fteqw/engine/server
Spoike fc691d5be8 implemented gl_simpleitems.
load times reduced slightly.
don't show autoid armour if they're dead. its just not relevant.
fix csqc staticsound builtin.
fix some shader leaks/double-frees in certain situations.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4960 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-10 18:28:23 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
pr_cmds.c implemented gl_simpleitems. 2015-08-10 18:28:23 +00:00
pr_lua.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
pr_q1qvm.c Fix some of my breakages. 2015-07-27 08:21:34 +00:00
progdefs.h fix glsl not being used for skeletal animations (10->50 fps jump) 2015-07-14 14:47:00 +00:00
progs.h tweaks for ktx/nq clients. 2015-06-20 14:22:06 +00:00
q2game.h Attempt to improve areaportal support. now networked (so visible clientside), but will probably break anyway, if doors open before players join. should also block some rtlights, although perhaps not completely. 2014-06-02 16:50:40 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4950 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-07-27 09:00:18 +00:00
server.h Fix some of my breakages. 2015-07-27 08:21:34 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4950 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-07-27 09:00:18 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
sv_demo.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sv_ents.c add atlasing for wad images (batching means the entire regular hud can be a single draw call, assuming the ammo counts batch alongside show_fps). 2015-08-04 15:16:24 +00:00
sv_init.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
sv_main.c Fix some issues with emscripten. 2015-08-02 11:36:46 +00:00
sv_master.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_move.c fix ffov, for now. 2014-12-08 21:18:32 +00:00
sv_mvd.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
sv_nchan.c portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons. 2014-06-21 17:58:17 +00:00
sv_phys.c Fix some of my breakages. 2015-07-27 08:21:34 +00:00
sv_rankin.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
sv_send.c more webgl tweaks. 2015-08-02 19:08:36 +00:00
sv_sql.c fix ffov, for now. 2014-12-08 21:18:32 +00:00
sv_sql.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sv_sys_unix.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
sv_sys_win.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
sv_user.c add atlasing for wad images (batching means the entire regular hud can be a single draw call, assuming the ammo counts batch alongside show_fps). 2015-08-04 15:16:24 +00:00
svhl_game.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
svhl_gcapi.h added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
svhl_phys.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
svhl_world.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svq2_ents.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
svq2_game.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
svq3_game.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
world.c fix some valgrind issues. 2015-06-14 08:16:15 +00:00