fteqw/engine/common/fs_pak.c
Spoike b9cd6ec91b openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
_pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final.
updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue.
updates menu: added a v3 sources format, which should be more maintainable. not final.
updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again).
presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview.
prompts menus: now does word wrapping.
ftemaster: support importing server lists from other master servers (requested by Eukara).
server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so).
qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy.
qcvm: memfill8 builtin now works on createbuffer() pointers.
qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64
qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations.
qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments.
qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that.
qcc: fix up -Fhashonly a little
setrenderer: support for vulkan gpu enumeration.
rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets)
bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code.
(static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance.
pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests.
wayland: fix a crash on startup. mousegrabs now works better.
imagetool: uses sdl for previews.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00

582 lines
15 KiB
C

#include "quakedef.h"
#include "fs.h"
#ifdef PACKAGE_Q1PAK
//
// in memory
//
typedef struct
{
fsbucket_t bucket;
char name[MAX_QPATH];
int filepos, filelen;
} mpackfile_t;
typedef struct pack_s
{
searchpathfuncs_t pub;
char descname[MAX_OSPATH];
int numfiles;
mpackfile_t *files;
void *mutex;
vfsfile_t *handle;
unsigned int filepos; //the pos the subfiles left it at (to optimize calls to vfs_seek)
int references; //seeing as all vfiles from a pak file use the parent's vfsfile, we need to keep the parent open until all subfiles are closed.
} pack_t;
//
// on disk
//
typedef struct
{
char name[56];
int filepos, filelen;
} dpackfile_t;
typedef struct
{
int filepos, filelen;
char name[8];
} dwadfile_t;
typedef struct
{
char id[4];
int dirofs;
int dirlen;
} dpackheader_t;
typedef struct
{
char id[4];
int dirlen;
int dirofs;
} dwadheader_t;
#define MAX_FILES_IN_PACK 2048
static void QDECL FSPAK_GetPathDetails(searchpathfuncs_t *handle, char *out, size_t outlen)
{
pack_t *pak = (pack_t*)handle;
*out = 0;
if (pak->references != 1)
Q_snprintfz(out, outlen, "(%i)", pak->references-1);
}
static void QDECL FSPAK_ClosePath(searchpathfuncs_t *handle)
{
qboolean stillopen;
pack_t *pak = (void*)handle;
if (!Sys_LockMutex(pak->mutex))
return; //ohnoes
stillopen = --pak->references > 0;
Sys_UnlockMutex(pak->mutex);
if (stillopen)
return; //not free yet
VFS_CLOSE (pak->handle);
Sys_DestroyMutex(pak->mutex);
if (pak->files)
Z_Free(pak->files);
Z_Free(pak);
}
static void QDECL FSPAK_BuildHash(searchpathfuncs_t *handle, int depth, void (QDECL *AddFileHash)(int depth, const char *fname, fsbucket_t *filehandle, void *pathhandle))
{
pack_t *pak = (void*)handle;
int i;
for (i = 0; i < pak->numfiles; i++)
{
AddFileHash(depth, pak->files[i].name, &pak->files[i].bucket, &pak->files[i]);
}
}
static unsigned int QDECL FSPAK_FLocate(searchpathfuncs_t *handle, flocation_t *loc, const char *filename, void *hashedresult)
{
mpackfile_t *pf = hashedresult;
int i;
pack_t *pak = (void*)handle;
// look through all the pak file elements
if (pf)
{ //is this a pointer to a file in this pak?
if (pf < pak->files || pf > pak->files + pak->numfiles)
return FF_NOTFOUND; //was found in a different path
}
else
{
for (i=0 ; i<pak->numfiles ; i++) //look for the file
{
if (!Q_strcasecmp (pak->files[i].name, filename))
{
pf = &pak->files[i];
break;
}
}
}
if (pf)
{
if (loc)
{
loc->fhandle = pf;
snprintf(loc->rawname, sizeof(loc->rawname), "%s", pak->descname);
loc->offset = pf->filepos;
loc->len = pf->filelen;
}
return FF_FOUND;
}
return FF_NOTFOUND;
}
static int QDECL FSPAK_EnumerateFiles (searchpathfuncs_t *handle, const char *match, int (QDECL *func)(const char *, qofs_t, time_t mtime, void *, searchpathfuncs_t *spath), void *parm)
{
pack_t *pak = (pack_t*)handle;
int num;
for (num = 0; num<(int)pak->numfiles; num++)
{
if (wildcmp(match, pak->files[num].name))
{
//FIXME: time 0? maybe use the pak's mtime?
if (!func(pak->files[num].name, pak->files[num].filelen, 0, parm, handle))
return false;
}
}
return true;
}
static int QDECL FSPAK_GeneratePureCRC(searchpathfuncs_t *handle, int seed, int crctype)
{ //this is really weak. :(
pack_t *pak = (void*)handle;
int result;
int *filecrcs;
int numcrcs=0;
int i;
filecrcs = BZ_Malloc((pak->numfiles+1)*sizeof(int));
filecrcs[numcrcs++] = seed;
for (i = 0; i < pak->numfiles; i++)
{
if (pak->files[i].filelen > 0)
{
filecrcs[numcrcs++] = pak->files[i].filepos ^ pak->files[i].filelen ^ CalcHashInt(&hash_crc16, pak->files[i].name, sizeof(56));
}
}
if (crctype)
result = Com_BlockChecksum(filecrcs, numcrcs*sizeof(int));
else
result = Com_BlockChecksum(filecrcs+1, (numcrcs-1)*sizeof(int));
BZ_Free(filecrcs);
return result;
}
typedef struct {
vfsfile_t funcs;
pack_t *parentpak;
qofs_t startpos;
qofs_t length;
qofs_t currentpos;
} vfspack_t;
static int QDECL VFSPAK_ReadBytes (struct vfsfile_s *vfs, void *buffer, int bytestoread)
{
vfspack_t *vfsp = (vfspack_t*)vfs;
int read;
if (bytestoread == 0)
return 0;
if (vfsp->currentpos - vfsp->startpos + bytestoread > vfsp->length)
bytestoread = vfsp->length - (vfsp->currentpos - vfsp->startpos);
if (bytestoread <= 0)
{
return -1;
}
if (Sys_LockMutex(vfsp->parentpak->mutex))
{
if (vfsp->parentpak->filepos != vfsp->currentpos)
VFS_SEEK(vfsp->parentpak->handle, vfsp->currentpos);
read = VFS_READ(vfsp->parentpak->handle, buffer, bytestoread);
vfsp->currentpos += read;
vfsp->parentpak->filepos = vfsp->currentpos;
Sys_UnlockMutex(vfsp->parentpak->mutex);
}
else
read = 0;
return read;
}
static int QDECL VFSPAK_WriteBytes (struct vfsfile_s *vfs, const void *buffer, int bytestoread)
{ //not supported.
Sys_Error("Cannot write to pak files\n");
return 0;
}
static qboolean QDECL VFSPAK_Seek (struct vfsfile_s *vfs, qofs_t pos)
{
vfspack_t *vfsp = (vfspack_t*)vfs;
if (pos > vfsp->length)
return false;
vfsp->currentpos = pos + vfsp->startpos;
return true;
}
static qofs_t QDECL VFSPAK_Tell (struct vfsfile_s *vfs)
{
vfspack_t *vfsp = (vfspack_t*)vfs;
return vfsp->currentpos - vfsp->startpos;
}
static qofs_t QDECL VFSPAK_GetLen (struct vfsfile_s *vfs)
{
vfspack_t *vfsp = (vfspack_t*)vfs;
return vfsp->length;
}
static qboolean QDECL VFSPAK_Close(vfsfile_t *vfs)
{
vfspack_t *vfsp = (vfspack_t*)vfs;
FSPAK_ClosePath(&vfsp->parentpak->pub); //tell the parent that we don't need it open any more (reference counts)
Z_Free(vfsp); //free ourselves.
return true;
}
static vfsfile_t *QDECL FSPAK_OpenVFS(searchpathfuncs_t *handle, flocation_t *loc, const char *mode)
{
pack_t *pack = (pack_t*)handle;
vfspack_t *vfs;
if (strcmp(mode, "rb"))
return NULL; //urm, unable to write/append
vfs = Z_Malloc(sizeof(vfspack_t));
vfs->parentpak = pack;
if (!Sys_LockMutex(pack->mutex))
{
Z_Free(vfs);
return NULL;
}
vfs->parentpak->references++;
Sys_UnlockMutex(pack->mutex);
vfs->startpos = loc->offset;
vfs->length = loc->len;
vfs->currentpos = vfs->startpos;
#ifdef _DEBUG
{
mpackfile_t *pf = loc->fhandle;
Q_strncpyz(vfs->funcs.dbgname, pf->name, sizeof(vfs->funcs.dbgname));
}
#endif
vfs->funcs.Close = VFSPAK_Close;
vfs->funcs.GetLen = VFSPAK_GetLen;
vfs->funcs.ReadBytes = VFSPAK_ReadBytes;
vfs->funcs.Seek = VFSPAK_Seek;
vfs->funcs.Tell = VFSPAK_Tell;
vfs->funcs.WriteBytes = VFSPAK_WriteBytes; //not supported
return (vfsfile_t *)vfs;
}
static void QDECL FSPAK_ReadFile(searchpathfuncs_t *handle, flocation_t *loc, char *buffer)
{
vfsfile_t *f;
f = FSPAK_OpenVFS(handle, loc, "rb");
if (!f) //err...
return;
VFS_READ(f, buffer, loc->len);
VFS_CLOSE(f);
}
/*
=================
COM_LoadPackFile
Takes an explicit (not game tree related) path to a pak file.
Loads the header and directory, adding the files at the beginning
of the list so they override previous pack files.
=================
*/
searchpathfuncs_t *QDECL FSPAK_LoadArchive (vfsfile_t *file, searchpathfuncs_t *parent, const char *filename, const char *desc, const char *prefix)
{
dpackheader_t header;
int i;
mpackfile_t *newfiles;
int numpackfiles;
pack_t *pack;
vfsfile_t *packhandle;
dpackfile_t info;
int read;
packhandle = file;
if (packhandle == NULL)
return NULL;
if (prefix && *prefix)
return NULL; //not supported at this time
read = VFS_READ(packhandle, &header, sizeof(header));
if (read < sizeof(header) || header.id[0] != 'P' || header.id[1] != 'A'
|| header.id[2] != 'C' || header.id[3] != 'K')
{
Con_Printf("%s is not a pak - %c%c%c%c\n", desc, header.id[0], header.id[1], header.id[2], header.id[3]);
return NULL;
}
header.dirofs = LittleLong (header.dirofs);
header.dirlen = LittleLong (header.dirlen);
numpackfiles = header.dirlen / sizeof(dpackfile_t);
newfiles = (mpackfile_t*)Z_Malloc (numpackfiles * sizeof(mpackfile_t));
VFS_SEEK(packhandle, header.dirofs);
pack = (pack_t*)Z_Malloc (sizeof (pack_t));
// parse the directory
for (i=0 ; i<numpackfiles ; i++)
{
*info.name = '\0';
read = VFS_READ(packhandle, &info, sizeof(info));
if (read != sizeof(info))
{
Con_Printf("PAK file table truncated, only found %i files out of %i\n", i, numpackfiles);
numpackfiles = i;
break;
}
memcpy(newfiles[i].name, info.name, sizeof(info.name));
newfiles[i].name[min(sizeof(info.name), MAX_QPATH-1)] = 0; //paranoid
COM_CleanUpPath(newfiles[i].name); //blooming tanks.
newfiles[i].filepos = LittleLong(info.filepos);
newfiles[i].filelen = LittleLong(info.filelen);
}
/*
if (crc != PAK0_CRC || numpackfiles != PAK0_COUNT)
com_modified = true;
*/
strcpy (pack->descname, desc);
pack->handle = packhandle;
pack->numfiles = numpackfiles;
pack->files = newfiles;
pack->filepos = 0;
VFS_SEEK(packhandle, pack->filepos);
pack->references++;
pack->mutex = Sys_CreateMutex();
// Con_TPrintf ("Added packfile %s (%i files)\n", desc, numpackfiles);
pack->pub.fsver = FSVER;
pack->pub.GetPathDetails = FSPAK_GetPathDetails;
pack->pub.ClosePath = FSPAK_ClosePath;
pack->pub.BuildHash = FSPAK_BuildHash;
pack->pub.FindFile = FSPAK_FLocate;
pack->pub.ReadFile = FSPAK_ReadFile;
pack->pub.EnumerateFiles = FSPAK_EnumerateFiles;
pack->pub.GeneratePureCRC = FSPAK_GeneratePureCRC;
pack->pub.OpenVFS = FSPAK_OpenVFS;
return &pack->pub;
}
#ifdef PACKAGE_DOOMWAD
searchpathfuncs_t *QDECL FSDWD_LoadArchive (vfsfile_t *packhandle, const char *desc, const char *prefix)
{
dwadheader_t header;
int i;
mpackfile_t *newfiles;
int numpackfiles;
pack_t *pack;
dwadfile_t info;
int section=0;
char sectionname[MAX_QPATH];
char filename[52];
char neatwadname[52];
if (packhandle == NULL)
return NULL;
if (prefix && *prefix)
return NULL; //not supported at this time
VFS_READ(packhandle, &header, sizeof(header));
if (header.id[1] != 'W' || header.id[2] != 'A' || header.id[3] != 'D')
return NULL; //not a doom wad
//doom wads come in two sorts. iwads and pwads.
//iwads are the master wads, pwads are meant to replace parts of the master wad.
//this is awkward, of course.
//we ignore the i/p bit for the most part, but with maps, pwads are given a prefixed name.
if (header.id[0] == 'I')
*neatwadname = '\0';
else if (header.id[0] == 'P')
{
COM_FileBase(desc, neatwadname, sizeof(neatwadname));
strcat(neatwadname, "#");
}
else
return NULL;
header.dirofs = LittleLong (header.dirofs);
header.dirlen = LittleLong (header.dirlen);
numpackfiles = header.dirlen;
newfiles = (mpackfile_t*)Z_Malloc (numpackfiles * sizeof(mpackfile_t));
VFS_SEEK(packhandle, header.dirofs);
//doom wads are awkward.
//they have no directory structure, except for start/end 'files'.
//they follow along the lines of lumps after the parent name.
//a map is the name of that map, and then a squence of the lumps that form that map (found by next-with-that-name).
//this is a problem for a real virtual filesystem, so we add a hack to recognise special names and expand them specially.
for (i=0 ; i<numpackfiles ; i++)
{
VFS_READ (packhandle, &info, sizeof(info));
strcpy (filename, info.name);
filename[8] = '\0';
Q_strlwr(filename);
newfiles[i].filepos = LittleLong(info.filepos);
newfiles[i].filelen = LittleLong(info.filelen);
switch(section) //be prepared to remap filenames.
{
newsection:
case 0:
if (info.filelen == 0)
{ //marker for something...
if (!strcmp(filename, "s_start"))
{
section = 2;
sprintf (newfiles[i].name, "sprites/%s", filename); //the model loader has a hack to recognise .dsp
break;
}
if (!strcmp(filename, "p_start"))
{
section = 3;
sprintf (newfiles[i].name, "patches/%s.pat", filename); //the map loader will find these.
break;
}
if (!strcmp(filename, "f_start"))
{
section = 4;
sprintf (newfiles[i].name, "flats/%s", filename); //the map loader will find these
break;
}
if ((filename[0] == 'e' && filename[2] == 'm') || !strncmp(filename, "map", 3))
{ //this is the start of a beutiful new map
section = 1;
strcpy(sectionname, filename);
sprintf (newfiles[i].name, "maps/%s%s.bsp", neatwadname, filename); //generate fake bsps to allow the server to find them
newfiles[i].filepos = 0;
newfiles[i].filelen = 4;
break;
}
if (!strncmp(filename, "gl_", 3) && ((filename[4] == 'e' && filename[5] == 'm') || !strncmp(filename+3, "map", 3)))
{ //this is the start of a beutiful new map
section = 5;
strcpy(sectionname, filename+3);
break;
}
}
sprintf (newfiles[i].name, "wad/%s", filename); //but there are many files that we don't recognise/know about. archive them off to keep the vfs moderatly clean.
break;
case 1: //map section
if (strcmp(filename, "things") &&
strcmp(filename, "linedefs") &&
strcmp(filename, "sidedefs") &&
strcmp(filename, "vertexes") &&
strcmp(filename, "segs") &&
strcmp(filename, "ssectors") &&
strcmp(filename, "nodes") &&
strcmp(filename, "sectors") &&
strcmp(filename, "reject") &&
strcmp(filename, "blockmap"))
{
section = 0;
goto newsection;
}
sprintf (newfiles[i].name, "maps/%s%s.%s", neatwadname, sectionname, filename);
break;
case 5: //glbsp output section
if (strcmp(filename, "gl_vert") &&
strcmp(filename, "gl_segs") &&
strcmp(filename, "gl_ssect") &&
strcmp(filename, "gl_pvs") &&
strcmp(filename, "gl_nodes"))
{
section = 0;
goto newsection;
}
sprintf (newfiles[i].name, "maps/%s%s.%s", neatwadname, sectionname, filename);
break;
case 2: //sprite section
if (!strcmp(filename, "s_end"))
{
section = 0;
goto newsection;
}
sprintf (newfiles[i].name, "sprites/%s", filename);
break;
case 3: //patches section
if (!strcmp(filename, "p_end"))
{
section = 0;
goto newsection;
}
sprintf (newfiles[i].name, "patches/%s.pat", filename);
break;
case 4: //flats section
if (!strcmp(filename, "f_end"))
{
section = 0;
goto newsection;
}
sprintf (newfiles[i].name, "flats/%s.raw", filename);
break;
}
}
pack = (pack_t*)Z_Malloc (sizeof (pack_t));
strcpy (pack->descname, desc);
pack->handle = packhandle;
pack->numfiles = numpackfiles;
pack->files = newfiles;
pack->filepos = 0;
VFS_SEEK(packhandle, pack->filepos);
pack->references++;
Con_TPrintf ("Added packfile %s (%i files)\n", desc, numpackfiles);
pack->mutex = Sys_CreateMutex();
pack->pub.fsver = FSVER;
pack->pub.GetPathDetails = FSPAK_GetPathDetails;
pack->pub.ClosePath = FSPAK_ClosePath;
pack->pub.BuildHash = FSPAK_BuildHash;
pack->pub.FindFile = FSPAK_FLocate;
pack->pub.ReadFile = FSPAK_ReadFile;
pack->pub.EnumerateFiles = FSPAK_EnumerateFiles;
pack->pub.GeneratePureCRC = FSPAK_GeneratePureCRC;
pack->pub.OpenVFS = FSPAK_OpenVFS;
return &pack->pub;
}
#endif
#endif