
||
|
||
z = GetItemName(item);
|
||
sprint(self, PRINT_HIGH, z);
|
||
sprint(self, PRINT_HIGH, ".\n");
|
||
|
||
//put new armor in armor slot
|
||
//put old armor in inventory
|
||
|
||
x = FindEmptySlot(self);
|
||
|
||
if (x == 0)
|
||
sprint(self, 2, "no more room. giving armor to merchant.\n");
|
||
|
||
if (x != 0) //found a place to stick old armor
|
||
SetItemSlot(self, x, SlotVal(self.islot3, 1));
|
||
|
||
SetItemSlot(self, 3, SlotVal(item, 1));
|
||
};
|
||
|
||
void (float cost, float item) BuyEquipment =
|
||
{
|
||
local float lbs;
|
||
local string x;
|
||
|
||
lbs = weightx ();
|
||
if ((cost > self.ammo_shells))
|
||
{
|
||
sprint (self, PRINT_HIGH, "not enough money.\n");
|
||
self.currentmenu = "none";
|
||
return;
|
||
}
|
||
sound (self, CHAN_BODY, "items/item1.wav", 1, ATTN_NORM);
|
||
self.equipment = item;
|
||
x = GetEquipmentName();
|
||
sprint (self, PRINT_HIGH, x);
|
||
sprint (self, PRINT_HIGH, " purchased.\n");
|
||
self.ammo_shells = (self.ammo_shells - cost);
|
||
return;
|
||
};
|
||
|
||
void (float cost, float item) BuyProtect =
|
||
{
|
||
local string x;
|
||
|
||
/*
|
||
if ((self.armor >= TE_LIGHTNING2))
|
||
{
|
||
sprint (self, PRINT_HIGH, "too many electronics in\nyour currently worn armor!");
|
||
self.currentmenu = "none";
|
||
return;
|
||
}
|
||
*/
|
||
if ((cost > self.ammo_shells))
|
||
{
|
||
sprint (self, PRINT_HIGH, "not enough money.\n");
|
||
self.currentmenu = "none";
|
||
return;
|
||
}
|
||
sound (self, CHAN_BODY, "items/item1.wav", 1, ATTN_NORM);
|
||
self.ammo_shells = (self.ammo_shells - cost);
|
||
self.protect = item;
|
||
x = GetProtectName();
|
||
sprint (self, PRINT_HIGH, x);
|
||
sprint (self, PRINT_HIGH, " purchased.\n");
|
||
|
||
return;
|
||
};
|
||
|
||
|
||
float (float input) overweight =
|
||
{
|
||
local float tmp;
|
||
local float max;
|
||
|
||
tmp = input + self.weight;
|
||
max = self.max_weight;
|
||
if (self.class == TE_LIGHTNING2)
|
||
{
|
||
max = max + SPAWNFLAG_LASER;
|
||
}
|
||
if (self.perk == TE_LAVASPLASH)
|
||
{
|
||
return (FALSE);
|
||
}
|
||
if (tmp > max)
|
||
{
|
||
return (TRUE);
|
||
}
|
||
else
|
||
{
|
||
return (FALSE);
|
||
}
|
||
};
|
||
|
||
void () W_GetClass =
|
||
{
|
||
if ((self.currentmenu == "select_skill"))
|
||
{
|
||
sound (self, CHAN_WEAPON, "buttons/switch02.wav", TRUE, ATTN_NORM);
|
||
if (self.impulse == 1)
|
||
{
|
||
self.currentmenu = "none";
|
||
self.max_health = 80;
|
||
self.class = 1;
|
||
self.currentmenu = "confirm_skill";
|
||
centerprint (self, "<EFBFBD>your class will be<62>\n\nMedic - OK?\n<EFBFBD>1<EFBFBD> Yes \n<EFBFBD>2<EFBFBD> No \n");
|
||
self.ghost = 0;
|
||
return;
|
||
}
|
||
if ((self.impulse == 2))
|
||
{
|
||
self.currentmenu = "none";
|
||
self.max_health = 70;
|
||
self.class = 2;
|
||
self.currentmenu = "confirm_skill";
|
||
centerprint (self, "<EFBFBD>your class will be<62>\n\nAssassin - OK?\n<EFBFBD>1<EFBFBD> Yes \n<EFBFBD>2<EFBFBD> No \n");
|
||
self.ghost = 0;
|
||
return;
|
||
}
|
||
if (self.impulse == 3)
|
||
{
|
||
self.currentmenu = "none";
|
||
self.max_health = 100;
|
||
self.class = 3;
|
||
self.currentmenu = "confirm_skill";
|
||
centerprint (self, "<EFBFBD>your class will be<62>\n\nSoldiier - OK?\n<EFBFBD>1<EFBFBD> Yes \n<EFBFBD>2<EFBFBD> No \n");
|
||
self.ghost = 0;
|
||
return;
|
||
}
|
||
if (self.impulse == 4)
|
||
{
|
||
self.max_health = 80;
|
||
self.currentmenu = "none";
|
||
self.class = 4;
|
||
self.currentmenu = "confirm_skill";
|
||
centerprint (self, "<EFBFBD>your class will be<62>\n\nScientist - OK?\n<EFBFBD>1<EFBFBD> Yes \n<EFBFBD>2<EFBFBD> No \n");
|
||
self.ghost = 0;
|
||
return;
|
||
}
|
||
}
|
||
if (self.impulse > 4)
|
||
return;
|
||
|
||
};
|
||
|
||
|
||
void() W_PlayerMenu =
|
||
{
|
||
if (self.currentmenu == "none")
|
||
return;
|
||
|
||
if (self.currentmenu == "shop_list")
|
||
{
|
||
if (self.impulse == 1)
|
||
self.currentmenu = "shop_trait";
|
||
if (self.impulse == 2)
|
||
self.currentmenu = "shop_perk";
|
||
if (self.impulse == 3)
|
||
self.currentmenu = "shop_armor";
|
||
if (self.impulse == 4)
|
||
self.currentmenu = "shop_protect";
|
||
if (self.impulse == 5)
|
||
self.currentmenu = "shop_weapons";
|
||
if (self.impulse == 6)
|
||
self.currentmenu = "shop_equipment";
|
||
if (self.impulse == 7)
|
||
self.currentmenu = "shop_chems";
|
||
if (self.impulse == 8)
|
||
self.currentmenu = "shop_other";
|
||
|
||
DisplayMenu();
|
||
return;
|
||
}
|
||
|
||
if (self.currentmenu == "shop_trait")
|
||
{
|
||
if (self.impulse == 1)
|
||
self.currentmenu = "shop_trait";
|
||
if (self.impulse == 2)
|
||
self.currentmenu = "shop_perk";
|
||
if (self.impulse == 3)
|
||
self.currentmenu = "shop_armor";
|
||
if (self.impulse == 4)
|
||
self.currentmenu = "shop_protect";
|
||
if (self.impulse == 5)
|
||
self.currentmenu = "shop_weapons";
|
||
if (self.impulse == 6)
|
||
self.currentmenu = "shop_equipment";
|
||
if (self.impulse == 7)
|
||
self.currentmenu = "shop_chems";
|
||
if (self.impulse == 8)
|
||
self.currentmenu = "shop_other";
|
||
|
||
DisplayMenu();
|
||
return;
|
||
}
|
||
if (self.currentmenu == "shop_perk")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyPerk(1, 1);
|
||
if (self.impulse == 2)
|
||
BuyPerk(1, 2);
|
||
if (self.impulse == 3)
|
||
BuyPerk(1, 3);
|
||
if (self.impulse == 4)
|
||
BuyPerk(2, 4);
|
||
if (self.impulse == 5)
|
||
BuyPerk(2, 5);
|
||
if (self.impulse == 6)
|
||
BuyPerk(2, 6);
|
||
if (self.impulse == 7)
|
||
BuyPerk(2, 7);
|
||
if (self.impulse == 8)
|
||
BuyPerk(3, 8);
|
||
if (self.impulse == 9)
|
||
BuyPerk(4, 9);
|
||
|
||
return;
|
||
}
|
||
if (self.currentmenu == "shop_armor")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyArmor(3, 03, IID_ARM_SHIRT); //weight, cost, item
|
||
if (self.impulse == 2)
|
||
BuyArmor(7, 05, IID_ARM_LEATHER); //weight, cost, item
|
||
if (self.impulse == 3)
|
||
BuyArmor(9, 10, IID_ARM_KEVLAR); //weight, cost, item
|
||
if (self.impulse == 4)
|
||
BuyArmor(15, 12, IID_ARM_METAL); //weight, cost, item
|
||
if (self.impulse == 5)
|
||
BuyArmor(12, 25, IID_ARM_COMBAT); //weight, cost, item
|
||
if (self.impulse == 6)
|
||
BuyArmor(17, 35, IID_ARM_BROTHERHOOD); //weight, cost, item
|
||
if (self.impulse == 7)
|
||
BuyArmor(5, 45, IID_ARM_FORCE); //weight, cost, item
|
||
if (self.impulse == 8)
|
||
BuyArmor(20, 55, IID_ARM_LPOWER); //weight, cost, item
|
||
|
||
return;
|
||
}
|
||
if (self.currentmenu == "shop_protect")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyProtect(20, 1);
|
||
if (self.impulse == 2)
|
||
BuyProtect(20, 2);
|
||
if (self.impulse == 3)
|
||
BuyProtect(30, 3);
|
||
if (self.impulse == 4)
|
||
BuyProtect(30, 4);
|
||
if (self.impulse == 5)
|
||
BuyProtect(40, 5);
|
||
|
||
return;
|
||
}
|
||
if (self.currentmenu == "shop_weapons")
|
||
{
|
||
if (self.impulse == 1)
|
||
self.currentmenu = "shop_melee";
|
||
if (self.impulse == 2)
|
||
self.currentmenu = "shop_thrown";
|
||
if (self.impulse == 3)
|
||
self.currentmenu = "shop_pistols";
|
||
if (self.impulse == 4)
|
||
self.currentmenu = "shop_shotguns";
|
||
if (self.impulse == 5)
|
||
self.currentmenu = "shop_rifles";
|
||
if (self.impulse == 6)
|
||
self.currentmenu = "shop_heavy";
|
||
|
||
DisplayMenu();
|
||
return;
|
||
}
|
||
if (self.currentmenu == "shop_melee")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyWeapon(1, 1, IID_WP_KNIFE); //weight, cost, item
|
||
if (self.impulse == 2)
|
||
BuyWeapon(6, 3, IID_WP_AXE); //weight, cost, item
|
||
if (self.impulse == 3)
|
||
BuyWeapon(3, 10, IID_WP_VIBROBLADE); //weight, cost, item
|
||
if (self.impulse == 4)
|
||
BuyWeapon(10, 15, IID_WP_POWERAXE); //weight, cost, item
|
||
|
||
return;
|
||
}
|
||
if (self.currentmenu == "shop_thrown")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyStackable(3, IID_GREN_SMOKE); //weight, cost, item
|
||
if (self.impulse == 2)
|
||
BuyStackable(4, IID_GREN_FRAG); //weight, cost, item
|
||
if (self.impulse == 3)
|
||
BuyStackable(5, IID_GREN_EMP); //weight, cost, item
|
||
if (self.impulse == 4)
|
||
BuyStackable(6, IID_GREN_FLASH); //weight, cost, item
|
||
|
||
return;
|
||
}
|
||
if (self.currentmenu == "shop_pistols")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyWeapon(1, 5, IID_WP_USP); //weight, cost, item
|
||
if (self.impulse == 2)
|
||
BuyWeapon(2, 7, IID_WP_DEAGLE); //weight, cost, item
|
||
if (self.impulse == 3)
|
||
BuyWeapon(2, 9, IID_WP_NEEDLER); //weight, cost, item
|
||
if (self.impulse == 4)
|
||
BuyWeapon(3, 14, IID_WP_MP9); //weight, cost, item
|
||
if (self.impulse == 5)
|
||
BuyWeapon(3, 17, IID_WP_MP7); //weight, cost, item
|
||
if (self.impulse == 6)
|
||
BuyWeapon(2, 21, IID_WP_ALIENBLASTER); //weight, cost, item
|
||
|
||
return;
|
||
}
|
||
if (self.currentmenu == "shop_shotguns")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyWeapon(3, 4, IID_WP_PIPERIFLE); //weight, cost, item
|
||
if (self.impulse == 2)
|
||
BuyWeapon(4, 8, IID_WP_WINCHESTER); //weight, cost, item
|
||
if (self.impulse == 3)
|
||
BuyWeapon(5, 12, IID_WP_MOSSBERG); //weight, cost, item
|
||
if (self.impulse == 4)
|
||
BuyWeapon(7, 34, IID_WP_JACKHAMMER); //weight, cost, item
|
||
|
||
return;
|
||
}
|
||
if (self.currentmenu == "shop_rifles")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyWeapon(3, 11, IID_WP_RANGEMASTER); //weight, cost, item
|
||
if (self.impulse == 2)
|
||
BuyWeapon(4, 21, IID_WP_AK112); //weight, cost, item
|
||
if (self.impulse == 3)
|
||
BuyWeapon(5, 25, IID_WP_AK74); //weight, cost, item
|
||
if (self.impulse == 4)
|
||
BuyWeapon(6, 28, IID_WP_DKS1); //weight, cost, item
|
||
if (self.impulse == 5)
|
||
BuyWeapon(5, 30, IID_WP_MOONLIGHT); //weight, cost, item
|
||
if (self.impulse == 6)
|
||
BuyWeapon(4, 32, IID_WP_SA80); //weight, cost, item
|
||
if (self.impulse == 7)
|
||
BuyWeapon(9, 25, IID_WP_FNFAL); //weight, cost, item
|
||
|
||
return;
|
||
}
|
||
if (self.currentmenu == "shop_heavy")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyWeapon(10, 30, IID_WP_ROCKETLAUNCHER);//weight, cost, item
|
||
if (self.impulse == 2)
|
||
BuyWeapon(7, 32, IID_WP_GAUSERIFLE); //weight, cost, item
|
||
if (self.impulse == 3)
|
||
BuyWeapon(12, 45, IID_WP_PULSERIFLE); //weight, cost, item
|
||
}
|
||
|
||
if (self.currentmenu == "shop_equipment")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyEquipment(20, 1); //cost, item
|
||
if (self.impulse == 2)
|
||
BuyEquipment(20, 2); //cost, item
|
||
if (self.impulse == 3)
|
||
BuyEquipment(20, 3); //cost, item
|
||
if (self.impulse == 4)
|
||
BuyEquipment(20, 4); //cost, item
|
||
if (self.impulse == 5)
|
||
BuyEquipment(20, 5); //cost, item
|
||
if (self.impulse == 6)
|
||
BuyEquipment(20, 6); //cost, item
|
||
if (self.impulse == 7)
|
||
BuyEquipment(20, 7); //cost, item
|
||
if (self.impulse == 8)
|
||
BuyEquipment(20, 8); //cost, item
|
||
if (self.impulse == 9)
|
||
BuyEquipment(20, 9); //cost, item
|
||
if (self.impulse == 10)
|
||
BuyEquipment(20, 10); //cost, item
|
||
|
||
return;
|
||
}
|
||
|
||
if (self.currentmenu == "shop_chems")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyChem(3, IID_CHEM_STIMPACK); //cost, item
|
||
if (self.impulse == 2)
|
||
BuyChem(5, IID_CHEM_MEDICALBAG); //cost, item
|
||
if (self.impulse == 3)
|
||
BuyChem(10, IID_CHEM_SUPERSTIM); //cost, item
|
||
if (self.impulse == 4)
|
||
BuyChem(12, IID_CHEM_ADRENALINE); //cost, item
|
||
if (self.impulse == 5)
|
||
BuyChem(18, IID_CHEM_PSYCHO); //cost, item
|
||
if (self.impulse == 6)
|
||
BuyChem(21, IID_CHEM_BESERK); //cost, item
|
||
return;
|
||
}
|
||
|
||
if (self.currentmenu == "shop_other")
|
||
{
|
||
if (self.impulse == 1)
|
||
BuyChem(5, IID_CHEM_MEDICALBAG);
|
||
if (self.impulse == 3)
|
||
BuyStackable(20, IID_BUILD_MRAMMO);
|
||
if (self.impulse == 4)
|
||
BuyStackable(20, IID_BUILD_AUTODOC);
|
||
if (self.impulse == 5)
|
||
BuyStackable(20, IID_BUILD_SHIELDGEN);
|
||
if (self.impulse == 6)
|
||
BuyStackable(20, IID_BUILD_TTURRET);
|
||
return;
|
||
}
|
||
|
||
|
||
if (self.currentmenu == "select_team")
|
||
{
|
||
if (self.impulse == 1)
|
||
{
|
||
bprint(2, self.netname);
|
||
bprint(2, " has joined the rangers.\n");
|
||
self.currentmenu = "confirm_team";
|
||
DisplayMenu();
|
||
self.team = 1;
|
||
return;
|
||
}
|
||
if (self.impulse == 2)
|
||
{
|
||
bprint(2, self.netname);
|
||
bprint(2, " has joined the raiders.\n");
|
||
self.currentmenu = "confirm_team";
|
||
DisplayMenu();
|
||
self.team = 2;
|
||
return;
|
||
}
|
||
|
||
}
|
||
|
||
if (self.currentmenu == "select_skill")
|
||
{
|
||
sound (self, CHAN_WEAPON, "buttons/switch02.wav", TRUE, ATTN_NORM);
|
||
|
||
if (self.impulse == 1)
|
||
{
|
||
self.currentmenu = "none";
|
||
self.max_health = 80;
|
||
self.class = 1;
|
||
self.currentmenu = "confirm_skill";
|
||
centerprint (self, "<EFBFBD>your class will be<62>\n\nMedic - OK?\n<EFBFBD>1<EFBFBD> Yes \n<EFBFBD>2<EFBFBD> No \n");
|
||
self.ghost = 0;
|
||
return;
|
||
}
|
||
if ((self.impulse == 2))
|
||
{
|
||
self.currentmenu = "none";
|
||
self.max_health = 70;
|
||
self.class = 2;
|
||
self.currentmenu = "confirm_skill";
|
||
centerprint (self, "<EFBFBD>your class will be<62>\n\nAssassin - OK?\n<EFBFBD>1<EFBFBD> Yes \n<EFBFBD>2<EFBFBD> No \n");
|
||
self.ghost = 0;
|
||
return;
|
||
}
|
||
if (self.impulse == 3)
|
||
{
|
||
self.currentmenu = "none";
|
||
self.max_health = 100;
|
||
self.class = 3;
|
||
self.currentmenu = "confirm_skill";
|
||
centerprint (self, "<EFBFBD>your class will be<62>\n\nSoldiier - OK?\n<EFBFBD>1<EFBFBD> Yes \n<EFBFBD>2<EFBFBD> No \n");
|
||
self.ghost = 0;
|
||
return;
|
||
}
|
||
if (self.impulse == 4)
|
||
{
|
||
self.max_health = 80;
|
||
self.currentmenu = "none";
|
||
self.class = 4;
|
||
self.currentmenu = "confirm_skill";
|
||
centerprint (self, "<EFBFBD>your class will be<62>\n\nScientist - OK?\n<EFBFBD>1<EFBFBD> Yes \n<EFBFBD>2<EFBFBD> No \n");
|
||
self.ghost = 0;
|
||
return;
|
||
}
|
||
}
|
||
|
||
|
||
if (self.currentmenu == "confirm_team")
|
||
{
|
||
if (self.impulse == 1)
|
||
{
|
||
sound (self, CHAN_WEAPON, "buttons/switch02.wav", TRUE, ATTN_NORM);
|
||
self.currentmenu = "select_skill";
|
||
DisplayMenu();
|
||
self.impulse = 0;
|
||
return;
|
||
}
|
||
if (self.impulse == 2)
|
||
{
|
||
sound (self, CHAN_WEAPON, "buttons/switch02.wav", TRUE, ATTN_NORM);
|
||
self.currentmenu = "select_team";
|
||
DisplayMenu();
|
||
self.impulse = 0;
|
||
self.team = 0;
|
||
return;
|
||
}
|
||
}
|
||
if (self.currentmenu == "confirm_skill")
|
||
{
|
||
if (self.impulse == 1)
|
||
{
|
||
sound (self, CHAN_WEAPON, "buttons/switch02.wav", TRUE, ATTN_NORM);
|
||
self.currentmenu = "none";
|
||
centerprint(self, "");
|
||
PutClientInServer();
|
||
self.impulse = 0;
|
||
return;
|
||
}
|
||
if (self.impulse == 2)
|
||
{
|
||
sound (self, CHAN_WEAPON, "buttons/switch02.wav", TRUE, ATTN_NORM);
|
||
self.currentmenu = "select_skill";
|
||
DisplayMenu();
|
||
self.impulse = 0;
|
||
self.class = 0;
|
||
return;
|
||
}
|
||
}
|
||
|
||
}; |