mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 22:01:50 +00:00
c452bccd94
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5937 fc73d0e0-1445-4013-8a0c-d673dee63da5
109 lines
3.1 KiB
Text
109 lines
3.1 KiB
Text
//NOTE: This file exists purely for generation of the genericdefs/*_api.qc files distributed in ftetools.zip.
|
|
//It is consumed by FTE's build scripts and exists to normalize DP's misnamed defs to match FTE's, and some other fixups/omissions with DP defs.
|
|
//Patches welcome...
|
|
|
|
#pragma noref 1
|
|
|
|
#ifdef TEST
|
|
#include "fteextensions.qc"
|
|
#endif
|
|
|
|
//attempt to normalize things.
|
|
#define ReadAngle readangle
|
|
#define ReadByte readbyte
|
|
#define ReadChar readchar
|
|
#define ReadCoord readcoord
|
|
#define ReadFloat readfloat
|
|
#define ReadLong readlong
|
|
#define ReadShort readshort
|
|
#define ReadString readstring
|
|
#define draw_getimagesize drawgetimagesize
|
|
#define addstat clientstat
|
|
|
|
#define skel_mul_bone skel_premul_bone
|
|
#define skel_mul_bones skel_premul_bones
|
|
|
|
#define setsensitivityscale setsensitivityscaler
|
|
#define centerprint cprint
|
|
#define cs_project project
|
|
#define cs_unproject unproject
|
|
#define ChangeYaw changeyaw
|
|
|
|
#define entitybyindex edict_num
|
|
#define adddynamiclight2 dynamiclight_add
|
|
|
|
#define FIELD_ENTITY EV_ENTITY
|
|
#define FIELD_FLOAT EV_FLOAT
|
|
#define FIELD_FUNCTION EV_FUNCTION
|
|
#define FIELD_STRING EV_STRING
|
|
#define FIELD_VECTOR EV_VECTOR
|
|
#define STAT_MONSTERS STAT_KILLEDMONSTERS
|
|
#define STAT_SECRETS STAT_FOUNDSECRETS
|
|
#define STAT_WEAPONMODEL STAT_WEAPONMODELI
|
|
|
|
#define E_ABSMAX GE_ABSMAX
|
|
#define E_ABSMIN GE_ABSMIN
|
|
#define E_ACTIVE GE_ACTIVE
|
|
#define E_ALPHA GE_ALPHA
|
|
#define E_COLORMOD GE_COLORMOD
|
|
#define E_FORWARD GE_FORWARD
|
|
#define E_MAXS GE_MAXS
|
|
#define E_MINS GE_MINS
|
|
#define E_ORIGIN GE_ORIGIN
|
|
#define E_ORIGINANDVECTORS GE_ORIGINANDVECTORS
|
|
#define E_PANTSCOLOR GE_PANTSCOLOR
|
|
#define E_RIGHT GE_RIGHT
|
|
#define E_SCALE GE_SCALE
|
|
#define E_SHIRTCOLOR GE_SHIRTCOLOR
|
|
#define E_SKIN GE_SKIN
|
|
#define E_UP GE_UP
|
|
|
|
#define VF_FOV_X VF_FOVX
|
|
#define VF_FOV_Y VF_FOVX
|
|
|
|
|
|
#define PI M_PI
|
|
#define MASK_NORMAL MASK_ENGINE
|
|
#define MASK_ENGINEVIEWMODELS MASK_VIEWMODEL
|
|
#define false FALSE
|
|
#define true TRUE
|
|
|
|
|
|
|
|
|
|
#ifdef SSQC
|
|
#include "dpdefs/progsdefs.qc"
|
|
#include "dpdefs/dpextensions.qc"
|
|
|
|
.float SendFlags;
|
|
.float gravity;
|
|
float MSG_ENTITY=5;
|
|
#endif
|
|
#ifdef CSQC
|
|
#define drawstring drawrawstring
|
|
#include "dpdefs/csprogsdefs.qc"
|
|
#undef drawstring
|
|
vector(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring = #326;
|
|
|
|
//not actually defined for some fucked up reason, but work none the less. These are the ones that I use - there'll be others.
|
|
const float IE_KEYDOWN = 0;
|
|
const float IE_KEYUP = 1;
|
|
#endif
|
|
#ifdef MENU
|
|
#define cmd localcmd
|
|
#include "dpdefs/menudefs.qc"
|
|
const float GGDI_GAMEDIR = GETGAMEDIRINFO_NAME;
|
|
const float GGDI_DESCRIPTION = GETGAMEDIRINFO_DESCRIPTION;
|
|
|
|
//not actually defined for some fucked up reason, but work none the less. These are the ones that I use - there'll be others.
|
|
float(float s) asin = #471;
|
|
float(float c) acos = #472;
|
|
float(float t) atan = #473;
|
|
float(float c, float s) atan2 = #474;
|
|
float(float a) tan = #475;
|
|
string(string filename) whichpack = #503;
|
|
#endif
|
|
|
|
|
|
float(__variant) checkbuiltin = #0; //not really present in DP, but #0 is technically just an OP_DONE so returns 0 so its actually okay in the end. its important for this to not generate extra warnings.
|
|
|