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https://github.com/nzp-team/fteqw.git
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c30d79eb31
gl_blend2d (hackish cvar to get 2d blending, should work?) fixes to pluginless compile few other small changes git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1202 fc73d0e0-1445-4013-8a0c-d673dee63da5
123 lines
3.5 KiB
C
123 lines
3.5 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//
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// console
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//
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#define MAXCONCOLOURS 8
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typedef struct {
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float r, g, b;
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int rgbmask;
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} consolecolours_t;
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extern consolecolours_t consolecolours[MAXCONCOLOURS];
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#define CON_STANDARDMASK 0x0080
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#define CON_COLOURMASK 0x0700
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#define CON_SPAREMASK3 0x0800 //something cool?
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#define CON_SPAREMASK2 0x1000 //underline?
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#define CON_SPAREMASK1 0x2000 //italics?
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#define CON_BLINKTEXT 0x4000
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#define CON_2NDCHARSETTEXT 0x8000
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#define COLOR_BLACK 0
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#define COLOR_RED 1
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#define COLOR_GREEN 2
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#define COLOR_YELLOW 3
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#define COLOR_BLUE 4
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#define COLOR_MAGENTA 5
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#define COLOR_CYAN 6
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#define COLOR_WHITE 7
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#define M_COLOR_WHITE ((COLOR_WHITE)<<8)
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#define S_COLOR_BLACK "^0"
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#define S_COLOR_RED "^1"
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#define S_COLOR_GREEN "^2"
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#define S_COLOR_YELLOW "^3"
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#define S_COLOR_BLUE "^4"
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#define S_COLOR_MAGENTA "^5"
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#define S_COLOR_CYAN "^6"
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#define S_COLOR_WHITE "^7"
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#define CON_TEXTSIZE 16384
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typedef struct console_s
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{
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char name[64];
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unsigned short text[CON_TEXTSIZE];
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int current; // line where next message will be printed
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int x; // offset in current line for next print
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int display; // bottom of console displays this line
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int linewidth;
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int totallines;
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int vislines;
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int commandcompletion; //allows tab completion of quake console commands
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void (*linebuffered) (struct console_s *con, char *line); //if present, called on enter, causes the standard console input to appear.
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void (*redirect) (struct console_s *con, int key); //if present, called every characture.
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void *userdata;
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struct console_s *next;
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} console_t;
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extern console_t con_main;
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extern console_t *con_current; // point to either con_main or con_chat
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extern int con_ormask;
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extern int scr_chatmode;
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//extern int con_totallines;
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extern qboolean con_initialized;
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extern qbyte *con_chars;
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extern int con_notifylines; // scan lines to clear for notify lines
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extern qboolean con_debuglog;
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void Con_DrawCharacter (int cx, int line, int num);
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void Con_CheckResize (void);
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void Con_Init (void);
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void Con_DrawConsole (int lines, qboolean noback);
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void Con_Print (char *txt);
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void VARGS Con_Printf (const char *fmt, ...);
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void VARGS Con_TPrintf (translation_t text, ...);
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void VARGS Con_DPrintf (char *fmt, ...);
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void VARGS Con_SafePrintf (char *fmt, ...);
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void Con_Clear_f (void);
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void Con_DrawNotify (void);
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void Con_ClearNotify (void);
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void Con_ToggleConsole_f (void);
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void Con_ExecuteLine(console_t *con, char *line); //takes normal console commands
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void Con_CycleConsole (void);
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qboolean Con_IsActive (console_t *con);
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void Con_Destroy (console_t *con);
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console_t *Con_FindConsole(char *name);
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console_t *Con_Create(char *name);
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void Con_SetVisible (console_t *con);
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void Con_PrintCon (console_t *con, char *txt);
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void Con_NotifyBox (char *text); // during startup for sound / cd warnings
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#ifdef CRAZYDEBUGGING
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#define TRACE(x) Con_Printf x
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#else
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#define TRACE(x)
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#endif
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