mirror of
https://github.com/nzp-team/fteqw.git
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2237 lines
59 KiB
C
2237 lines
59 KiB
C
#include "quakedef.h"
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#ifdef MAP_DOOM
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#include "glquake.h"
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#include "shader.h"
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int SignbitsForPlane (mplane_t *out);
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int PlaneTypeForNormal ( vec3_t normal );
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//coded from file specifications provided by:
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//Matthew S Fell (msfell@aol.com)
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//Unofficial Doom Specs
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//(aol suck)
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void Doom_SetModelFunc(model_t *mod);
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int Doom_SectorNearPoint(vec3_t p);
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//assumptions:
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//1. That there is a node, and thus two ssectors.
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//2. That the user doesn't want textures...
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//3. That all segs ssectors for a single sector are all the same.
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//4. That ALL sectors are fully enclosed, and not made of two areas.
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//5. That no sectors are inside out.
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enum {
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THING_PLAYER = 1,
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THING_PLAYER2 = 2,
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THING_PLAYER3 = 3,
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THING_PLAYER4 = 4,
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THING_DMSPAWN = 11,
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//we need to balance weapons according to ammo types.
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THING_WCHAINSAW = 2005, //-> quad
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THING_WSHOTGUN1 = 2001, //-> ng
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THING_WSHOTGUN2 = 82, //-> sng
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THING_WCHAINGUN = 2002, //-> ssg
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THING_WROCKETL = 2003, //-> lightning
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THING_WPLASMA = 2004, //-> grenade
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THING_WBFG = 2006 //-> rocket
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} THING_TYPES;
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//thing flags
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//skill/dm is appears in rather than quake's excuded in.
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#define THING_EASY 1
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#define THING_MEDIUM 2
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#define THING_HARD 4
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#define THING_DEAF 8
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#define THING_DEATHMATCH 16
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//other bits are ignored
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typedef struct {
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short xpos;
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short ypos;
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short angle;
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unsigned short type;
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unsigned short flags;
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} dthing_t;
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typedef struct {
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short xpos;
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short ypos;
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} ddoomvertex_t;
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typedef struct {
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float xpos;
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float ypos;
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} mdoomvertex_t;
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typedef struct {
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unsigned short vert[2];
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unsigned short flags;
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short types;
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short tag;
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unsigned short sidedef[2]; //(0xffff is none for sidedef[1])
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} dlinedef_t;
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#define LINEDEF_IMPASSABLE 1
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#define LINEDEF_BLOCKMONSTERS 2
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#define LINEDEF_TWOSIDED 4
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#define LINEDEF_UPPERUNPEGGED 8
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#define LINEDEF_LOWERUNPEGGED 16
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#define LINEDEF_SECRET 32 //seen as singlesided on automap, does nothing else.
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#define LINEDEF_BLOCKSOUND 64
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#define LINEDEF_NOTONMAP 128 //doesn't appear on automap.
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#define LINEDEF_STARTONMAP 256
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//others are ignored.
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typedef struct {
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short texx;
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short texy;
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char uppertex[8];
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char lowertex[8];
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char middletex[8];
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unsigned short sector;
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} dsidedef_t;
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typedef struct {
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float texx;
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float texy;
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int uppertex;
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int lowertex;
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int middletex;
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unsigned short sector;
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} msidedef_t;
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typedef struct { //figure out which linedef to use and throw the rest away.
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unsigned short vert[2];
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short angle;
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unsigned short linedef;
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short direction;
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short offset;
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} dseg_t;
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typedef struct {
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unsigned short vert[2];
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unsigned short linedef;
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short direction;
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unsigned short Partner; //the one on the other side of the owner's linedef
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} dgl_seg1_t;
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typedef struct {
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unsigned int vert[2];
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unsigned short linedef;
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short direction;
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unsigned int Partner; //the one on the other side of the owner's linedef
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} dgl_seg3_t;
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typedef struct {
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unsigned short segcount;
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unsigned short first;
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} dssector_t;
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typedef struct {
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short x;
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short y;
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short dx;
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short dy;
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short y1upper;
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short y1lower;
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short x1lower;
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short x1upper;
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short y2upper;
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short y2lower;
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short x2lower;
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short x2upper;
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unsigned short node1;
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unsigned short node2;
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} ddoomnode_t;
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#define NODE_IS_SSECTOR 0x8000
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typedef struct {
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short floorheight;
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short ceilingheight;
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char floortexture[8];
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char ceilingtexture[8];
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short lightlevel;
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short specialtype;
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short tag;
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} dsector_t;
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typedef struct {
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int visframe;
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int floortex;
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int ceilingtex;
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short floorheight;
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short ceilingheight;
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qbyte lightlev;
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qbyte pad;
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int numflattris;
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short tag;
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short specialtype;
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unsigned short *flats;
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} msector_t;
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typedef struct {
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short xorg;
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short yorg;
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short columns;
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short rows;
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} blockmapheader_t;
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ddoomnode_t *nodel;
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dssector_t *ssectorsl;
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dthing_t *thingsl;
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mdoomvertex_t *vertexesl;
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dgl_seg3_t *segsl;
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dlinedef_t *linedefsl;
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msidedef_t *sidedefsm;
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msector_t *sectorm;
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plane_t *nodeplanes;
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plane_t *lineplanes;
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blockmapheader_t *blockmapl;
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unsigned short *blockmapofs;
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unsigned int nodec;
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unsigned int sectorc;
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unsigned int segsc;
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unsigned int ssectorsc;
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unsigned int thingsc;
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unsigned int linedefsc;
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unsigned int sidedefsc;
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unsigned int vertexesc;
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unsigned int vertexsglbase;
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extern model_t *loadmodel;
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extern char loadname[];
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typedef struct
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{
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char name[8];
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shader_t *shader;
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unsigned short width;
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unsigned short height;
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batch_t batch;
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mesh_t *meshptr;
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mesh_t mesh;
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int maxverts;
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int maxindicies;
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} gldoomtexture_t;
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gldoomtexture_t *gldoomtextures;
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int numgldoomtextures;
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////////////////////////////////////////////////////////////////////////////////////////////
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//physics
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/*walk the bsp tree*/
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int Doom_SectorNearPoint(vec3_t p)
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{
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ddoomnode_t *node;
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plane_t *plane;
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int num;
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int seg;
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float d;
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num = nodec-1;
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while (1)
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{
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if (num & NODE_IS_SSECTOR)
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{
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num -= NODE_IS_SSECTOR;
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for (seg = ssectorsl[num].first; seg < ssectorsl[num].first + ssectorsl[num].segcount; seg++)
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if (segsl[seg].linedef != 0xffff)
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break;
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return sidedefsm[linedefsl[segsl[seg].linedef].sidedef[segsl[seg].direction]].sector;
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}
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node = nodel + num;
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plane = nodeplanes + num;
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// if (plane->type < 3)
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// d = p[plane->type] - plane->dist;
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// else
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d = DotProduct (plane->normal, p) - plane->dist;
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if (d < 0)
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num = node->node2;
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else
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num = node->node1;
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}
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return num;
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}
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int Doom_PointContents(model_t *model, vec3_t axis[3], vec3_t p)
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{
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int sec = Doom_SectorNearPoint(p);
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if (p[2] < sectorm[sec].floorheight)
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return FTECONTENTS_SOLID;
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if (p[2] > sectorm[sec].ceilingheight)
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return FTECONTENTS_SOLID;
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return FTECONTENTS_EMPTY;
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}
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qboolean Doom_Trace(model_t *model, int hulloverride, int frame, vec3_t axis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int contentstype, trace_t *trace)
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{
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#if 0
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#define TRACESTEP 16
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unsigned short *linedefs;
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dlinedef_t *ld;
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int bmi, obmi;
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vec3_t delta;
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int sec1 = Doom_SectorNearPoint(start);
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vec3_t p1, pointonplane, ofs;
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float d1, d2, c1, c2, planedist;
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plane_t *lp;
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mdoomvertex_t *v1, *v2;
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int j;
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float p2f;
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float clipfrac;
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#define DIST_EPSILON (0.03125)
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// Con_Printf("%i\n", sec1);
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if (start[2] < sectorm[sec1].floorheight-mins[2]) //whoops, started outside... ?
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{
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trace->fraction = 0;
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trace->allsolid = trace->startsolid = true;
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trace->endpos[0] = start[0];
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trace->endpos[1] = start[1];
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trace->endpos[2] = start[2]; //yeah, we do mean this - startsolid
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// if (IS_NAN(trace->endpos[2]))
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// Con_Printf("Nanny\n");
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trace->plane.normal[0] = 0;
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trace->plane.normal[1] = 0;
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trace->plane.normal[2] = 1;
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trace->plane.dist = sectorm[sec1].floorheight-mins[2];
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return false;
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}
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if (start[2] > sectorm[sec1].ceilingheight-maxs[2]) //whoops, started outside... ?
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{
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trace->fraction = 0;
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trace->allsolid = trace->startsolid = true;
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trace->endpos[0] = start[0];
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trace->endpos[1] = start[1];
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trace->endpos[2] = start[2];
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trace->plane.normal[0] = 0;
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trace->plane.normal[1] = 0;
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trace->plane.normal[2] = -1;
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trace->plane.dist = -(sectorm[sec1].ceilingheight-maxs[2]);
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return false;
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}
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obmi = -1;
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VectorSubtract(end, start, delta);
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p2f = Length(delta)+DIST_EPSILON;
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if (IS_NAN(p2f) || p2f > 100000)
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p2f = 100000;
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VectorNormalize(delta);
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trace->endpos[0] = end[0];
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trace->endpos[1] = end[1];
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trace->endpos[2] = end[2];
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trace->fraction = 1;
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while(1)
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{
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bmi = ((int)p1[0] - blockmapl->xorg)/128 + (((int)p1[1] - blockmapl->yorg)/128)*blockmapl->columns;
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// Con_Printf("%i of %i ", bmi, blockmapl->rows*blockmapl->columns);
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if (bmi >= 0 && bmi < blockmapl->rows*blockmapl->columns)
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if (bmi != obmi)
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{
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#if 1
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short dummy;
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linedefs = &dummy;
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for (dummy = 0; dummy < linedefsc; dummy++)
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#else
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for(linedefs = (short*)blockmapl + blockmapofs[bmi]+1; *linedefs != 0xffff; linedefs++)
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#endif
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{
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ld = linedefsl + *linedefs;
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if (ld->sidedef[1] != 0xffff)
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{
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if (sectorm[sidedefsm[ld->sidedef[0]].sector].floorheight == sectorm[sidedefsm[ld->sidedef[1]].sector].floorheight &&
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sectorm[sidedefsm[ld->sidedef[0]].sector].ceilingheight == sectorm[sidedefsm[ld->sidedef[1]].sector].ceilingheight)
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continue;
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}
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lp = lineplanes + *linedefs;
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if (1)
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{ //figure out how far to move the plane out by
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for (j=0 ; j<2 ; j++)
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{
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if (lp->normal[j] < 0)
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ofs[j] = maxs[j];
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else
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ofs[j] = mins[j];
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}
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ofs[2] = 0;
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planedist = lp->dist - DotProduct (ofs, lp->normal);
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}
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else
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planedist = lp->dist;
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d1 = DotProduct(lp->normal, start) - (planedist);
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d2 = DotProduct(lp->normal, end) - (planedist);
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if (d1 > 0 && d2 > 0)
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continue; //both points on the front side.
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if (d1 < 0) //start on back side
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{
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if (ld->sidedef[1] != 0xffff) //two sided (optimisation)
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{
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planedist = -planedist+lp->dist;
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if (/*d1 < planedist*-1 &&*/ d1 > planedist*2)
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{ //right, we managed to end up just on the other side of a wall's plane.
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v1 = &vertexesl[ld->vert[0]];
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v2 = &vertexesl[ld->vert[1]];
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if (!(d1 - d2))
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continue;
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if (d1<0) //back to front.
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c1 = (d1+DIST_EPSILON) / (d1 - d2);
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else
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c1 = (d1-DIST_EPSILON) / (d1 - d2);
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c2 = 1-c1;
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pointonplane[0] = start[0]*c2 + p2[0]*c1;
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/* if (pointonplane[0] > v1->xpos+DIST_EPSILON*2+hull->clip_maxs[0] && pointonplane[0] > v2->xpos+DIST_EPSILON*2+hull->clip_maxs[0])
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continue;
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if (pointonplane[0] < v1->xpos-DIST_EPSILON*2+hull->clip_mins[0] && pointonplane[0] < v2->xpos-DIST_EPSILON*2+hull->clip_mins[0])
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continue;
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*/ pointonplane[1] = start[1]*c2 + p2[1]*c1;
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/* if (pointonplane[1] > v1->ypos+DIST_EPSILON*2+hull->clip_maxs[1] && pointonplane[1] > v2->ypos+DIST_EPSILON*2+hull->clip_maxs[1])
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continue;
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if (pointonplane[1] < v1->ypos-DIST_EPSILON*2+hull->clip_mins[1] && pointonplane[1] < v2->ypos-DIST_EPSILON*2+hull->clip_mins[1])
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continue;
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*/
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pointonplane[2] = start[2]*c2 + p2[2]*c1;
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Con_Printf("Started in wall\n");
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j = sidedefsm[ld->sidedef[d1 < planedist]].sector;
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//yup, we are in the thing
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//prevent ourselves from entering the back-sector's floor/ceiling
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if (pointonplane[2] < sectorm[j].floorheight-hull->clip_mins[2]) //whoops, started outside... ?
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{
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Con_Printf("Started in floor\n");
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trace->allsolid = trace->startsolid = false;
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trace->endpos[2] = sectorm[j].floorheight-hull->clip_mins[2];
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trace->fraction = fabs(trace->endpos[2] - start[2]) / fabs(p2[2] - start[2]);
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trace->endpos[0] = start[0]+delta[0]*trace->fraction*p2f;
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trace->endpos[1] = start[1]+delta[1]*trace->fraction*p2f;
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// if (IS_NAN(trace->endpos[2]))
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// Con_Printf("Nanny\n");
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trace->plane.normal[0] = 0;
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trace->plane.normal[1] = 0;
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trace->plane.normal[2] = 1;
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trace->plane.dist = sectorm[j].floorheight-hull->clip_mins[2];
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continue;
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}
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if (pointonplane[2] > sectorm[j].ceilingheight-hull->clip_maxs[2]) //whoops, started outside... ?
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{
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Con_Printf("Started in ceiling\n");
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trace->allsolid = trace->startsolid = false;
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trace->endpos[0] = pointonplane[0];
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trace->endpos[1] = pointonplane[1];
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trace->endpos[2] = sectorm[j].ceilingheight-hull->clip_maxs[2];
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trace->fraction = fabs(trace->endpos[2] - start[2]) / fabs(p2[2] - start[2]);
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trace->plane.normal[0] = 0;
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trace->plane.normal[1] = 0;
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trace->plane.normal[2] = -1;
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trace->plane.dist = -(sectorm[j].ceilingheight-hull->clip_maxs[2]);
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continue;
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}
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}
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}
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if (d2 < 0)
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continue; //both points on the reverse side.
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}
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//line crosses plane.
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v1 = &vertexesl[ld->vert[0]];
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v2 = &vertexesl[ld->vert[1]];
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if (d1<0) //back to front.
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{
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if (ld->sidedef[1] == 0xffff)
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continue; //hack to allow them to pass
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c1 = (d1+DIST_EPSILON) / (d1 - d2);
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}
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else
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c1 = (d1-DIST_EPSILON) / (d1 - d2);
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c2 = 1-c1;
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pointonplane[0] = start[0]*c2 + p2[0]*c1;
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if (pointonplane[0] > v1->xpos+DIST_EPSILON*2+hull->clip_maxs[0] && pointonplane[0] > v2->xpos+DIST_EPSILON*2+hull->clip_maxs[0])
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continue;
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if (pointonplane[0] < v1->xpos-DIST_EPSILON*2+hull->clip_mins[0] && pointonplane[0] < v2->xpos-DIST_EPSILON*2+hull->clip_mins[0])
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continue;
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pointonplane[1] = start[1]*c2 + p2[1]*c1;
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if (pointonplane[1] > v1->ypos+DIST_EPSILON*2+hull->clip_maxs[1] && pointonplane[1] > v2->ypos+DIST_EPSILON*2+hull->clip_maxs[1])
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continue;
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if (pointonplane[1] < v1->ypos-DIST_EPSILON*2+hull->clip_mins[1] && pointonplane[1] < v2->ypos-DIST_EPSILON*2+hull->clip_mins[1])
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continue;
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pointonplane[2] = start[2]*c2 + p2[2]*c1;
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if (ld->flags & LINEDEF_IMPASSABLE || ld->sidedef[1] == 0xffff) //unconditionally unpassable.
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{ //unconditionally clipped.
|
|
}
|
|
else
|
|
{ //ensure that the side we are passing on to passes the clip (no ceiling/floor clips happened first)
|
|
msector_t *sec2;
|
|
|
|
if (d1<0)
|
|
sec2 = §orm[sidedefsm[ld->sidedef[1]].sector];
|
|
else
|
|
sec2 = §orm[sidedefsm[ld->sidedef[0]].sector];
|
|
|
|
if (pointonplane[2] < sec2->floorheight-hull->clip_mins[2])
|
|
{ //hit the floor first.
|
|
c1 = fabs(sectorm[sec1].floorheight-hull->clip_mins[2] - start[2]);
|
|
c2 = fabs(p2[2] - start[2]);
|
|
if (!c2)
|
|
c1 = 1;
|
|
else
|
|
c1 = (c1-DIST_EPSILON) / c2;
|
|
if (trace->fraction > c1)
|
|
{
|
|
// Con_Printf("Hit floor\n");
|
|
trace->fraction = c1;
|
|
trace->allsolid = trace->startsolid = true;
|
|
trace->endpos[0] = start[0] + trace->fraction*(p2[0]-start[0]);
|
|
trace->endpos[1] = start[1] + trace->fraction*(p2[1]-start[1]);
|
|
trace->endpos[2] = start[2] + trace->fraction*(p2[2]-start[2]);
|
|
trace->plane.normal[0] = 0;
|
|
trace->plane.normal[1] = 0;
|
|
trace->plane.normal[2] = 1;
|
|
trace->plane.dist = sectorm[sec1].floorheight-hull->clip_mins[2];
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (pointonplane[2] > sec2->ceilingheight-hull->clip_maxs[2])
|
|
{ //hit the floor first.
|
|
c1 = fabs((sectorm[sec1].ceilingheight-hull->clip_maxs[2]) - start[2]);
|
|
c2 = fabs(p2[2] - start[2]);
|
|
if (!c2)
|
|
c1 = 1;
|
|
else
|
|
c1 = (c1-DIST_EPSILON) / c2;
|
|
|
|
|
|
if (trace->fraction > c1)
|
|
{
|
|
// Con_Printf("Hit ceiling\n");
|
|
trace->fraction = c1;
|
|
trace->allsolid = trace->startsolid = true;
|
|
trace->endpos[0] = start[0] + trace->fraction*(p2[0]-start[0]);
|
|
trace->endpos[1] = start[1] + trace->fraction*(p2[1]-start[1]);
|
|
trace->endpos[2] = start[2] + trace->fraction*(p2[2]-start[2]);
|
|
trace->plane.normal[0] = 0;
|
|
trace->plane.normal[1] = 0;
|
|
trace->plane.normal[2] = -1;
|
|
trace->plane.dist = -(sectorm[sec1].ceilingheight-hull->clip_maxs[2]);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (d1<0)
|
|
sec2 = §orm[sidedefsm[ld->sidedef[0]].sector];
|
|
else
|
|
sec2 = §orm[sidedefsm[ld->sidedef[1]].sector];
|
|
|
|
if(sec2->ceilingheight == sec2->floorheight)
|
|
sec2->ceilingheight += 64;
|
|
|
|
if (pointonplane[2] > sec2->floorheight-hull->clip_mins[2] &&
|
|
pointonplane[2] < sec2->ceilingheight-hull->clip_maxs[2])
|
|
{
|
|
Con_Printf("Two sided passed\n");
|
|
continue;
|
|
}
|
|
|
|
// Con_Printf("blocked by two sided line\n");
|
|
// sec2->floorheight--;
|
|
}
|
|
|
|
if (d1<0) //back to front.
|
|
c1 = (d1+DIST_EPSILON) / (d1 - d2);
|
|
else
|
|
c1 = (d1-DIST_EPSILON) / (d1 - d2);
|
|
|
|
|
|
clipfrac = c1;
|
|
|
|
if (clipfrac < 0)
|
|
clipfrac = 0;
|
|
if (clipfrac > 1)
|
|
clipfrac = 1;
|
|
|
|
if (trace->fraction > clipfrac)
|
|
{
|
|
trace->fraction = clipfrac;
|
|
VectorMA(pointonplane, 0, lp->normal, trace->endpos);
|
|
VectorMA(trace->endpos, -0.1, delta, trace->endpos);
|
|
// if (IS_NAN(trace->endpos[2]))
|
|
// Con_Printf("Buggy clipping\n");
|
|
VectorCopy(lp->normal, trace->plane.normal);
|
|
trace->plane.dist = planedist;
|
|
// if (IS_NAN(trace->plane.normal[2]))
|
|
// Con_Printf("Buggy clipping\n");
|
|
|
|
if (clipfrac)
|
|
Con_Printf("Clip Wall %f\n", clipfrac);
|
|
}
|
|
}
|
|
|
|
obmi = bmi;
|
|
}
|
|
|
|
p1f += TRACESTEP;
|
|
if (p1f >= p2f)
|
|
break;
|
|
|
|
VectorMA(p1, TRACESTEP, delta, p1);
|
|
}
|
|
|
|
// VectorMA(start, p2f*trace->fraction, delta, p2);
|
|
|
|
if (p2[2] != start[2])
|
|
{
|
|
if (sec1 == Doom_SectorNearPoint(p2)) //special test.
|
|
{
|
|
if (p2[2] <= sectorm[sec1].floorheight-hull->clip_mins[2]) //whoops, started outside... ?
|
|
{
|
|
p1f = fabs(sectorm[sec1].floorheight-hull->clip_mins[2] - start[2]);
|
|
p2f = fabs(p2[2] - start[2]);
|
|
if (!p2f)
|
|
c1 = 1;
|
|
else
|
|
c1 = (p1f-DIST_EPSILON) / p2f;
|
|
if (trace->fraction > c1)
|
|
{
|
|
trace->fraction = c1;
|
|
trace->allsolid = trace->startsolid = false;
|
|
trace->endpos[0] = start[0] + trace->fraction*(p2[0]-start[0]);
|
|
trace->endpos[1] = start[1] + trace->fraction*(p2[1]-start[1]);
|
|
trace->endpos[2] = start[2] + trace->fraction*(p2[2]-start[2]);
|
|
trace->plane.normal[0] = 0;
|
|
trace->plane.normal[1] = 0;
|
|
trace->plane.normal[2] = 1;
|
|
trace->plane.dist = sectorm[sec1].floorheight-hull->clip_mins[2];
|
|
}
|
|
|
|
// if (IS_NAN(trace->endpos[2]))
|
|
// Con_Printf("Nanny\n");
|
|
}
|
|
if (p2[2] >= sectorm[sec1].ceilingheight-hull->clip_maxs[2]) //whoops, started outside... ?
|
|
{
|
|
p1f = fabs(sectorm[sec1].ceilingheight-hull->clip_maxs[2] - start[2]);
|
|
p2f = fabs(p2[2] - start[2]);
|
|
if (!p2f)
|
|
c1 = 1;
|
|
else
|
|
c1 = (p1f-DIST_EPSILON) / p2f;
|
|
if (trace->fraction > c1)
|
|
{
|
|
trace->fraction = c1;
|
|
trace->allsolid = trace->startsolid = false;
|
|
trace->endpos[0] = start[0] + trace->fraction*(p2[0]-start[0]);
|
|
trace->endpos[1] = start[1] + trace->fraction*(p2[1]-start[1]);
|
|
trace->endpos[2] = start[2] + trace->fraction*(p2[2]-start[2]);
|
|
trace->plane.normal[0] = 0;
|
|
trace->plane.normal[1] = 0;
|
|
trace->plane.normal[2] = -1;
|
|
trace->plane.dist = -(sectorm[sec1].ceilingheight-hull->clip_maxs[2]);
|
|
}
|
|
|
|
// if (IS_NAN(trace->endpos[2]))
|
|
// Con_Printf("Nanny\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
//we made it all the way through. yay.
|
|
|
|
trace->allsolid = trace->startsolid = false;
|
|
//Con_Printf("total = %f\n", trace->fraction);
|
|
return trace->fraction==1;
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
qbyte doompalette[768];
|
|
static qboolean paletteloaded;
|
|
|
|
void Doom_LoadPalette(void)
|
|
{
|
|
char *file;
|
|
int greyscale;
|
|
if (!paletteloaded)
|
|
{
|
|
paletteloaded = true;
|
|
file = FS_LoadMallocFile("wad/playpal");
|
|
if (file)
|
|
{
|
|
memcpy(doompalette, file, 768);
|
|
Z_Free(file);
|
|
}
|
|
else
|
|
{
|
|
for (greyscale = 0; greyscale < 256; greyscale++)
|
|
{
|
|
doompalette[greyscale*3+0] = greyscale;
|
|
doompalette[greyscale*3+1] = greyscale;
|
|
doompalette[greyscale*3+2] = greyscale;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
int Doom_LoadFlat(char *flatname)
|
|
{
|
|
#ifndef SERVERONLY
|
|
char *file;
|
|
char texname[64];
|
|
int texnum;
|
|
|
|
sprintf(texname, "flats/%-.8s", flatname);
|
|
|
|
for (texnum = 0; texnum < numgldoomtextures; texnum++)
|
|
{
|
|
if (!strcmp(gldoomtextures[texnum].name, texname))
|
|
return texnum;
|
|
}
|
|
|
|
gldoomtextures = BZ_Realloc(gldoomtextures, sizeof(*gldoomtextures)*((numgldoomtextures+16)&~15));
|
|
memset(gldoomtextures + numgldoomtextures, 0, sizeof(gldoomtextures[numgldoomtextures]));
|
|
numgldoomtextures++;
|
|
|
|
strncpy(gldoomtextures[texnum].name, texname, 8);
|
|
|
|
gldoomtextures[texnum].shader = R_RegisterShader(texname, "{\n{\nmap $diffuse\nrgbgen vertex\nalphagen vertex\n}\n}\n");
|
|
|
|
gldoomtextures[texnum].width = 64;
|
|
gldoomtextures[texnum].height = 64;
|
|
gldoomtextures[texnum].meshptr = &gldoomtextures[texnum].mesh;
|
|
gldoomtextures[texnum].batch.mesh = &gldoomtextures[texnum].meshptr;
|
|
gldoomtextures[texnum].batch.next = loadmodel->batches[gldoomtextures[texnum].shader->sort];
|
|
loadmodel->batches[gldoomtextures[texnum].shader->sort] = &gldoomtextures[texnum].batch;
|
|
|
|
file = FS_LoadMallocFile(texname);
|
|
if (file)
|
|
{
|
|
gldoomtextures[texnum].shader->defaulttextures.base = R_LoadTexture8Pal24(texname, 64, 64, file, doompalette, 0);
|
|
Z_Free(file);
|
|
}
|
|
|
|
return texnum;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
static void GLR_DrawWall(int texnum, int s, int t, float x1, float y1, float z1, float x2, float y2, float z2, qboolean unpegged, unsigned int colour4b)
|
|
{
|
|
gldoomtexture_t *tex = gldoomtextures+texnum;
|
|
mesh_t *mesh = &tex->mesh;
|
|
float len = sqrt((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2));
|
|
float s1, s2;
|
|
float t1, t2;
|
|
unsigned int col;
|
|
|
|
s1 = s/tex->width;
|
|
s2 = s1 + len/tex->width;
|
|
|
|
if (unpegged)
|
|
{
|
|
t2 = t/tex->height;
|
|
t1 = t2 - (z2-z1)/tex->height;
|
|
}
|
|
else
|
|
{
|
|
t1 = t/tex->height;
|
|
t2 = t1 + (z2-z1)/tex->height;
|
|
}
|
|
t1 = 0;
|
|
t2 = 1;
|
|
|
|
if (mesh->numvertexes+4 > tex->maxverts)
|
|
{
|
|
tex->maxverts = mesh->numvertexes+4;
|
|
mesh->colors4b_array = BZ_Realloc(mesh->colors4b_array, sizeof(*mesh->colors4b_array) * tex->maxverts);
|
|
mesh->xyz_array = BZ_Realloc(mesh->xyz_array, sizeof(*mesh->xyz_array) * tex->maxverts);
|
|
mesh->st_array = BZ_Realloc(mesh->st_array, sizeof(*mesh->st_array) * tex->maxverts);
|
|
}
|
|
if (mesh->numindexes+6 > tex->maxindicies)
|
|
{
|
|
tex->maxindicies = mesh->numindexes+6;
|
|
mesh->indexes = BZ_Realloc(mesh->indexes, sizeof(*mesh->indexes) * tex->maxindicies);
|
|
}
|
|
|
|
col = colour4b * 0x01010101;
|
|
((unsigned char*)&col)[3] = 0xff;
|
|
*(unsigned int*)mesh->colors4b_array[mesh->numvertexes+0] = col;
|
|
*(unsigned int*)mesh->colors4b_array[mesh->numvertexes+1] = col;
|
|
*(unsigned int*)mesh->colors4b_array[mesh->numvertexes+2] = col;
|
|
*(unsigned int*)mesh->colors4b_array[mesh->numvertexes+3] = col;
|
|
VectorSet(mesh->xyz_array[mesh->numvertexes+0], x1, y1, z1);
|
|
VectorSet(mesh->xyz_array[mesh->numvertexes+1], x1, y1, z2);
|
|
VectorSet(mesh->xyz_array[mesh->numvertexes+2], x2, y2, z2);
|
|
VectorSet(mesh->xyz_array[mesh->numvertexes+3], x2, y2, z1);
|
|
Vector2Set(mesh->st_array[mesh->numvertexes+0], s1, t2);
|
|
Vector2Set(mesh->st_array[mesh->numvertexes+1], s1, t1);
|
|
Vector2Set(mesh->st_array[mesh->numvertexes+2], s2, t1);
|
|
Vector2Set(mesh->st_array[mesh->numvertexes+3], s2, t2);
|
|
|
|
mesh->indexes[mesh->numindexes+0] = mesh->numvertexes+0;
|
|
mesh->indexes[mesh->numindexes+1] = mesh->numvertexes+1;
|
|
mesh->indexes[mesh->numindexes+2] = mesh->numvertexes+2;
|
|
|
|
mesh->indexes[mesh->numindexes+3] = mesh->numvertexes+0;
|
|
mesh->indexes[mesh->numindexes+4] = mesh->numvertexes+2;
|
|
mesh->indexes[mesh->numindexes+5] = mesh->numvertexes+3;
|
|
|
|
mesh->numvertexes += 4;
|
|
mesh->numindexes += 6;
|
|
|
|
BE_DrawMesh_Single(tex->shader, mesh, NULL, &tex->shader->defaulttextures, 0);
|
|
}
|
|
|
|
static void GLR_DrawFlats(int floortexnum, int floorheight, int ceiltexnum, int ceilheight, int numverts, unsigned short *verts, unsigned int colour4b)
|
|
{
|
|
mesh_t *mesh;
|
|
unsigned int col;
|
|
unsigned int v, i;
|
|
|
|
//floor
|
|
{
|
|
gldoomtexture_t *floortex = gldoomtextures + floortexnum;
|
|
mesh = &floortex->mesh;
|
|
if (mesh->numvertexes+numverts > floortex->maxverts)
|
|
{
|
|
floortex->maxverts = mesh->numvertexes+numverts;
|
|
mesh->colors4b_array = BZ_Realloc(mesh->colors4b_array, sizeof(*mesh->colors4b_array) * floortex->maxverts);
|
|
mesh->xyz_array = BZ_Realloc(mesh->xyz_array, sizeof(*mesh->xyz_array) * floortex->maxverts);
|
|
mesh->st_array = BZ_Realloc(mesh->st_array, sizeof(*mesh->st_array) * floortex->maxverts);
|
|
}
|
|
if (mesh->numindexes+numverts > floortex->maxindicies)
|
|
{
|
|
floortex->maxindicies = mesh->numindexes+numverts;
|
|
mesh->indexes = BZ_Realloc(mesh->indexes, sizeof(*mesh->indexes) * floortex->maxindicies);
|
|
}
|
|
|
|
col = colour4b * 0x01010101;
|
|
((unsigned char*)&col)[3] = 0xff;
|
|
|
|
for (i = 0; i < numverts; i++)
|
|
{
|
|
v = verts[i];
|
|
VectorSet(mesh->xyz_array[mesh->numvertexes+i], vertexesl[v].xpos, vertexesl[v].ypos, floorheight);
|
|
Vector2Set(mesh->st_array[mesh->numvertexes+i], vertexesl[v].xpos/64.0f, vertexesl[v].ypos/64.0f);
|
|
*(unsigned int*)mesh->colors4b_array[mesh->numvertexes+i] = col;
|
|
}
|
|
|
|
for (i = 0; i < numverts; i++)
|
|
{
|
|
mesh->indexes[mesh->numindexes+i] = mesh->numvertexes+i;
|
|
}
|
|
|
|
mesh->numvertexes += numverts;
|
|
mesh->numindexes += numverts;
|
|
|
|
BE_DrawMesh_Single(floortex->shader, mesh, NULL, &floortex->shader->defaulttextures, 0);
|
|
}
|
|
|
|
//ceiling
|
|
{
|
|
gldoomtexture_t *ceiltex = gldoomtextures + ceiltexnum;
|
|
mesh = &ceiltex->mesh;
|
|
if (mesh->numvertexes+numverts > ceiltex->maxverts)
|
|
{
|
|
ceiltex->maxverts = mesh->numvertexes+numverts;
|
|
mesh->colors4b_array = BZ_Realloc(mesh->colors4b_array, sizeof(*mesh->colors4b_array) * ceiltex->maxverts);
|
|
mesh->xyz_array = BZ_Realloc(mesh->xyz_array, sizeof(*mesh->xyz_array) * ceiltex->maxverts);
|
|
mesh->st_array = BZ_Realloc(mesh->st_array, sizeof(*mesh->st_array) * ceiltex->maxverts);
|
|
}
|
|
if (mesh->numindexes+numverts > ceiltex->maxindicies)
|
|
{
|
|
ceiltex->maxindicies = mesh->numindexes+numverts;
|
|
mesh->indexes = BZ_Realloc(mesh->indexes, sizeof(*mesh->indexes) * ceiltex->maxindicies);
|
|
}
|
|
|
|
col = colour4b * 0x01010101;
|
|
((unsigned char*)&col)[3] = 0xff;
|
|
|
|
for (i = 0; i < numverts; i++)
|
|
{
|
|
v = verts[numverts-1-i];
|
|
VectorSet(mesh->xyz_array[mesh->numvertexes+i], vertexesl[v].xpos, vertexesl[v].ypos, ceilheight);
|
|
Vector2Set(mesh->st_array[mesh->numvertexes+i], vertexesl[v].xpos/64.0f, vertexesl[v].ypos/64.0f);
|
|
*(unsigned int*)mesh->colors4b_array[mesh->numvertexes+i] = col;
|
|
}
|
|
|
|
for (i = 0; i < numverts; i++)
|
|
{
|
|
mesh->indexes[mesh->numindexes+i] = mesh->numvertexes+i;
|
|
}
|
|
|
|
mesh->numvertexes += numverts;
|
|
mesh->numindexes += numverts;
|
|
|
|
BE_DrawMesh_Single(ceiltex->shader, mesh, NULL, &ceiltex->shader->defaulttextures, 0);
|
|
}
|
|
}
|
|
|
|
static void GLR_DrawSSector(unsigned int ssec)
|
|
{
|
|
short v0, v1;
|
|
int sd;
|
|
dlinedef_t *ld;
|
|
int seg;
|
|
msector_t *sec, *sec2;
|
|
|
|
for (seg = ssectorsl[ssec].first + ssectorsl[ssec].segcount-1; seg >= ssectorsl[ssec].first; seg--)
|
|
if (segsl[seg].linedef != 0xffff)
|
|
break;
|
|
sec = sectorm + sidedefsm[linedefsl[segsl[seg].linedef].sidedef[segsl[seg].direction]].sector;
|
|
|
|
if (sec->visframe != r_visframecount)
|
|
{
|
|
GLR_DrawFlats(sec->floortex, sec->floorheight, sec->ceilingtex, sec->ceilingheight, sec->numflattris*3, sec->flats, sec->lightlev);
|
|
|
|
sec->visframe = r_visframecount;
|
|
}
|
|
for (seg = ssectorsl[ssec].first + ssectorsl[ssec].segcount-1; seg >= ssectorsl[ssec].first; seg--)
|
|
{
|
|
if (segsl[seg].linedef == 0xffff)
|
|
continue;
|
|
|
|
v0 = segsl[seg].vert[0];
|
|
v1 = segsl[seg].vert[1];
|
|
if (v0==v1)
|
|
continue;
|
|
ld = linedefsl + segsl[seg].linedef;
|
|
sd = ld->sidedef[segsl[seg].direction];
|
|
|
|
if (ld->sidedef[1] != 0xffff) //we can see through this linedef
|
|
{
|
|
sec2 = sectorm + sidedefsm[ld->sidedef[1-segsl[seg].direction]].sector;
|
|
|
|
if (sec->floorheight < sec2->floorheight)
|
|
{
|
|
GLR_DrawWall(sidedefsm[sd].lowertex,
|
|
sidedefsm[ld->sidedef[1-segsl[seg].direction]].texx,
|
|
sidedefsm[ld->sidedef[1-segsl[seg].direction]].texy,
|
|
vertexesl[v0].xpos, vertexesl[v0].ypos, sec->floorheight,
|
|
vertexesl[v1].xpos, vertexesl[v1].ypos, sec2->floorheight, ld->flags & LINEDEF_LOWERUNPEGGED, sec->lightlev);
|
|
}
|
|
|
|
if (sec->ceilingheight > sec2->ceilingheight)
|
|
{
|
|
GLR_DrawWall(sidedefsm[sd].uppertex,
|
|
sidedefsm[ld->sidedef[1-segsl[seg].direction]].texx,
|
|
sidedefsm[ld->sidedef[1-segsl[seg].direction]].texy,
|
|
vertexesl[v0].xpos, vertexesl[v0].ypos, sec2->ceilingheight,
|
|
vertexesl[v1].xpos, vertexesl[v1].ypos, sec->ceilingheight, ld->flags & LINEDEF_UPPERUNPEGGED, sec->lightlev);
|
|
}
|
|
|
|
if (sidedefsm[sd].middletex)
|
|
{
|
|
GLR_DrawWall(sidedefsm[sd].middletex,
|
|
sidedefsm[ld->sidedef[segsl[seg].direction]].texx,
|
|
sidedefsm[ld->sidedef[segsl[seg].direction]].texy,
|
|
vertexesl[v1].xpos, vertexesl[v1].ypos, (sec2->ceilingheight < sec->ceilingheight)?sec2->ceilingheight:sec->ceilingheight,
|
|
vertexesl[v0].xpos, vertexesl[v0].ypos, (sec2->floorheight > sec->floorheight)?sec2->floorheight:sec->floorheight, false, sec->lightlev);
|
|
}
|
|
}
|
|
else
|
|
{ //solid wall, draw full wall.
|
|
|
|
GLR_DrawWall(sidedefsm[sd].middletex,
|
|
sidedefsm[ld->sidedef[segsl[seg].direction]].texx,
|
|
sidedefsm[ld->sidedef[segsl[seg].direction]].texy,
|
|
vertexesl[v0].xpos, vertexesl[v0].ypos, sec->floorheight,
|
|
vertexesl[v1].xpos, vertexesl[v1].ypos, sec->ceilingheight, false, sec->lightlev);
|
|
}
|
|
}
|
|
}
|
|
|
|
mplane_t frustum2d[2];
|
|
static int Box2DOnPlaneSide (short emins[2], short emaxs[2], mplane_t *p)
|
|
{
|
|
float dist1, dist2;
|
|
int sides;
|
|
|
|
// general case
|
|
switch (p->signbits)
|
|
{
|
|
case 0:
|
|
dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1];
|
|
dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1];
|
|
break;
|
|
case 1:
|
|
dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1];
|
|
dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1];
|
|
break;
|
|
case 2:
|
|
dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1];
|
|
dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1];
|
|
break;
|
|
case 3:
|
|
dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1];
|
|
dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1];
|
|
break;
|
|
case 4:
|
|
dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1];
|
|
dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1];
|
|
break;
|
|
case 5:
|
|
dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1];
|
|
dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1];
|
|
break;
|
|
case 6:
|
|
dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1];
|
|
dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1];
|
|
break;
|
|
case 7:
|
|
dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1];
|
|
dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1];
|
|
break;
|
|
default:
|
|
dist1 = dist2 = 0; // shut up compiler
|
|
// BOPS_Error ();
|
|
break;
|
|
}
|
|
|
|
sides = 0;
|
|
if (dist1 >= p->dist)
|
|
sides = 1;
|
|
if (dist2 < p->dist)
|
|
sides |= 2;
|
|
|
|
#ifdef PARANOID
|
|
if (sides == 0)
|
|
Sys_Error ("Box2DOnPlaneSide: sides==0");
|
|
#endif
|
|
|
|
return sides;
|
|
}
|
|
static qboolean R_Cull2DBox (short mins_x, short mins_y, short maxs_x, short maxs_y)
|
|
{
|
|
short mins[2], maxs[2];
|
|
int i;
|
|
//return false;
|
|
mins[0] = mins_x;
|
|
mins[1] = mins_y;
|
|
maxs[0] = maxs_x;
|
|
maxs[1] = maxs_y;
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
if (Box2DOnPlaneSide (mins, maxs, &frustum2d[i]) == 2)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void R_Set2DFrustum (void)
|
|
{
|
|
int i;
|
|
vec3_t vpn, vright, vup, viewang;
|
|
|
|
if ((int)r_novis.value & 4)
|
|
return;
|
|
|
|
viewang[0] = 0;
|
|
viewang[1] = r_refdef.viewangles[1];
|
|
viewang[2] = 0;
|
|
AngleVectors (viewang, vpn, vright, vup);
|
|
|
|
/* if (r_refdef.fov_x == 90)
|
|
{
|
|
// front side is visible
|
|
|
|
VectorAdd (vpn, vright, frustum2d[0].normal);
|
|
VectorSubtract (vpn, vright, frustum2d[1].normal);
|
|
}
|
|
else*/
|
|
{
|
|
|
|
// rotate VPN right by FOV_X/2 degrees
|
|
RotatePointAroundVector( frustum2d[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
|
|
// rotate VPN left by FOV_X/2 degrees
|
|
RotatePointAroundVector( frustum2d[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
|
|
}
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
frustum2d[i].type = PLANE_ANYZ;
|
|
frustum2d[i].dist = DotProduct (r_origin, frustum2d[i].normal);
|
|
frustum2d[i].signbits = SignbitsForPlane (&frustum2d[i]);
|
|
}
|
|
}
|
|
|
|
|
|
static void GLR_RecursiveDoomNode(unsigned int node)
|
|
{
|
|
if (node & NODE_IS_SSECTOR)
|
|
{
|
|
GLR_DrawSSector(node & ~NODE_IS_SSECTOR);
|
|
|
|
return;
|
|
}
|
|
|
|
if (!R_Cull2DBox(nodel[node].x1lower, nodel[node].y1lower, nodel[node].x1upper, nodel[node].y1upper)||1)
|
|
GLR_RecursiveDoomNode(nodel[node].node1);
|
|
if (!R_Cull2DBox(nodel[node].x2lower, nodel[node].y2lower, nodel[node].x2upper, nodel[node].y2upper)||1)
|
|
GLR_RecursiveDoomNode(nodel[node].node2);
|
|
}
|
|
|
|
void GLR_DoomWorld(void)
|
|
{
|
|
int texnum;
|
|
gldoomtexture_t *t;
|
|
if (!nodel || !nodec)
|
|
return; //err... buggy
|
|
|
|
for (texnum = 0; texnum < numgldoomtextures; texnum++) //a hash table might be a good plan.
|
|
{
|
|
t = &gldoomtextures[texnum];
|
|
t->mesh.numindexes = 0;
|
|
t->mesh.numvertexes = 0;
|
|
}
|
|
r_visframecount++;
|
|
GLR_RecursiveDoomNode(nodec-1);
|
|
|
|
memset(cl.worldmodel->batches, 0, sizeof(cl.worldmodel->batches));
|
|
for (texnum = 0; texnum < numgldoomtextures; texnum++) //a hash table might be a good plan.
|
|
{
|
|
t = &gldoomtextures[texnum];
|
|
if (t->mesh.numindexes)
|
|
{
|
|
t->batch.next = cl.worldmodel->batches[t->shader->sort];
|
|
cl.worldmodel->batches[t->shader->sort] = &t->batch;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
//find the first ssector, go through it's list/
|
|
//grab the lines into multiple arrays.
|
|
//make sure all arrays are looped fully. If not, error out.
|
|
//if we have two arrays, we have a hole in the middle.
|
|
//with multiple arrays, from the second onwards
|
|
// grab two adjacent verts and find the nearest point in any other array, that is also on the positive side.
|
|
// One of the two should be an extreeme, and the external point should be in the direction that the angle points at.
|
|
// none found = error
|
|
// create a triangle from these points, fix array links.
|
|
// move on to next spare array.
|
|
//we now have a concave polygon with no holes.
|
|
//pick a point, follow along the walls making a triangle fan, until an angle of > 180, throw out fan, rebuild arrays.
|
|
//at new point, start a new fan. Be prepared to not be able to generate one.
|
|
|
|
#define MAX_REGIONS 256
|
|
#define MAX_POLYVERTS (MAX_FLATTRIS*3)
|
|
#define MAX_FLATTRIS 1024
|
|
|
|
//buffer to hold tris
|
|
static unsigned short indexes[MAX_POLYVERTS];
|
|
static unsigned int numindexes;
|
|
|
|
typedef struct {
|
|
int vertex[MAX_POLYVERTS];
|
|
unsigned int numverts;
|
|
float angle;
|
|
} conectedregion_t;
|
|
static conectedregion_t polyregions[MAX_REGIONS]; //we need to be able to join them as we go.
|
|
static unsigned int regions;
|
|
|
|
//throw out duplicates.
|
|
static void Triangulate_AddLine(int v1, int v2) //order makes a difference
|
|
{
|
|
int r, v;
|
|
int beginingof = -1;
|
|
int endof = -1;
|
|
int freer = -1;
|
|
|
|
for (r = 0; r < regions; r++)
|
|
{
|
|
if (!polyregions[r].numverts)
|
|
{
|
|
freer = r;
|
|
continue;
|
|
}
|
|
if (polyregions[r].vertex[0] == v2)
|
|
beginingof = r;
|
|
if (polyregions[r].vertex[polyregions[r].numverts-1] == v1)
|
|
endof = r;
|
|
|
|
for (v = polyregions[r].numverts-2; v >= 0; v--)
|
|
if (polyregions[r].vertex[v] == v1 && polyregions[r].vertex[v+1] == v2)
|
|
return; //whoops. Duplicate line.
|
|
}
|
|
if (beginingof >= 0 && endof >= 0)
|
|
{ //merge two regions. Copy one onto the end of the other.
|
|
if (beginingof == endof)
|
|
{ //close up
|
|
if (polyregions[endof].numverts+1 >= MAX_POLYVERTS)
|
|
{
|
|
Con_Printf(CON_WARNING "WARNING: Map region is too large.\n");
|
|
return;
|
|
}
|
|
polyregions[endof].vertex[polyregions[endof].numverts] = v2;
|
|
polyregions[endof].numverts++;
|
|
}
|
|
else
|
|
{
|
|
if (polyregions[endof].numverts+polyregions[beginingof].numverts >= MAX_POLYVERTS)
|
|
{
|
|
Con_Printf(CON_WARNING "WARNING: Map region is too large.\n");
|
|
return;
|
|
}
|
|
memcpy(polyregions[endof].vertex + polyregions[endof].numverts,
|
|
polyregions[beginingof].vertex,
|
|
sizeof(polyregions[beginingof].vertex[0])*polyregions[beginingof].numverts);
|
|
polyregions[endof].numverts += polyregions[beginingof].numverts;
|
|
polyregions[beginingof].numverts = 0;
|
|
}
|
|
}
|
|
else if (beginingof >= 0)
|
|
{ //insert into
|
|
if (polyregions[beginingof].numverts+1 >= MAX_POLYVERTS)
|
|
{
|
|
Con_Printf(CON_WARNING "WARNING: Map region is too large.\n");
|
|
return;
|
|
}
|
|
|
|
memmove(polyregions[beginingof].vertex + 1,
|
|
polyregions[beginingof].vertex,
|
|
sizeof(polyregions[beginingof].vertex[0])*polyregions[beginingof].numverts);
|
|
polyregions[beginingof].vertex[0] = v1;
|
|
polyregions[beginingof].numverts++;
|
|
}
|
|
else if (endof >= 0)
|
|
{ //stick outselves on the end
|
|
if (polyregions[endof].numverts+1 >= MAX_POLYVERTS)
|
|
{
|
|
Con_Printf(CON_WARNING "WARNING: Map region is too large.\n");
|
|
return;
|
|
}
|
|
polyregions[endof].vertex[polyregions[endof].numverts] = v2;
|
|
polyregions[endof].numverts++;
|
|
}
|
|
else
|
|
{ //new region.
|
|
if (freer < 0)
|
|
{
|
|
freer = regions++;
|
|
if (regions > MAX_REGIONS)
|
|
{
|
|
Con_Printf(CON_WARNING "WARNING: Too many regions. Sector is too chaotic/complicated.\n");
|
|
freer = 0;
|
|
regions = 1;
|
|
}
|
|
}
|
|
|
|
polyregions[freer].numverts = 2;
|
|
polyregions[freer].vertex[0] = v1;
|
|
polyregions[freer].vertex[1] = v2;
|
|
}
|
|
}
|
|
|
|
static unsigned short *Triangulate_Finish(int *numtris, unsigned short *old, int oldindexcount)
|
|
{
|
|
unsigned short *out;
|
|
unsigned int v1, v2, v3, v;
|
|
unsigned int r, v2s, f;
|
|
float a1;
|
|
float a2;
|
|
for (r = 0; r < regions; r++)
|
|
{
|
|
if (!polyregions[r].numverts)
|
|
continue;
|
|
|
|
if (polyregions[r].vertex[0] != polyregions[r].vertex[polyregions[r].numverts-1])
|
|
{
|
|
Con_Printf("Sector is not enclosed\n");
|
|
polyregions[r].vertex[polyregions[r].numverts] = polyregions[r].vertex[0];
|
|
polyregions[r].numverts++;
|
|
|
|
/*
|
|
*numtris = 0;
|
|
regions = 0;
|
|
|
|
|
|
return NULL;*/
|
|
}
|
|
|
|
polyregions[r].angle = 0;
|
|
polyregions[r].numverts--;//start == end
|
|
for (v = 0; v < polyregions[r].numverts; v++)
|
|
{
|
|
v1 = polyregions[r].vertex[v];
|
|
v2 = polyregions[r].vertex[(v+1)%(polyregions[r].numverts)];
|
|
v3 = polyregions[r].vertex[(v+2)%(polyregions[r].numverts)];
|
|
a1 = atan2(vertexesl[v3].ypos - vertexesl[v2].ypos, vertexesl[v3].xpos - vertexesl[v2].xpos);
|
|
a2 = atan2(vertexesl[v1].ypos - vertexesl[v2].ypos, vertexesl[v1].xpos - vertexesl[v2].xpos);
|
|
polyregions[r].angle += fabs(a1 - a2);
|
|
}
|
|
}
|
|
|
|
//FIXME: inner loops should find the nearest point in a forwards direction from one of the extreeme points.
|
|
|
|
//angle should be either (numverts-2)*PI //inner loop
|
|
//or PI*numverts+2*PI //outer loop
|
|
//unfortuantly it's rarly either of them...
|
|
|
|
for (r = 0; r < regions; r++)
|
|
{
|
|
if (polyregions[r].numverts<3)
|
|
continue;
|
|
v1 = polyregions[r].vertex[0];
|
|
v2 = polyregions[r].vertex[1];
|
|
v2s = 1;
|
|
f=0;
|
|
for (v = 2; polyregions[r].numverts>=3; )
|
|
{ //build a triangle fan.
|
|
if (numindexes+3 > MAX_POLYVERTS)
|
|
{
|
|
Con_Printf(CON_WARNING "WARNING: Sector is too big for triangulation\n");
|
|
break;
|
|
}
|
|
v3 = polyregions[r].vertex[v];
|
|
|
|
a1 = atan2(vertexesl[v3].ypos - vertexesl[v2].ypos, vertexesl[v3].xpos - vertexesl[v2].xpos);
|
|
a2 = atan2(vertexesl[v1].ypos - vertexesl[v2].ypos, vertexesl[v1].xpos - vertexesl[v2].xpos);
|
|
if (fabs(a1-a2) > M_PI+0.01) //this would be a reflex angle then.;.
|
|
{
|
|
/* indexes[numindexes++] = 0;
|
|
indexes[numindexes++] = v2;
|
|
indexes[numindexes++] = 1;
|
|
*/
|
|
v1 = v2;
|
|
v2 = v3;
|
|
v2s = v;
|
|
v=(v+1)%polyregions[r].numverts;
|
|
f++;
|
|
if (f >= 1000)
|
|
{ //infinate loop - shouldn't happen. must have got the angle stuff wrong.
|
|
Con_Printf(CON_WARNING "WARNING: Failed to triangulate polygon\n");
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
//FIXME: make sure v1 -> v3 doesn't clip any same-region lines.
|
|
|
|
indexes[numindexes++] = v1;
|
|
indexes[numindexes++] = v2;
|
|
indexes[numindexes++] = v3;
|
|
memmove(polyregions[r].vertex+v2s, polyregions[r].vertex+v2s+1, (polyregions[r].numverts-v2s)*sizeof(polyregions[r].vertex[0]));
|
|
polyregions[r].numverts--;
|
|
v=(v)%polyregions[r].numverts;
|
|
v2 = v3;
|
|
v2s = v;
|
|
polyregions[r].vertex[polyregions[r].numverts] = 0;
|
|
}
|
|
}
|
|
|
|
if (!numindexes)
|
|
{
|
|
Con_Printf(CON_WARNING "Warning: Sector is empty\n");
|
|
|
|
*numtris = 0;
|
|
regions = 0;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
out = BZ_Realloc(old, sizeof(*out)*(numindexes+oldindexcount*3));
|
|
memcpy(out+oldindexcount*3, indexes, sizeof(*out)*numindexes);
|
|
|
|
*numtris = numindexes/3+oldindexcount;
|
|
regions = 0;
|
|
numindexes = 0;
|
|
|
|
return out;
|
|
}
|
|
|
|
static void Triangulate_Sectors(dsector_t *sectorl, qboolean glbspinuse)
|
|
{
|
|
int seg, nsec;
|
|
int i, sec=-1;
|
|
|
|
sectorm = Z_Malloc(sectorc * sizeof(*sectorm));
|
|
|
|
if (glbspinuse)
|
|
{
|
|
for (i = 0; i < ssectorsc; i++)
|
|
{ //only do linedefs.
|
|
for (seg = ssectorsl[i].first; seg < ssectorsl[i].first + ssectorsl[i].segcount; seg++)
|
|
if (segsl[seg].linedef != 0xffff)
|
|
break;
|
|
|
|
if (seg == ssectorsl[i].first + ssectorsl[i].segcount) //throw a fit.
|
|
{
|
|
Con_Printf("SubSector %i has absolutly no walls\n", i);
|
|
continue;
|
|
}
|
|
|
|
nsec = sidedefsm[linedefsl[segsl[seg].linedef].sidedef[segsl[seg].direction]].sector;
|
|
if (sec != nsec)
|
|
{
|
|
if (sec>=0)
|
|
sectorm[sec].flats = Triangulate_Finish(§orm[sec].numflattris, sectorm[sec].flats, sectorm[sec].numflattris);
|
|
sec = nsec;
|
|
}
|
|
for (seg = ssectorsl[i].first; seg < ssectorsl[i].first + ssectorsl[i].segcount; seg++)
|
|
{ //ignore direction, it's do do with the intersection rather than the draw direction.
|
|
Triangulate_AddLine(segsl[seg].vert[0], segsl[seg].vert[1]);
|
|
}
|
|
}
|
|
if (sec>=0)
|
|
sectorm[sec].flats = Triangulate_Finish(§orm[sec].numflattris, sectorm[sec].flats, sectorm[sec].numflattris);
|
|
}
|
|
else
|
|
{
|
|
for (sec = 0; sec < sectorc; sec++)
|
|
{
|
|
for (i = 0; i < linedefsc; i++)
|
|
{
|
|
if (sidedefsm[linedefsl[i].sidedef[0]].sector == sec)
|
|
Triangulate_AddLine(linedefsl[i].vert[0], linedefsl[i].vert[1]);
|
|
if (linedefsl[i].sidedef[1] != 0xffff && sidedefsm[linedefsl[i].sidedef[1]].sector == sec)
|
|
Triangulate_AddLine(linedefsl[i].vert[1], linedefsl[i].vert[0]);
|
|
}
|
|
sectorm[sec].flats = Triangulate_Finish(§orm[sec].numflattris, sectorm[sec].flats, sectorm[sec].numflattris);
|
|
}
|
|
}
|
|
|
|
/*
|
|
for (i = 0; i < ssectorsc; i++)
|
|
{ //only do linedefs.
|
|
seg = ssectorsl[i].first;
|
|
nsec = sidedefsm[linedefsl[segsl[seg].linedef].sidedef[segsl[seg].direction]].sector;
|
|
if (sec != nsec)
|
|
{
|
|
if (sec>=0)
|
|
sectorm[sec].flats = Triangulate_Finish(§orm[sec].numflattris);
|
|
sec = nsec;
|
|
}
|
|
for (seg = ssectorsl[i].first; seg < ssectorsl[i].first + ssectorsl[i].segcount; seg++)
|
|
{ //ignore direction, it's do do with the intersection rather than the draw direction.
|
|
Triangulate_AddLine(segsl[seg].vert[0], segsl[seg].vert[1]);
|
|
}
|
|
}
|
|
if (sec>=0)
|
|
sectorm[sec].flats = Triangulate_Finish(§orm[sec].numflattris);
|
|
*/
|
|
|
|
for (i = 0; i < sectorc; i++)
|
|
{
|
|
sectorm[i].ceilingtex = Doom_LoadFlat(sectorl[i].ceilingtexture);
|
|
sectorm[i].floortex = Doom_LoadFlat(sectorl[i].floortexture);
|
|
sectorm[i].lightlev = sectorl[i].lightlevel;
|
|
sectorm[i].specialtype = sectorl[i].specialtype;
|
|
sectorm[i].tag = sectorl[i].tag;
|
|
sectorm[i].ceilingheight = sectorl[i].ceilingheight;
|
|
sectorm[i].floorheight = sectorl[i].floorheight;
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
static void *textures1;
|
|
static void *textures2;
|
|
static char *pnames;
|
|
static void Doom_LoadTextureInfos(void)
|
|
{
|
|
textures1 = FS_LoadMallocFile("wad/texture1");
|
|
textures2 = FS_LoadMallocFile("wad/texture2");
|
|
pnames = FS_LoadMallocFile("wad/pnames");
|
|
}
|
|
|
|
typedef struct {
|
|
char name[8];
|
|
short always0_0;
|
|
short always0_1;
|
|
short width;
|
|
short height;
|
|
short always0_2;
|
|
short always0_3;
|
|
short componantcount;
|
|
} ddoomtexture_t;
|
|
typedef struct {
|
|
short xoffset;
|
|
short yoffset;
|
|
unsigned short patchnum;
|
|
unsigned short always_1;
|
|
unsigned short always_0;
|
|
} ddoomtexturecomponant_t;
|
|
|
|
typedef struct {
|
|
short width;
|
|
short height;
|
|
short xpos;
|
|
short ypos;
|
|
} doomimage_t;
|
|
|
|
static void Doom_ExtractPName(unsigned int *out, doomimage_t *di, int outwidth, int outheight, int x, int y)
|
|
{
|
|
unsigned int *colpointers;
|
|
int c, fr, rc, extra;
|
|
unsigned char *data, *coldata;
|
|
extern qbyte gammatable[256];
|
|
|
|
if (!di)
|
|
return;
|
|
|
|
data = (char *)di;
|
|
|
|
|
|
// out += x/*+di->xpos*/;
|
|
// out += (y/*+di->ypos*/)*outwidth;
|
|
|
|
colpointers = (unsigned int*)(data+sizeof(doomimage_t));
|
|
for (c = 0; c < di->width; c++)
|
|
{
|
|
if (c+x < 0)
|
|
continue;
|
|
if (c+x >= outwidth)
|
|
break;
|
|
|
|
if (colpointers[c] >= com_filesize)
|
|
break;
|
|
coldata = data + colpointers[c];
|
|
while(1)
|
|
{
|
|
fr = *coldata++;
|
|
if (fr == 255)
|
|
break;
|
|
|
|
rc = *coldata++;
|
|
|
|
coldata++; //one not drawn, on each side
|
|
|
|
fr+=y;
|
|
|
|
if (fr<0)
|
|
{
|
|
coldata -= fr; //plus
|
|
fr = 0;
|
|
}
|
|
|
|
if ((fr+rc) > outheight)
|
|
{
|
|
extra = rc - (outheight - fr) +1;
|
|
rc = outheight - fr;
|
|
if (rc < 0)
|
|
break;
|
|
}
|
|
else
|
|
extra = 1;
|
|
|
|
while(rc)
|
|
{
|
|
out[c+x + fr*outwidth] = (gammatable[doompalette[*coldata*3]]) + (gammatable[doompalette[*coldata*3+1]]<<8) + (gammatable[doompalette[*coldata*3+2]]<<16) + (255<<24);
|
|
coldata++;
|
|
fr++;
|
|
rc--;
|
|
}
|
|
|
|
coldata+=extra; //one not drawn, on each side
|
|
}
|
|
}
|
|
}
|
|
|
|
static texid_t Doom_LoadPatchFromTexWad(char *name, void *texlump, unsigned short *width, unsigned short *height, qboolean *hasalpha)
|
|
{
|
|
char patch[32] = "patches/";
|
|
unsigned int *tex;
|
|
ddoomtexture_t *tx;
|
|
ddoomtexturecomponant_t *tc;
|
|
texid_t result;
|
|
int i;
|
|
int count;
|
|
|
|
count = *(int *)texlump;
|
|
tex = (int *)texlump+1;
|
|
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
tx = (ddoomtexture_t*)((unsigned char*)texlump + *tex);
|
|
if (!strncmp(tx->name, name, 8))
|
|
{
|
|
tex = BZ_Malloc(tx->width*tx->height*4);
|
|
memset(tex, 0, tx->width*tx->height*4);
|
|
*width = tx->width;
|
|
*height = tx->height;
|
|
tc = (ddoomtexturecomponant_t*)(tx+1);
|
|
for (i = 0; i < tx->componantcount; i++, tc++)
|
|
{
|
|
strncpy(patch+8, pnames+4+8*tc->patchnum, 8);
|
|
Q_strlwr(patch+8);
|
|
patch[16] = '\0';
|
|
|
|
Doom_ExtractPName(tex, (doomimage_t *)COM_LoadTempFile(patch), tx->width, tx->height, tc->xoffset, tc->yoffset);
|
|
}
|
|
|
|
*hasalpha = false;
|
|
for (i = 0; i < tx->width * tx->height; i++)
|
|
{
|
|
if (!(tex[i] & 0xff000000))
|
|
{
|
|
*hasalpha = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
result = R_LoadTexture32(name, tx->width, tx->height, tex, 0);
|
|
BZ_Free(tex);
|
|
return result;
|
|
}
|
|
|
|
tex++;
|
|
}
|
|
|
|
return r_nulltex;
|
|
}
|
|
static int Doom_LoadPatch(char *name)
|
|
{
|
|
texid_t tex;
|
|
qboolean hasalpha = false;
|
|
int texnum;
|
|
|
|
for (texnum = 0; texnum < numgldoomtextures; texnum++) //a hash table might be a good plan.
|
|
{
|
|
if(!strncmp(name, gldoomtextures[texnum].name, 8))
|
|
{
|
|
return texnum;
|
|
}
|
|
}
|
|
//couldn't find it.
|
|
// texnum = numgldoomtextures;
|
|
|
|
gldoomtextures = BZ_Realloc(gldoomtextures, sizeof(*gldoomtextures)*((numgldoomtextures+16)&~15));
|
|
memset(gldoomtextures + numgldoomtextures, 0, sizeof(gldoomtextures[numgldoomtextures]));
|
|
numgldoomtextures++;
|
|
|
|
strncpy(gldoomtextures[texnum].name, name, 8);
|
|
|
|
tex = r_nulltex;
|
|
if (textures1 && !TEXVALID(tex))
|
|
tex = Doom_LoadPatchFromTexWad(name, textures1, &gldoomtextures[texnum].width, &gldoomtextures[texnum].height, &hasalpha);
|
|
if (textures2 && !TEXVALID(tex))
|
|
tex = Doom_LoadPatchFromTexWad(name, textures2, &gldoomtextures[texnum].width, &gldoomtextures[texnum].height, &hasalpha);
|
|
if (!TEXVALID(tex))
|
|
{
|
|
//all else failed.
|
|
gldoomtextures[texnum].width = image_width;
|
|
gldoomtextures[texnum].height = image_height;
|
|
gldoomtextures[texnum].meshptr = &gldoomtextures[texnum].mesh;
|
|
gldoomtextures[texnum].batch.mesh = &gldoomtextures[texnum].meshptr;
|
|
gldoomtextures[texnum].batch.next = loadmodel->batches[gldoomtextures[texnum].shader->sort];
|
|
loadmodel->batches[gldoomtextures[texnum].shader->sort] = &gldoomtextures[texnum].batch;
|
|
}
|
|
|
|
if (hasalpha)
|
|
gldoomtextures[texnum].shader = R_RegisterShader(name, "{\n{\nmap $diffuse\nrgbgen vertex\nalphagen vertex\nalphafunc ge128\n}\n}\n");
|
|
else
|
|
gldoomtextures[texnum].shader = R_RegisterShader(name, "{\n{\nmap $diffuse\nrgbgen vertex\nalphagen vertex\n}\n}\n");
|
|
gldoomtextures[texnum].shader->defaulttextures.base = tex;
|
|
|
|
return texnum;
|
|
}
|
|
static void Doom_Purge (struct model_s *mod)
|
|
{
|
|
int texnum;
|
|
for (texnum = 0; texnum < numgldoomtextures; texnum++)
|
|
{
|
|
BZ_Free(gldoomtextures[texnum].mesh.colors4b_array);
|
|
BZ_Free(gldoomtextures[texnum].mesh.st_array);
|
|
BZ_Free(gldoomtextures[texnum].mesh.xyz_array);
|
|
BZ_Free(gldoomtextures[texnum].mesh.indexes);
|
|
}
|
|
BZ_Free(gldoomtextures);
|
|
gldoomtextures = NULL;
|
|
}
|
|
#endif
|
|
static void CleanWalls(dsidedef_t *sidedefsl)
|
|
{
|
|
int i;
|
|
char texname[64];
|
|
char lastmiddle[9]="-";
|
|
char lastlower[9]="-";
|
|
char lastupper[9]="-";
|
|
int lastmidtex=0, lastuptex=0, lastlowtex=0;
|
|
sidedefsm = BZ_Malloc(sidedefsc * sizeof(*sidedefsm));
|
|
for (i = 0; i < sidedefsc; i++)
|
|
{
|
|
#ifdef GLQUAKE
|
|
strncpy(texname, sidedefsl[i].middletex, 8);
|
|
texname[8] = '\0';
|
|
if (!strcmp(texname, "-"))
|
|
sidedefsm[i].middletex = 0;
|
|
else
|
|
{
|
|
if (!strncmp(texname, lastmiddle, 8))
|
|
sidedefsm[i].middletex = lastmidtex;
|
|
else
|
|
{
|
|
strncpy(lastmiddle, texname, 8);
|
|
sidedefsm[i].middletex = lastmidtex = Doom_LoadPatch(texname);//Mod_LoadHiResTexture(texname, true, false);
|
|
}
|
|
}
|
|
|
|
strncpy(texname, sidedefsl[i].lowertex, 8);
|
|
texname[8] = '\0';
|
|
if (!strcmp(texname, "-"))
|
|
sidedefsm[i].lowertex = 0;
|
|
else
|
|
{
|
|
if (!strncmp(texname, lastlower, 8))
|
|
sidedefsm[i].lowertex = lastlowtex;
|
|
else
|
|
{
|
|
strncpy(lastlower, texname, 8);
|
|
sidedefsm[i].lowertex = lastlowtex = Doom_LoadPatch(texname);//Mod_LoadHiResTexture(texname, true, true);
|
|
}
|
|
}
|
|
|
|
strncpy(texname, sidedefsl[i].uppertex, 8);
|
|
texname[8] = '\0';
|
|
if (!strcmp(texname, "-"))
|
|
sidedefsm[i].uppertex = 0;
|
|
else
|
|
{
|
|
if (!strncmp(texname, lastupper, 8))
|
|
sidedefsm[i].uppertex = lastuptex;
|
|
else
|
|
{
|
|
strncpy(lastupper, texname, 8);
|
|
sidedefsm[i].uppertex = lastuptex = Doom_LoadPatch(texname);//Mod_LoadHiResTexture(texname, true, false);
|
|
}
|
|
}
|
|
#endif
|
|
sidedefsm[i].sector = sidedefsl[i].sector;
|
|
sidedefsm[i].texx = sidedefsl[i].texx;
|
|
sidedefsm[i].texy = sidedefsl[i].texy;
|
|
}
|
|
}
|
|
|
|
void QuakifyThings(dthing_t *thingsl)
|
|
{
|
|
int sector;
|
|
int spawnflags;
|
|
char *name;
|
|
int i;
|
|
int zpos;
|
|
static char newlump[1024*1024];
|
|
char *ptr = newlump;
|
|
vec3_t point;
|
|
|
|
sprintf(ptr, "{\n"
|
|
"\"classname\" \"worldspawn\"\n"
|
|
"}\n");
|
|
ptr += strlen(ptr);
|
|
|
|
for (i = 0; i < thingsc; i++)
|
|
{
|
|
switch(thingsl[i].type)
|
|
{
|
|
case THING_PLAYER: //fixme: spit out a coop spawn too.
|
|
name = "info_player_start";
|
|
break;
|
|
case THING_PLAYER2:
|
|
case THING_PLAYER3:
|
|
case THING_PLAYER4:
|
|
name = "info_player_coop";
|
|
break;
|
|
case THING_DMSPAWN:
|
|
name = "info_player_deathmatch";
|
|
break;
|
|
|
|
|
|
case THING_WCHAINSAW:
|
|
name = "item_artifact_super_damage";
|
|
break;
|
|
case THING_WSHOTGUN1:
|
|
name = "weapon_nailgun";
|
|
break;
|
|
case THING_WSHOTGUN2:
|
|
name = "weapon_supernailgun";
|
|
break;
|
|
case THING_WCHAINGUN:
|
|
name = "weapon_supershotgun";
|
|
break;
|
|
case THING_WROCKETL:
|
|
name = "weapon_rocketlauncher";
|
|
break;
|
|
case THING_WPLASMA:
|
|
name = "weapon_grenadelauncher";
|
|
break;
|
|
case THING_WBFG:
|
|
name = "weapon_lightning";
|
|
break;
|
|
|
|
default:
|
|
name = va("thing_%i", thingsl[i].type);
|
|
break;
|
|
}
|
|
|
|
point[0] = thingsl[i].xpos;
|
|
point[1] = thingsl[i].ypos;
|
|
point[2] = 0;
|
|
sector = Doom_SectorNearPoint(point);
|
|
zpos = sectorm[sector].floorheight + 24; //things have no z coord, so find the sector they're in
|
|
|
|
spawnflags = SPAWNFLAG_NOT_EASY | SPAWNFLAG_NOT_MEDIUM | SPAWNFLAG_NOT_HARD | SPAWNFLAG_NOT_DEATHMATCH;
|
|
if (thingsl[i].flags & THING_EASY)
|
|
spawnflags -= SPAWNFLAG_NOT_EASY;
|
|
if (thingsl[i].flags & THING_MEDIUM)
|
|
spawnflags -= SPAWNFLAG_NOT_MEDIUM;
|
|
if (thingsl[i].flags & THING_HARD)
|
|
spawnflags -= SPAWNFLAG_NOT_HARD;
|
|
if (thingsl[i].flags & THING_DEATHMATCH)
|
|
spawnflags -= SPAWNFLAG_NOT_DEATHMATCH;
|
|
if (thingsl[i].flags & THING_DEAF)
|
|
spawnflags |= 1;
|
|
|
|
sprintf(ptr, "{\n"
|
|
"\"classname\" \"%s\"\n"
|
|
"\"origin\" \"%i %i %i\"\n"
|
|
"\"spawnflags\" \"%i\"\n"
|
|
"\"angle\" \"%i\"\n"
|
|
"}\n",
|
|
name,
|
|
thingsl[i].xpos, thingsl[i].ypos, zpos,
|
|
spawnflags,
|
|
thingsl[i].angle
|
|
);
|
|
ptr += strlen(ptr);
|
|
}
|
|
|
|
loadmodel->entities = BZ_Malloc(ptr-newlump+1);
|
|
memcpy(loadmodel->entities, newlump, ptr-newlump+1);
|
|
}
|
|
|
|
void Doom_GeneratePlanes(ddoomnode_t *nodel)
|
|
{
|
|
vec3_t point, up, line;
|
|
int n;
|
|
up[0] = 0;
|
|
up[1] = 0;
|
|
up[2] = 1;
|
|
line[2] = 0;
|
|
nodeplanes = BZ_Malloc(sizeof(*nodeplanes)*nodec);
|
|
lineplanes = BZ_Malloc(sizeof(*lineplanes)*linedefsc);
|
|
point[2] = 0;
|
|
for (n = 0; n < nodec; n++)
|
|
{
|
|
line[0] = nodel[n].dx;
|
|
line[1] = nodel[n].dy;
|
|
point[0] = nodel[n].x;
|
|
point[1] = nodel[n].y;
|
|
CrossProduct(line, up, nodeplanes[n].normal);
|
|
VectorNormalize(nodeplanes[n].normal);
|
|
nodeplanes[n].dist = DotProduct (point, nodeplanes[n].normal);
|
|
}
|
|
|
|
for (n = 0; n < linedefsc; n++)
|
|
{
|
|
point[0] = vertexesl[linedefsl[n].vert[0]].xpos;
|
|
point[1] = vertexesl[linedefsl[n].vert[0]].ypos;
|
|
line[0] = vertexesl[linedefsl[n].vert[1]].xpos-point[0];
|
|
line[1] = vertexesl[linedefsl[n].vert[1]].ypos-point[1];
|
|
CrossProduct(line, up, lineplanes[n].normal);
|
|
VectorNormalize(lineplanes[n].normal);
|
|
lineplanes[n].dist = DotProduct (point, lineplanes[n].normal);
|
|
}
|
|
}
|
|
|
|
/*
|
|
doom maps have no network limitations, but has +/-32767 map size limits (same as quake bsp)
|
|
fte defaults to a +/- 4096 world
|
|
a lot of maps are off-centered and can be moved to get them to fit fte's constraints, so if we can, do so
|
|
*/
|
|
static void MoveWorld(void)
|
|
{
|
|
int v;
|
|
short adj[2];
|
|
short min[2], max[2];
|
|
min[0] = 4096;
|
|
min[1] = 4096;
|
|
max[0] = -4096;
|
|
max[1] = -4096;
|
|
|
|
for (v = 0; v < vertexesc; v++)
|
|
{
|
|
if (min[0] > vertexesl[v].xpos)
|
|
min[0] = vertexesl[v].xpos;
|
|
if (min[1] > vertexesl[v].ypos)
|
|
min[1] = vertexesl[v].ypos;
|
|
|
|
if (max[0] < vertexesl[v].xpos)
|
|
max[0] = vertexesl[v].xpos;
|
|
if (max[1] < vertexesl[v].ypos)
|
|
max[1] = vertexesl[v].ypos;
|
|
}
|
|
|
|
if (min[0]>=-4096 && max[0]<=4096)
|
|
if (min[1]>=-4096 && max[1]<=4096)
|
|
return; //doesn't need adjusting, live with it.
|
|
|
|
if (max[0]-min[0]>=8192 || max[1]-min[1]>=8192)
|
|
{
|
|
Con_Printf(CON_WARNING "Warning: Map is too large for the network protocol\n");
|
|
return;
|
|
}
|
|
|
|
adj[0] = (max[0]-4096)&~63; //don't harm the tiling.
|
|
adj[1] = (max[1]-4096)&~63;
|
|
|
|
Con_Printf("Adjusting map (%i %i)\n", -adj[0], -adj[1]);
|
|
|
|
for (v = 0; v < vertexesc; v++)
|
|
{
|
|
vertexesl[v].xpos -= adj[0];
|
|
vertexesl[v].ypos -= adj[1];
|
|
}
|
|
|
|
for (v = 0; v < nodec; v++)
|
|
{
|
|
nodel[v].x -= adj[0];
|
|
nodel[v].y -= adj[1];
|
|
|
|
nodel[v].x1lower -= adj[0];
|
|
nodel[v].x1upper -= adj[1];
|
|
nodel[v].y1lower -= adj[0];
|
|
nodel[v].y1upper -= adj[1];
|
|
|
|
nodel[v].x2lower -= adj[0];
|
|
nodel[v].x2upper -= adj[1];
|
|
nodel[v].y2lower -= adj[0];
|
|
nodel[v].y2upper -= adj[1];
|
|
}
|
|
|
|
for (v = 0; v < thingsc; v++)
|
|
{
|
|
thingsl[v].xpos -= adj[0];
|
|
thingsl[v].ypos -= adj[1];
|
|
}
|
|
|
|
blockmapl->xorg -= adj[0];
|
|
blockmapl->yorg -= adj[1];
|
|
}
|
|
|
|
|
|
static void Doom_LoadVerticies(char *name)
|
|
{
|
|
ddoomvertex_t *std, *gl1;
|
|
int stdc, glc;
|
|
int *gl2;
|
|
int i;
|
|
|
|
std = (void *)COM_LoadTempFile (va("%s.vertexes", name));
|
|
stdc = com_filesize/sizeof(*std);
|
|
|
|
gl2 = (void *)COM_LoadTempMoreFile (va("%s.gl_vert", name));
|
|
if (!gl2)
|
|
{
|
|
glc = 0;
|
|
gl1 = NULL;
|
|
}
|
|
else if (gl2[0] == *(int*)"gNd2")
|
|
{
|
|
gl2++;
|
|
glc = (com_filesize-4)/sizeof(int)/2;
|
|
gl1 = NULL;
|
|
}
|
|
else
|
|
{
|
|
glc = com_filesize/sizeof(*gl1);
|
|
gl1 = (ddoomvertex_t*)gl2;
|
|
}
|
|
|
|
if (!stdc)
|
|
return;
|
|
|
|
vertexesc = stdc + glc;
|
|
vertexesl = BZ_Malloc(vertexesc*sizeof(*vertexesl));
|
|
|
|
vertexsglbase = stdc;
|
|
|
|
for (i = 0; i < stdc; i++)
|
|
{
|
|
vertexesl[i].xpos = std[i].xpos;
|
|
vertexesl[i].ypos = std[i].ypos;
|
|
}
|
|
if (gl1)
|
|
{
|
|
for (i = 0; i < glc; i++)
|
|
{
|
|
vertexesl[stdc+i].xpos = gl1[i].xpos;
|
|
vertexesl[stdc+i].ypos = gl1[i].ypos;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < glc; i++)
|
|
{
|
|
vertexesl[stdc+i].xpos = (float)gl2[i*2] / 0x10000;
|
|
vertexesl[stdc+i].ypos = (float)gl2[i*2+1] / 0x10000;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Doom_LoadSSectors(char *name)
|
|
{
|
|
ssectorsl = (void *)FS_LoadMallocFile (va("%s.gl_ssect", name));
|
|
if (!ssectorsl)
|
|
ssectorsl = (void *)FS_LoadMallocFile (va("%s.ssectors", name));
|
|
//FIXME: "gNd3" means that it's glbsp version 3.
|
|
ssectorsc = com_filesize/sizeof(*ssectorsl);
|
|
}
|
|
|
|
static void Doom_LoadSSegs(char *name)
|
|
{ //these skirt the subsectors
|
|
|
|
void *file;
|
|
dgl_seg3_t *s3;
|
|
dgl_seg1_t *s1;
|
|
dseg_t *s0;
|
|
int i;
|
|
|
|
file = (void *)FS_LoadMallocFile (va("%s.gl_segs", name));
|
|
if (!file)
|
|
{
|
|
s0 = (void *)FS_LoadMallocFile (va("%s.segs", name));
|
|
segsc = com_filesize/sizeof(*s0);
|
|
|
|
segsl = BZ_Malloc(segsc * sizeof(*segsl));
|
|
for (i = 0; i < segsc; i++)
|
|
{
|
|
segsl[i].vert[0] = s0[i].vert[0];
|
|
segsl[i].vert[1] = s0[i].vert[1];
|
|
segsl[i].linedef = s0[i].linedef;
|
|
segsl[i].direction = s0[i].direction;
|
|
segsl[i].Partner = 0xffff;
|
|
}
|
|
}
|
|
else if (*(int *)file == *(int *)"gNd3")
|
|
{
|
|
s3 = file;
|
|
segsc = com_filesize/sizeof(*s3);
|
|
|
|
segsl = s3;
|
|
}
|
|
else if (!file)
|
|
return;
|
|
else
|
|
{
|
|
s1 = file;
|
|
segsc = com_filesize/sizeof(*s1);
|
|
|
|
segsl = BZ_Malloc(segsc * sizeof(*segsl));
|
|
for (i = 0; i < segsc; i++)
|
|
{
|
|
if (s1[i].vert[0] & 0x8000)
|
|
segsl[i].vert[0] = (s1[i].vert[0]&0x7fff)+vertexsglbase;
|
|
else
|
|
segsl[i].vert[0] = s1[i].vert[0];
|
|
if (s1[i].vert[1] & 0x8000)
|
|
segsl[i].vert[1] = (s1[i].vert[1]&0x7fff)+vertexsglbase;
|
|
else
|
|
segsl[i].vert[1] = s1[i].vert[1];
|
|
segsl[i].linedef = s1[i].linedef;
|
|
segsl[i].direction = s1[i].direction;
|
|
if (s1[i].Partner == 0xffff)
|
|
segsl[i].Partner = 0xffffffff;
|
|
else
|
|
segsl[i].Partner = s1[i].Partner;
|
|
}
|
|
}
|
|
}
|
|
|
|
qboolean Mod_LoadDoomLevel(model_t *mod)
|
|
{
|
|
int h;
|
|
dsector_t *sectorl;
|
|
dsidedef_t *sidedefsl;
|
|
char name[MAX_QPATH];
|
|
|
|
int *gl_nodes;
|
|
|
|
COM_StripExtension(mod->name, name, sizeof(name));
|
|
|
|
if (!COM_LoadTempFile(va("%s", mod->name)))
|
|
{
|
|
Con_Printf("Wad map %s does not exist\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
gl_nodes = (void *)FS_LoadMallocFile (va("%s.gl_nodes", name));
|
|
if (gl_nodes && com_filesize>0)
|
|
{
|
|
nodel = (void *)gl_nodes;
|
|
nodec = com_filesize/sizeof(*nodel);
|
|
}
|
|
else
|
|
{
|
|
gl_nodes=NULL;
|
|
nodel = (void *)FS_LoadMallocFile (va("%s.nodes", name));
|
|
nodec = com_filesize/sizeof(*nodel);
|
|
}
|
|
sectorl = (void *)FS_LoadMallocFile (va("%s.sectors", name));
|
|
sectorc = com_filesize/sizeof(*sectorl);
|
|
|
|
#ifndef SERVERONLY
|
|
numgldoomtextures=0;
|
|
Doom_LoadPalette();
|
|
#endif
|
|
|
|
|
|
Doom_LoadVerticies(name);
|
|
|
|
Doom_LoadSSegs(name);
|
|
Doom_LoadSSectors(name);
|
|
|
|
thingsl = (void *)FS_LoadMallocFile (va("%s.things", name));
|
|
thingsc = com_filesize/sizeof(*thingsl);
|
|
linedefsl = (void *)FS_LoadMallocFile (va("%s.linedefs", name));
|
|
linedefsc = com_filesize/sizeof(*linedefsl);
|
|
sidedefsl = (void *)FS_LoadMallocFile (va("%s.sidedefs", name));
|
|
sidedefsc = com_filesize/sizeof(*sidedefsl);
|
|
blockmapl = (void *)FS_LoadMallocFile (va("%s.blockmap", name));
|
|
// blockmaps = com_filesize;
|
|
#ifndef SERVERONLY
|
|
Doom_LoadTextureInfos();
|
|
#endif
|
|
blockmapofs = (unsigned short*)(blockmapl+1);
|
|
|
|
if (!nodel || !sectorl || !segsl || !ssectorsl || !thingsl || !linedefsl || !sidedefsl || !vertexesl)
|
|
{
|
|
Sys_Error("Wad map doesn't contain enough lumps\n");
|
|
nodel = NULL;
|
|
return false;
|
|
}
|
|
|
|
MoveWorld();
|
|
|
|
Doom_GeneratePlanes(nodel);
|
|
|
|
mod->hulls[0].clip_mins[0] = 0;
|
|
mod->hulls[0].clip_mins[1] = 0;
|
|
mod->hulls[0].clip_mins[2] = 0;
|
|
mod->hulls[0].clip_maxs[0] = 0;
|
|
mod->hulls[0].clip_maxs[1] = 0;
|
|
mod->hulls[0].clip_maxs[2] = 0;
|
|
mod->hulls[0].available = true;
|
|
|
|
for (h = 1; h < MAX_MAP_HULLSM; h++)
|
|
mod->hulls[h].available = false;
|
|
|
|
Doom_SetModelFunc(mod);
|
|
|
|
mod->needload = false;
|
|
mod->fromgame = fg_doom;
|
|
mod->type = mod_brush;
|
|
mod->nodes = (void*)0x1;
|
|
|
|
CleanWalls(sidedefsl);
|
|
|
|
Triangulate_Sectors(sectorl, !!gl_nodes);
|
|
|
|
QuakifyThings(thingsl);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Doom_LightPointValues(model_t *model, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir)
|
|
{
|
|
msector_t *sec;
|
|
sec = sectorm + Doom_SectorNearPoint(point);
|
|
|
|
res_dir[0] = 0;
|
|
res_dir[1] = 1;
|
|
res_dir[2] = 1;
|
|
res_diffuse[0] = sec->lightlev;
|
|
res_diffuse[1] = sec->lightlev;
|
|
res_diffuse[2] = sec->lightlev;
|
|
res_ambient[0] = sec->lightlev;
|
|
res_ambient[1] = sec->lightlev;
|
|
res_ambient[2] = sec->lightlev;
|
|
}
|
|
|
|
//return pvs bits for point
|
|
unsigned int Doom_FatPVS(struct model_s *model, vec3_t org, qbyte *pvsbuffer, unsigned int buffersize, qboolean merge)
|
|
{
|
|
//FIXME: use REJECT lump.
|
|
return 0;
|
|
}
|
|
|
|
//check if an ent is within the given pvs
|
|
qboolean Doom_EdictInFatPVS(struct model_s *model, struct pvscache_s *edict, qbyte *pvsbuffer)
|
|
{ //FIXME: use REJECT lump.
|
|
return true;
|
|
}
|
|
|
|
//generate useful info for correct functioning of Doom_EdictInFatPVS.
|
|
void Doom_FindTouchedLeafs(struct model_s *model, struct pvscache_s *ent, vec3_t cullmins, vec3_t cullmaxs)
|
|
{
|
|
//work out the sectors this ent is in for easy pvs.
|
|
}
|
|
|
|
//requires lightmaps - not supported.
|
|
void Doom_StainNode(struct mnode_s *node, float *parms)
|
|
{
|
|
}
|
|
|
|
//requires lightmaps - not supported.
|
|
void Doom_MarkLights(struct dlight_s *light, int bit, struct mnode_s *node)
|
|
{
|
|
}
|
|
|
|
void Doom_SetModelFunc(model_t *mod)
|
|
{
|
|
#ifndef SERVERONLY
|
|
mod->funcs.PurgeModel = Doom_Purge;
|
|
#endif
|
|
mod->funcs.FatPVS = Doom_FatPVS;
|
|
mod->funcs.EdictInFatPVS = Doom_EdictInFatPVS;
|
|
mod->funcs.FindTouchedLeafs = Doom_FindTouchedLeafs;
|
|
|
|
mod->funcs.LightPointValues = Doom_LightPointValues;
|
|
mod->funcs.StainNode = Doom_StainNode;
|
|
mod->funcs.MarkLights = Doom_MarkLights;
|
|
|
|
// mod->funcs.LeafPVS) (struct model_s *model, int num, qbyte *buffer, unsigned int buffersize);
|
|
|
|
mod->funcs.NativeTrace = Doom_Trace;
|
|
mod->funcs.PointContents = Doom_PointContents;
|
|
|
|
//Doom_SetCollisionFuncs(mod);
|
|
}
|
|
|
|
#endif
|