mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
062cdf6b21
Q3TA: Fixed script parsing, so the menus are not so broken. Q3TA: added the UI_CIN_* and CG_CIN_* builtins for 2d cinematic playbacks. Q3TA: backspace should work for gamecode text entry now. Q3TA: map_restart now directly restarts without needing loading screens. Fixed multiple envmap generation bugs. Fixed envmaps getting flushed with r_keepimages 0. Console image previews can now display cubemaps (although their orientation is probably a little off). Made a 'remapshader' csqc builtin. Depending on the r_remapshader console command was stupid. Fixed packet command to create a udp socket, if needed. sv_public can now be set to a non-numeric name for custom names (instead of needing to poke sv_port too). Support extended data on the end of miptex entries in bsps. Requires a qbsp (like vanilla) that doesn't rewrite the miptex entries. Updated imgtool to generate/read our new extended miptex data. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5644 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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default2d.hlsl | ||
defaultfill.hlsl | ||
defaultskin.hlsl | ||
defaultsky.hlsl | ||
defaultskybox.hlsl | ||
defaultsprite.hlsl | ||
defaultwall.hlsl | ||
defaultwarp.hlsl | ||
depthonly.hlsl | ||
drawflat_wall.hlsl | ||
fixedemu.hlsl | ||
menutint.hlsl | ||
rtlight.hlsl | ||
terrain.hlsl | ||
terraindebug.hlsl |