mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
9cd425e945
fix decals again. clampmap should work properly with them, also removed the extra part. fix rtlight pvs issue with respect to portals fix vid_reload causing the d3d9 renderer to use nearest sampling terrain system should now mostly work with d3d9. still has issues. fix q3 volumetric fog not applying to models git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5174 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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d3d8_backend.c | ||
d3d8_image.c | ||
d3d11_backend.c | ||
d3d11_image.c | ||
d3d11_shader.c | ||
d3d_backend.c | ||
d3d_image.c | ||
d3d_shader.c | ||
vid_d3d.c | ||
vid_d3d8.c | ||
vid_d3d11.c |