mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
9cd988a836
Fixed up cl_indepphysics. Sending is fully independent, bar sync points. Fixed so #if 0 works in qc code. Fixed up error conditions in qclib when features are not supported. The webpage generator will now refcount properly. Fixed error conditions when using glsl shaders. If MULTITHREAD is defined, r_loadlit will not light inside a separate thread. We now generate VBOs for bsp objects. Shaders/rtlights don't use them yet. Fixed up MVD/multiview playback a bit. It now looks like it works! (cl_hightrack will no longer track the same person in all views). Fixed error conditions when attempting to download versioned csprogs. Reduced the number of places that a q3-style marked up string is expanded. I think there are a couple places left still though. Approximated ezquake colour codes. Memory mapped read file access in win32, where we can. Not sure about this. Lets see how things pan out. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3195 fc73d0e0-1445-4013-8a0c-d673dee63da5
843 lines
18 KiB
C
843 lines
18 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the included (GNU.txt) GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/* ZOID
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*
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* Player camera tracking in Spectator mode
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*
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* This takes over player controls for spectator automatic camera.
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* Player moves as a spectator, but the camera tracks and enemy player
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*/
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#include <ctype.h>
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#include "quakedef.h"
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#include "winquake.h"
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#define PM_SPECTATORMAXSPEED 500
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#define PM_STOPSPEED 100
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#define PM_MAXSPEED 320
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#define BUTTON_JUMP 2
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#define BUTTON_ATTACK 1
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#define MAX_ANGLE_TURN 10
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vec3_t desired_position[MAX_SPLITS]; // where the camera wants to be
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static qboolean locked[MAX_SPLITS];
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static int oldbuttons[MAX_SPLITS];
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char cl_spectatorgroup[] = "Spectator Tracking";
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// track high fragger
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cvar_t cl_hightrack = SCVAR("cl_hightrack", "0");
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cvar_t cl_chasecam = SCVAR("cl_chasecam", "1");
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cvar_t cl_selfcam = SCVAR("cl_selfcam", "1");
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//cvar_t cl_camera_maxpitch = {"cl_camera_maxpitch", "10" };
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//cvar_t cl_camera_maxyaw = {"cl_camera_maxyaw", "30" };
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vec3_t cam_viewangles[MAX_SPLITS];
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double cam_lastviewtime[MAX_SPLITS];
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int spec_track[MAX_SPLITS]; // player# of who we are tracking
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int autocam[MAX_SPLITS];
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int selfcam=1;
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void vectoangles(vec3_t vec, vec3_t ang)
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{
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float forward;
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float yaw, pitch;
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if (vec[1] == 0 && vec[0] == 0)
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{
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yaw = 0;
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if (vec[2] > 0)
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pitch = 90;
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else
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pitch = 270;
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}
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else
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{
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yaw = /*(int)*/ (atan2(vec[1], vec[0]) * 180 / M_PI);
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if (yaw < 0)
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yaw += 360;
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forward = sqrt (vec[0]*vec[0] + vec[1]*vec[1]);
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pitch = /*(int)*/ (atan2(vec[2], forward) * 180 / M_PI);
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if (pitch < 0)
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pitch += 360;
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}
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ang[0] = pitch;
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ang[1] = yaw;
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ang[2] = 0;
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}
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static float vlen(vec3_t v)
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{
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return sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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}
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// returns true if weapon model should be drawn in camera mode
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qboolean Cam_DrawViewModel(int pnum)
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{
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if (cl.spectator)
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{
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if (autocam[pnum] && locked[pnum] && cl_chasecam.value)
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return true;
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return false;
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}
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else
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{
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if (selfcam == 1 && r_secondaryview != 3)
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return true;
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return false;
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}
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}
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// returns true if we should draw this player, we don't if we are chase camming
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qboolean Cam_DrawPlayer(int pnum, int playernum)
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{
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// if (playernum == cl.playernum[pnum])
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// return false;
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if (cl.spectator)
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{
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if (autocam[pnum] && locked[pnum] && (cl_chasecam.value||scr_chatmode==2) &&
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spec_track[pnum] == playernum && r_secondaryview != 2)
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return false;
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}
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else
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{
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if (selfcam == 1 && r_secondaryview != 3)
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if (playernum == (cl.viewentity[pnum]?cl.viewentity[pnum]-1:(cl.playernum[pnum])))
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return false;
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}
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return true;
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}
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int Cam_TrackNum(int pnum)
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{
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if (!autocam[pnum])
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return -1;
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return spec_track[pnum];
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}
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void Cam_Unlock(int pnum)
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{
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if (autocam[pnum])
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{
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CL_SendClientCommand(true, "ptrack");
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autocam[pnum] = CAM_NONE;
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locked[pnum] = false;
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Sbar_Changed();
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}
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}
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void Cam_Lock(int pnum, int playernum)
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{
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int i;
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cam_lastviewtime[pnum] = -1000;
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CL_SendClientCommand(true, "ptrack %i", playernum);
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spec_track[pnum] = playernum;
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locked[pnum] = false;
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Skin_FlushPlayers();
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if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
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{
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memcpy(&cl.stats[pnum], cl.players[playernum].stats, sizeof(cl.stats[pnum]));
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}
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Sbar_Changed();
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for (i = 0; i < MAX_CLIENTS; i++)
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CL_NewTranslation(i);
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}
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trace_t Cam_DoTrace(vec3_t vec1, vec3_t vec2)
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{
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#if 0
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memset(&pmove, 0, sizeof(pmove));
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pmove.numphysent = 1;
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memset(&pmove.physents[0], 0, sizeof(physent_t));
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VectorClear (pmove.physents[0].origin);
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pmove.physents[0].model = cl.worldmodel;
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#endif
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VectorCopy (vec1, pmove.origin);
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return PM_PlayerTrace(pmove.origin, vec2);
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}
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extern vec3_t player_mins;
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extern vec3_t player_maxs;
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// Returns distance or 9999 if invalid for some reason
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static float Cam_TryFlyby(vec3_t selforigin, vec3_t playerorigin, vec3_t vec, qboolean checkvis)
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{
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vec3_t v;
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trace_t trace;
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float len;
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player_mins[0] = player_mins[1] = -16;
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player_mins[2] = -24;
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player_maxs[0] = player_maxs[1] = 16;
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player_maxs[2] = 32;
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vectoangles(vec, v);
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// v[0] = -v[0];
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VectorCopy (v, pmove.angles);
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VectorNormalize(vec);
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VectorMA(playerorigin, 800, vec, v);
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// v is endpos
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// fake a player move
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trace = Cam_DoTrace(playerorigin, v);
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if (/*trace.inopen ||*/ trace.inwater)
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return 9999;
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VectorCopy(trace.endpos, vec);
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VectorSubtract(trace.endpos, playerorigin, v);
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len = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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if (len < 32 || len > 800)
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return 9999;
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if (checkvis)
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{
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VectorSubtract(trace.endpos, selforigin, v);
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len = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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trace = Cam_DoTrace(selforigin, vec);
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if (trace.fraction != 1 || trace.inwater)
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return 9999;
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}
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return len;
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}
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// Is player visible?
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static qboolean Cam_IsVisible(vec3_t playerorigin, vec3_t vec)
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{
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trace_t trace;
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vec3_t v;
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float d;
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trace = Cam_DoTrace(playerorigin, vec);
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if (trace.fraction != 1 || /*trace.inopen ||*/ trace.inwater)
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return false;
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// check distance, don't let the player get too far away or too close
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VectorSubtract(playerorigin, vec, v);
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d = vlen(v);
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if (d < 16)
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return false;
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return true;
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}
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static qboolean InitFlyby(int pnum, vec3_t selforigin, vec3_t playerorigin, vec3_t playerviewangles, int checkvis)
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{
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float f, max;
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vec3_t vec, vec2;
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vec3_t forward, right, up;
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VectorCopy(playerviewangles, vec);
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vec[0] = 0;
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AngleVectors (vec, forward, right, up);
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// for (i = 0; i < 3; i++)
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// forward[i] *= 3;
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max = 1000;
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VectorAdd(forward, up, vec2);
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VectorAdd(vec2, right, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorAdd(forward, up, vec2);
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VectorSubtract(vec2, right, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorAdd(forward, right, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorSubtract(forward, right, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorAdd(forward, up, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorSubtract(forward, up, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorAdd(up, right, vec2);
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VectorSubtract(vec2, forward, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorSubtract(up, right, vec2);
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VectorSubtract(vec2, forward, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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// invert
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VectorNegate(forward, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorCopy(forward, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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// invert
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VectorNegate(right, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorCopy(right, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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// ack, can't find him
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if (max >= 1000)
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{
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// Cam_Unlock();
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return false;
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}
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locked[pnum] = true;
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VectorCopy(vec, desired_position[pnum]);
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return true;
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}
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static void Cam_CheckHighTarget(int pnum)
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{
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int i, j, max;
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player_info_t *s;
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int sp;
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j = -1;
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for (i = 0, max = -9999; i < MAX_CLIENTS; i++)
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{
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s = &cl.players[i];
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if (s->name[0] && !s->spectator && s->frags > max)
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{
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for (sp = pnum-1; sp >= 0; sp--)
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{
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if (Cam_TrackNum(sp) == i)
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break;
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}
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if (sp == -1)
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{
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max = s->frags;
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j = i;
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}
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}
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}
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if (j >= 0)
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{
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if (!locked[pnum] || cl.players[j].frags > cl.players[spec_track[pnum]].frags)
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{
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Cam_Lock(pnum, j);
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for (sp = pnum+1; sp < cl.splitclients; sp++)
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{
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if (Cam_TrackNum(sp) == j)
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locked[sp] = false;
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}
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}
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}
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else
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Cam_Unlock(pnum);
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}
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void Cam_SelfTrack(int pnum)
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{
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vec3_t vec;
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if (!cl.worldmodel || cl.worldmodel->needload)
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return;
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if (selfcam == 1)
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{ //view-from-eyes
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}
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else
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{
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if (selfcam == 2)
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{ //fixme:
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vec3_t forward, right, up;
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trace_t tr;
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AngleVectors(r_refdef.viewangles, forward, right, up);
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VectorMA(cl.simorg[pnum], -128, forward, desired_position[pnum]);
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tr = Cam_DoTrace(cl.simorg[pnum], desired_position[pnum]);
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VectorCopy(tr.endpos, desired_position[pnum]);
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}
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else
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{ //view from a random wall
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if (!locked[pnum] || !Cam_IsVisible(cl.simorg[pnum], desired_position[pnum]))
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{
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if (!locked[pnum] || realtime - cam_lastviewtime[pnum] > 0.1)
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{
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if (!InitFlyby(pnum, desired_position[pnum], cl.simorg[pnum], cl.simangles[pnum], true))
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InitFlyby(pnum, desired_position[pnum], cl.simorg[pnum], cl.simangles[pnum], false);
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cam_lastviewtime[pnum] = realtime;
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}
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}
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else
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{
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cam_lastviewtime[pnum] = realtime;
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}
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//tracking failed.
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if (!locked[pnum])
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return;
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}
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// move there locally immediately
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VectorCopy(desired_position[pnum], r_refdef.vieworg);
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VectorSubtract(cl.simorg[pnum], desired_position[pnum], vec);
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vectoangles(vec, r_refdef.viewangles);
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r_refdef.viewangles[0] = -r_refdef.viewangles[0];
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}
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}
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// ZOID
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//
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// Take over the user controls and track a player.
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// We find a nice position to watch the player and move there
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void Cam_Track(int pnum, usercmd_t *cmd)
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{
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player_state_t *player, *self;
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frame_t *frame;
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vec3_t vec;
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float len;
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if (!cl.spectator || !cl.worldmodel) //can happen when the server changes level
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return;
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if (cl_hightrack.value && !locked[pnum])
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Cam_CheckHighTarget(pnum);
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if (!autocam[pnum] || cls.state != ca_active)
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return;
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if (locked[pnum] && (!cl.players[spec_track[pnum]].name[0] || cl.players[spec_track[pnum]].spectator))
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{
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locked[pnum] = false;
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if (cl_hightrack.value)
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Cam_CheckHighTarget(pnum);
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else
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Cam_Unlock(pnum);
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return;
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}
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frame = &cl.frames[cl.validsequence & UPDATE_MASK];
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player = frame->playerstate + spec_track[pnum];
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self = frame->playerstate + cl.playernum[pnum];
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if (!locked[pnum] || !Cam_IsVisible(player->origin, desired_position[pnum]))
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{
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if (!locked[pnum] || realtime - cam_lastviewtime[pnum] > 0.1)
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{
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if (!InitFlyby(pnum, self->origin, player->origin, player->viewangles, true))
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InitFlyby(pnum, self->origin, player->origin, player->viewangles, false);
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cam_lastviewtime[pnum] = realtime;
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}
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}
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else
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{
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cam_lastviewtime[pnum] = realtime;
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}
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//tracking failed.
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if (!locked[pnum] || !autocam[pnum])
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return;
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if (cl_chasecam.value || scr_chatmode == 2)
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{
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if (scr_chatmode != 2)
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cam_lastviewtime[pnum] = realtime;
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cmd->forwardmove = cmd->sidemove = cmd->upmove = 0;
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VectorCopy(player->viewangles, cl.viewangles[pnum]);
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if (memcmp(player->origin, &self->origin, sizeof(player->origin)) != 0)
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{
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if (!cls.demoplayback)
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|
{
|
|
MSG_WriteByte (&cls.netchan.message, clc_tmove);
|
|
MSG_WriteCoord (&cls.netchan.message, player->origin[0]);
|
|
MSG_WriteCoord (&cls.netchan.message, player->origin[1]);
|
|
MSG_WriteCoord (&cls.netchan.message, player->origin[2]);
|
|
}
|
|
// move there locally immediately
|
|
VectorCopy(player->origin, self->origin);
|
|
}
|
|
self->weaponframe = player->weaponframe;
|
|
|
|
return;
|
|
}
|
|
|
|
// Ok, move to our desired position and set our angles to view
|
|
// the player
|
|
VectorSubtract(desired_position[pnum], self->origin, vec);
|
|
len = vlen(vec);
|
|
cmd->forwardmove = cmd->sidemove = cmd->upmove = 0;
|
|
if (len > 16)
|
|
{ // close enough?
|
|
MSG_WriteByte (&cls.netchan.message, clc_tmove);
|
|
MSG_WriteCoord (&cls.netchan.message, desired_position[pnum][0]);
|
|
MSG_WriteCoord (&cls.netchan.message, desired_position[pnum][1]);
|
|
MSG_WriteCoord (&cls.netchan.message, desired_position[pnum][2]);
|
|
}
|
|
|
|
// move there locally immediately
|
|
VectorCopy(desired_position[pnum], self->origin);
|
|
|
|
VectorSubtract(player->origin, desired_position[pnum], vec);
|
|
vectoangles(vec, cl.viewangles[pnum]);
|
|
cl.viewangles[pnum][0] = -cl.viewangles[pnum][0];
|
|
}
|
|
|
|
void Cam_SetAutoTrack(int userid)
|
|
{ //this is a hint from the server about who to track
|
|
|
|
}
|
|
|
|
void Cam_TrackCrosshairedPlayer(int pnum)
|
|
{
|
|
frame_t *frame;
|
|
player_state_t *player;
|
|
int i;
|
|
float dot = 0.1, bestdot=0;
|
|
int best = -1;
|
|
vec3_t selforg;
|
|
vec3_t dir;
|
|
|
|
frame = &cl.frames[cl.validsequence & UPDATE_MASK];
|
|
player = frame->playerstate + cl.playernum[pnum];
|
|
VectorCopy(player->origin, selforg);
|
|
|
|
for (i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
player = frame->playerstate + i;
|
|
VectorSubtract(player->origin, selforg, dir);
|
|
VectorNormalize(dir);
|
|
dot = DotProduct(vpn, dir);
|
|
if (dot > bestdot)
|
|
{
|
|
bestdot = dot;
|
|
best = i;
|
|
}
|
|
}
|
|
Con_Printf("Track %i? %f\n", best, bestdot);
|
|
if (best != -1) //did we actually get someone?
|
|
{
|
|
autocam[pnum]++;
|
|
Cam_Lock(pnum, best);
|
|
}
|
|
}
|
|
|
|
void Cam_FinishMove(int pnum, usercmd_t *cmd)
|
|
{
|
|
int i;
|
|
player_info_t *s;
|
|
int end;
|
|
|
|
if (cls.state != ca_active)
|
|
return;
|
|
|
|
if (!cl.spectator && (cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV)) // only in spectator mode
|
|
return;
|
|
|
|
if (cmd->buttons & BUTTON_ATTACK)
|
|
{
|
|
if (!(oldbuttons[pnum] & BUTTON_ATTACK))
|
|
{
|
|
|
|
oldbuttons[pnum] |= BUTTON_ATTACK;
|
|
autocam[pnum]++;
|
|
|
|
if (autocam[pnum] > CAM_TRACK)
|
|
{
|
|
Cam_Unlock(pnum);
|
|
VectorCopy(cl.viewangles[pnum], cmd->angles);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
oldbuttons[pnum] &= ~BUTTON_ATTACK;
|
|
if (!autocam[pnum])
|
|
{
|
|
if ((cmd->buttons & BUTTON_JUMP) && !(oldbuttons[pnum] & BUTTON_JUMP))
|
|
Cam_TrackCrosshairedPlayer(pnum);
|
|
oldbuttons[pnum] = (oldbuttons[pnum]&~BUTTON_JUMP) | (cmd->buttons & BUTTON_JUMP);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (autocam[pnum] && cl_hightrack.value)
|
|
{
|
|
Cam_CheckHighTarget(pnum);
|
|
return;
|
|
}
|
|
|
|
if (locked[pnum])
|
|
{
|
|
if ((cmd->buttons & BUTTON_JUMP) && (oldbuttons[pnum] & BUTTON_JUMP))
|
|
return; // don't pogo stick
|
|
|
|
if (!(cmd->buttons & BUTTON_JUMP))
|
|
{
|
|
oldbuttons[pnum] &= ~BUTTON_JUMP;
|
|
return;
|
|
}
|
|
oldbuttons[pnum] |= BUTTON_JUMP; // don't jump again until released
|
|
}
|
|
|
|
// Con_Printf("Selecting track target...\n");
|
|
|
|
if (locked[pnum] && autocam[pnum])
|
|
end = (spec_track[pnum] + 1) % MAX_CLIENTS;
|
|
else
|
|
end = spec_track[pnum];
|
|
i = end;
|
|
do
|
|
{
|
|
s = &cl.players[i];
|
|
if (s->name[0] && !s->spectator)
|
|
{
|
|
Cam_Lock(pnum, i);
|
|
return;
|
|
}
|
|
i = (i + 1) % MAX_CLIENTS;
|
|
} while (i != end);
|
|
// stay on same guy?
|
|
i = spec_track[pnum];
|
|
s = &cl.players[i];
|
|
if (s->name[0] && !s->spectator)
|
|
{
|
|
Cam_Lock(pnum, i);
|
|
return;
|
|
}
|
|
Con_Printf("No target found ...\n");
|
|
autocam[pnum] = locked[pnum] = false;
|
|
}
|
|
|
|
void Cam_Reset(void)
|
|
{
|
|
int pnum;
|
|
for (pnum = 0; pnum < MAX_SPLITS; pnum++)
|
|
{
|
|
autocam[pnum] = CAM_NONE;
|
|
spec_track[pnum] = 0;
|
|
}
|
|
}
|
|
|
|
void Cam_TrackPlayer(int pnum, char *cmdname, char *plrarg)
|
|
{
|
|
int slot;
|
|
player_info_t *s;
|
|
|
|
if (pnum >= MAX_SPLITS)
|
|
{
|
|
Con_Printf("This command is unavailable in this compilation.\n");
|
|
return;
|
|
}
|
|
|
|
if (cls.state <= ca_connected)
|
|
{
|
|
Con_Printf("Not connected.\n");
|
|
return;
|
|
}
|
|
|
|
if (!cl.spectator)
|
|
{
|
|
Con_Printf("Not spectating.\n");
|
|
return;
|
|
}
|
|
|
|
if (!Q_strcasecmp(plrarg, "off"))
|
|
{
|
|
Cam_Unlock(pnum);
|
|
return;
|
|
}
|
|
|
|
// search nicks first
|
|
for (slot = 0; slot < MAX_CLIENTS; slot++)
|
|
{
|
|
s = &cl.players[slot];
|
|
if (s->name[0] && !s->spectator && !Q_strcasecmp(s->name, plrarg))
|
|
break;
|
|
}
|
|
|
|
if (slot == MAX_CLIENTS)
|
|
{
|
|
// didn't find nick, so search userids
|
|
int userid;
|
|
char *c;
|
|
|
|
// check if given arg is in fact a number
|
|
c = plrarg;
|
|
while (*c)
|
|
{
|
|
if (!isdigit(*c))
|
|
{
|
|
Con_Printf("Couldn't find nick %s\n", plrarg);
|
|
return;
|
|
}
|
|
c++;
|
|
}
|
|
|
|
userid = atoi(plrarg);
|
|
|
|
for (slot = 0; slot < MAX_CLIENTS; slot++)
|
|
{
|
|
s = &cl.players[slot];
|
|
if (s->name[0] && !s->spectator && s->userid == userid)
|
|
break;
|
|
}
|
|
|
|
if (slot == MAX_CLIENTS)
|
|
{
|
|
Con_Printf("Couldn't find userid %i\n", userid);
|
|
return;
|
|
}
|
|
}
|
|
|
|
autocam[pnum] = CAM_TRACK;
|
|
Cam_Lock(pnum, slot);
|
|
locked[pnum] = true;
|
|
}
|
|
|
|
void Cam_Track_f(void)
|
|
{
|
|
int i, j;
|
|
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
i = 1;
|
|
j = Cmd_Argc() - 1;
|
|
if (j > MAX_SPLITS)
|
|
j = MAX_SPLITS;
|
|
|
|
while (j > 0)
|
|
{
|
|
Cam_TrackPlayer(i - 1, Cmd_Argv(0), Cmd_Argv(i));
|
|
i++;
|
|
j--;
|
|
}
|
|
}
|
|
|
|
void Cam_Track1_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(0, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void Cam_Track2_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(1, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void Cam_Track3_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(2, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void Cam_Track4_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(3, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void CL_InitCam(void)
|
|
{
|
|
Cvar_Register (&cl_hightrack, cl_spectatorgroup);
|
|
Cvar_Register (&cl_chasecam, cl_spectatorgroup);
|
|
// Cvar_Register (&cl_camera_maxpitch, cl_spectatorgroup);
|
|
// Cvar_Register (&cl_camera_maxyaw, cl_spectatorgroup);
|
|
// Cvar_Register (&cl_selfcam, cl_spectatorgroup);
|
|
|
|
Cmd_AddCommand("track", Cam_Track_f);
|
|
Cmd_AddCommand("track1", Cam_Track1_f);
|
|
Cmd_AddCommand("track2", Cam_Track2_f);
|
|
Cmd_AddCommand("track3", Cam_Track3_f);
|
|
Cmd_AddCommand("track4", Cam_Track4_f);
|
|
}
|
|
|
|
|