fteqw/engine/d3d
2021-05-09 13:01:15 +00:00
..
d3d8_backend.c android/msvc tweaks/fixes. 2019-04-19 23:55:47 +00:00
d3d8_image.c
d3d11_backend.c Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs. 2021-05-09 13:01:15 +00:00
d3d11_image.c Some compile fixes. 2020-04-29 11:43:33 +00:00
d3d11_shader.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
d3d_backend.c Allow server cshifts to be disabled when playing back demos. 2020-12-02 06:38:32 +00:00
d3d_image.c Some compile fixes. 2020-04-29 11:43:33 +00:00
d3d_shader.c makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). 2020-06-12 23:29:58 +00:00
vid_d3d.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
vid_d3d8.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
vid_d3d11.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00