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https://github.com/nzp-team/fteqw.git
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9c59fafc3e
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@228 fc73d0e0-1445-4013-8a0c-d673dee63da5
2126 lines
50 KiB
C
2126 lines
50 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_ents.c -- entity parsing and management
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#include "quakedef.h"
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extern cvar_t cl_predict_players;
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extern cvar_t cl_predict_players2;
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extern cvar_t cl_solid_players;
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extern cvar_t gl_part_inferno;
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extern cvar_t cl_item_bobbing;
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extern int cl_playerindex;
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static struct predicted_player {
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int flags;
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int frame;
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int oldframe;
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float lerptime;
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qboolean active;
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vec3_t origin; // predicted origin
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} predicted_players[MAX_CLIENTS];
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float newlerprate;
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//============================================================
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/*
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===============
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CL_AllocDlight
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===============
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*/
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dlight_t *CL_AllocDlight (int key)
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{
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int i;
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dlight_t *dl;
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// first look for an exact key match
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if (key)
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{
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dl = cl_dlights;
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for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
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{
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if (dl->key == key)
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{
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memset (dl, 0, sizeof(*dl));
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dl->key = key;
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return dl;
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}
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}
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}
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// then look for anything else
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dl = cl_dlights;
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for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
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{
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if (dl->die < cl.time)
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{
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memset (dl, 0, sizeof(*dl));
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dl->key = key;
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return dl;
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}
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}
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dl = &cl_dlights[0];
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memset (dl, 0, sizeof(*dl));
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dl->key = key;
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return dl;
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}
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/*
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===============
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CL_NewDlight
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===============
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*/
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dlight_t *CL_NewDlight (int key, float x, float y, float z, float radius, float time,
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int type)
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{
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dlight_t *dl;
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dl = CL_AllocDlight (key);
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dl->origin[0] = x;
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dl->origin[1] = y;
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dl->origin[2] = z;
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dl->radius = radius;
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dl->die = cl.time + time;
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if (type == 0) {
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dl->color[0] = 0.2;
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dl->color[1] = 0.1;
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dl->color[2] = 0.05;
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} else if (type == 1) {
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dl->color[0] = 0.05;
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dl->color[1] = 0.05;
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dl->color[2] = 0.3;
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} else if (type == 2) {
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dl->color[0] = 0.5;
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dl->color[1] = 0.05;
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dl->color[2] = 0.05;
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} else if (type == 3) {
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dl->color[0]=0.5;
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dl->color[1] = 0.05;
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dl->color[2] = 0.4;
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}
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return dl;
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}
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void CL_NewDlightRGB (int key, float x, float y, float z, float radius, float time,
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float r, float g, float b)
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{
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dlight_t *dl;
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dl = CL_AllocDlight (key);
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dl->origin[0] = x;
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dl->origin[1] = y;
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dl->origin[2] = z;
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dl->radius = radius;
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dl->die = cl.time + time;
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dl->color[0] = r;
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dl->color[1] = g;
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dl->color[2] = b;
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}
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/*
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===============
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CL_DecayLights
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===============
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*/
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void CL_DecayLights (void)
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{
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int i;
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dlight_t *dl;
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if (cl.paused) //DON'T DO IT!!!
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return;
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dl = cl_dlights;
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for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
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{
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if (dl->die < cl.time || !dl->radius)
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continue;
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dl->radius -= host_frametime*dl->decay;
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if (dl->radius < 0)
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dl->radius = 0;
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if (dl->channelfade[0])
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{
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dl->color[0] -= host_frametime*dl->channelfade[0];
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if (dl->color[0] < 0)
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dl->color[0] = 0;
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}
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if (dl->channelfade[1])
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{
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dl->color[1] -= host_frametime*dl->channelfade[1];
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if (dl->color[1] < 0)
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dl->color[1] = 0;
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}
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if (dl->channelfade[2])
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{
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dl->color[2] -= host_frametime*dl->channelfade[2];
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if (dl->color[2] < 0)
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dl->color[2] = 0;
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}
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#ifdef Q2CLIENT //FIXME: Why? why just q2 clients?
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if (cls.q2server)
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if (!dl->decay)
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dl->radius = 0;
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#endif
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}
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}
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/*
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=========================================================================
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PACKET ENTITY PARSING / LINKING
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=========================================================================
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*/
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/*
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==================
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CL_ParseDelta
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Can go from either a baseline or a previous packet_entity
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==================
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*/
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int bitcounts[32]; /// just for protocol profiling
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void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits, qboolean new)
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{
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int i;
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#ifdef PROTOCOLEXTENSIONS
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int morebits=0;
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#endif
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vec3_t move;
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// set everything to the state we are delta'ing from
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*to = *from;
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to->number = bits & 511;
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bits &= ~511;
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if (bits & U_MOREBITS)
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{ // read in the low order bits
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i = MSG_ReadByte ();
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bits |= i;
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}
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// count the bits for net profiling
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for (i=0 ; i<16 ; i++)
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if (bits&(1<<i))
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bitcounts[i]++;
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to->flags = bits;
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#ifdef PROTOCOLEXTENSIONS
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if (bits & U_EVENMORE && cls.fteprotocolextensions)
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morebits = MSG_ReadByte ();
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if (morebits & U_YETMORE)
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morebits |= MSG_ReadByte()<<8;
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#endif
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if (bits & U_MODEL)
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to->modelindex = MSG_ReadByte ();
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if (bits & U_FRAME)
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to->frame = MSG_ReadByte ();
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if (bits & U_COLORMAP)
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to->colormap = MSG_ReadByte();
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if (bits & U_SKIN)
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to->skinnum = MSG_ReadByte();
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if (bits & U_EFFECTS)
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to->effects = MSG_ReadByte();
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if (bits & U_ORIGIN1)
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to->origin[0] = MSG_ReadCoord ();
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if (bits & U_ANGLE1)
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to->angles[0] = MSG_ReadAngle ();
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if (bits & U_ORIGIN2)
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to->origin[1] = MSG_ReadCoord ();
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if (bits & U_ANGLE2)
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to->angles[1] = MSG_ReadAngle ();
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if (bits & U_ORIGIN3)
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to->origin[2] = MSG_ReadCoord ();
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if (bits & U_ANGLE3)
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to->angles[2] = MSG_ReadAngle ();
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if (bits & U_SOLID)
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{
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// FIXME
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}
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#ifdef PEXT_SCALE
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if (morebits & U_SCALE && cls.fteprotocolextensions & PEXT_SCALE)
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to->scale = (float)MSG_ReadByte() / 100.0;
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#endif
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#ifdef PEXT_TRANS
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if (morebits & U_TRANS && cls.fteprotocolextensions & PEXT_TRANS)
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to->trans = (float)MSG_ReadByte() / 255;
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#endif
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#ifdef PEXT_FATNESS
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if (morebits & U_FATNESS && cls.fteprotocolextensions & PEXT_FATNESS)
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to->trans = (float)MSG_ReadChar() / 2;
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#endif
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if (morebits & U_DRAWFLAGS && cls.fteprotocolextensions & PEXT_HEXEN2)
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to->drawflags = MSG_ReadByte();
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if (morebits & U_ABSLIGHT && cls.fteprotocolextensions & PEXT_HEXEN2)
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to->abslight = MSG_ReadByte();
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if (morebits & U_ENTITYDBL)
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to->number += 512;
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if (morebits & U_ENTITYDBL2)
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to->number += 1024;
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if (morebits & U_MODELDBL)
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to->modelindex += 256;
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VectorSubtract(to->origin, from->origin, move);
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#ifdef HALFLIFEMODELS
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if (to->frame != from->frame)
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cl.lerpents[to->number].framechange = cl.time; //marked for hl models
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#endif
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if (to->modelindex != from->modelindex || to->number != from->number || VectorLength(move)>128) //model changed... or entity changed...
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{
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#ifdef HALFLIFEMODELS
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cl.lerpents[to->number].framechange = cl.time; //marked for hl models
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#endif
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cl.lerpents[to->number].lerptime = -10;
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if (!new)
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return;
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move[0] = 1; //make sure it enters the next block.
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}
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if (to->frame != from->frame || move[0] || move[1] || move[2])
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{
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cl.lerpents[to->number].origin[0] = from->origin[0];
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cl.lerpents[to->number].origin[1] = from->origin[1];
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cl.lerpents[to->number].origin[2] = from->origin[2];
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cl.lerpents[to->number].angles[0] = from->angles[0];
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cl.lerpents[to->number].angles[1] = from->angles[1];
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cl.lerpents[to->number].angles[2] = from->angles[2];
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//we have three sorts of movement.
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//1: stepping monsters. These have frames and tick at 10fps.
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//2: physics. Objects moving acording to gravity.
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//3: both. This is really awkward. And I'm really lazy.
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cl.lerpents[to->number].lerprate = cl.time-cl.lerpents[to->number].lerptime; //time per update
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cl.lerpents[to->number].frame = from->frame;
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cl.lerpents[to->number].lerptime = cl.time;
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if (cl.lerpents[to->number].lerprate>0.5)
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cl.lerpents[to->number].lerprate=0.1;
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//store this off for new ents to use.
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if (new)
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cl.lerpents[to->number].lerptime = newlerprate;
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if (to->frame == from->frame && !new) //(h2 runs at 20fps)
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newlerprate = cl.time-cl.lerpents[to->number].lerptime;
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}
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}
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/*
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=================
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FlushEntityPacket
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=================
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*/
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void FlushEntityPacket (void)
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{
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int word;
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entity_state_t olde, newe;
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Con_DPrintf ("FlushEntityPacket\n");
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memset (&olde, 0, sizeof(olde));
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cl.validsequence = 0; // can't render a frame
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cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].invalid = true;
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// read it all, but ignore it
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while (1)
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{
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word = (unsigned short)MSG_ReadShort ();
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if (msg_badread)
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{ // something didn't parse right...
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Host_EndGame ("msg_badread in packetentities");
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return;
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}
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if (!word)
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break; // done
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CL_ParseDelta (&olde, &newe, word, true);
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}
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}
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/*
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==================
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CL_ParsePacketEntities
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An svc_packetentities has just been parsed, deal with the
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rest of the data stream.
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==================
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*/
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void CL_ParsePacketEntities (qboolean delta)
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{
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int oldpacket, newpacket;
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packet_entities_t *oldp, *newp, dummy;
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int oldindex, newindex;
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int word, newnum, oldnum;
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qboolean full;
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qbyte from;
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newpacket = cls.netchan.incoming_sequence&UPDATE_MASK;
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newp = &cl.frames[newpacket].packet_entities;
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cl.frames[newpacket].invalid = false;
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if (delta)
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{
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from = MSG_ReadByte ();
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oldpacket = cl.frames[newpacket].delta_sequence;
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if (cls.demoplayback == DPB_MVD)
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from = oldpacket = cls.netchan.incoming_sequence - 1;
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if ( (from&UPDATE_MASK) != (oldpacket&UPDATE_MASK) )
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Con_DPrintf ("WARNING: from mismatch\n");
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}
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else
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oldpacket = -1;
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full = false;
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if (oldpacket != -1)
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{
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if (cls.netchan.outgoing_sequence - oldpacket >= UPDATE_BACKUP-1)
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{ // we can't use this, it is too old
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FlushEntityPacket ();
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return;
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}
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cl.oldvalidsequence = cl.validsequence;
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cl.validsequence = cls.netchan.incoming_sequence;
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oldp = &cl.frames[oldpacket&UPDATE_MASK].packet_entities;
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}
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else
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{ // this is a full update that we can start delta compressing from now
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oldp = &dummy;
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dummy.num_entities = 0;
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cl.oldvalidsequence = cl.validsequence;
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cl.validsequence = cls.netchan.incoming_sequence;
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full = true;
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}
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oldindex = 0;
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newindex = 0;
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newp->num_entities = 0;
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while (1)
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{
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word = (unsigned short)MSG_ReadShort ();
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if (msg_badread)
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{ // something didn't parse right...
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Host_EndGame ("msg_badread in packetentities");
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return;
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}
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if (!word)
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{
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while (oldindex < oldp->num_entities)
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{ // copy all the rest of the entities from the old packet
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//Con_Printf ("copy %i\n", oldp->entities[oldindex].number);
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if (newindex >= newp->max_entities)
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{
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newp->max_entities = newindex+1;
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newp->entities = BZ_Realloc(newp->entities, sizeof(entity_state_t)*newp->max_entities);
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}
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if (oldindex >= oldp->max_entities)
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Host_EndGame("Old packet entity too big\n");
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newp->entities[newindex] = oldp->entities[oldindex];
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newindex++;
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oldindex++;
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}
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break;
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}
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newnum = word&511;
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if (word & U_MOREBITS)
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{
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int oldpos = msg_readcount;
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int excessive;
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excessive = MSG_ReadByte();
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if (excessive & U_EVENMORE)
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{
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excessive = MSG_ReadByte();
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if (excessive & U_ENTITYDBL)
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newnum += 512;
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if (excessive & U_ENTITYDBL2)
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newnum += 1024;
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}
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msg_readcount = oldpos;//undo the read...
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}
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oldnum = oldindex >= oldp->num_entities ? 9999 : oldp->entities[oldindex].number;
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while (newnum > oldnum)
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{
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if (full)
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{
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Con_Printf ("WARNING: oldcopy on full update");
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FlushEntityPacket ();
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return;
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}
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//Con_Printf ("copy %i\n", oldnum);
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// copy one of the old entities over to the new packet unchanged
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if (newindex >= newp->max_entities)
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{
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newp->max_entities = newindex+1;
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newp->entities = BZ_Realloc(newp->entities, sizeof(entity_state_t)*newp->max_entities);
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}
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if (oldindex >= oldp->max_entities)
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Host_EndGame("Old packet entity too big\n");
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newp->entities[newindex] = oldp->entities[oldindex];
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newindex++;
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oldindex++;
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oldnum = oldindex >= oldp->num_entities ? 9999 : oldp->entities[oldindex].number;
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}
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if (newnum < oldnum)
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{ // new from baseline
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//Con_Printf ("baseline %i\n", newnum);
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if (word & U_REMOVE)
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{
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if (full)
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{
|
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cl.validsequence = 0;
|
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Con_Printf ("WARNING: U_REMOVE on full update\n");
|
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FlushEntityPacket ();
|
|
return;
|
|
}
|
|
continue;
|
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}
|
|
if (newindex >= newp->max_entities)
|
|
{
|
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newp->max_entities = newindex+1;
|
|
newp->entities = BZ_Realloc(newp->entities, sizeof(entity_state_t)*newp->max_entities);
|
|
}
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|
|
CL_ParseDelta (&cl_baselines[newnum], &newp->entities[newindex], word, true);
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum == oldnum)
|
|
{ // delta from previous
|
|
if (full)
|
|
{
|
|
cl.validsequence = 0;
|
|
Con_Printf ("WARNING: delta on full update");
|
|
}
|
|
if (word & U_REMOVE)
|
|
{
|
|
oldindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newindex >= newp->max_entities)
|
|
{
|
|
newp->max_entities = newindex+1;
|
|
newp->entities = BZ_Realloc(newp->entities, sizeof(entity_state_t)*newp->max_entities);
|
|
}
|
|
|
|
//Con_Printf ("delta %i\n",newnum);
|
|
CL_ParseDelta (&oldp->entities[oldindex], &newp->entities[newindex], word, false);
|
|
newindex++;
|
|
oldindex++;
|
|
}
|
|
|
|
}
|
|
|
|
newp->num_entities = newindex;
|
|
}
|
|
|
|
#ifdef NQPROT
|
|
entity_state_t *CL_FindOldPacketEntity(int num)
|
|
{
|
|
int pnum;
|
|
entity_state_t *s1;
|
|
packet_entities_t *pack;
|
|
pack = &cl.frames[(cls.netchan.incoming_sequence-1)&UPDATE_MASK].packet_entities;
|
|
|
|
for (pnum=0 ; pnum<pack->num_entities ; pnum++)
|
|
{
|
|
s1 = &pack->entities[pnum];
|
|
|
|
if (num == s1->number)
|
|
return s1;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void CLNQ_ParseEntity(int bits)
|
|
{
|
|
int i;
|
|
int num, pnum;
|
|
entity_state_t *state, *from;
|
|
entity_state_t *base;
|
|
static float lasttime;
|
|
packet_entities_t *pack;
|
|
cl.validsequence=1;
|
|
#define NQU_MOREBITS (1<<0)
|
|
#define NQU_ORIGIN1 (1<<1)
|
|
#define NQU_ORIGIN2 (1<<2)
|
|
#define NQU_ORIGIN3 (1<<3)
|
|
#define NQU_ANGLE2 (1<<4)
|
|
#define NQU_NOLERP (1<<5) // don't interpolate movement
|
|
#define NQU_FRAME (1<<6)
|
|
#define NQU_SIGNAL (1<<7) // just differentiates from other updates
|
|
|
|
// svc_update can pass all of the fast update bits, plus more
|
|
#define NQU_ANGLE1 (1<<8)
|
|
#define NQU_ANGLE3 (1<<9)
|
|
#define NQU_MODEL (1<<10)
|
|
#define NQU_COLORMAP (1<<11)
|
|
#define NQU_SKIN (1<<12)
|
|
#define NQU_EFFECTS (1<<13)
|
|
#define NQU_LONGENTITY (1<<14)
|
|
|
|
if (cls.signon == 4 - 1)
|
|
{ // first update is the final signon stage
|
|
cls.signon = 4;
|
|
CLNQ_SignonReply ();
|
|
}
|
|
pack = &cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities;
|
|
|
|
|
|
if (bits & NQU_MOREBITS)
|
|
{
|
|
i = MSG_ReadByte ();
|
|
bits |= (i<<8);
|
|
}
|
|
|
|
if (bits & NQU_LONGENTITY)
|
|
num = MSG_ReadShort ();
|
|
else
|
|
num = MSG_ReadByte ();
|
|
|
|
// state = CL_FindPacketEntity(num);
|
|
// if (!state)
|
|
{
|
|
// if ((int)(lasttime*100) != (int)(realtime*100))
|
|
// pack->num_entities=0;
|
|
// else
|
|
if (pack->num_entities==pack->max_entities)
|
|
{
|
|
pack->max_entities = pack->num_entities+1;
|
|
pack->entities = BZ_Realloc(pack->entities, sizeof(entity_state_t)*pack->max_entities);
|
|
}
|
|
lasttime = realtime;
|
|
state = &pack->entities[pack->num_entities++];
|
|
}
|
|
|
|
from = CL_FindOldPacketEntity(num);
|
|
|
|
base = &cl_baselines[num];
|
|
|
|
state->number = num;
|
|
|
|
if (bits & NQU_MODEL)
|
|
state->modelindex = MSG_ReadByte ();
|
|
else
|
|
state->modelindex = base->modelindex;
|
|
|
|
if (bits & NQU_FRAME)
|
|
state->frame = MSG_ReadByte();
|
|
else
|
|
state->frame = base->frame;
|
|
|
|
if (bits & NQU_COLORMAP)
|
|
state->colormap = MSG_ReadByte();
|
|
else
|
|
state->colormap = 0;
|
|
|
|
if (bits & NQU_SKIN)
|
|
state->skinnum = MSG_ReadByte();
|
|
else
|
|
state->skinnum = base->skinnum;
|
|
|
|
if (bits & NQU_EFFECTS)
|
|
state->effects = MSG_ReadByte();
|
|
else
|
|
state->effects = base->effects;
|
|
|
|
if (bits & NQU_ORIGIN1)
|
|
state->origin[0] = MSG_ReadCoord ();
|
|
else
|
|
state->origin[0] = base->origin[0];
|
|
if (bits & NQU_ANGLE1)
|
|
state->angles[0] = MSG_ReadAngle();
|
|
else
|
|
state->angles[0] = base->angles[0];
|
|
|
|
if (bits & NQU_ORIGIN2)
|
|
state->origin[1] = MSG_ReadCoord ();
|
|
else
|
|
state->origin[1] = base->origin[1];
|
|
if (bits & NQU_ANGLE2)
|
|
state->angles[1] = MSG_ReadAngle();
|
|
else
|
|
state->angles[1] = base->angles[1];
|
|
|
|
if (bits & NQU_ORIGIN3)
|
|
state->origin[2] = MSG_ReadCoord ();
|
|
else
|
|
state->origin[2] = base->origin[2];
|
|
if (bits & NQU_ANGLE3)
|
|
state->angles[2] = MSG_ReadAngle();
|
|
else
|
|
state->angles[2] = base->angles[2];
|
|
|
|
if (cls.demoplayback != DPB_NONE)
|
|
for (pnum = 0; pnum < cl.splitclients; pnum++)
|
|
if (num == cl.viewentity[pnum])
|
|
{
|
|
state->angles[0] = cl.viewangles[pnum][0]/-3;
|
|
state->angles[1] = cl.viewangles[pnum][1];
|
|
state->angles[2] = cl.viewangles[pnum][2];
|
|
}
|
|
|
|
|
|
if (!from || state->modelindex != from->modelindex || state->number != from->number) //model changed... or entity changed...
|
|
cl.lerpents[state->number].lerptime = -10;
|
|
else if (state->frame != from->frame || state->origin[0] != from->origin[0] || state->origin[1] != from->origin[1] || state->origin[2] != from->origin[2])
|
|
{
|
|
cl.lerpents[state->number].origin[0] = from->origin[0];
|
|
cl.lerpents[state->number].origin[1] = from->origin[1];
|
|
cl.lerpents[state->number].origin[2] = from->origin[2];
|
|
|
|
cl.lerpents[state->number].angles[0] = from->angles[0];
|
|
cl.lerpents[state->number].angles[1] = from->angles[1];
|
|
cl.lerpents[state->number].angles[2] = from->angles[2];
|
|
//we have three sorts of movement.
|
|
//1: stepping monsters. These have frames and tick at 10fps.
|
|
//2: physics. Objects moving acording to gravity.
|
|
//3: both. This is really awkward. And I'm really lazy.
|
|
cl.lerpents[state->number].lerprate = cl.time-cl.lerpents[state->number].lerptime; //time per update
|
|
cl.lerpents[state->number].frame = from->frame;
|
|
cl.lerpents[state->number].lerptime = cl.time;
|
|
|
|
if (cl.lerpents[state->number].lerprate>0.5)
|
|
cl.lerpents[state->number].lerprate=0.1;
|
|
|
|
//store this off for new ents to use.
|
|
// if (new)
|
|
// cl.lerpents[state->number].lerptime = newlerprate;
|
|
// else
|
|
if (state->frame == from->frame)
|
|
newlerprate = cl.time-cl.lerpents[state->number].lerptime;
|
|
}
|
|
|
|
|
|
/*
|
|
if (num == cl.viewentity)
|
|
{
|
|
cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].playerstate[cl.playernum[0]].velocity[0] = state->origin[0] - cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].playerstate[cl.playernum[0]].origin[0];
|
|
cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].playerstate[cl.playernum[0]].velocity[1] = state->origin[1] - cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].playerstate[cl.playernum[0]].origin[1];
|
|
cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].playerstate[cl.playernum[0]].velocity[2] = state->origin[2] - cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].playerstate[cl.playernum[0]].origin[2];
|
|
VectorCopy(state->origin, cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].playerstate[cl.playernum[0]].origin);
|
|
}*/
|
|
}
|
|
#endif
|
|
#ifdef PEXT_SETVIEW
|
|
entity_state_t *CL_FindPacketEntity(int num)
|
|
{
|
|
int pnum;
|
|
entity_state_t *s1;
|
|
packet_entities_t *pack;
|
|
pack = &cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities;
|
|
|
|
for (pnum=0 ; pnum<pack->num_entities ; pnum++)
|
|
{
|
|
s1 = &pack->entities[pnum];
|
|
|
|
if (num == s1->number)
|
|
return s1;
|
|
}
|
|
return NULL;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
===============
|
|
CL_LinkPacketEntities
|
|
|
|
===============
|
|
*/
|
|
void R_FlameTrail(vec3_t start, vec3_t end, float seperation);
|
|
void CL_LinkPacketEntities (void)
|
|
{
|
|
entity_t *ent;
|
|
packet_entities_t *pack;
|
|
entity_state_t *s1;
|
|
float f;
|
|
model_t *model;
|
|
vec3_t old_origin;
|
|
float autorotate;
|
|
int i;
|
|
int pnum, spnum;
|
|
dlight_t *dl;
|
|
|
|
pack = &cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities;
|
|
|
|
autorotate = anglemod(100*cl.time);
|
|
|
|
for (pnum=0 ; pnum<pack->num_entities ; pnum++)
|
|
{
|
|
s1 = &pack->entities[pnum];
|
|
|
|
// spawn light flashes, even ones coming from invisible objects
|
|
if ((s1->effects & (EF_BLUE | EF_RED)) == (EF_BLUE | EF_RED))
|
|
CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + (rand()&31), 0.1, 3);
|
|
else if (s1->effects & EF_BLUE)
|
|
CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + (rand()&31), 0.1, 1);
|
|
else if (s1->effects & EF_RED)
|
|
CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + (rand()&31), 0.1, 2);
|
|
else if (s1->effects & EF_BRIGHTLIGHT)
|
|
CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2] + 16, 400 + (rand()&31), 0.1, 0);
|
|
else if (s1->effects & EF_DIMLIGHT)
|
|
CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + (rand()&31), 0.1, 0);
|
|
|
|
// if set to invisible, skip
|
|
if (!s1->modelindex)
|
|
continue;
|
|
|
|
for (spnum = 0; spnum < cl.splitclients; spnum++)
|
|
{
|
|
if (s1->number == cl.viewentity[spnum])
|
|
{
|
|
float a1, a2;
|
|
cl.simvel[spnum][0] = 0;
|
|
cl.simvel[spnum][1] = 0;
|
|
cl.simvel[spnum][2] = 0;
|
|
|
|
|
|
// f = 1-(realtime-cl.lerpents[s1->number].lerptime)*10;
|
|
f = 1-(cl.time-cl.lerpents[s1->number].lerptime)/cl.lerpents[s1->number].lerprate;
|
|
if (f<0)f=0;
|
|
if (f>1)f=1;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
cl.simorg[spnum][i] = r_refdef.vieworg[i] = s1->origin[i] +
|
|
f * (cl.lerpents[s1->number].origin[i] - s1->origin[i]);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
a1 = cl.lerpents[s1->number].angles[i];
|
|
a2 = s1->angles[i];
|
|
if (a1 - a2 > 180)
|
|
a1 -= 360;
|
|
if (a1 - a2 < -180)
|
|
a1 += 360;
|
|
cl.simangles[spnum][i] = a2 + f * (a1 - a2);
|
|
}
|
|
cl.simangles[spnum][0] = cl.simangles[spnum][0]*-3;
|
|
|
|
/*for (i=0 ; i<3 ; i++)
|
|
{
|
|
a1 = cl.lerpents[s1->number].angles[i];
|
|
a2 = s1->angles[i];
|
|
if (a1 - a2 > 180)
|
|
a1 -= 360;
|
|
if (a1 - a2 < -180)
|
|
a1 += 360;
|
|
cl.simangles[i] = a2 + f * (a1 - a2);
|
|
}*/
|
|
}
|
|
}
|
|
|
|
// create a new entity
|
|
if (cl_numvisedicts == MAX_VISEDICTS)
|
|
break; // object list is full
|
|
|
|
model = cl.model_precache[s1->modelindex];
|
|
if (!model)
|
|
{
|
|
Con_DPrintf("Bad modelindex\n");
|
|
continue;
|
|
}
|
|
|
|
/*if (qrenderer == QR_OPENGL && model->type == mod_sprite) //more efficient strcmping - there arn't that many sprites.
|
|
{
|
|
if (gl_part_inferno.value && (model->numframes == 6 || gl_part_inferno.value==2) && !strcmp(model->name, "progs/s_explod.spr"))
|
|
{
|
|
VectorCopy (s1->origin, old_origin);
|
|
for (i=0 ; i<cl_oldnumvisedicts ; i++)
|
|
{
|
|
if (cl_oldvisedicts[i].keynum == s1->number)
|
|
{
|
|
VectorCopy (cl_oldvisedicts[i].origin, old_origin);
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
if ( abs(old_origin[i] - s1->origin[i]) > 128)
|
|
{ // no trail if too far
|
|
VectorCopy (s1->origin, old_origin);
|
|
break;
|
|
}
|
|
|
|
|
|
R_FlameTrail(old_origin, s1->origin, (float)s1->frame/model->numframes);
|
|
model = NULL;
|
|
}
|
|
}*/
|
|
|
|
ent = &cl_visedicts[cl_numvisedicts];
|
|
cl_numvisedicts++;
|
|
ent->visframe = 0;
|
|
|
|
ent->keynum = s1->number;
|
|
ent->model = model;//Mod_ForName("progs/tris.md2", true);//model;
|
|
|
|
ent->flags = 0;
|
|
|
|
// set colormap
|
|
if (s1->colormap && (s1->colormap <= MAX_CLIENTS)
|
|
&& (gl_nocolors.value == -1 || (ent->model && s1->modelindex == cl_playerindex)))
|
|
{
|
|
ent->colormap = cl.players[s1->colormap-1].translations;
|
|
ent->scoreboard = &cl.players[s1->colormap-1];
|
|
}
|
|
else
|
|
{
|
|
ent->colormap = vid.colormap;
|
|
ent->scoreboard = NULL;
|
|
}
|
|
|
|
// set skin
|
|
ent->skinnum = s1->skinnum;
|
|
|
|
ent->abslight = s1->abslight;
|
|
ent->drawflags = s1->drawflags;
|
|
|
|
// set frame
|
|
ent->frame = s1->frame;
|
|
ent->oldframe = cl.lerpents[s1->number].frame;
|
|
|
|
if (!cl.lerpents[s1->number].lerprate)
|
|
{
|
|
ent->lerptime = 0;
|
|
}
|
|
else
|
|
{
|
|
ent->lerptime = 1-(cl.time-cl.lerpents[s1->number].lerptime)/cl.lerpents[s1->number].lerprate;
|
|
}
|
|
|
|
if (ent->lerptime<0)ent->lerptime=0;
|
|
if (ent->lerptime>1)ent->lerptime=1;
|
|
|
|
f = ent->lerptime;
|
|
|
|
// f = (sin(realtime)+1)/2;
|
|
|
|
#ifdef PEXT_SCALE
|
|
//set scale
|
|
ent->scale = s1->scale;
|
|
if (!ent->scale)
|
|
ent->scale=1;
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
//set trans
|
|
ent->alpha = s1->trans;
|
|
if (!ent->alpha)
|
|
ent->alpha=1;
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
//set trans
|
|
ent->fatness = s1->fatness;
|
|
#endif
|
|
|
|
// calculate origin
|
|
for (i=0 ; i<3 ; i++)
|
|
ent->origin[i] = s1->origin[i] +
|
|
f * (cl.lerpents[s1->number].origin[i] - s1->origin[i]);
|
|
|
|
// rotate binary objects locally
|
|
if (model && model->flags & EF_ROTATE)
|
|
{
|
|
ent->angles[0] = 0;
|
|
ent->angles[1] = autorotate;
|
|
ent->angles[2] = 0;
|
|
|
|
if (cl_item_bobbing.value)
|
|
ent->origin[2] += 5+sin(cl.time*3)*5; //don't let it into the ground
|
|
}
|
|
else
|
|
{
|
|
float a1, a2;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
a1 = cl.lerpents[s1->number].angles[i];
|
|
a2 = s1->angles[i];
|
|
if (a1 - a2 > 180)
|
|
a1 -= 360;
|
|
if (a1 - a2 < -180)
|
|
a1 += 360;
|
|
ent->angles[i] = a2 + f * (a1 - a2);
|
|
}
|
|
}
|
|
|
|
// add automatic particle trails
|
|
if (!model || (!(model->flags&~EF_ROTATE) && model->particletrail<0))
|
|
continue;
|
|
|
|
if (!cls.allow_anyparticles && !(model->flags & ~EF_ROTATE))
|
|
continue;
|
|
|
|
// scan the old entity display list for a matching
|
|
for (i=0 ; i<cl_oldnumvisedicts ; i++)
|
|
{
|
|
if (cl_oldvisedicts[i].keynum == ent->keynum)
|
|
{
|
|
VectorCopy (cl_oldvisedicts[i].origin, old_origin);
|
|
break;
|
|
}
|
|
}
|
|
if (i == cl_oldnumvisedicts)
|
|
{
|
|
cl.lerpents[s1->number].traildist = 0;
|
|
continue; // not in last message
|
|
}
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
if ( abs(old_origin[i] - ent->origin[i]) > 128)
|
|
{ // no trail if too far
|
|
VectorCopy (ent->origin, old_origin);
|
|
break;
|
|
}
|
|
|
|
if (model->particletrail>=0)
|
|
cl.lerpents[s1->number].traildist = R_RocketTrail (old_origin, ent->origin, model->particletrail, cl.lerpents[s1->number].traildist);
|
|
|
|
//dlights are not customisable.
|
|
if (model->flags & EF_ROCKET)
|
|
{
|
|
if (strncmp(model->name, "models/sflesh", 13))
|
|
{ //hmm. hexen spider gibs...
|
|
dl = CL_AllocDlight (s1->number);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = 200;
|
|
dl->die = cl.time + 0.1;
|
|
dl->color[0] = 0.20;
|
|
dl->color[1] = 0.1;
|
|
dl->color[2] = 0.05;
|
|
}
|
|
}
|
|
else if (model->flags & EF_FIREBALL)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = 120 - (rand() % 20);
|
|
dl->die = cl.time + 0.01;
|
|
}
|
|
else if (model->flags & EF_ACIDBALL)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = 120 - (rand() % 20);
|
|
dl->die = cl.time + 0.01;
|
|
}
|
|
else if (model->flags & EF_SPIT)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = -120 - (rand() % 20);
|
|
dl->die = cl.time + 0.05;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=========================================================================
|
|
|
|
PROJECTILE PARSING / LINKING
|
|
|
|
=========================================================================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
int modelindex;
|
|
vec3_t origin;
|
|
vec3_t angles;
|
|
} projectile_t;
|
|
|
|
#define MAX_PROJECTILES 32
|
|
projectile_t cl_projectiles[MAX_PROJECTILES];
|
|
int cl_num_projectiles;
|
|
|
|
extern int cl_spikeindex;
|
|
|
|
void CL_ClearProjectiles (void)
|
|
{
|
|
cl_num_projectiles = 0;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseProjectiles
|
|
|
|
Nails are passed as efficient temporary entities
|
|
=====================
|
|
*/
|
|
void CL_ParseProjectiles (int modelindex)
|
|
{
|
|
int i, c, j;
|
|
qbyte bits[6];
|
|
projectile_t *pr;
|
|
|
|
c = MSG_ReadByte ();
|
|
for (i=0 ; i<c ; i++)
|
|
{
|
|
for (j=0 ; j<6 ; j++)
|
|
bits[j] = MSG_ReadByte ();
|
|
|
|
if (cl_num_projectiles == MAX_PROJECTILES)
|
|
continue;
|
|
|
|
pr = &cl_projectiles[cl_num_projectiles];
|
|
cl_num_projectiles++;
|
|
|
|
pr->modelindex = modelindex;
|
|
pr->origin[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
|
|
pr->origin[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
|
|
pr->origin[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
|
|
pr->angles[0] = 360*(bits[4]>>4)/16;
|
|
pr->angles[1] = 360*bits[5]/256;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_LinkProjectiles
|
|
|
|
=============
|
|
*/
|
|
void CL_LinkProjectiles (void)
|
|
{
|
|
int i;
|
|
projectile_t *pr;
|
|
entity_t *ent;
|
|
|
|
for (i=0, pr=cl_projectiles ; i<cl_num_projectiles ; i++, pr++)
|
|
{
|
|
// grab an entity to fill in
|
|
if (cl_numvisedicts == MAX_VISEDICTS)
|
|
break; // object list is full
|
|
ent = &cl_visedicts[cl_numvisedicts];
|
|
cl_numvisedicts++;
|
|
ent->keynum = 0;
|
|
|
|
if (pr->modelindex < 1)
|
|
continue;
|
|
ent->model = cl.model_precache[pr->modelindex];
|
|
ent->skinnum = 0;
|
|
ent->frame = 0;
|
|
ent->colormap = vid.colormap;
|
|
ent->scoreboard = NULL;
|
|
#ifdef PEXT_SCALE
|
|
ent->scale = 1;
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
ent->alpha = 1;
|
|
#endif
|
|
VectorCopy (pr->origin, ent->origin);
|
|
VectorCopy (pr->angles, ent->angles);
|
|
}
|
|
}
|
|
|
|
//========================================
|
|
|
|
extern int cl_spikeindex, cl_playerindex, cl_flagindex;
|
|
|
|
entity_t *CL_NewTempEntity (void);
|
|
|
|
|
|
|
|
#define DF_ORIGIN 1
|
|
#define DF_ANGLES (1<<3)
|
|
#define DF_EFFECTS (1<<6)
|
|
#define DF_SKINNUM (1<<7)
|
|
#define DF_DEAD (1<<8)
|
|
#define DF_GIB (1<<9)
|
|
#define DF_WEAPONFRAME (1<<10)
|
|
#define DF_MODEL (1<<11)
|
|
static int MVD_TranslateFlags(int src)
|
|
{
|
|
int dst = 0;
|
|
|
|
if (src & DF_EFFECTS)
|
|
dst |= PF_EFFECTS;
|
|
if (src & DF_SKINNUM)
|
|
dst |= PF_SKINNUM;
|
|
if (src & DF_DEAD)
|
|
dst |= PF_DEAD;
|
|
if (src & DF_GIB)
|
|
dst |= PF_GIB;
|
|
if (src & DF_WEAPONFRAME)
|
|
dst |= PF_WEAPONFRAME;
|
|
if (src & DF_MODEL)
|
|
dst |= PF_MODEL;
|
|
|
|
return dst;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ParsePlayerinfo
|
|
===================
|
|
*/
|
|
extern int parsecountmod;
|
|
extern double parsecounttime;
|
|
int lastplayerinfo;
|
|
void CL_ParsePlayerinfo (void)
|
|
{
|
|
int msec;
|
|
unsigned int flags;
|
|
player_info_t *info;
|
|
player_state_t *state;
|
|
int num;
|
|
int i;
|
|
int new;
|
|
vec3_t org;
|
|
|
|
lastplayerinfo = num = MSG_ReadByte ();
|
|
if (num >= MAX_CLIENTS)
|
|
Host_EndGame ("CL_ParsePlayerinfo: bad num");
|
|
|
|
info = &cl.players[num];
|
|
|
|
state = &cl.frames[parsecountmod].playerstate[num];
|
|
|
|
if (cls.demoplayback == DPB_MVD)
|
|
{
|
|
player_state_t *prevstate, dummy;
|
|
if (!cl.parsecount || info->prevcount > cl.parsecount || cl.parsecount - info->prevcount >= UPDATE_BACKUP - 1)
|
|
{
|
|
memset(&dummy, 0, sizeof(dummy));
|
|
prevstate = &dummy;
|
|
}
|
|
else
|
|
{
|
|
prevstate = &cl.frames[info->prevcount & UPDATE_MASK].playerstate[num];
|
|
}
|
|
memcpy(state, prevstate, sizeof(player_state_t));
|
|
info->prevcount = cl.parsecount;
|
|
|
|
/* if (cls.findtrack && info->stats[STAT_HEALTH] > 0)
|
|
{
|
|
extern int ideal_track;
|
|
autocam = CAM_TRACK;
|
|
Cam_Lock(num);
|
|
ideal_track = num;
|
|
cls.findtrack = false;
|
|
}
|
|
*/
|
|
flags = MSG_ReadShort ();
|
|
state->flags = MVD_TranslateFlags(flags);
|
|
|
|
state->messagenum = cl.parsecount;
|
|
state->command.msec = 0;
|
|
|
|
state->frame = MSG_ReadByte ();
|
|
|
|
state->state_time = parsecounttime;
|
|
state->command.msec = 0;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (flags & (DF_ORIGIN << i))
|
|
state->origin[i] = MSG_ReadCoord ();
|
|
}
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (flags & (DF_ANGLES << i))
|
|
{
|
|
state->command.angles[i] = MSG_ReadShort();
|
|
}
|
|
state->viewangles[i] = state->command.angles[i] * (360.0/65536);
|
|
}
|
|
|
|
if (flags & DF_MODEL)
|
|
state->modelindex = MSG_ReadByte ();
|
|
|
|
if (flags & DF_SKINNUM)
|
|
state->skinnum = MSG_ReadByte ();
|
|
|
|
if (flags & DF_EFFECTS)
|
|
state->effects = MSG_ReadByte ();
|
|
|
|
if (flags & DF_WEAPONFRAME)
|
|
state->weaponframe = MSG_ReadByte ();
|
|
|
|
state->hullnum = 1;
|
|
state->scale = 1;
|
|
state->trans = 100;
|
|
state->fatness = 0;
|
|
|
|
state->pm_type = PM_NORMAL;
|
|
|
|
return;
|
|
}
|
|
|
|
flags = state->flags = (unsigned short)MSG_ReadShort ();
|
|
|
|
if (cls.z_ext & Z_EXT_PM_TYPE)
|
|
if (flags & PF_EXTRA_PFS)
|
|
flags |= MSG_ReadByte()<<16;
|
|
|
|
state->messagenum = cl.parsecount;
|
|
org[0] = MSG_ReadCoord ();
|
|
org[1] = MSG_ReadCoord ();
|
|
org[2] = MSG_ReadCoord ();
|
|
|
|
VectorCopy(org, state->origin);
|
|
|
|
new = MSG_ReadByte ();
|
|
if (state->frame != new)
|
|
{
|
|
// state->lerpstarttime = realtime;
|
|
state->frame = new;
|
|
}
|
|
|
|
// the other player's last move was likely some time
|
|
// before the packet was sent out, so accurately track
|
|
// the exact time it was valid at
|
|
if (flags & PF_MSEC)
|
|
{
|
|
msec = MSG_ReadByte ();
|
|
state->state_time = parsecounttime - msec*0.001;
|
|
}
|
|
else
|
|
state->state_time = parsecounttime;
|
|
|
|
if (flags & PF_COMMAND)
|
|
{
|
|
MSG_ReadDeltaUsercmd (&nullcmd, &state->command);
|
|
|
|
state->viewangles[0] = state->command.angles[0] * (360.0/65536);
|
|
state->viewangles[1] = state->command.angles[1] * (360.0/65536);
|
|
state->viewangles[2] = state->command.angles[2] * (360.0/65536);
|
|
}
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (flags & (PF_VELOCITY1<<i) )
|
|
state->velocity[i] = MSG_ReadShort();
|
|
else
|
|
state->velocity[i] = 0;
|
|
}
|
|
if (flags & PF_MODEL)
|
|
state->modelindex = MSG_ReadByte ();
|
|
else
|
|
state->modelindex = cl_playerindex;
|
|
|
|
if (flags & PF_SKINNUM)
|
|
{
|
|
state->skinnum = MSG_ReadByte ();
|
|
if (state->skinnum & (1<<7) && (flags & PF_MODEL))
|
|
{
|
|
state->modelindex+=256;
|
|
state->skinnum -= (1<<7);
|
|
}
|
|
}
|
|
else
|
|
state->skinnum = 0;
|
|
|
|
if (flags & PF_EFFECTS)
|
|
state->effects = MSG_ReadByte ();
|
|
else
|
|
state->effects = 0;
|
|
|
|
if (flags & PF_WEAPONFRAME)
|
|
state->weaponframe = MSG_ReadByte ();
|
|
else
|
|
state->weaponframe = 0;
|
|
|
|
state->hullnum = 1;
|
|
state->scale = 1;
|
|
state->trans = 100;
|
|
state->fatness = 0;
|
|
|
|
if (cls.z_ext & Z_EXT_PM_TYPE)
|
|
{
|
|
int pm_code;
|
|
|
|
#ifdef PEXT_SCALE
|
|
if (flags & PF_SCALE_Z && cls.fteprotocolextensions & PEXT_SCALE)
|
|
state->scale = (float)MSG_ReadByte() / 100;
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
if (flags & PF_TRANS_Z && cls.fteprotocolextensions & PEXT_TRANS)
|
|
state->trans = (float)MSG_ReadByte() / 2.55;
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
if (flags & PF_FATNESS_Z && cls.fteprotocolextensions & PEXT_FATNESS)
|
|
state->fatness = (float)MSG_ReadChar() / 2;
|
|
#endif
|
|
#ifdef PEXT_HULLSIZE
|
|
if (cls.fteprotocolextensions & PEXT_HULLSIZE)
|
|
{
|
|
if (flags & PF_HULLSIZE_Z)
|
|
state->hullnum = MSG_ReadByte();
|
|
}
|
|
else
|
|
state->hullnum = 1;
|
|
//should be passed to player move func.
|
|
#endif
|
|
|
|
pm_code = (flags&PF_PMC_MASK) >> PF_PMC_SHIFT;
|
|
if (pm_code == PMC_NORMAL || pm_code == PMC_NORMAL_JUMP_HELD)
|
|
{
|
|
if (flags & PF_DEAD)
|
|
state->pm_type = PM_DEAD;
|
|
else
|
|
{
|
|
state->pm_type = PM_NORMAL;
|
|
state->jump_held = (pm_code == PMC_NORMAL_JUMP_HELD);
|
|
}
|
|
}
|
|
else if (pm_code == PMC_OLD_SPECTATOR)
|
|
state->pm_type = PM_OLD_SPECTATOR;
|
|
else
|
|
{
|
|
if (cls.z_ext & Z_EXT_PM_TYPE_NEW)
|
|
{
|
|
if (pm_code == PMC_SPECTATOR)
|
|
state->pm_type = PM_SPECTATOR;
|
|
else if (pm_code == PMC_FLY)
|
|
state->pm_type = PM_FLY;
|
|
else if (pm_code == PMC_NONE)
|
|
state->pm_type = PM_NONE;
|
|
else if (pm_code == PMC_FREEZE)
|
|
state->pm_type = PM_FREEZE;
|
|
else {
|
|
// future extension?
|
|
goto guess_pm_type;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// future extension?
|
|
goto guess_pm_type;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#ifdef PEXT_SCALE
|
|
if (flags & PF_SCALE_NOZ && cls.fteprotocolextensions & PEXT_SCALE)
|
|
state->scale = (float)MSG_ReadByte() / 100;
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
if (flags & PF_TRANS_NOZ && cls.fteprotocolextensions & PEXT_TRANS)
|
|
state->trans = (float)MSG_ReadByte() / 2.55;
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
if (flags & PF_FATNESS_NOZ && cls.fteprotocolextensions & PEXT_FATNESS)
|
|
state->fatness = (float)MSG_ReadChar() / 2;
|
|
#endif
|
|
#ifdef PEXT_HULLSIZE
|
|
if (flags & PF_HULLSIZE_NOZ && cls.fteprotocolextensions & PEXT_HULLSIZE)
|
|
state->hullnum = MSG_ReadByte();
|
|
//should be passed to player move func.
|
|
#endif
|
|
|
|
guess_pm_type:
|
|
if (cl.players[num].spectator)
|
|
state->pm_type = PM_OLD_SPECTATOR;
|
|
else if (flags & PF_DEAD)
|
|
state->pm_type = PM_DEAD;
|
|
else
|
|
state->pm_type = PM_NORMAL;
|
|
}
|
|
|
|
}
|
|
|
|
void CL_ParseClientPersist(void)
|
|
{
|
|
player_info_t *info;
|
|
int flags;
|
|
flags = MSG_ReadShort();
|
|
info = &cl.players[lastplayerinfo];
|
|
if (flags & 1)
|
|
info->vweapindex = MSG_ReadShort();
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
CL_AddFlagModels
|
|
|
|
Called when the CTF flags are set
|
|
================
|
|
*/
|
|
void CL_AddFlagModels (entity_t *ent, int team)
|
|
{
|
|
int i;
|
|
float f;
|
|
vec3_t v_forward, v_right, v_up;
|
|
entity_t *newent;
|
|
|
|
if (cl_flagindex == -1)
|
|
return;
|
|
|
|
f = 14;
|
|
if (ent->frame >= 29 && ent->frame <= 40) {
|
|
if (ent->frame >= 29 && ent->frame <= 34) { //axpain
|
|
if (ent->frame == 29) f = f + 2;
|
|
else if (ent->frame == 30) f = f + 8;
|
|
else if (ent->frame == 31) f = f + 12;
|
|
else if (ent->frame == 32) f = f + 11;
|
|
else if (ent->frame == 33) f = f + 10;
|
|
else if (ent->frame == 34) f = f + 4;
|
|
} else if (ent->frame >= 35 && ent->frame <= 40) { // pain
|
|
if (ent->frame == 35) f = f + 2;
|
|
else if (ent->frame == 36) f = f + 10;
|
|
else if (ent->frame == 37) f = f + 10;
|
|
else if (ent->frame == 38) f = f + 8;
|
|
else if (ent->frame == 39) f = f + 4;
|
|
else if (ent->frame == 40) f = f + 2;
|
|
}
|
|
} else if (ent->frame >= 103 && ent->frame <= 118) {
|
|
if (ent->frame >= 103 && ent->frame <= 104) f = f + 6; //nailattack
|
|
else if (ent->frame >= 105 && ent->frame <= 106) f = f + 6; //light
|
|
else if (ent->frame >= 107 && ent->frame <= 112) f = f + 7; //rocketattack
|
|
else if (ent->frame >= 112 && ent->frame <= 118) f = f + 7; //shotattack
|
|
}
|
|
|
|
newent = CL_NewTempEntity ();
|
|
newent->model = cl.model_precache[cl_flagindex];
|
|
newent->skinnum = team;
|
|
|
|
AngleVectors (ent->angles, v_forward, v_right, v_up);
|
|
v_forward[2] = -v_forward[2]; // reverse z component
|
|
for (i=0 ; i<3 ; i++)
|
|
newent->origin[i] = ent->origin[i] - f*v_forward[i] + 22*v_right[i];
|
|
newent->origin[2] -= 16;
|
|
|
|
VectorCopy (ent->angles, newent->angles)
|
|
newent->angles[2] -= 45;
|
|
}
|
|
|
|
void CL_AddVWeapModel(entity_t *player, int model)
|
|
{
|
|
entity_t *newent;
|
|
newent = CL_NewTempEntity ();
|
|
|
|
VectorCopy(player->origin, newent->origin);
|
|
VectorCopy(player->angles, newent->angles);
|
|
newent->skinnum = player->skinnum;
|
|
newent->model = cl.model_precache[model];
|
|
newent->frame = player->frame;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_LinkPlayers
|
|
|
|
Create visible entities in the correct position
|
|
for all current players
|
|
=============
|
|
*/
|
|
void CL_LinkPlayers (void)
|
|
{
|
|
int pnum;
|
|
int j;
|
|
player_info_t *info;
|
|
player_state_t *state;
|
|
player_state_t exact;
|
|
double playertime;
|
|
entity_t *ent;
|
|
int msec;
|
|
frame_t *frame;
|
|
int oldphysent;
|
|
|
|
playertime = realtime - cls.latency + 0.02;
|
|
if (playertime > realtime)
|
|
playertime = realtime;
|
|
|
|
frame = &cl.frames[cl.parsecount&UPDATE_MASK];
|
|
|
|
for (j=0, info=cl.players, state=frame->playerstate ; j < MAX_CLIENTS
|
|
; j++, info++, state++)
|
|
{
|
|
if (state->messagenum != cl.parsecount)
|
|
continue; // not present this frame
|
|
|
|
// spawn light flashes, even ones coming from invisible objects
|
|
if (!r_flashblend.value || j != cl.playernum[0])
|
|
{
|
|
if ((state->effects & (EF_BLUE | EF_RED)) == (EF_BLUE | EF_RED))
|
|
CL_NewDlight (j+1, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 3)->noppl = (j != cl.playernum[0]);
|
|
else if (state->effects & EF_BLUE)
|
|
CL_NewDlight (j+1, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 1)->noppl = (j != cl.playernum[0]);
|
|
else if (state->effects & EF_RED)
|
|
CL_NewDlight (j+1, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 2)->noppl = (j != cl.playernum[0]);
|
|
else if (state->effects & EF_BRIGHTLIGHT)
|
|
CL_NewDlight (j+1, state->origin[0], state->origin[1], state->origin[2] + 16, 400 + (rand()&31), 0.1, 0)->noppl = (j != cl.playernum[0]);
|
|
else if (state->effects & EF_DIMLIGHT)
|
|
CL_NewDlight (j+1, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 0)->noppl = (j != cl.playernum[0]);
|
|
}
|
|
|
|
if (!state->modelindex)
|
|
continue;
|
|
/*
|
|
if (!Cam_DrawPlayer(j))
|
|
continue;
|
|
*/
|
|
// grab an entity to fill in
|
|
if (cl_numvisedicts == MAX_VISEDICTS)
|
|
break; // object list is full
|
|
ent = &cl_visedicts[cl_numvisedicts];
|
|
cl_numvisedicts++;
|
|
ent->keynum = j+1;
|
|
ent->flags = 0;
|
|
|
|
ent->model = cl.model_precache[state->modelindex];
|
|
ent->skinnum = state->skinnum;
|
|
|
|
ent->frame = state->frame;
|
|
ent->oldframe = state->oldframe;
|
|
if (state->lerpstarttime)
|
|
{
|
|
ent->lerptime = 1-(realtime - state->lerpstarttime)*10;
|
|
if (ent->lerptime < 0)
|
|
ent->lerptime = 0;
|
|
}
|
|
else
|
|
ent->lerptime = 0;
|
|
|
|
ent->colormap = info->translations;
|
|
if (state->modelindex == cl_playerindex)
|
|
ent->scoreboard = info; // use custom skin
|
|
else
|
|
ent->scoreboard = NULL;
|
|
|
|
#ifdef PEXT_SCALE
|
|
ent->scale = state->scale;
|
|
if (!ent->scale)
|
|
ent->scale = 1;
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
ent->alpha = state->trans;
|
|
if (!ent->alpha)
|
|
ent->alpha = 1;
|
|
#endif
|
|
|
|
//
|
|
// angles
|
|
//
|
|
ent->angles[PITCH] = -state->viewangles[PITCH]/3;
|
|
ent->angles[YAW] = state->viewangles[YAW];
|
|
ent->angles[ROLL] = 0;
|
|
ent->angles[ROLL] = V_CalcRoll (ent->angles, state->velocity)*4;
|
|
|
|
// the player object gets added with flags | 2
|
|
for (pnum = 0; pnum < cl.splitclients; pnum++)
|
|
{
|
|
if (j == cl.playernum[pnum])
|
|
{
|
|
if (cl.spectator)
|
|
{
|
|
cl_numvisedicts--;
|
|
continue;
|
|
}
|
|
ent->angles[0] = -1*cl.viewangles[pnum][0] / 3;
|
|
ent->angles[1] = cl.viewangles[pnum][1];
|
|
ent->angles[2] = cl.viewangles[pnum][2];
|
|
ent->origin[0] = cl.simorg[pnum][0];
|
|
ent->origin[1] = cl.simorg[pnum][1];
|
|
ent->origin[2] = cl.simorg[pnum][2]+cl.crouch[pnum];
|
|
ent->flags |= 2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// only predict half the move to minimize overruns
|
|
msec = 500*(playertime - state->state_time);
|
|
if (pnum < cl.splitclients)
|
|
{
|
|
}
|
|
else if (msec <= 0 || (!cl_predict_players.value && !cl_predict_players2.value))
|
|
{
|
|
VectorCopy (state->origin, ent->origin);
|
|
//Con_DPrintf ("nopredict\n");
|
|
}
|
|
else
|
|
{
|
|
// predict players movement
|
|
if (msec > 255)
|
|
msec = 255;
|
|
state->command.msec = msec;
|
|
//Con_DPrintf ("predict: %i\n", msec);
|
|
|
|
oldphysent = pmove.numphysent;
|
|
CL_SetSolidPlayers (j);
|
|
CL_PredictUsercmd (0, state, &exact, &state->command); //uses player 0's maxspeed/grav...
|
|
pmove.numphysent = oldphysent;
|
|
VectorCopy (exact.origin, ent->origin);
|
|
}
|
|
if (cl.worldmodel->fromgame == fg_halflife)
|
|
ent->origin[2]-=12;
|
|
|
|
if (state->effects & EF_FLAG1)
|
|
CL_AddFlagModels (ent, 0);
|
|
else if (state->effects & EF_FLAG2)
|
|
CL_AddFlagModels (ent, 1);
|
|
else if (info->vweapindex)
|
|
CL_AddVWeapModel (ent, info->vweapindex);
|
|
|
|
}
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
/*
|
|
===============
|
|
CL_SetSolid
|
|
|
|
Builds all the pmove physents for the current frame
|
|
===============
|
|
*/
|
|
void CL_SetSolidEntities (void)
|
|
{
|
|
int i;
|
|
frame_t *frame;
|
|
packet_entities_t *pak;
|
|
entity_state_t *state;
|
|
|
|
pmove.physents[0].model = cl.worldmodel;
|
|
VectorCopy (vec3_origin, pmove.physents[0].origin);
|
|
pmove.physents[0].info = 0;
|
|
pmove.numphysent = 1;
|
|
|
|
frame = &cl.frames[parsecountmod];
|
|
pak = &frame->packet_entities;
|
|
|
|
for (i=0 ; i<pak->num_entities ; i++)
|
|
{
|
|
state = &pak->entities[i];
|
|
|
|
if (!state->modelindex)
|
|
continue;
|
|
if (!cl.model_precache[state->modelindex])
|
|
continue;
|
|
if (*cl.model_precache[state->modelindex]->name == '*' || cl.model_precache[state->modelindex]->numsubmodels)
|
|
if ( cl.model_precache[state->modelindex]->hulls[1].firstclipnode
|
|
|| cl.model_precache[state->modelindex]->clipbox )
|
|
{
|
|
pmove.physents[pmove.numphysent].model = cl.model_precache[state->modelindex];
|
|
VectorCopy (state->origin, pmove.physents[pmove.numphysent].origin);
|
|
VectorCopy (state->angles, pmove.physents[pmove.numphysent].angles);
|
|
pmove.physents[pmove.numphysent].angles[0]*=-1;
|
|
if (++pmove.numphysent == MAX_PHYSENTS)
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
===
|
|
Calculate the new position of players, without other player clipping
|
|
|
|
We do this to set up real player prediction.
|
|
Players are predicted twice, first without clipping other players,
|
|
then with clipping against them.
|
|
This sets up the first phase.
|
|
===
|
|
*/
|
|
void CL_SetUpPlayerPrediction(qboolean dopred)
|
|
{
|
|
int j;
|
|
player_state_t *state;
|
|
player_state_t exact;
|
|
double playertime;
|
|
int msec;
|
|
frame_t *frame;
|
|
struct predicted_player *pplayer;
|
|
extern cvar_t cl_nopred;
|
|
|
|
playertime = realtime - cls.latency + 0.02;
|
|
if (playertime > realtime)
|
|
playertime = realtime;
|
|
|
|
if (cl_nopred.value)
|
|
return;
|
|
|
|
frame = &cl.frames[cl.parsecount&UPDATE_MASK];
|
|
|
|
for (j=0, pplayer = predicted_players, state=frame->playerstate;
|
|
j < MAX_CLIENTS;
|
|
j++, pplayer++, state++) {
|
|
|
|
pplayer->active = false;
|
|
|
|
if (state->messagenum != cl.parsecount)
|
|
continue; // not present this frame
|
|
|
|
if (!state->modelindex)
|
|
continue;
|
|
|
|
pplayer->active = true;
|
|
pplayer->flags = state->flags;
|
|
|
|
if (pplayer->frame != state->frame)
|
|
{
|
|
state->oldframe = pplayer->oldframe = pplayer->frame;
|
|
state->lerpstarttime = pplayer->lerptime = realtime;
|
|
pplayer->frame = state->frame;
|
|
}
|
|
else
|
|
{
|
|
state->lerpstarttime = pplayer->lerptime;
|
|
state->oldframe = pplayer->oldframe;
|
|
}
|
|
|
|
// note that the local player is special, since he moves locally
|
|
// we use his last predicted postition
|
|
if (j == cl.playernum[0]) {
|
|
VectorCopy(cl.frames[cls.netchan.outgoing_sequence&UPDATE_MASK].playerstate[cl.playernum[0]].origin,
|
|
pplayer->origin);
|
|
} else {
|
|
// only predict half the move to minimize overruns
|
|
msec = 500*(playertime - state->state_time);
|
|
if (msec <= 0 ||
|
|
(!cl_predict_players.value && !cl_predict_players2.value) ||
|
|
!dopred)
|
|
{
|
|
VectorCopy (state->origin, pplayer->origin);
|
|
//Con_DPrintf ("nopredict\n");
|
|
}
|
|
else
|
|
{
|
|
// predict players movement
|
|
if (msec > 255)
|
|
msec = 255;
|
|
state->command.msec = msec;
|
|
//Con_DPrintf ("predict: %i\n", msec);
|
|
|
|
CL_PredictUsercmd (0, state, &exact, &state->command);
|
|
VectorCopy (exact.origin, pplayer->origin);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_SetSolid
|
|
|
|
Builds all the pmove physents for the current frame
|
|
Note that CL_SetUpPlayerPrediction() must be called first!
|
|
pmove must be setup with world and solid entity hulls before calling
|
|
(via CL_PredictMove)
|
|
===============
|
|
*/
|
|
void CL_SetSolidPlayers (int playernum)
|
|
{
|
|
int j;
|
|
extern vec3_t player_mins;
|
|
extern vec3_t player_maxs;
|
|
struct predicted_player *pplayer;
|
|
physent_t *pent;
|
|
|
|
if (!cl_solid_players.value)
|
|
return;
|
|
|
|
pent = pmove.physents + pmove.numphysent;
|
|
|
|
if (pmove.numphysent == MAX_PHYSENTS) //too many.
|
|
return;
|
|
|
|
for (j=0, pplayer = predicted_players; j < MAX_CLIENTS; j++, pplayer++) {
|
|
|
|
if (!pplayer->active)
|
|
continue; // not present this frame
|
|
|
|
// the player object never gets added
|
|
if (j == playernum)
|
|
continue;
|
|
|
|
if (pplayer->flags & PF_DEAD)
|
|
continue; // dead players aren't solid
|
|
|
|
pent->model = 0;
|
|
VectorCopy(pplayer->origin, pent->origin);
|
|
pent->angles[0] = pent->angles[1] = pent->angles[2] = 0; //don't bother rotating - only useful with bsps
|
|
VectorCopy(player_mins, pent->mins);
|
|
VectorCopy(player_maxs, pent->maxs);
|
|
if (++pmove.numphysent == MAX_PHYSENTS) //we just hit 88 miles per hour.
|
|
break;
|
|
pent++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_EmitEntities
|
|
|
|
Builds the visedicts array for cl.time
|
|
|
|
Made up of: clients, packet_entities, nails, and tents
|
|
===============
|
|
*/
|
|
void CL_EmitEntities (void)
|
|
{
|
|
if (cls.state != ca_active)
|
|
return;
|
|
#ifdef Q2CLIENT
|
|
if (cls.q2server)
|
|
{
|
|
CLQ2_AddEntities();
|
|
return;
|
|
}
|
|
#endif
|
|
if (!cl.validsequence)
|
|
return;
|
|
|
|
cl_oldnumvisedicts = cl_numvisedicts;
|
|
cl_oldvisedicts = cl_visedicts;
|
|
if (cl_visedicts == cl_visedicts_list[0])
|
|
cl_visedicts = cl_visedicts_list[1];
|
|
else
|
|
cl_visedicts = cl_visedicts_list[0];
|
|
// cl_oldvisedicts = cl_visedicts_list[(cls.netchan.incoming_sequence-1)&1];
|
|
// cl_visedicts = cl_visedicts_list[cls.netchan.incoming_sequence&1];
|
|
|
|
cl_numvisedicts = 0;
|
|
|
|
CL_LinkPlayers ();
|
|
CL_LinkPacketEntities ();
|
|
CL_LinkProjectiles ();
|
|
CL_UpdateTEnts ();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void MVD_Interpolate(void)
|
|
{
|
|
cls.netchan.outgoing_sequence = cl.parsecount+1;
|
|
}
|
|
|
|
/*
|
|
|
|
int mvd_fixangle;
|
|
|
|
static float MVD_AdjustAngle(float current, float ideal, float fraction) {
|
|
float move;
|
|
|
|
move = ideal - current;
|
|
if (move >= 180)
|
|
move -= 360;
|
|
else if (move <= -180)
|
|
move += 360;
|
|
|
|
return current + fraction * move;
|
|
}
|
|
|
|
static void MVD_InitInterpolation(void) {
|
|
player_state_t *state, *oldstate;
|
|
int i, tracknum;
|
|
frame_t *frame, *oldframe;
|
|
vec3_t dist;
|
|
struct predicted_player *pplayer;
|
|
|
|
if (!cl.validsequence)
|
|
return;
|
|
|
|
// if (nextdemotime <= olddemotime)
|
|
// return;
|
|
|
|
frame = &cl.frames[cl.parsecount & UPDATE_MASK];
|
|
oldframe = &cl.frames[(cl.parsecount-1) & UPDATE_MASK];
|
|
|
|
// clients
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
pplayer = &predicted_players[i];
|
|
state = &frame->playerstate[i];
|
|
oldstate = &oldframe->playerstate[i];
|
|
|
|
if (pplayer->predict) {
|
|
VectorCopy(pplayer->oldo, oldstate->origin);
|
|
VectorCopy(pplayer->olda, oldstate->command.angles);
|
|
VectorCopy(pplayer->oldv, oldstate->velocity);
|
|
}
|
|
|
|
pplayer->predict = false;
|
|
|
|
tracknum = Cam_TrackNum();
|
|
if ((mvd_fixangle & 1) << i) {
|
|
if (i == tracknum) {
|
|
VectorCopy(cl.viewangles, state->command.angles);
|
|
VectorCopy(cl.viewangles, state->viewangles);
|
|
}
|
|
|
|
// no angle interpolation
|
|
VectorCopy(state->command.angles, oldstate->command.angles);
|
|
|
|
mvd_fixangle &= ~(1 << i);
|
|
}
|
|
|
|
// we dont interpolate ourself if we are spectating
|
|
if (i == cl.playernum && cl.spectator)
|
|
continue;
|
|
|
|
memset(state->velocity, 0, sizeof(state->velocity));
|
|
|
|
if (state->messagenum != cl.parsecount)
|
|
continue; // not present this frame
|
|
|
|
if (oldstate->messagenum != cl.oldparsecount || !oldstate->messagenum)
|
|
continue; // not present last frame
|
|
|
|
if (!ISDEAD(state->frame) && ISDEAD(oldstate->frame))
|
|
continue;
|
|
|
|
VectorSubtract(state->origin, oldstate->origin, dist);
|
|
if (DotProduct(dist, dist) > 22500)
|
|
continue;
|
|
|
|
VectorScale(dist, 1 / (nextdemotime - olddemotime), pplayer->oldv);
|
|
|
|
VectorCopy(state->origin, pplayer->oldo);
|
|
VectorCopy(state->command.angles, pplayer->olda);
|
|
|
|
pplayer->oldstate = oldstate;
|
|
pplayer->predict = true;
|
|
}
|
|
|
|
// nails
|
|
for (i = 0; i < cl_num_projectiles; i++) {
|
|
if (!cl.int_projectiles[i].interpolate)
|
|
continue;
|
|
|
|
VectorCopy(cl.int_projectiles[i].origin, cl_projectiles[i].origin);
|
|
}
|
|
}
|
|
|
|
void MVD_Interpolate(void)
|
|
{
|
|
int i, j;
|
|
float f;
|
|
frame_t *frame, *oldframe;
|
|
player_state_t *state, *oldstate, *self, *oldself;
|
|
entity_state_t *oldents;
|
|
struct predicted_player *pplayer;
|
|
static float old;
|
|
|
|
self = &cl.frames[cl.parsecount & UPDATE_MASK].playerstate[cl.playernum];
|
|
oldself = &cl.frames[(cls.netchan.outgoing_sequence - 1) & UPDATE_MASK].playerstate[cl.playernum];
|
|
|
|
self->messagenum = cl.parsecount;
|
|
|
|
VectorCopy(oldself->origin, self->origin);
|
|
VectorCopy(oldself->velocity, self->velocity);
|
|
VectorCopy(oldself->viewangles, self->viewangles);
|
|
|
|
if (old != nextdemotime) {
|
|
old = nextdemotime;
|
|
MVD_InitInterpolation();
|
|
}
|
|
|
|
CL_ParseClientdata();
|
|
|
|
cls.netchan.outgoing_sequence = cl.parsecount + 1;
|
|
|
|
if (!cl.validsequence)
|
|
return;
|
|
|
|
if (nextdemotime <= olddemotime)
|
|
return;
|
|
|
|
frame = &cl.frames[cl.parsecount & UPDATE_MASK];
|
|
oldframe = &cl.frames[cl.oldparsecount & UPDATE_MASK];
|
|
oldents = oldframe->packet_entities.entities;
|
|
|
|
f = bound(0, (cls.demotime - olddemotime) / (nextdemotime - olddemotime), 1);
|
|
|
|
// interpolate nails
|
|
for (i = 0; i < cl_num_projectiles; i++) {
|
|
if (!cl.int_projectiles[i].interpolate)
|
|
continue;
|
|
|
|
for (j = 0; j < 3; j++) {
|
|
cl_projectiles[i].origin[j] = cl_oldprojectiles[cl.int_projectiles[i].oldindex].origin[j] +
|
|
f * (cl.int_projectiles[i].origin[j] - cl_oldprojectiles[cl.int_projectiles[i].oldindex].origin[j]);
|
|
}
|
|
}
|
|
|
|
// interpolate clients
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
pplayer = &predicted_players[i];
|
|
state = &frame->playerstate[i];
|
|
oldstate = &oldframe->playerstate[i];
|
|
|
|
if (pplayer->predict) {
|
|
for (j = 0; j < 3; j++) {
|
|
state->viewangles[j] = MVD_AdjustAngle(oldstate->command.angles[j], pplayer->olda[j], f);
|
|
state->origin[j] = oldstate->origin[j] + f * (pplayer->oldo[j] - oldstate->origin[j]);
|
|
state->velocity[j] = oldstate->velocity[j] + f * (pplayer->oldv[j] - oldstate->velocity[j]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CL_ClearPredict(void) {
|
|
memset(predicted_players, 0, sizeof(predicted_players));
|
|
mvd_fixangle = 0;
|
|
}
|
|
*/
|
|
|