mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
fb214142a3
lots of hexen2 fixes fixed clipped decals again, still not using any... fixed zips over 2g rewrote bloom to use glsl. should be slightly more usable now. lots more hexen2 fixes git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3957 fc73d0e0-1445-4013-8a0c-d673dee63da5
122 lines
2.9 KiB
C
122 lines
2.9 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#define BUTTON_ATTACK 1
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#define BUTTON_JUMP 2
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typedef enum {
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PM_NORMAL, // normal ground movement
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PM_OLD_SPECTATOR, // fly, no clip to world (QW bug)
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PM_SPECTATOR, // fly, no clip to world
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PM_DEAD, // no acceleration
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PM_FLY, // fly, bump into walls
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PM_NONE, // can't move
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PM_FREEZE // can't move or look around (TODO)
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} pmtype_t;
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#define PMF_JUMP_HELD 1
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#define PMF_LADDER 2 //pmove flags. seperate from flags
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#define MAX_PHYSENTS 128
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typedef struct
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{
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vec3_t origin;
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vec3_t angles;
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model_t *model; // only for bsp models
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vec3_t mins, maxs; // only for non-bsp models
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unsigned short info; // for client or server to identify
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qbyte nonsolid;
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qbyte notouch;
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unsigned int forcecontentsmask;
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} physent_t;
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typedef struct
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{
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int sequence; // just for debugging prints
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// player state
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vec3_t origin;
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vec3_t angles;
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vec3_t velocity;
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vec3_t basevelocity;
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qboolean jump_held;
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int jump_msec; // msec since last jump
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float waterjumptime;
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int pm_type;
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int hullnum;
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// world state
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int numphysent;
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physent_t physents[MAX_PHYSENTS]; // 0 should be the world
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// input
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usercmd_t cmd;
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qboolean onladder;
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// results
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int numtouch;
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int touchindex[MAX_PHYSENTS];
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vec3_t touchvel[MAX_PHYSENTS];
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qboolean onground;
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int groundent; // index in physents array, only valid
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// when onground is true
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int waterlevel;
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int watertype;
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} playermove_t;
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typedef struct {
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float gravity;
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float stopspeed;
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float maxspeed;
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float spectatormaxspeed;
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float accelerate;
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float airaccelerate;
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float wateraccelerate;
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float friction;
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float waterfriction;
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float entgravity;
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float bunnyspeedcap;
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float ktjump;
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int walljump;
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qboolean slidefix;
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qboolean airstep;
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qboolean slidyslopes;
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int stepheight;
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} movevars_t;
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extern movevars_t movevars;
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extern playermove_t pmove;
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void PM_PlayerMove (float gamespeed);
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void PM_Init (void);
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void PM_InitBoxHull (void);
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void PM_CategorizePosition (void);
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int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
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int PM_ExtraBoxContents (vec3_t p); //Peeks for HL-style water.
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int PM_PointContents (vec3_t point);
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qboolean PM_TestPlayerPosition (vec3_t point);
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#ifndef __cplusplus
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struct trace_s PM_PlayerTrace (vec3_t start, vec3_t stop);
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#endif
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