fteqw/engine/gl
Spoike fdd903e0a3 win: emulate gamepad thumb axis as buttons.
keys: add some extra key names for compat with DP+QS (primarily gamepad buttons).
keys: fix a few keys getting mistranslated between engine and qc scancodes.
engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8.
pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues.
r_clutter_density: fix crash from clutter comprising of boneless iqms.
gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s
wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these.
vid_srgb: this cvar now uses -1 for the former gamma-only setting.
r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down.
nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games.
fs: added -netquake commandline argument that disables the use of the qw/ gamedir.
fog: disabled fog on aky surfaces, as it was bugging out in The Wastes.
vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash)
routing: first attempt at engine-side routing. feature is currently disabled.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
..
gl_alias.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
gl_backend.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
gl_bloom.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
gl_draw.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c Fixed some bugs with servers using gnutls. 2018-03-24 04:02:09 +00:00
gl_heightmap.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
gl_hlmdl.c added cmake file. 2018-03-04 14:41:16 +00:00
gl_model.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
gl_model.h added cmake file. 2018-03-04 14:41:16 +00:00
gl_ngraph.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_rlight.c added cmake file. 2018-03-04 14:41:16 +00:00
gl_rmain.c fix up gles2-only targets 2018-03-05 04:00:56 +00:00
gl_rmisc.c xonotic: fix 'sticky walls' issue when spectating. 2017-12-28 16:24:50 +00:00
gl_rsurf.c use immutable vbos, because we can. 2018-04-08 14:24:50 +00:00
gl_screen.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
gl_shader.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
gl_shadow.c added cmake file. 2018-03-04 14:41:16 +00:00
gl_terrain.h added cmake file. 2018-03-04 14:41:16 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
gl_viddroid.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
gl_videgl.c removed old scr_chatmode 2018-03-25 09:36:14 +00:00
gl_videgl.h removed old scr_chatmode 2018-03-25 09:36:14 +00:00
gl_vidlinuxglx.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
gl_vidmacos.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c Fixed some bugs with servers using gnutls. 2018-03-24 04:02:09 +00:00
gl_warp.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
glsupp.h fix up gles2-only targets 2018-03-05 04:00:56 +00:00
ltface.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
model_hl.h fix server crash (on two pk3s with the same pure path) 2017-01-13 00:39:50 +00:00
r_bishaders.h win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
shader.h win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00