fteqw/engine/server
Spoike f1ea7c0c06 Q2 works, models are depth sorted (the same time as particles).
some extra macros added. We have a full set of dp te effect builtins (but not parsing them all yet... so not advertising them either).
Dedicated server does not build. I need to add some functions to svmodel.c
sound should work properly with roq/cin/avi playback.
gl_detail should work like in ezquake. there's also a new gl_detalscale cvar
bss size should be a small ammount smaller.
all the dp te builtins will send something. But fte can't parse all of them yet.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1145 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-14 01:57:34 +00:00
..
net_preparse.c Small tweeks 2005-07-09 15:47:20 +00:00
pr_cmds.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
progdefs.h Big huge mega-whooping commit. 2005-07-01 19:23:00 +00:00
progs.h Big huge mega-whooping commit. 2005-07-01 19:23:00 +00:00
q2game.h Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too. 2005-04-17 02:22:51 +00:00
qwsvdef.h Initial Checkin 2004-08-23 00:15:46 +00:00
savegame.c ktpro should work better now woot. a few other things too 2005-07-03 15:16:20 +00:00
server.h I wonder how many things this will break... 2005-06-22 17:10:13 +00:00
sv_ccmds.c ktpro should work better now woot. a few other things too 2005-07-03 15:16:20 +00:00
sv_chat.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
sv_demo.c mvdplay should be run fine now, once in. You can still hijack scoreboards though. 2005-01-26 03:39:47 +00:00
sv_ents.c Annother day of hacking finished. 2005-07-08 00:37:52 +00:00
sv_init.c Make ktpro work a bit better, a few new csqc builtins 2005-07-05 23:46:10 +00:00
sv_main.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
sv_master.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_move.c Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
sv_mvd.c Make ktpro work a bit better, a few new csqc builtins 2005-07-05 23:46:10 +00:00
sv_nchan.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_phys.c Big huge mega-whooping commit. 2005-07-01 19:23:00 +00:00
sv_rankin.c I wonder how many things this will break... 2005-06-22 17:10:13 +00:00
sv_send.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
sv_sys_unix.c Added some missing newlines in error messages. 2005-07-04 16:55:36 +00:00
sv_sys_win.c fix to fs_cache/directory enumeration on windows 2005-05-30 12:30:41 +00:00
sv_user.c Make ktpro work a bit better, a few new csqc builtins 2005-07-05 23:46:10 +00:00
svmodel.c ktpro should work better now woot. a few other things too 2005-07-03 15:16:20 +00:00
svq2_ents.c CSQC support changes and some small bugfixes. 2005-02-12 18:56:04 +00:00
svq2_game.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
world.c Small tweeks 2005-07-09 15:47:20 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00